Finally, Unlock Wireless Camera Control Teradek Bolt 4K Monitor Module TX Irvine, CA — Teradek launches the Bolt 4K Monitor Module TX, a new member of the Bolt 4K Monitor Module family. This new SmallHD-integrated Bolt 4K system also unlocks an exciting new feature – built-in wireless camera control. Now users can take control of their ...
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Long-range, lightweight, zero-delay transmitter-receiver system Irvine, CA — Teradek launches the Bolt 4K LT MAX, a 4K HDR wireless video solution featuring up to 5,000+ feet line-of-sight range in a compact, rugged form factor. Bolt 4K LT MAX is the latest addition to the award-winning Bolt 4K family – powered by the revolutionary 3rd-generation ...
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SmallHD www.smallhd.com Effective: 6.22.21 Raleigh, NC — SmallHD announces the launch of a new 4K 13-inch high-bright monitor. Cine 13 is SmallHD’s most compact, agile, and pixel-dense 13-inch production monitor yet. With its low-profile design, this on-set workhorse can fit into nearly any production scenario. The brilliant daylight visibility and 4K clarity of Cine 13 ...
CBS mega hit S.W.A.T. has always been fast moving—on air and on set. Shot on multiple stages at Santa Clarita Studios and diverse locations throughout the Los Angeles area, the series averages 100 set-ups per day. Giving life to the adrenalin pumping story lines has always been a creative feat for accomplished cinematographer Francis ...
Don’t let burnout destroy your creative drive. Follow these helpful tips to stay fresh, engaged, and productive.
The Royal Television Society TVC and The Production Guild of Great Britain (PGGB) are proud to announce their first collaboration exploring the journey of television production on 16 June 17:30 – 18:30 BST. The virtual event is headlined by leaders in their field and will provide practical guidance and advice on processes from commissioning to ...
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Increase your workflow! Check out these ten new features and improvements added into recent releases from Adobe After Effects!
Mo-Sys Engineering (www.mo-sys.com), world leader in virtual production and image robotics, announced today the appointment of Tanner Woodward as Sales Director, West Coast US. Arriving at Mo-Sys with extensive industry experience, Woodward joins from RED Digital Cinema, where he spent five years managing existing channel partners and establishing new dealer networks, as well as creating the corporate creative vertical. Working with a wide variety of creatives, from small content creators to large ...
Enhances Creative Solutions’ premium live streaming technology for the global content creator community The acquisition marks the first gaming venture for Creative Solutions Transaction to include Lightstream Studio, Lightstream Cloud, and Rainmaker.gg It complements Creative Solutions’ overarching strategy to develop innovative video technology for content creators alongside Teradek, SmallHD, Wooden Camera and Amimon Watch ...
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Creative Technology, part of the NEP Group, have utilised Quicklink’s ST500 (Studio-in-a-box) for multiple professional contributions to deliver virtual events for their clients. Throughout 2020 we have seen more and more live events being moved online to keep audiences, contributors, and crew safe. Creative Technology have utilised the Quicklink ST500 to deliver high-quality virtual events ...
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Every year has a couple of defining moments, but nobody could have ever predicted the magnitude of surprises that 2020 had in store. This year has produced countless paradigm-shifting developments, and the past nine months has brought the lives of people around the world to a grinding halt. From waves of swelling social change and […]
Raleigh, NC — Creative Solutions has announced a new addition to its SmallHD product lineup. The Indie 7 debuts this month as an entry-level member of their Smart 7 monitor family, further expanding creative control for filmmakers in need of a reliable touchscreen field monitor. Featuring optional software upgrades for Camera Control access to RED® DSMC2® and ...
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VEGAS Creative Software (www.vegascreativesoftware.com) announced today a substantial new upgrade to VEGAS Pro, the Company’s signature video/audio editing, color grading and effects platform designed for professional editors, filmmakers, YouTubers and social media creators. With this announcement, VEGAS Pro 18 adds a breadth of new features and major feature improvements to enhance workflow performance, ...
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NEWS RELEASE SmallHD www.smallhd.com Effective: July 29, 2020 SmallHD Debuts Reference-Grade 4K OLED Orders for SmallHD 4K Production Monitors begin today SmallHD announces a new entry into the reference-grade monitor space: the OLED 22 4K Production Monitor. Setting a new standard for color purists, this stunning 4K color reference monitor boasts many of the advanced ...
Of course every open call or artist residency is welcome, no matter where it comes from. But more coordination among venues and events will bring more opportunities and visibility for young and recognized artists.
Europe has the advantage (still, let’s see for how long) of a long-lasting infrastructure that connects different cultural scenarios across a myriad of different languages and beliefs.
SHAPE: Sound, Heterogeneous Art and Performance in Europe is the result of this network in action. By fostering audiovisual artists in showcasing their work internationally and audiences in experiencing a very diverse cultural offer.
