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Panasonic Group Releases Ethics Principles for AI

Panasonic Holdings Corporation today announced the establishment of its Panasonic Group AI Ethics Principles which must be observed during the development, implementation, and utilization of AI.

Mo-Sys to demonstrate live broadcast and cinematic Virtual Production at IBC 2022

Mo-Sys Engineering, world leader in precision camera tracking solutions for Virtual Production (VP), is to lead the market with stunning demonstrations and critical collaborations at IBC2022. The demonstrations will focus on cutting-edge applications for broadcast and cinematic production. The premium European manufacturer Alfalite and its exceptional LED display Modularpix Pro 1.9mm, and ground-breaking 8-color fos/4 […]

The post Mo-Sys to demonstrate live broadcast and cinematic Virtual Production at IBC 2022 appeared first on Broadcast Beat.

Evolving Energy Solutions to Contribute to a More Sustainable Society

The United Nations released a report in April warning that if urgent action is not taken to substantially reduce harmful carbon emissions, the world will face "unprecedented heatwaves, terrifying storms, widespread water shortages" and become uninhabitable. However, the UN's Intergovernmental Pane...

Advancing the Discussion on Reducing Carbon Emissions

On July 13, the Panasonic Group held its second sustainability management briefing followed by a panel discussion on the responsibility of reducing carbon emissions. In the opening session, Group CEO Yuki Kusumi announced the release of the Group's GREEN IMPACT PLAN 2024 (GIP2024), a milestone tow...

Analysis of Automotive Security Technology from Patent Data: Panasonic Ranks No. 1 in Japan, U.S. and Europe

Background Yokohama, Japan - With the innovative development of automated driving technologies, the progress of digitalization, and the increase in the number of vehicles connected to networks, known as connected cars, the risk of cyber attacks targeting automobiles is increasi...

EMG UK flexes with Calrec for its Stratford Remote Operations Centre

Par : Jump

Expanding on its 30-year relationship with Calrec to satisfy its complex audio needs, OB and technical services provider EMG UK has turned to the company to equip its latest Remote Operations Centre (ROC) in Stratford, London. The installation means that EMG UK continues to use Calrec equipment in all of its UK-based outside broadcast work. ...

The post EMG UK flexes with Calrec for its Stratford Remote Operations Centre appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

Panasonic to Conduct Space Exposure Experiments Aiming to Develop Cutting-edge Electronic Materials for Aerospace Applications

Panasonic Industry Co., Ltd. announced today that it will conduct space exposure experiments of its electronic circuit board materials and Underfill for board level reinforcement.

Cine Gear Expo 2022 Programing Spotlight

Cine Gear Expo, the industry’s premier cine-centric event series dedicated to the technology and art of professional filmmaking and content creation for over 26 years is coming back, full power with exhibits, film competition, seminars, screenings, and more. It's the place to reconnect with colleagues, friends, and collaborators in the casual Cine Gear style at the Los Angeles Convention Center, West Hall, June 9th-12th, 2022.

The post Cine Gear Expo 2022 Programing Spotlight appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

Are Holograms Here to Stay?

olograms in films, advertising, and promotions are mostly used as an effect, but how long before they become mainstream narrative devices?

iSIZE presents sustainable video delivery technology innovations at NAB 2022

iSIZE, a specialist in deep learning for efficient, intelligent and sustainable video delivery, is exhibiting for the first time at NAB 2022 (24 – 27 April, Las Vegas Convention Center). The company will be demonstrating its latest deep perceptual optimization innovations – such as BitSave, and unveiling its latest BitClear solution. CTO Yiannis Andreopoulos will ...

The post iSIZE presents sustainable video delivery technology innovations at NAB 2022 appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

Marquise Technologies is the first to add SMPTE VC-6 to post-production workflow

Par : Editor

Marquise’s solutions add support for the latest mezzanine encoding technology for its top-end, post-production customers The VC-6 integration will help Marquise’s customers in their move to 4K, 8K and beyond in a virtualised all-IP cloud-based workflow VC-6’s unique approach makes it extremely fast and provides easy access to any resolution and region-of-interest Gland, Switzerland – ...

The post Marquise Technologies is the first to add SMPTE VC-6 to post-production workflow appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

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Dejero Connectivity Solutions Simplify Production of Car Racing Series across Canada

Fuel MediaLab relies on Dejero EnGo and GateWay connectivity solutions in high-speed racing series’ productions, including NASCAR Pinty’s Series and Sports Car Championship Canada (SCCC)   Waterloo, Ontario, February 10, 2022 — Video production company and ‘high-speed story-teller’, Fuel MediaLab, is using Dejero connectivity solutions to transmit broadcast-quality video from multiple camera feeds over multiple ...

The post Dejero Connectivity Solutions Simplify Production of Car Racing Series across Canada appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

Rise North America Appoints New Head of Americas and Head of Sponsorship

January 19, 2021 Rise, the award-winning advocacy group for gender diversity in broadcast media technology announces today its newly appointed Head of Americas and Head of Sponsorship for the North American chapter, which was formed in 2020. Rise welcomes Hilary Roschke as Chair of Board and Jill Porubovic as Head of Sponsorship and former Co-Chairs ...

