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Hier — 31 juillet 2021Keijiro's Dev Log

Added keypoint accessors to the BodyPix package. Now I can use...



Added keypoint accessors to the BodyPix package. Now I can use the keypoints from C# code (previously I only used them in shaders) https://github.com/keijiro/BodyPixBarracuda

I added ResNet support to the BodyPix Barracuda package....



I added ResNet support to the BodyPix Barracuda package. I’m actually not sure if it’s better than MobileNet, but at least it seems to give stabler key points. https://github.com/keijiro/BodyPixBarracuda

I added ResNet support to the BodyPix Barracuda package....



I added ResNet support to the BodyPix Barracuda package. I’m actually not sure if it’s better than MobileNet, but at least it seems to give stabler key points. https://github.com/keijiro/BodyPixBarracuda

À partir d’avant-hierKeijiro's Dev Log

BodyPix effects









BodyPix effects

I bought a Roland UVC-01 HDMI capture device. It’s a bit...



I bought a Roland UVC-01 HDMI capture device. It’s a bit more expensive than other similar products but supports YUY2 uncompressed video format. I also like its rugged design.

Trying out the newly introduced GraphicsBuffer operators with...



Trying out the newly introduced GraphicsBuffer operators with VFX Graph. Now I can receive data from compute shaders via GraphicsBuffer. No texture baking is needed any more. https://github.com/keijiro/VfxGraphGraphicsBufferTest

Trying out the newly introduced GraphicsBuffer operators with...



Trying out the newly introduced GraphicsBuffer operators with VFX Graph. Now I can receive data from compute shaders via GraphicsBuffer. No texture baking is needed any more. https://github.com/keijiro/VfxGraphGraphicsBufferTest

I repackaged the BodyPix implementation with Unity Barracuda. I...



I repackaged the BodyPix implementation with Unity Barracuda. I added body-part segmentation and keypoint detection. Multi-person keypoint hasn’t been supported yet, though. https://github.com/keijiro/BodyPixBarracuda

I repackaged the BodyPix implementation with Unity Barracuda. I...





I repackaged the BodyPix implementation with Unity Barracuda. I added body-part segmentation and keypoint detection. Multi-person keypoint hasn’t been supported yet, though. https://github.com/keijiro/BodyPixBarracuda

Just finished the implementation of YOLOv4-tiny on Unity...



Just finished the implementation of YOLOv4-tiny on Unity Barracuda. I haven’t done extensive testing, but it seems more accurate than YOLOv2, especially for small objects. https://github.com/keijiro/YoloV4TinyBarracuda

Just finished the implementation of YOLOv4-tiny on Unity...



Just finished the implementation of YOLOv4-tiny on Unity Barracuda. I haven’t done extensive testing, but it seems more accurate than YOLOv2, especially for small objects. https://github.com/keijiro/YoloV4TinyBarracuda

YOLOv4-tiny on Unity Barracuda. It’s still work in...



YOLOv4-tiny on Unity Barracuda. It’s still work in progress (haven’t implemented NMS yet) but seems working correctly. https://github.com/keijiro/YoloV4TinyBarracuda

YOLOv4-tiny on Unity Barracuda. It’s still work in...



YOLOv4-tiny on Unity Barracuda. It’s still work in progress (haven’t implemented NMS yet) but seems working correctly. https://github.com/keijiro/YoloV4TinyBarracuda

Trying YOLOv4-tiny on onnxruntime.



Trying YOLOv4-tiny on onnxruntime.

Checking how the import-time optimizer works in Barracuda (left:...



Checking how the import-time optimizer works in Barracuda (left: input ONNX, right: imported model)

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