Disney, Netflix, Amazon, Paramount, and more are betting big on digital sets, Volumes, and digital set extensions. Let's take a look.
The biggest Brazilian live DJ show in 2020 took place in xR, as local DJ and musician Alok attracted 750,000 people to his ‘Alive’ live stream in December, also clocking seven million views on YouTube. The disguise xR workflow drove the music special with a vx 4 media server and two rx platforms enabling the ...
The post disguise xR Drives Alok’s Dynamic ‘Alive’ Music Special Live Streamed in Brazil appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Another DXR path tracing test https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.2/manual/Accumulation.html
Another DXR path tracing test https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.2/manual/Accumulation.html
Trying multiframe rendering with Unity DXR path tracing. It also supports accumulation motion blur. https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.2/manual/Accumulation.html
Trying multiframe rendering with Unity DXR path tracing. It also supports accumulation motion blur. https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.2/manual/Accumulation.html
Trying multi-bounce reflection with Unity DXR ray tracing https://github.com/keijiro/DxrLattice
Trying multi-bounce reflection with Unity DXR ray tracing https://github.com/keijiro/DxrLattice
If you’re a DJ with no decks at home, or wishing you could play on that club setup you love so much, listen in. Tribe XR, a virtual reality platform for DJing, has teamed up with Beatport to integrate Beatport LINK into their program. This move ultimately makes it possible for Tribe XR users to use […]
The post Stream from Beatport in VR with Tribe XR’s new LINK integration appeared first on DJ TechTools.
DXR ray tracing test https://github.com/keijiro/DxrLattice
Made another DXR ray tracing benchmark scene. My RTX 2060 SUPER is not performant enough for this test (that’s why I’m using such a narrow game view). https://github.com/keijiro/DxrLattice
Made another DXR ray tracing benchmark scene. My RTX 2060 SUPER is not performant enough for this test (that’s why I’m using such a narrow game view). https://github.com/keijiro/DxrLattice
Updated the DXR ray tracing sample project to Unity 2020.2. https://github.com/keijiro/UnityDxrTest
Updated the DXR ray tracing sample project to Unity 2020.2. https://github.com/keijiro/UnityDxrTest
4DViews volumetric video + Unity HDRP DXR https://github.com/keijiro/4DViewsTest3
4DViews volumetric video + Unity HDRP DXR https://github.com/keijiro/4DViewsTest3