MOUNTAIN VIEW, CA – July 6, 2021 – TVU Networks, a market and technology leader in cloud and IP-based live video solutions, announced that the extreme athletes and influencers Alex Roca and Valenti Sanjuan live streamed their entire 700-kilometer tandem bike ride to deliver the Summer Games torch using the TVU Nano Router and TVU ...
The post Entire 700km Summer Games Torch Journey by Extreme Athletes Live Streamed Over Twitch Using TVU Solutions appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.
We recorded a variety of real-life firework sound effects to create this pack. Download them now for FREE! You can now accent your firework celebration footage with …
MOUNTAIN VIEW, CA – June 23, 2021 – TVU Networks, the market and technology leader in cloud and IP-based live video solutions, today announced a global reseller partnership with London-based Laminar Global, a new PaaS (Platform-as-a-Service) provider. Laminar will offer TVU remote production solutions as part of its state-of-the-art platform, providing its live sports customers ...
The post Laminar Global Partners with TVU Networks to Provide Heightened OTT Coverage for Live Sports Content Creators appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.
Découvrez les travaux de James Ngando, artiste dont les compétences vont de la 3D généraliste au lookdev en passant par le character modeling. Il est actuellement en fin d’études au sein de VFX Workshop.
Pour les studios qui utilisent notre plateforme emploi, notez que vous pouvez retrouver son profil dans la CVthèque.
Rappelons aussi aux personnes en recherche d’emploi/stage que vous pouvez créer votre profil gratuitement. Et comme annoncé la semaine passée, nous allons mettre en avant des profils de la CVthèque, comme ici, dans les semaines à venir : n’hésitez donc pas à vous inscrire !
MOUNTAIN VIEW, CA – June 9, 2021 – TVU Networks, a market and technology leader in cloud and IP-based live video solutions, today announced the widespread use of its technology in Portugal’s first football games broadcast using 5G technology. Premier A/V supplier, Ibertelco, connected Portuguese telco, NOS, with TVU Networks to supply video-over-IP delivery solutions ...
The post First Football Match Broadcast Over 5G Network in Portugal by Portuguese Telco, NOS, with TVU Networks and Ibertelco appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.
Shirley Zhou dévoile Bounty, son court de fin d’études à l’UCLA Animation Workshop (promotion 2019).
Un ex chasseur de primes prépare un petit déjeuner en compagnie de sa jeune fille, qui devient de plus en plus curieuse au sujet de son métier passé.
Les dialogues sont en anglais, avec des sous-titres anglais disponibles via l’interface Youtube.
L’article Bounty : un ex chasseur de primes face à son passé est apparu en premier sur 3DVF.
Uninterrupted connectivity between multiple locations enabled instant communication with remote directors, agency and clients, cutting production time on set Waterloo, Ontario, May 12, 2021 — Dejero is providing award-winning cinematographer, Vinit Borrison, with connectivity solutions at the heart of his virtual video village workflow, enabling efficient remote collaboration anywhere in the world. Dejero’s Smart ...
The post Dejero EnGo Key to Cinematographer’s ‘Virtual Video Village’ for Remote Creative Collaboration appeared first on NAB Show News | 2021 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Industry-acclaimed processing and control platforms add functionality to improve IP workflows TORONTO, April 29, 2021 – In support of evolving customer requirements, Imagine Communications has added a range of new functionality to its globally deployed Selenio™ Network Processor (SNP) platform and Magellan™ SDNO Control System. These new software feature releases enhance customers’ existing investments, ...
The post Imagine Communications Boosts Production and Distribution Efficiencies with Significant Enhancements to SNP and Magellan SDNO appeared first on NAB Show News | 2021 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Rohde & Schwarz meets Bayerischer Rundfunk’s requirement and develops unique mobile R&S®TMV9-4 DAB+ transmitter that can be transported in a small van, configured and operational within minutes of arriving at transmitter site. Rohde & Schwarz, a global leader in TV & radio terrestrial transmission, has created a world’s first in developing a new super-compact and lightweight portable emergency DAB+ transmitter for Bayerischer Rundfunk (BR) ...
The post Rohde & Schwarz develops DAB+ Mobile Emergency Transmitter for Bayerischer Rundfunk appeared first on NAB Show News | 2021 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
MOUNTAIN VIEW, CA – April 20, 2021 – TVU Networks, a market and technology leader in cloud and IP-based live video solutions, today announced the company is providing a rights-cleared live pool feed and real-time clipping service during U.S. President Biden’s first address to a joint session of Congress on April 28th. The U.S. president’s ...
