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☐ ☆ ✇ CreativeApplications.Net

The Lost Passage

Par : eulphean — 25 novembre 2021 à 14:42
The Lost Passage
The Lost Passage is an interactive experience for the web that creates a new digital home for an extinct species called passenger pigeon. It’s a digitally crafted world of a swarm of artificial pigeons, which seem to be inhabiting a sublime yet destitute memory of a lost landscape.
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B612 | Data Real-time Interactive Imaging Installation

Par : ctlab — 24 novembre 2021 à 14:09
B612 | Data Real-time Interactive Imaging Installation
Curated by Art ZHIYI, "Chant of the Present Imagery" is an exhibition organized for the 10th anniversary of Taikoo Hui Guangzhou. With an emphasis on data visualization and local links in artistic expression, this exhibition creates a space and time experiment and delivers a multi-dimensional experience.
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Material Sequencer – Physical materiality of sound

Par : Filip Visnjic — 19 novembre 2021 à 14:25
Material Sequencer – Physical materiality of sound
'Material Sequencer' is an 8-step electromechanical sequencer, designed to emphasise the physical materiality of sound and sound production. The simple usb-powered sound-sculpture takes the sequencing process outside the black box and into the acoustic realm, flaunting its materiality and physicality.
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36,000 Feet – Matthieu Cherubini

Par : Filip Visnjic — 3 novembre 2021 à 16:24
36,000 Feet – Matthieu Cherubini
'36,000 Feet' is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan...
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Latentscape – Franz Rosati

Par : Filip Visnjic — 28 octobre 2021 à 17:23
Latentscape – Franz Rosati
Created by Franz Rosati, 'Latentscape' depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
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GAME OVER. Patchlab Digital Art Festival 2021

Par : Patchlab_Festival — 27 septembre 2021 à 13:09
GAME OVER. Patchlab Digital Art Festival 2021
The Patchlab Digital Art Festival kicks off on October 8th. The jubilee, tenth edition under the title GAME OVER will last three days, and the events will take place in parallel, stationary in Krakow and online.
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Is This the Middle East? – The archive of faux relics and counterfactual places

Par : Filip Visnjic — 27 septembre 2021 à 11:55
Is This the Middle East? – The archive of faux relics and counterfactual places
Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.
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State-of-the-art of live media performance – part 1#

Par : Federica Patti — 23 septembre 2021 à 14:36
State-of-the-art of live media performance – part 1#
The first post of a series on the state-of-the-art of live media performance curated by Federica Patti, focus on live stream. With three live shows to see and follow here.
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Overloaded.supply – Superfluous (object) futures

Par : Filip Visnjic — 22 septembre 2021 à 16:27
Overloaded.supply – Superfluous (object) futures
Created by Ignacio Pérez (ECAL MID), Overloaded.supply is a critical tool that questions our models of manufacturing and consumption, exploiting the control of creation algorithms in order to interrogate current patterns of design, production and legislation.
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Drift – Search engines through the lens of evolution

Par : rethread-kth — 13 septembre 2021 à 15:44
Drift – Search engines through the lens of evolution
This online exhibition lets you discover the intricate strata of code and network that operate to deliver the content of an online search. Drift reveals how these strata continuously evolve, even behind what seems a very well known, stable, familiar web site.
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Fantastic Smartphones – ECAL MID

Par : Filip Visnjic — 7 septembre 2021 à 14:15
Fantastic Smartphones – ECAL MID
Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.
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Overflow (2021) – A real-time data sculpture that bridges people and places

Par : mmansion — 31 août 2021 à 15:54
Overflow (2021) – A real-time data sculpture that bridges people and places
Overflow is a site-specific kinetic and generative sound sculpture driven by real-time traffic cameras that monitor the Sunshine Skyway Bridge, a famous cable-stayed bridge spanning the Lower Tampa Bay connecting St. Petersburg to Terra Ceia, Florida USA.
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Inside Inside – Remixing video games and cinema with ML

Par : Filip Visnjic — 2 septembre 2021 à 12:51
Inside Inside – Remixing video games and cinema with ML
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
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Clockwise (2021) – Exploring the subdivision of space and time

Par : Filip Visnjic — 30 août 2021 à 15:37
Clockwise (2021) – Exploring the subdivision of space and time
Clockwise (2021) is a generative and experimental audiovisual piece that explores the concept of space-time, Zeno's paradoxes related to the infinite subdivision of the units of measurement of space and time, and their experimental abstract audiovisual representations.
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Best Practices in Contemporary Dance

Par : khmkoeln — 27 août 2021 à 15:48
Best Practices in Contemporary Dance
Best Practices in Contemporary Dance is a queer form of conversation between technology and bodies. Since April 2020, the beginning of 1st COVID-Lockdown, Jorge Guevara and Naoto Hieda meet weekly online to #practice for an hour: to distort and alter videos of themselves and each other, namely, in the pixel space. They do not define…
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Far Away, a kinetic and lighting journey by Chevalvert

Par : stephane — 24 août 2021 à 14:10
Far Away, a kinetic and lighting journey by Chevalvert
'Far Away' looks like a space exploration scene, materialized by 12 Sentinels in rotation, scanning the ground for a sign, a movement, a resource. These Sentinels, half scanners, half gyroscopes, activate under our eyes, in a cyclic ballet, minimal and mesmerizing
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Open Call: The International Projection Mapping Competition in Tokyo!

