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March 2022 TOP 5 Engagement

Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for March 2022.

"Panasonic GREEN IMPACT" - New Environmental Concept for a Sustainable Future

In advance of CES 2022, held January 5-7, 2022, Panasonic held an online press conference on January 4 in which CEO Kusumi announced a new environmental concept called "Panasonic GREEN IMPACT". At the January 6 session on sustainability management, he said, "we will confront today's issues head-on...

Panasonic Helps One of Japan's Leading Shopping Districts to Go Digital

The worldwide COVID pandemic and the resulting restrictions on people's movements have prompted changes in the way we work, live, and spend our free time. Even after these restrictions are lifted, certain habits and behaviors that have taken hold during the pandemic are likely to remain with us. A...

Seattle Crime Cams – Long-distance disaster tourism

Seattle Crime Cams – Long-distance disaster tourism
Created by Dries Depoorter and currently exhibited at the New Media Gallery, 'Seattle Crime Cams' questions the sense of citizens responsibility in the age where technology has enabled us to participate globally.

January 2022 TOP 5 Engagement

Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for January 2022.

CES 2022

Press Conference News Photos Videos Related Links 日本語リリース|Japanese https://www.panasonic.com/ces Join us with #PanasonicCES #ForeverForward Press Conference CES 2022 Panasonic Press Conference:January 4, 2022 | 10:00am - 10:45am PST | News Gl...

2021 TOP 5 Engagement

Season's Greetings! Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for 2021.

November 2021 TOP 5 Engagement

Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for November 2021.

Panasonic Creative Museum for Children "AkeruE" to Exhibit Artwork from 2020 Japan-US Creative Artists Program from October 19

- Collaboration workshop with artists and children to be held - Tokyo, Japan - Located on the 2nd and 3rd floors of the "Panasonic Center Tokyo" (3-5-1 Ariake, Koto-ku, Tokyo) Panasonic's Corporate Global Communications Hub, Panasonic creative museum "AkeruE" is proud to intro...

September 2021 TOP 5 Engagement

Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for September 2021.

August 2021 TOP 5 Engagement

Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for August 2021.

Panasonic Supporting Wellness and Healthy Living in China

Leveraging decades of experience and the very latest lifestyle technologies in brand new community developments overseas

SPORTS CHANGE MAKERS Final Presentation! In cooperation with IOC and IPC

Students from all over the world presented their ideas for the future sports scene such as "E-Bike that facilitates cross-cultural communication," "a headset that visualizes information the wearer wants to hear," "an application that translates movements and decisions of referees," and "a park to ...

SPORTS CHANGE MAKERS Final Presentation Streaming

Morning session of SPORTS CHANGE MAKERS Final Presentation starts from 9:00 on Aug 23 (Mon) in Beijing, whereas 18:00 on Aug 22 (Sun) in Los Angles. Afternoon session starts from 16:00 on Aug 23 (Mon) in Tokyo, whereas 9:00 in Paris. We will stream live on this page! You must enjoy the presentatio...

[LIVE] Students Taking On The Challenge|SPORTS CHANGE MAKERS |FINAL PRESENTATION!

A project spanning nearly two years, where students around the world were asked to submit ideas to “break down barriers by combining sports & technology”. With members of the IOC & IPC, as well as experts in a variety of fields in attendance, these students will give their final presentatio...

SPORTS CHANGE MAKERS Final Presentation Monday, August 23! In Cooperation with IOC and IPC

Finalists from each country to present their "ideas that break down barriers in sports with technology" Final presentation to be live streamed via YouTube

KHM Netze Open and KH門 Festival

Par : khmkoeln
KHM Netze Open and KH門 Festival
The Academy of Media Arts Cologne (KHM) hosts an annual diploma exhibition KHM Open from 21st to 25th July 2021 in various locations in Cologne as well as online. In addition to diploma works, there are interventions in hybrid forms, led by students and seminars at KHM. “Netze Open” is an online exhibition platform by…

@martinastellatelier Reminiscenze delle linee di luce che...



