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Webographie du jour : le Zeef du LeCollagiste

Zeef LeCollagiste

Un collecteur de liens, classés dans des blocs sur la thématique de l’image live sous toutes ses formes, VidéoMapping Software. Une liste de liens sur une seule page avec plus de 280 logiciels, applications et autre média serveur, des outils VJ’s, des tools NDI, Syphon ou Spout.

Méta moissonneur de liens collaboratif et curator VJ depuis 1999.

Zeef LeCollagiste

Webographie du jour : le Zeef du LeCollagiste est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Cosmic Lab

Par : Marco Savo

Cosmic Lab is a multimedia studio formed by audiovisual artists and creators based in Osaka, Japan.

They combine art and technology to develop powerfully immersive audiovisual experiences.

We discovered this amazing collective thanks to ADAF 2020 and we fell in love straight away.

Cosmic Lab possibly represent the archetype of the audiovisual artist, rooted in the art world and the underground clubbing scene.

As many Japanese new media artists they are not afraid of experimenting and mixing up techniques and styles. As far is it’s punchy, alluring and visually stunning they will use it in their performances.

From immersive VJ sets to operatic projection mapping, from AV live graffiti to cutting-edge interactive installations. Cosmic Lab always achieves to captivate the audience and mind-blow even the more AV experts.

Here our top picks from their impressive portfolio of audiovisual projects:

Live Paint Showcase: “Magnetic”

Cosmic Lab - Audiovisual artists

As we said: no fear of experimenting. Here we see a very interesting fusion between hip hop and audiovisual culture.

At the opening event of MAGNET by SHIBUYA 109 “ShibuGekiSai”, Cosmic Lab and Doppel collaborated on a performance combining live painting and video projection.

The 3D video cubes are animated in motion graphics by the audiovisual artists guiding the graffiti artists on the patterns they will fill with their spray cans.

The DJ spins tunes throughout the performance linking graffiti and projection through the overall hip hop groove.

Buddhist Chant and Light Performance

An audiovisual feast and a once-in-a-lifetime experience to celebrate the Koyasan’s 1200th anniversary (The center of Shingon Buddhism).

We see something truly remarkable and unique: a fusion among the vibrating tones of the Buddhist chant, Japanese drums and an elaborate projection mapping.

Under the musical inputs and the AV latest technologies the great Pagoda comes alive. The result is spectacular, mesmerizing and sumptuous to honor the ancient tradition of Japanese Buddhism.


Here Cosmic Lab went a few steps ahead by reinventing the way of making AV live performances through a new tool called QUASAR.

It loosely reminded us of the Reactable Machine, developed in Barcelona in 2003 to make music through physical interaction.

In this next-generation AV instrument, each musical measure is not interpreted in a linear fashion, but as an endless loop.

Also the tangible interface gives a physical structure to the AV content making possible to build rhythm and layers in all new intuitive physical way. Impressive!

Cosmic Lab - Audiovisual artists



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The post Cosmic Lab appeared first on Audiovisualcity.

Interview to VJ Suave

Of course we couldn’t hold ourselves from interviewing this beautifully talented duo of audiovisual artists.

We have never hidden the fact we particularly love the playfulness and delicacy of their AV style. Their street art itinerant approach open the door to a myriad of creative opportunities.

Throughout the years (while keeping fit cycling their AV bikes) they have been engaging with audience of all ages and backgrounds. Here our interview to VJ Suave: enjoy it!

0. How did you meet and decide to work together on this beautiful project?

We met in 2009 in Buenos Aires, and we’ve decided to work together. Cecilia comes from animation and Ygor from painting and drawing. We mixed our best and created VJ Suave.

Interview to VJ Suave - Audiovisual artists
1. How have your techniques advanced since the beginning of your career? What specific technological tools have enabled you to express yourself in a different way because of this?

In the beginning, we took a class on how to use Modul8 and it blew our minds. Cecilia came up with the idea to animate Ygor’s drawings and. Using a small projector, we’ve projected the animations from the window on the street outside.