The post Rights-Cleared Pool Feed of First U.S. Presidential Address to Joint Session of Congress Offered on Cloud-Based TVU MediaSource Platform appeared first on NAB Show News | 2021 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Demonstrates company’s commitment to delivering high-quality products and services Waterloo, Ontario, April 8, 2021 — Dejero, an innovator in resilient connectivity for critical communications, has received ISO 9001:2015 certification in recognition of its quality management system. The scope includes the design, development, realization, information assurance, and support of Dejero’s products and services. ISO 9001:2015 ...
MOUNTAIN VIEW, CA – April 6, 2021 – The Make-Up Artists & Hair Stylists Guild (MUAHS, IATSE Local 706) held its 8th Annual MUAHS Guild Awards as a virtual gala this past Saturday, April 3, 2021, with TVU Networks’ technology handling remote production duties. The show was executive produced by IngleDodd Media and produced by ...
The post Make-Up Artists & Hair Stylist Guild Holds Virtual Gala Supported by TVU Networks Cloud-Based Video Conferencing Platform appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Reposted from @opus3: “- FALTA - de Claudia Yolin.
Una obra sin performers humanxs, solo luz, que montamos para grabar durante 2 semanas en @centrogam
⠀📸 de @sebapereiraco
#lightingdesign #theatre #etcelement #millumin #theatredesign #solidlightworks #lightandsound #artlight #mediaart #immersiveart #lightinstallation”
Dejero EnGo mobile transmitters aid Quality Media’s flawless live multi-camera production of 2020 Piromusical fireworks from four secret locations Waterloo, Ontario, October 28, 2020 — Dejero EnGo mobile transmitters were at the heart of Spanish production company Quality Media’s delivery of perfectly synchronised live video feeds from this year’s Piromusical de la Mercè ...
The post Quality Media Relies on Dejero for Connectivity during Remote Production of TV3’s Spectacular Live Coverage of 2020 Piromusical in Barcelona appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.
Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.
In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.
Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?
Immersive installations, interactive artwork and live performance communicate complex statements through sensorial experience, giving us the chance to digest information slowly, at our own pace. Generative art as an antidote to the overwhelming data dump we experience everyday.
Due to the uncertainty of in-person attendance, the organizers are planning the audiovisual event through virtual platforms. It will be therefore accessible to a wider audience through the experimental use of new technologies.
Patchlab will present art projects online and via AR (augmented reality). There will be experimental computer animations presented in the virtual cinema, remotely accessible workshops and also a dystopian multi-person computer game allowing the exploration of a post-apocalyptic New York. There will also be AV NIGHT, during which we will see unique audiovisual projects in 360° format.
All audiovisual artists are invited to submit their project proposals for this year’s program to be implemented online in an unexpected way.
Proposals can only be submitted via the online form.
In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.
In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.
Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.
During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.
During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.
KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream.
KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.
We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.
Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!
We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.
In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us.
We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.
In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.
KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.
Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.
Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in person. Theirs is a true digital relationship born of the pandemic.
Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. Connecting hundreds of digital artists from across the world, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.
The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.
At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.
We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…
It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.
They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.
Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.
“The importance of concept is key; you must start with your concept and then chose the technology to match”Hayley Cantor
No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.
While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.
Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. Refik Anadol’s installation was displayed as an extension to the artist’s Archive Dreaming project.
The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free.
In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible.
In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.
Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.
Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.
The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.
Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.
For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:
• Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.
• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.
• It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets.
• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data.
• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings.
• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.
As part of the Bahidora 2018 festival, Medusa Lab created a unique experience for Ache Producciones and its client: Mezcal 400 conejos.
This article was written by Kate Rolfe from The Revels Office and Marco Savo from Audiovisual City with contributions from Hayley Cantor (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), Marta Minguell Colomé (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.BUY US A COFFEE?
The post What digital did next: Digital Arts and Social Distancing appeared first on Audiovisualcity.
Umea, Sweden, 01 June 2020 — Intinor Technology, Sweden’s leading developer of products and solutions for high quality video over internet, is working closely with American companies JB&A, a value add distributor specialising in the field of video, broadcast, production & proAV, and NewTek, the leader in IP-based video technology, to connect with the American ...
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RUSHWORKS VDESK Integrated Production System and Streaming Solutions Enable Quick and Easy ‘Shelter-in-Place’ Compliance Municipalities maximize existing systems for optimized remote capabilities via RUSHWORKS’ easily adaptable technologies Flower Mound, TX – May 18, 2020 – RUSHWORKS, provider of cool technology for production, playback and streaming since 2001, provides remote production systems and streaming solutions to customers ...