The post Rise North America Appoints New Head of Americas and Head of Sponsorship appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

Caton delivers Women’s International Champions Cup for Relevent Sports Group

CatonNet Video Platform provides low latency broadcast-grade transmission to China Singapore, 8 December 2021: Caton Technology, a pioneer in next-generation IP network transport, provided high performance, low latency delivery of games in the 2021 Women’s International Champions Cup (WICC) to enthusiastic audiences in China. Caton used its CatonNet Video Platform (CVP) to establish a bespoke ...

The post Caton delivers Women’s International Champions Cup for Relevent Sports Group appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

Perpetual Beta [encounters in open space] – Exhibition & Weekly Events

Perpetual Beta [encounters in open space] – Exhibition & Weekly Events
From June 4th to July 4th, The Grey Space embarks on a large-scale experiment entitled Perpetual Beta. In close collaboration with a group of makers and the public, a new form of presentation is explored based on the principles of open source. The result is an exhibition of work-in-progress, where the public is invited to take a look, participate and contribute.

RGBFAQ – From Bell Labs to synthetic datasets and the new ‘technical debt’

RGBFAQ – From Bell Labs to synthetic datasets and the <i>new</i> ‘technical debt’
Latest in the series of video essays by an artist and researcher Alan Warburton, is 'RGBFAQ', tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.

Living In the Gap: In Conversation with Peter Burr

Living In the Gap: In Conversation with Peter Burr
Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

PLANETA DEBUG: ARTIST IN RESIDENCE 2020



DEADLINE: 1 SEPT 2020 | 30 days Residence, Castelló (Spain).

European open call for audiovisual projects of art, science, technology and video games related to the climate emergency.

The Climate & Video Game artist in residence is part of the Living Lab Planeta Debug research project activities.

The purpose of this call is to grant two residency and production scholarships to develop an art project. The project will encompass science, technology, video games and ecology in order to address the climate emergency.

The Universitat Jaume I in Castello (Spain) will support two original projects in a one month residency where the audiovisual artists will get scientific assistance from the university research labs.

The unprecedented rate of global warming is melting the polar ice caps, raising sea levels and undermining food and water security for many of the world’s people.

The response to this situation is being too slow for what is probably the greatest challenge that the human species has ever had to face. In this global climate emergency situation it is necessary to raise awareness and act collectively to find solutions that can at least slow down the current climate change to avoid the foreseeable dystopian future that lies ahead.

In this context, this call raises the need to think collectively from art, science, technology, video games and ecology to raise awareness and articulate responses to climate change.

Through the composition of knowledge and interdisciplinary collaboration, this call proposes to use the capacity of contemporary art and the practices of visualization as a vehicle to raise awareness and propose responses that address the challenge of climate change and global sustainability.

The financial sum for each of the two artist residencies in UJI laboratories has a total budget of 3,830 euros divided as per the following installments:

– €1500 in fees, to which the applicable taxes will be applied.

– €1250 for production of the project selected subject to approval of its budget.

– €1080 for travel expenses.

From July 1, 2020, the call for artist residencies of the Planeta Debug Project is officially opened. Check the open call guidelines.

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The post PLANETA DEBUG: ARTIST IN RESIDENCE 2020 appeared first on Audiovisualcity.

Mónica Rikić

We present the new media artist, Mónica Rikić, whose work focuses on code, electronics and non-digital objects to create interactive projects often framed as experimental games.

Her interest lies in the social impact of technology, human-machine-human coexistence and the reappropriation of technological systems to rethink them through art. From educational approaches to sociological experimentation, her projects propose new ways of interacting with the digital environment that surrounds us.

She’s participated in festivals such as Arts Electronica, Sónar and FILE, among others. She’s been awarded at Japan Media Arts Festival, AMAZE Berlin, Margaret Guthman Musical Instrument Competition (Atlanta) and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions.

She has also done artistic residencies at TAGin Montreal, QUT- The Cube in Australia, Platohedro in Medellin and Medialab Prado in Madrid.

Currently she’s part of two Creative Europe projects: Contested Desires and ARTificial IntelligenceLab.

We encourage you to see her webpage to know more about different projects that connect humans with technology.

Contact

Website

Facebook | Instagram | Vimeo

The post Mónica Rikić appeared first on Audiovisualcity.

AR and VR: Two sides of the same coin?

Par : lumenadmin

Will VR and AR become mass-market applications? Over the last year, I have been thinking about this from a consumer perspective. A variety of VR headsets are now generally available, and although AR headsets like Microsoft HoloLens are harder to come by, Apple’s ARKit and the just released 1.0 version of Google’s ARCore are available […]

The post AR and VR: Two sides of the same coin? appeared first on LUMEN.

GMUNK Presents the First Drone Screen Performance

Par : lumenadmin

LUCID from GMUNK on Vimeo. London tech startup Flying Screens lets director/innovator GMUNK loose with their new drone screens to produce this piece of performance art called “Lucid” featuring UK dancer ZAKIYA. From GMUNK: “‘Lucid’ is at the forefront of a new medium in digital performance art, utilizing emerging unmanned aerial vehicle technology to create […]

The post GMUNK Presents the First Drone Screen Performance appeared first on LUMEN.

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