SmallHD has purpose-built the new line of Focus Pro monitors to pair with the RED® KOMODO™ camera. Available in both 5” LCD and OLED versions, each maintains SmallHD’s clarity, vivid color detail, and dynamic touchscreen camera control while balancing between durability and lightweight design. Focus Pro unleashes the full potential of KOMODO with its intuitive touchscreen ...
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One of the first artists to investigate the relations between music and imagery was Kandinski. He explored how different shapes and colours relate to each other by communicating different movements to the viewer. Same as different notes, rhythm and music patterns relate to our inner soul, triggering different emotional movements.
The Japanese artist (currently living in Berlin) features an interesting background of music composition, computer programming and multimedia art. Arai’s generative art is highly complex and goes beyond the audiovisual genre. It takes on a profound reflection around the universe and its structure based on vibrations, as advocated by the theoretical framework of the string theory.
The result is an audiovisual duet between human and machine with the two elements constantly learning from each other in his ever-evolving investigation. Ultimately, Tatsuru uses the sound and its visualization as a key to make experience of the nature of the universe, even if just a small part of it.
Dejero’s high quality real-time video transmission key to the making of Desjardins’ “Send a Virtual Solo” campaign during pandemic Waterloo, Ontario, June 08, 2020 — Dejero has made it possible for business to business integrated connectivity expert First Mile Technologies to address the urgent connectivity, security and team synchronization challenges that emerged on-set and ...
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Immersive installations, interactive artwork and live performance communicate complex statements through sensorial experience, giving us the chance to digest information slowly, at our own pace. Generative art as an antidote to the overwhelming data dump we experience everyday.
Due to the uncertainty of in-person attendance, the organizers are planning the audiovisual event through virtual platforms. It will be therefore accessible to a wider audience through the experimental use of new technologies.
Patchlab will present art projects online and via AR (augmented reality). There will be experimental computer animations presented in the virtual cinema, remotely accessible workshops and also a dystopian multi-person computer game allowing the exploration of a post-apocalyptic New York. There will also be AV NIGHT, during which we will see unique audiovisual projects in 360° format.
All audiovisual artists are invited to submit their project proposals for this year’s program to be implemented online in an unexpected way.
Proposals can only be submitted via the online form.
When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.
Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.
Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.
ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.
One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.Steve Gerges
We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.
This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.
The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.
Ars Electronica features a wide variety of activities every year: Symposia, exhibitions, performances, concerts and interventions spanning a broad arc from speculative futuristic scenarios to analytical considerations, from provocative actionism to philosophical debate.
Combining amazing artworks with fruitful conversations is the perfect recipe to create a meaningful experience that constantly scans the new media landscape to find the most inspiring projects. The projects are not simply chosen based on their technical realization but most importantly because the social and artistic innovation they incorporate.
The result of this consistent endeavour is the creation of a loyal community of audiovisual artists, researchers and visitors from all over the world that every year reunites in Linz to inspire and get inspired.
Since its inception, the festival has been dedicated to develop new themes for each edition and the organizers are also constantly on the lookout for interesting new venues.
Indeed, the ongoing effort to break out of the narrow confines of conventional conference rooms and artistic spaces, and to stage cultural and scientific encounters in the public sphere has become something of an Ars Electronica trademark.
Stay tuned: Ars Electronica 2020 theme will be released soon!
Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is today announcing the launch of its centralized web-based weather data management and curation solution, Ipsum Weather. This announcement follows the recent release of Ipsum 2.0, the company’s data aggregation and visualization platform for broadcast news, sports, weather and branding. ...
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Memo Akten describes himself as:
“an artist and researcher from Istanbul, Turkey. He works with emerging technologies as both a medium and subject matter, investigating their impact on society and culture – with a specific interest in the collisions between nature, science, technology, ethics, ritual and religion.”
His work goes much further your average visual artist, as he specialises in Artificial Intelligence, works with algorithms and large-scale responsive installations with image, sound and light. In AV culture’s layman terms he’s an audiovisual jack-of-all-trades and a true techy, oh and he’s studying for a PhD in AI as if that wasn’t enough. Here you can see a selection of his work in the very accurately named video, ‘Selection of work in 3 minutes’ (2017).
Akten received the Prix Ars Electronica Golden Nica – the most prestigious award in Media Art – for his work ‘Forms’ in 2013. He has exhibited and performed internationally at exhibitions including The Grand Palais’s “Artistes & Robots” in 2018 (Paris FR), The Barbican’s “More than human” in 2017 (London UK) and the Victoria & Albert Museum’s landmark “Decode” exhibition in 2009 (London UK). He has shown work at venues such as the Moscow Museum of Modern Art (Moscow RU), Shanghai Ming Contemporary Art Museum (Shanghai CN), Mori Art Museum (Tokyo JP), Royal Opera House (London UK), Lisbon Architecture Triennale (Lisbon PT), Itaú Cultural (Sao Paulo BR) and many others.