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EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
Los Angeles, CA – May 20, 2020 – Audio Design Desk, an entirely new breed of Digital Audio Workstation that uses AI-assisted content creation tools to enable filmmakers, editors, sound designers and creators to produce cinema-quality sound in seconds, today announced the official launch of its award-winning software along with an incredible free version of ...
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Paris, France – May 20, 2020 – Dalet, a leading provider of solutions and services for broadcasters and content professionals, continues its commitment to the highest security standards, attaining the DPP Security Marks for Production and Broadcast under ‘The DPP Committed to Security’ program. The marks certify that all Dalet products and solutions are developed, ...
The post Dalet Solutions Earn DPP 2020 Security Certification for Production and Broadcast appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Fremont, CA – May 20, 2020 – Blackmagic Design today announced that MultiCAM Systems, a supplier of integrated video production systems, is using DeckLink PCIe capture and playback cards with their MultiCAM line of all in one video systems. The DeckLinks are used in conjunction with a Medialooks video SDK which has allowed MultiCAM to build easy to use ...
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Since 2002, the Parliament of Catalonia has produced an institutional television feed as a free public service and educational resource for its citizens and media organizations. Overseen by a tight-knit team of in-house broadcast and engineering specialists, the Barcelona-based Parliament manages all aspects of production and delivers 150 hours of live video content on a ...
The post Parliament of Catalonia Powers Live HD Broadcasts with AJA Solutions for Recording, Conversion and Frame Synchronization appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
DEADLINE: 1 June 2020
The 16th international festival for digital arts of Greece, Athens Digital Arts Festival (ADAF) is evolving and launching an ONLINE version.
Since the new era is here the international festival for digital arts in Greece, Athens Digital Arts Festival has decided that its 16th edition titled Technotribalism, will also be presented online.
ADAF ONLINE | Technotribalism will take place from the beginning of July till September and will be accessible to everyone through the internet.
Under this framework all audiovisual artists will be able to submit applications till the 1st of June, developing the Technotribalism idea to an online version.
The audiovisual event will host artworks from Video Art, Animation, VR (360 video), Performances, Web Art, Games, Digital Image, talks, workshops, ADAF Kids for Children & their Parents and Festivals of the world that are eligible to be presented digitally.
First Real-time Motion Capture Hologram in the World
with Cem Yılmaz
VENUE: Zorlu PSM
CONTENT PRODUCTION, MODELING, RIGGING, REALTIME RENDERING by ILLUSIONIST
Executive Director : Ahmet GÜRBÜZ
Creative Director: Serdar KORKMAZ
Production Director: Onur KULEN
Art Director: Nila DEDEOĞLU
Sound Design: İbrahim ÖZMEN, Ufuk KEVSER, Cihangir ASLAN
Artistic Director: Çisil OĞUZ
Interactive Designer: Mustafa YILMAZ
CG Artist/Animator: Selçuk KAYA, Kutbettin ECEVİT, Furkan ALABAŞ
Yunus Emre GÜLER, Alican SAYGIN
Film Director: Egemen TOKAT
Film Editor: Öğünç HATİPOĞLU
Videographer: Eray TAŞPINAR
MOTION CAPTURE ARTISTS:
MOTION CAPTURE SYSTEMS COLLABORATORS
Ivo Slivkov / TIMEAWARE
Olivier AUBAULT / DYNAMIXYZ
VISUAL SYSTEMS & HOLOGRAPHIC PROJECTION TECHNOLOGY
İlker Kerem ÜSTÜNDAĞ
HOLOGRAM FABRIC PROVIDER;
SPECIAL THANKS TO
Client: ING BANK
Organization: The Sales Machine
Motion Capture Artist / Dancer:
Content Production, Modeling, Rigging, Render & Motion Capture by ILLUSIONIST
Executive Director : Ahmet GÜRBÜZ
Creative Director: Serdar KORKMAZ
Production Director: Onur KULEN
Art Director: Nila DEDEOĞLU
Project Coordinator: Zafer UYGUÇ
Composer & Sound Design: İbrahim ÖZMEN
CG Artist / Animator:
Kutbettin ECEVİT, Furkan ALABAŞ,Yunus Emre GÜLER,
Selçuk KAYA, Alican SAYGIN
Interactive Designer: Mustafa YILMAZ
Film Director: Egemen TOKAT
Filmmaker: Öğünç HATİPOĞLU
Videographer: Eray TAŞPINAR
Film Editor: Özgecan SEZEN
Visual Systems & Projection Technology
İlker Kerem ÜSTÜNDAĞ
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