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Create Halloween Voxel Art with MagicaVoxel: FREE Models Included

Learn advanced voxel art material tips and tricks you can use for your MagicaVoxel creations—FREE MagicaVoxel Halloween models included!

Rohde & Schwarz and Pixel Power boost sales resources

Ben Lloyd and Alexandre Rouly each bring 15 years industry experience  Rohde & Schwarz and Pixel Power have appointed two new sales executives to cover their complete media technology portfolio for broadcasters and post production, from ingest through to playout. Ben Lloyd, based in the UK, takes over the UK and Nordic region and Alexandre Rouly, based in ...

The post Rohde & Schwarz and Pixel Power boost sales resources appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

⁣ ⁣⁣ ⁣#repost @bertie_sampson⁣ ⁣__________________⁣ ⁣⁣ ⁣24hrs in...




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⁣#repost @bertie_sampson⁣
⁣__________________⁣
⁣⁣
⁣24hrs in the Rotunda. ⁠⁣
⁣⁠⁣
⁣We were invited by @_h_q_i_ to take over the BBC’s old nightclub and find out how we could transform the space. ⁠⁣
⁣. ⁠⁣
⁣🎵by @bennybowls⁠⁣
⁣Check out more of our work at @immersive.me⁠⁣
⁣.⁠⁣
⁣#projectionmapping #light #lightdesign #immersiveart #ledlights #ledmapping #pixelmapping #programming #touchdesigner #3dart #millumin #madmapper #designsensorial #futuristic #bts #design #mediadesign #sound #sounddesign⁠
https://www.instagram.com/p/CANX-C-AAQ9/?igshid=sfsbp4gz4il3

Stadia : Le cloud gaming par Google — GDC 2019

Par : greg

Pour ceux qui sont familiers du “pixel streaming” d’Unreal Engine, Stadia est un équivalent, mais avec toute l’infrastructure serveur, et les services en ligne (via Youtube ). Les images du jeu seront calculées sur les serveurs de Google et envoyées en streaming jusqu’à votre écran, qu’il s’agisse d’un PC, d’une télévision ou d’un smartphone. C’est … Continuer la lecture de Stadia : Le cloud gaming par Google — GDC 2019

Stadia : Le cloud gaming par Google — GDC 2019

Par : greg

Pour ceux qui sont familiers du “pixel streaming” d’Unreal Engine, Stadia est un équivalent, mais avec toute l’infrastructure serveur, et les services en ligne (via Youtube ). Les images du jeu seront calculées sur les serveurs de Google et envoyées en streaming jusqu’à votre écran, qu’il s’agisse d’un PC, d’une télévision ou d’un smartphone. C’est … Continuer la lecture de Stadia : Le cloud gaming par Google — GDC 2019

Maestro – Sharjah Light Festival 2017

For a second year in a row, we were invited by Nomada to participate at the Sharjah Light Festival 2017.
For this occasion we introduced Maestro, a new interactive video mapping, controlled by the user through a futuristic illuminated console.

The installation was set up on a half kilometer long building with 19 video projectors of 20,000 lumens and 8 sky-tracers.
The users were offered to choose between three original Mappings: SAND, MOSAIC and ORGAN.

To complete this creative and technological challenge, Tigrelab teamed up with great talents: Hand Coded was in charge of the generative visuals and sounds, our technological partners ProtoPixel took care of the creative technology and the lighting control, Thomas Aussenac from SoundBox created the Music and Sound Design, and Joan Molins and Roger Amat were in charge of the Motion Design and Animation.

This project has been rewarded during the Sharjah Light Festival 2017 for “Best Installation”.

Credits

Original concept, Creative direction and Animation: Tigrelab

PM, concept, generative visual-audio Development: Hand Coded
Creative technology and lighting control: Proto-Pixel
Motion Design and Animation: Joan Molins, Roger Amat
Music & sound design: Thomas Aussenac – Sound Object
Making Of: Felipe Mejia
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Tigrelab Team:
Federico Gonzalez
Mathieu Felix
Javier Pinto

Nagyb Cedeño
Sergio Garcia Arribas
Julie Herbert

Sharjah Light Festival 2017
Organized by Sharjah Commerce and Tourism Development Authority
Produced by Nomada Les Arts Nomades Cie

The post Maestro – Sharjah Light Festival 2017 appeared first on Video Mapping Blog.

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