Investment will enable iSIZE to accelerate its traction and to continue strengthening its technical team and patent portfolio iSIZE has already secured licensing agreements with leading technology and streaming companies iSIZE, a deep-tech company that applies deep learning to optimize video streaming and delivery, today announces that it has raised a further $6.3 million in ...
The post iSIZE raises $6.3m in funding led by Octopus Ventures to tackle environmental impact of video streaming appeared first on NAB Show News | 2021 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
This seasoned producer and award-winning director, writer, and star has launched a new YouTube series with plenty of filmmaking advice.
Abigaëlle Michel, Auriane Remond, Julia Berdollt, Mathilde Girard et Victoria Lallemand dévoilent leur court de fin d’études à l’Ecole Georges Méliès (promotion 2019).
Le titre du court, Kumagai, fait référence au personnage principal. Plus largement, le court s’inspire manifestement d’un épisode de la guerre de Gempei, repris par le théâtre nô et le kabuki : en 1184, Naozane Kumagai du clan Genji tue le jeune Taira no Atsumori avant d’être rongé par les remords.
Un Samouraï vit une descente aux enfers suite au meurtre d’un enfant commis pendant la guerre.
L’article Kumagai : un samuraï face à ses actes (court Georges Méliès) est apparu en premier sur 3DVF.
April 21, 2021 Cooke Optics is pleased to announce the appointment of Andy Buckland to the newly created role of Director of Product Management. Reporting directly to Tim Pugh, CEO, Buckland’s new role includes responsibility for developing Cooke’s product roadmap, including launching forums to enable the design and development team to engage more effectively with ...
Mo-Sys Engineering (www.mo-sys.com), world leader in virtual production and image robotics, announced today the appointment of Tanner Woodward as Sales Director, West Coast US. Arriving at Mo-Sys with extensive industry experience, Woodward joins from RED Digital Cinema, where he spent five years managing existing channel partners and establishing new dealer networks, as well as creating the corporate creative vertical. Working with a wide variety of creatives, from small content creators to large ...
DoPchoice GmbH www.dopchoice.com Effective: April 12, 2021 Snapbags® & Snapgrids® Modify Spots for Optimum Streaming April 12, 2021—To accommodate today’s preponderance of video streaming, DoPchoice now offers the patented Snapbag® softbox and Snapgrid® 20/30/40/50-degree grids to pleasingly soften and direct the output of the industry’s respected Cameo® F-Series Fresnels. www.dopchoice.com/product/sbsahf/ Internal Quarter Grid Baffle suspended within interior “As ...
CHICAGO— Adventure filmmakers Kyler and Kody McCormick have joined STORY for advertising projects. The McCormick Brothers, who have directed commercials, branded content and social media for Southwest Airlines, Canon, Camping World, Hilton, Adobe and others, are seeking to tap STORY’s relationships with ad agencies nationwide to gain more opportunities to apply their unique style of ...
Yelena Makarczyk will take up the newly created role of VP of localisation and post-production and Adam Hewes is joining as chief technology officer at Take 1.
The post Take 1 bolsters senior leadership team with new CTO and VP of localisation & post-production. appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Avec le retour du printemps, les personnes passionnées par la réalité virtuelle se demandent sans doute où en est Laval Virtual, salon incontournable du secteur que nous couvrons depuis de nombreuses années. Il faut dire qu’avec son mélange de stands d’entreprises, projets de recherches, expérimentations artistiques et conférences, Laval Virtual est le lieu idéal pour se faire une idée de l’état de la VR en termes de techniques, usages, études, perspectives.
L’an passé, le salon avait fait le choix du dématérialisé. Cette année, les choses sont un peu différentes. Ouvrez vos agendas, voici les détails !
En ce qui concerne le salon proprement dit, l’équipe organisatrice a choisi une double stratégie. Tout d’abord, le salon a été repoussé de quelques mois et se tiendra début juillet (du 7 au 9 pour les professionnels, du 3 au 11 pour le grand public).
