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À partir d’avant-hierKeijiro's Dev Log

DIYing the home studio. I finished the floor and walls.



DIYing the home studio. I finished the floor and walls.

I rent a small apartment to build a home video studio.



I rent a small apartment to build a home video studio.

Okay. I learned how to capture higher bitrate/framerate videos.



Okay. I learned how to capture higher bitrate/framerate videos.

I fixed some small issues. Now gaps are unnoticeable.



I fixed some small issues. Now gaps are unnoticeable.

I added in-between frame interpolation for the particle emitter.



I added in-between frame interpolation for the particle emitter.

Trying to know the particle budget (16,384 particles)



Trying to know the particle budget (16,384 particles)

Preparing the next tutorial video about material variants. You...



Preparing the next tutorial video about material variants. You can inherit material properties from a parent material.

I finished the next video. This time it’s not a tutorial...



I finished the next video. This time it’s not a tutorial but a mini postmortem about the Unite 2022 key art project made with Unity path tracer.

I tried implementing DualShock 4 gyro support for Input System....



I tried implementing DualShock 4 gyro support for Input System. I also implemented accelerometer-based gyro drift compensation. https://github.com/keijiro/GyroInputTest

Path tracing again. I should have bought a better GPU.



Path tracing again. I should have bought a better GPU.

Procedural walk animation with Animation Rigging Analog stick...



Procedural walk animation with Animation Rigging

  • Analog stick support
  • On-screen control for mobiles
  • WebGL support (desktop and mobile)

https://github.com/keijiro/CharacterRigTest

Procedural walk animation with Animation Rigging +Animation...



Procedural walk animation with Animation Rigging

  • +Animation amplitude control
  • +Head rotation delay
  • +Smoke VFX

https://github.com/keijiro/CharacterRigTest

I tried making a fully-procedural walk animation using...



I tried making a fully-procedural walk animation using Unity’s Animation Rigging system. https://github.com/keijiro/CharacterRigTest

I decided to redesign the basic math function library. Now...



I decided to redesign the basic math function library. Now I’m testing the tween functions and the quaternion helpers. https://github.com/keijiro/KlakMath

rendering…



rendering…

I need more GPU resources.



I need more GPU resources.

I gave up the multisample motion blur, and now it’s...



I gave up the multisample motion blur, and now it’s properly GPU bound.

Surprisingly, it’s not GPU bound.



Surprisingly, it’s not GPU bound.

Prototyping on MacBook.



Prototyping on MacBook.

Edit mode support



Edit mode support

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