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Hier — 22 janvier 2022Keijiro's Dev Log

I wrote some Unity native plugin samples in Rust and concluded...



I wrote some Unity native plugin samples in Rust and concluded it’s a practical approach. I’m thinking of using Rust in future plugin development. https://gist.github.com/keijiro/393cdbf69ea3b2234b22c0d6d9dad8a3

Implemented a beat repeat effect with Bitwig Grid.



Implemented a beat repeat effect with Bitwig Grid.

À partir d’avant-hierKeijiro's Dev Log

Also trying the Branch On Input Connection node. It’s...



Also trying the Branch On Input Connection node. It’s useful for defining a default behavior of a subgraph. https://github.com/keijiro/ShaderGraphTestbed

I’m trying out the new features of Shader Graph 12.x...



I’m trying out the new features of Shader Graph 12.x (Unity 2021.2). This is an example for the Split Texture Transform node. https://github.com/keijiro/ShaderGraphTestbed

Trying out the custom interpolator feature with Shader Graph...



Trying out the custom interpolator feature with Shader Graph 12.0. Most of the calculation is done in the vertex shader side. https://github.com/keijiro/ShaderGraphTestbed

Trying out the custom interpolator feature with Shader Graph...



Trying out the custom interpolator feature with Shader Graph 12.0. Most of the calculation is done in the vertex shader side. https://github.com/keijiro/ShaderGraphTestbed

I updated the ProcCharVfx sample project with Unity 2021.2. I...



I updated the ProcCharVfx sample project with Unity 2021.2. I also switched the render pipeline on this project to URP. https://github.com/keijiro/ProcCharVfx

Improved the build script of UnityRustPlugin. It supports...





Improved the build script of UnityRustPlugin. It supports Windows, Linux, iOS and Android. So I can write a plugin with Rust for most major platforms. I’m not sure about consoles, though. https://github.com/keijiro/UnityRustPlugin

I updated the UnityRustPlugin repository (a sample project of a...



I updated the UnityRustPlugin repository (a sample project of a Unity native plugin with the Rust language). Now it supports Apple silicon. https://github.com/keijiro/UnityRustPlugin

I was not sure if I can use thin lines with equirectangular...



I was not sure if I can use thin lines with equirectangular projection. There are small seams, but it’s not as bad as I thought. https://www.youtube.com/watch?v=vOKokgI_X9k

Testing the subpixel disparity mode of OAK-D-Lite stereo...



Testing the subpixel disparity mode of OAK-D-Lite stereo depth. Left: off, Right: subpixel enabled https://github.com/keijiro/DepthAITestbed

I’m writing a small plugin for OAK-D-Lite to test the...



I’m writing a small plugin for OAK-D-Lite to test the stereo depth capability of the device. https://github.com/keijiro/DepthAITestbed

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