@martinastellatelier Reminiscenze delle linee di luce che disegnano lo spazio. Scenografia digitale realizzata usando @millumin2
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#projectionmapping #videomapping #womenartist #contemporaryart #lines #graphic #audiovisual #av #installation #digitalart #art #architecture #music #france #drawing #artist #illustration #paris #planespotting #graphicdesign #aircraft #projection #lightart #artwork #exhibition #design #electronic #digitalscenography #show #videoart
https://www.instagram.com/p/CRW0r9jpGy6/?utm_medium=tumblr

Four Transitions – The (unstoppable) passing of time on the half a century of technological advancement

Four Transitions – The (unstoppable) passing of time on the half a century of technological advancement
Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, 'Four Transitions' is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.

Up and down the Metaverse – Rhizomatiks on synchronicity and multilevel experiences

Up and down the Metaverse – Rhizomatiks on synchronicity and multilevel experiences
In today’s mercurial, complex, and ambiguous world, our bodies oscillate between the virtual and the real more than ever. The world-famous collective Rhizomatiks is testing the web, presenting performances and experimental online-based systems, and approaching these situations from a variety of angles.

SOLE – Artificial sun by Quiet Ensemble

SOLE – Artificial sun by Quiet Ensemble
Created by Quiet Ensemble, 'SOLE' is a 360 degree video-mapping that, thanks to the use of 49 video projectors, simulates the movement of the sun around the inside the hall of the Salone degli Incanti in Trieste.

Living In the Gap: In Conversation with Peter Burr

Living In the Gap: In Conversation with Peter Burr
Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

Icons – Our cultural “imaginarium” of digital gestures

Icons – Our cultural “imaginarium” of digital gestures
Created by panGenerator, "Icons" is an exhibition exploring our shared cultural "imaginarium" of digital gestures, symbols, and artefacts, dragging them out onto a physical space, enabling audiences a direct, tactile confrontation and – also literally – a different visual perspective.

KEEP YOURSELF CLEAN Exhibition: Online

Par : Marco Savo



Virtual Reality and gaming tools are rapidly becoming the essential vehicles of expressions for audiovisual artists during the Covid-19 imposed restrictions on public events.

We know, we know: no virtual experience can substitute the actual audiovisual event. But that is not the point. The point is experimenting and evolving beyond boundaries accordingly to the contingencies we face in a particular given time.


Audiovisual art as every form of art expression is driven by the tools available, the internal factors such as time and budget, and the external ones, such as venue restrictions or the total lack of them.

Now a lot of digital artists are facing the same problem and they are responding in different ways. The Russian audiovisual art collective VOLNA decided to turn their first solo exhibition: KEEP YOURSELF CLEAN into a virtual reality experience using Unreal Engine.

Keep Yourself Clean Exhibition - Audiovisual Event

The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects.  Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.

The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020).

Rotor - audiovisual installation
Neubau -audiovisual installation

Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.

The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.

Duel -audiovisual installation

The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.  

The virtual exhibition space itself is hetero-topic and at the same time proportional to the original exhibition locations. The model exhibits displayed inside it are as close as possible to their real prototypes and preserve the original structural details, including the nature of the lighting and scenarios behind each of the live installations.

The original sound design and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text.

Powerline -audiovisual installation
Octave - audiovisual installation

In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.

Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.

Contact

The post KEEP YOURSELF CLEAN Exhibition: Online appeared first on Audiovisualcity.

INFINITE SPACE – Miami Artech House: 13 June – 6 September 2020

Par : Marco Savo



We have put feelers out fetching information about audiovisual events happening in physical spaces, to understand how venues and organisers are coping with the social distancing guidelines.

A lot has been happening virtually since the Covid 19 outbreak but very few actual events have taken place with plenty of cancellations, endangering the already fragile audiovisual culture ecosystem.

Well, Miami Artech House is kicking off with a bang, showcasing the art exhibition of one of the most recognized audiovisual artists worldwide: Refik Anadol.

Refik Anadol immersive installations allow us to leap into an universe of data, featuring a matrix that swallows everything around until there is nothing left outside of it.

His overwhelming data sculptures foresee a post-digital architectural future in which there are no more non-digital realities. A world where man and machine are embedded within each other.

Infinite Space is the first major retrospective of the work of award-winning, Los-Angeles-based, Turkish-born artist Refik Anadol. The immersive data installation invites visitors to open their senses to the endless transformation and infinite possibilities at the intersection of man and machine.