He has collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins, and brands including Google, Twitter, Deutsche Bank, Coca Cola and Sony PlayStation. Akten’s work is in numerous public and private collections around the world.
Alongside his practice, Akten is currently working towards a PhD at Goldsmiths University of London in artificial intelligence and expressive human-machine interaction, to deepen collaborative creativity between humans and machines and augment human creative expression. Fascinated by trying to understand the world and human nature, he draws inspiration from fields such as physics, molecular & evolutionary biology, ecology, abiogenesis, neuroscience, anthropology, sociology and philosophy.
Memo hasn’t just emerged on the scene by any means. In 2007 Akten founded The Mega Super Awesome Visuals Company (MSA Visuals), an art and tech creative studio. For some of those who have been following audiovisual culture since before even Audiovisual City was born, then they’ll recognise the name Marshmallow Laser Feast (MLF) – the evolution of MSA Visuals in 2011. In more recent years and a lot of success, Akten is now focusing on his own work and research, though his contribution to audiovisual culture and performance, must not go unmentioned. I strongly recommend that you explore his exceptionally wide and varied body of artwork and scientific investigations, as it takes you on a socia cultural journey that goes beyond audiovisual art.BUY US A COFFEE?
The residency supports artists exploring new lines of inquiry intersecting technology & society. The aim of this program is to facilitate dialog, partnership, and collaboration at the intersection of technology and exploratory arts. By focusing on this synthesis, the program empowers artists to create work which inspires shifts in perspective and cross-collaboration.
These are the categories covered by the open call:
COMPUTATIONAL CREATIVITY & HUMAN-MACHINE COLLABORATION
EXPLORING NEW FORMATS & APPLICATIONS FOR FORWARD-THINKING MUSIC
BUILDING CREATIVE BUSINESSES
CREATING EXPERIENTIAL CONTENT
London, UK, 14 May 2020: Deep-tech company iSIZE Technologies has today announced the closure of its first seed funding round, raising a total of £740k from figures including Patrick Pichette, partner at Inovia Capital and ex- Google CFO; TD Veen AS, a notable Norwegian family office; and a number of other CDL investors. This round brings iSize ...
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We present the new media artist, Mónica Rikić, whose work focuses on code, electronics and non-digital objects to create interactive projects often framed as experimental games.
Her interest lies in the social impact of technology, human-machine-human coexistence and the reappropriation of technological systems to rethink them through art. From educational approaches to sociological experimentation, her projects propose new ways of interacting with the digital environment that surrounds us.
She’s participated in festivals such as Arts Electronica, Sónar and FILE, among others. She’s been awarded at Japan Media Arts Festival, AMAZE Berlin, Margaret Guthman Musical Instrument Competition (Atlanta) and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions.
She has also done artistic residencies at TAGin Montreal, QUT- The Cube in Australia, Platohedro in Medellin and Medialab Prado in Madrid.
Currently she’s part of two Creative Europe projects: Contested Desires and ARTificial IntelligenceLab.
We encourage you to see her webpage to know more about different projects that connect humans with technology.
News Release Teradek www.teradek.com For release May 5, 2020 Teradek Cube Streams News to the California Bread Basket for @centralvalleytv Carlos Rodriguez and his partner Gabby Muro It’s been just over a decade since Carlos Rodriguez stepped in and rescued a floundering California Central Valley television station from likely extinction. The young news journalist looked ...
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This ambitious duo of A/V architects and toolmakers cook up mind-altering experiences in generative art that require expertise in math, coding and the science of sound.
By creating mesmerizing digital matter of frighteningly porous frontiers exclusively through TouchDesigner and modular gear, they push back the limits of footage and sample-free language that is opulent and breathtakingly singular.
Taking as starting points their most irrepressible fascinations with death, the unknown and the cosmos, they craft thrilling, precise, painterly code-art that broaches big philosophical questions and provides mesmerizing though highly speculative answers. Kristina and Aleksandr create modern generative art and innovative tools that raise the bar on the synergistic possibilities of visuals and sound.
They participated in many international festivals and exhibitions in Russia, Germany, Indonesia, USA, Peru. Including MUTEK festival, GAMMA festival, Electric Castle festival, LACMA, Moscow Planetarium, Orpheum Theatre LA e.t.c. 404’s works were selected by Japan Media Arts Festival and awarded by Genius Loci Weimar Festival, IMAP festival.
Polygon Labs, an innovative creative studio pushing the boundaries of interactive data applications and visual branding, has today launched two work at home service initiatives, Creative Hub and Training Lab. Every day global media companies are faced with the challenge of quickly producing graphic content across a variety of platforms. This requires large teams that ...
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