Par : PMAJ — 16 août 2021 à 09:14
Open Call: The International Projection Mapping Competition in Tokyo!
An international competition that competes for the best in the world with projection mapping video from 1 min to 1 min 59 sec, “1minute Projection Mapping Competition” will be held in December 2021. This time, it will be held at “Meiji Memorial Picture Gallery” in Tokyo! The theme for the competition is “希望 / HOPE”,…
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Infinity – New malleable subject matter by UE

Par : Filip Visnjic — 11 août 2021 à 15:07
Infinity – New malleable subject matter by UE
Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a total of 50,000+ variations over the last week, stream live on YouTube, only for a few more hours!
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On contemporary shamanism and avatar – Choy Ka Fai invites us to expand ourselves

Par : Federica Patti — 9 août 2021 à 14:17
On contemporary shamanism and avatar – Choy Ka Fai invites us to expand ourselves
In perceiving established cultural and historical rituals through the lens of contemporary technology, Choy Ka Fai opens up a liminal space in which dance transcends colonial resistance, power and fantasy.
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Call for Submissions: CURRENTS Festival 2022

Par : currentsnewmedia — 8 août 2021 à 21:32
Call for Submissions: CURRENTS Festival 2022
CURRENTS New Media is now accepting submissions for our 2022 art and technology festival in Santa Fe, New Mexico, USA.
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Cryptid – Animatronic light sculpture by Michael Candy

Par : Filip Visnjic — 21 juillet 2021 à 15:50
Cryptid – Animatronic light sculpture by Michael Candy
Created by Michael Candy, 'Cryptid' is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the projects questions whether machines could be considered a subspecies.
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KHM Netze Open and KH門 Festival

Par : khmkoeln — 16 juillet 2021 à 16:03
KHM Netze Open and KH門 Festival
The Academy of Media Arts Cologne (KHM) hosts an annual diploma exhibition KHM Open from 21st to 25th July 2021 in various locations in Cologne as well as online. In addition to diploma works, there are interventions in hybrid forms, led by students and seminars at KHM. “Netze Open” is an online exhibition platform by…
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Technological Arts Preservation Book Published

Par : va345creativecoding — 8 juillet 2021 à 12:31
Technological Arts Preservation Book Published
Sakıp Sabancı Museum digitalSSM Archive and Research Space published the first ebook for its project Technological Arts Preservation. The book edited by Sabancı University’s faculty members Selçuk Artut and Cemal Yılmaz, as well as Osman Serhat Karaman, the director of digitalSSM, offers international content on its subject matter. Focusing on art produced with the help…
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Levitate CHROME EDITION

Par : kame31 — 8 juillet 2021 à 12:29
Levitate CHROME EDITION
Machine drawn digital artworks based on nature itself. Originally created for the 1st Antarctic Biennale “Levitate” is an artwork visualising and interpreting natural phenomenons and systems, capturing the beauty and complexity of nature. Visual data captured around the globe forms the inspiration and foundation of each unique artwork. “Levitate” is a symbiosis between computer and…
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Four Transitions – The (unstoppable) passing of time on the half a century of technological advancement

Par : Filip Visnjic — 30 juin 2021 à 15:18
Four Transitions – The (unstoppable) passing of time on the half a century of technological advancement
Created by Jürg Lehni for the collection of HeK – House of electronic Arts in Basel, 'Four Transitions' is an artwork about the passing of time. Together, four displays work in tandem to unveil the current time, with each unit taking one minute to compose one numeral, deploying visual compositions and choreographies that correspond to the nature and character of each technology.
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Perpetual Beta [encounters in open space] – Exhibition & Weekly Events

Par : thegreyspace — 23 juin 2021 à 14:10
Perpetual Beta [encounters in open space] – Exhibition & Weekly Events
From June 4th to July 4th, The Grey Space embarks on a large-scale experiment entitled Perpetual Beta. In close collaboration with a group of makers and the public, a new form of presentation is explored based on the principles of open source. The result is an exhibition of work-in-progress, where the public is invited to take a look, participate and contribute.
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RGBFAQ – From Bell Labs to synthetic datasets and the new ‘technical debt’

Par : Filip Visnjic — 21 juin 2021 à 13:24
RGBFAQ – From Bell Labs to synthetic datasets and the <i>new</i> ‘technical debt’
Latest in the series of video essays by an artist and researcher Alan Warburton, is 'RGBFAQ', tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
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Kykeon – a virtual reality trilogy that aims to expand audience perceptions through shamanism, dance and data

Par : sensorium — 14 juin 2021 à 13:27
Kykeon – a virtual reality trilogy that aims to expand audience perceptions through shamanism, dance and data
Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
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Algorithmic Cinema in “Incomplete” – Music Video by Dalena Tran & Ash Koosha

Par : sooz — 14 juin 2021 à 13:25
Algorithmic Cinema in “Incomplete” – Music Video by Dalena Tran & Ash Koosha
Created by media artist and creative director Dalena Tran, Incomplete is an algorithmically visualized music video for UK musician Ash Koosha's track from his 2018 album Aktual.
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Breeze

Par : xh6383 — 9 juin 2021 à 13:53
Breeze
During the lockdown, I invited outdoor weather data to an indoor isolated space, trying to create a mimic creature that could visualise the wind and keep me accompanied. Scale: 30 x 30 x 100 cmMaterial: plant. Devil’s ivy, wind data during the lockdown, robotic armYear: 2020 Project Page | Hua Zhang /++Manus – Exploring pack behaviours…
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