At that time, we used Adobe Flash, After Effects and Photoshop for animation. Later on we met Maki, and he introduced us to Tagtool, a tool to draw and animate in real time.

The first version of Tagtool was a DIY thing, you needed to have a wacom, arduino, knobs and sliders, ps2 controller, all connected to a computer and a controller box.

You needed to build it yourself, it was a bit complicated. Later on Maki and his crew started to develop Tagtool for iPads and we fell in love with it.

Most of our animations are made frame by frame, using Flash, and this takes time and people to work. Tagtool is easier. It’s a tool that allows us to create drawings and animation by ourselves in a short amount of time.

We also started to investigate virtual reality. In 2017 we’ve created Floresta Encantada / “Enchanted Forest”, an interactive VR experience.

The VR is a very immersive solo experience. You actually believe you are inside a different reality. In Floresta Encantada, together with our crew, we’ve created an experience where participants are teleported to a magical forest where they can interact with both characters and the scenery.

They can play instruments near a bonfire and even drink medicine from a shaman. Each experience is unique as the map is very big. Some people say that they saw a spaceship, others say they had a trip on mushrooms, experiences which are rare in the map. At thee end of the journey all travelers come back to reality with a big smile.

2. Your work with the Suaveciclo is possibly the one thing that you are most well known for in Europe. What was the original thought behind the idea and did you realise how successful the concept would be when it first occurred to you?

In 2011 we created 2 short movies, Run and Homeless. They were very experimental because it was our first time trying to move the projections. The videos have been showcased by MTV and received a great response.

We were happy and we wanted to keep doing moving projections. Instead of keeping on creating videos we wanted to try the performance format, so people on the streets could see it live. 

Instead of a car, we thought of a way that could be affordable to us, first a bicycle, and then finally the tricycle as our moving base to project from.

Interview to VJ Suave - Audiovisual artists

Suaveciclo was created to be able to move our animations throughout the city, bringing joy to everyone who happens to be around. As we don’t use background in the projection the characters look more alive, with a digital graffiti style.

The idea was to take the characters out of the TV screen and make this colorful universe that was inside our heads to merge it with the real world.

When we started VJ Suave back in 2009, we did a lot of research into the VJ world and, at that time, it seemed to us there was no character animation in the VJing scene.

It felt like a perfect gap for us to fit in. From then till now, we keep on doing what we love, what is true for us and we believe anything made like that will always be successful.

3. What technical issues did you encounter when you first came up with the suaveciclo setup? How do you feel about other artists using this idea in their performances?

There have been a lot of adaptations till we got to the actual version of Suaveciclo. First version was very heavy, had small sound speakers and an overall flimsy structure for the projector.

We also had issues as we bought the wrong batteries (now we only use deep cycle batteries). We now have 2 tricycles in São Paulo, one for Ygor and one for Cecilia. What we use now is actually the 5th version.

A few months ago we finally installed an electric battery to help us doing the cycling. It’s also equipped with great sound speakers and a tripod head adapted for the projector.

We like the idea of more visual artists working with images in movement throughout the city. We encourage and help people around the world to build an audiovisual tricycle to express themselves. 

4. Do you remember what first drew you to the audiovisual world? What do you think you would be doing now if you hadn’t discovered the art of video projection?

Ygor: VJ Suave was the starting point for me. Thanks to that I developed my career in animation, creative technology, virtual reality and music. If it wasn’t for it I would still be doing graffiti on the city walls, or maybe working in the forest.

Ceci: I would be applying technology to some other area, maybe holistic health.

5. How is the world of video art in Brazil? Is there a big scene, or is it something quite unusual? Is there anything about your artistic context that you feel influences your work?

Nowadays it is blooming. During the isolation, many audiovisual artists from all over Brazil started to project videos on building walls outside their windows. They have come together and created a group called Projetemos. Thanks to this group, we can share our animations to be projected in different cities. 

Great artists have come out of Brazil like VJ Spetto, VJ Vigas, United VJs, and there’s definitely a scene for vjing and videomapping!