En outre, cette édition 2021 sera mixte, avec d’une part un volet dématérialisé, le Laval Virtual World (avec univers 3D à explorer grâce à un avatar, façon jeu vidéo), et d’autre part un volet physique, si les conditions le permettent.
Il est d’ailleurs déjà possible de réserver ses places.
Recto VRso, le festival d’art numérique organisé en parallèle du salon, adopte une autre approche :
Notez que les inscriptions sont ouvertes pour l’évènement du 14 au 16 avril, qui est gratuit.
L’article Laval Virtual, Recto VRso : la VR se dédouble face à la pandémie est apparu en premier sur 3DVF.
What effect does the essential absence of race have on the story being told? And what does that tell viewers about race as a result?
Marie Gauthier, Léopoldine Perdrix, Margo Lopez, Vincent Carrette, Rachel Bosc-Bierne, Flore-Anne Victor, Simon Fabbri présentent leur court de fin d’études à l’ESMA (promotion 2020) : Castaway.
Une jeune fille solitaire vit dans le ciel, loin du monde d’en bas qui l’effraie. Un jour, une visite impromptue va bouleverser ses habitudes et la faire tomber de son nuage.
L’article Castaway : une jeune femme dans les nuages (court-métrage de l’ESMA) est apparu en premier sur 3DVF.
As a producer, the relationship with your DP is a critical one. Here's a guide to creating production magic with your DP on set.
L’éditeur E-On lance VUE & PlantFactory 2021.1, mise à jour mineure de ses solutions de paysages et plantes.
Les nouveautés se concentrent sur l’intégration : on y trouve notamment la compatibilité MacOS BigSur, 3ds Max jusqu’à la version 2021, Cinema 4D jusque R23, V-Ray 5, le support Arnold sous Maya et Max.
A noter également, le support sur toute la gamme E-On du format USD, confirmant un peu plus l’essor de cette technologie initialement développée par Pixar.
Enfin, PlantFactory permet désormais de convertir la géométrie 3D en plans texturés : parfait pour les usages temps réel.
On trouvera la liste complète des avancées sur le site officiel. La mise à jour est disponible dès à présent, y compris dans les versions d’essai des produits.
Image d’en-tête : Artur Rosa
L’article Vue et PlantFactory 2021.1 : quelques avancées bienvenues, dont USD est apparu en premier sur 3DVF.
@peter_thedesigner ‘Federico hacia Lorca’
Dir: Miguel del Arco
𝕍𝕚𝕕𝕖𝕠 𝕕𝕖𝕤𝕚𝕘𝕟 𝕓𝕪 𝕞𝕖
Teatros del Canal - Madrid
#Lorca #FedericoGarciaLorca #teatrosdelcanal #MigueldelArco #LaJoven #peterchamizo #Madrid #theatre #opera #designer #art #culture #pic #actor #actress #setdesigner #lightdesigner #millumin #stagedesigner #sytstouch #hashtags
BB&S Lighting www.bbslighting.com Monkey Deux Goes Remote to Safely Shoot Our Star Wars Stories New Workflow for Professional At-Home Interviews with BB&S lights Whether Star Wars has changed the course of your life or merely your viewing habits, if you have a soul chances are it will be touched by Our Star Wars Stories. Jordan ...
LOS ANGELES— Award-winning filmmaker Ky Dickens is joining Yard Dog for advertising projects originating on the West and East coasts. Based in Los Angeles, Dickens has earned wide acclaim for her documentaries and for work for agencies and brands, which often involves real people and heartfelt subject matter. Her clients include Tylenol, Hershey’s, McDonald’s, Koehler, ...
There are many moving parts in the world of screenwriting. Let's explore rewrites by examining this role in any screenplay's development.
Interested in becoming a noteworthy director of photography? The best place to begin is by studying the great cinematography masters.
Loudspeaker manufacturer PMC has opened a new factory in Bedfordshire, UK, to cope with burgeoning demand for its world-beating CI series. Since launching last September, CI monitors have proved hugely popular with the installation market where they are delivering Hollywood studio audio quality. Incorporating the same proprietary PMC technology as the company’s multi award winning ...