Refik Anadol - Audiovisual Artist

One of the greatest eighteenth-century English artists William Blake famously said, “if the doors of perception were cleansed, everything would appear to man as it is – infinite.”  Infinite Space is a collection of works that revisits Blake’s statement and seeks to cleanse the doors of perception with the tools available to twenty-first-century artists.

The exhibition explores memories and dreams through the mind of a machine by using data sets ranging from human memories, photographs of Mars, cultural archives and sea surface activity as data sculptures and digital paintings.

Book Tickets

Website

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The post INFINITE SPACE – Miami Artech House: 13 June – 6 September 2020 appeared first on Audiovisualcity.

Output:TargetDisplay: Display01: 29 May 2020 ONLINE

Par : Marco Savo


Espronceda Institute of Art and Culture presents this virtual reality exhibition broadcast live on Espronceda social networks.

 

In the exhibition the Iranian artist Mohsen Hazrati will describe his experience in the Immense VR / AR Residence 2020 at Espronceda.

 

After his first stage of the artist residence, the pandemic outbreak forced the audiovisual artist to delay his return to Iran and continue to develop research and projects in Barcelona.

During the audiovisual event the artist will describe his virtual talk in the RTTT project of the IAM weekend 2020.

 

The talk revolves around the concepts of reflections and mirrors in the Iranian literature, and how the RTT (render to texture) technique in 3D game engines could translate these concepts in experiences.

In addition Hazrati explore the speech based art game projects: SOKHON. In these game art experiences the player’s voice can alter the game process.

 

Contact

Website

Facebook | Instagram | Twitter

The post Output:TargetDisplay: Display01: 29 May 2020 ONLINE appeared first on Audiovisualcity.

Terra Magnifica



Terra Magnifica, Atelier des Lumières

Octobre 2018, Paris – France



Culturespaces in association with the GoodPlanet foundation, present TERRA MAGNIFICA, an original creation from Yann Arthus-Bertrand for l’Atelier des Lumières.

Credit

  • Set design & production : La Mode en Images
  • Musical creation : Armand Amar
  • Artistic production : Spectre Lab
  • Picture Partnership : Hope Production

Kinepolis équipe 6 complexes cinéma supplémentaires de la technologie 4DX

Kinepolis Group a annoncé lundi 12 novembre avoir signé avec le coréen CJ 4DPLEX afin d’équiper six nouveaux complexes cinématographiques de la technologie 4DX. Celle-ci associe des équipements audio et de projection de haute technologie, avec des effets mécaniques (fauteuils en mouvements) et atmosphériques (vent, pluie, fumée, etc.) Moins d’un an après l’ouverture de ses premières salles 4DX – à Anvers, Bruxelles, Lomme, Madrid et Valence – Kinepolis récidive avec cette technologie qui sera active dans les prochains mois dans trois complexes en Belgique (Kinepolis Hasselt, Gand et Rocourt), un au Luxembourg (Kirchberg), un en France (Kinepolis Nîmes) et un en Espagne (Kinepolis Diversia, Madrid).

4DX Kinepolis 4dx-auditorium

La fumée n’est pas interdite dans les salles 4DX

Créée en 2009, la technologie 4DX s’est rapidement étendue dans le monde entier. À ce jour, elle équipe 573 salles, dans 59 pays et le chiffre des 600 salles devrait être atteint d’ici la fin de l’année.

La capacité en places assises variera entre 88 et 160 sièges. Kinepolis prévoit d’ouvrir ses salles 4DX à Hasselt, Madrid et Rocourt d’ici la fin de cette année. Les trois autres salles ouvriront au cours du premier trimestre 2019.

Les prochaines sorties 4DX au programme sont : « Les animaux fantastiques : Les crimes de Grindelwald” (Nov 14, 2018), « Le Grinch » (Nov 28, 2018) et « Ralph 2.0 » (Déc 12, 2018). Les premières sorties dans les salles 4DX nouvellement annoncées seront « Aquaman » et « Le retour de Mary ».

 

cinetvindustry

4DX Kinepolis 4dx-auditorium

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