DoPchoice GmbH www.dopchoice.com Lightbank, Octa 4 & Dome Snapbag® Light Directing Essentials DoPchoice is now delivering a new range of Snapbag light control tools, custom designed for the ARRI Orbiter LED fixture. Each interface directly with the new ARRI QLM mount for quick, secure installation. youtu.be/y4a4eMQTt8c New Snapbag® lightbanks for the Orbiter are a departure ...
Directors Michael Livingston, Amanda Dreschler and DP Dan Kneece Amanda Dreschler and Michael Livingston didn’t let a detour like the COVID-19 pandemic shunt their creativity. Just the opposite— they channeled their isolation experience into inspiration and pulled out the stops—writing a script, learning the majority of crew positions, and sharpened their directing, acting and editing ...
“You always remember your first kiss.” LOS ANGELES— STORY’s Ky Dickens got couples to reveal the magic and mishaps of their first kiss in a sweet campaign for Hershey’s. Conceived by dentsumcgarrybowen, and shot in Los Angeles and New York, the spots present couples of varying ages and ethnicities reminiscing about their initial smooch in ...
The post STORY’s Ky Dickens Gets Real People to Share Romantic Memories for Hershey’s appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Otro homenaje a todos los involucrados en esta #pandemia estamos muy agradecidos. Gracias al @gobnau que nos dio la oportunidad de llevar este agradecimiento a más personas, fuimos los primeros en hacer #videomapping en las torres de Satelite y ahora en una basílica que tiene más de 500 años. @pluxstudio @omagicamx @eventosinlimites. Gracias a todos los que hacen posible esto. #video #homenaje #covid #doctores #bomberos #basilicadelosremedios #naucalpan #luces #colores #epson #reflects #lights #3D #millumin #watchout #resolume #aftereffects #motiongraphics #eventos #meetingplanners #meetings
Professional esports league taps Dejero to transition to remote gameplay from 27 locations across North America during COVID-19 pandemic Waterloo, Ontario, August 19, 2020 — Dejero has provided the NBA 2K League with a variety of remote connectivity equipment, via Defacto Entertainment and facilities partner Dome Productions, to help the professional esports league save ...
The post Dejero helps NBA 2K League Shift Third Season to Large-Scale Remote Production during Pandemic appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Broadcast Solutions UK are pleased to announce the appointment of JP Delport as Managing Director. Broadcast Solutions UK is a subsidiary of Broadcast Solutions, one of Europe’s biggest System Integrators, headquartered in Germany. Having joined the UK company at the beginning of 2020 as Sales Director, JP Delport will now take the helm as Managing ...
When Timur Civan was called upon to shoot a music video for the title track of “Lush Life” by New York City-based band, “Orion”, he took his cue from the pop rock tune and decided to have fun with it. Dubbed “bouncy music for bouncy people,” its reggae vibe brings to mind lilting palm trees, ...
Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in person. Theirs is a true digital relationship born of the pandemic.
Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. Connecting hundreds of digital artists from across the world, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.
The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.
At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.
We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…
It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.
They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.
Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.
“The importance of concept is key; you must start with your concept and then chose the technology to match”Hayley Cantor
No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.
While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.
Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. Refik Anadol’s installation was displayed as an extension to the artist’s Archive Dreaming project.
The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free.
In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible.
In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.
Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.
Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.
The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.
Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.
For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:
• Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.
• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.
• It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets.
• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data.
• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings.
• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.
As part of the Bahidora 2018 festival, Medusa Lab created a unique experience for Ache Producciones and its client: Mezcal 400 conejos.
This article was written by Kate Rolfe from The Revels Office and Marco Savo from Audiovisual City with contributions from Hayley Cantor (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), Marta Minguell Colomé (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.BUY US A COFFEE?
The post What digital did next: Digital Arts and Social Distancing appeared first on Audiovisualcity.
Some of my projection designs from the world of Chavez Ravine!
#cultureclash #theater #chavezravine #dodgers #dodgerstadium #baseball #losangeles #history #historyinpictures #chicanoculture #projection #projectionmapping #projector #millumin2 #millumin