6. What has been the most exhilarating experience or biggest achievement for you? What are you most proud of?

We are proud of having been able to show our art in more than 20 countries at different kinds of audiovisual events: film, street art, animation, music, bike, art technology and light festivals.

If VJ Suave had a little bit of each event, we would be defined by this mix which is something new with technology, animation and movement. 

With Suaveciclo we can create magical moments. We gather people to see the city in a different way, more imaginative. We colour the path with light, expressing love. We think this can open people’s hearts, at least for a second. 

7. A lot of your animation work has an infantil theme with bright colours, organic shapes and friendly faces. Would you say that children are your main audience, or at least, that they are who you most have in mind when you come up with the narratives for your work?

Interview to VJ Suave - Audiovisual artists

We don’t have a specific audience in mind. We create what we are able to express. Sometimes it is naive with simple forms, sometimes it can be more complex. 

Regarding the colours, we have the limitation of the projector. For Suaveciclo performances we carry a 5.500 lumen projector, which is very bright and powerful for a tricycle. However darker colours can be difficult to project. That’s why our colour pallet is always bright, with high contrast and saturation. 

Kids are essential for our performances, because they appreciate magical beings. They want to play with the characters. When they do, adults start to believe in that magical moment too: when kids are yelling and chasing our enchanted characters. 

VJ Suave on Audiovisual City


The post Interview to VJ Suave appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @nvs_av⁣ ⁣__________________⁣ ⁣⁣ ⁣Amazing...

⁣#repost @nvs_av⁣
⁣Amazing Experience at @fotonicafestival ⁣
⁣Thanks to all⚡️⁣
⁣@videosolid @nick_n__ck @fotonicafestival .⁣
⁣#techno #experimentalmusic #experimental #video #visualart #visual #vj #liveset #eurorack #conceptstore #concept #videooftheday #postoftheday #fotonica #festival #cinema #audio #electronicmusic #electronic #modularsynth #drum #nvs #performance #performanceart #color #cinema #vdmx #millumin #

VJ Suave

Par : Marco Savo

Ceci Soloaga and Ygor Marotta are a duo of audiovisual artists based in São Paulo, Brazil.

VJ Suave bring something colorfully unique to the international panorama of audiovisual art. They have been combining street art and projection mapping since 2009.

Thanks to their innovative audiovisual approach, they are able to travel around the city with portable projectors and draw with lights on the streets, buildings and landscapes. In real time. Improvising. Like a graffiti writer would do.

VJ Suave - Audiovisual artist

Audiovisual and street art are in my opinion the true forms of contemporary art, as they reduce the distance between the art world and the people. They speak a more familiar language than any other art forms. They are anti-elitist by nature, not as a result of a specific political statement.

Vj Suave audiovisual live stories are called “Suaveciclos”. They make use of Tagtool, an app for tablet allowing drawings in real time.

These itinerant projection mappings are colorful, imaginative and highly engaging. Kids absolutely love them as they perceive immediately the drawings are made specifically for them to play with.

VJ Suave - Audiovisual artists
VJ Suave create fantasy friendly characters on the go that take on the streets, riding on ethereal light beams. As they come they disappear. Only to then reappear somewhere else. Constantly playing catching up.

It’s very hard not being immediately charmed by their delicately funny audiovisual storytelling. And there is no reason to resist! Their communication with the audience is honest, inspiring and most importantly inclusive: none is left out in this projection mapping extravaganza.

More recently the audiovisual artists have been taken a step further allowing the viewers to step into their visionary world by using VR.

In their enchanted forest (“Floresta Encantada”) the explorers are invited to build relationships with the native inhabitants of the forest: indigenous and animals. A very powerful example of how virtual reality can be used to get us closer to our ancestors and the natural world rather than alienating us.

The viewer is invited to find their own inner harmony with the sounds and visual elements of the forest in order to become unified with the surrounding environment. The result is an unique experience with plenty of food for thoughts to be snacked upon.

As we often advocate the meaningfulness of the artistic experience depends on the artist intent more than on the tool that is being used.



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The post VJ Suave appeared first on Audiovisualcity.

Formation Vidéo Mapping

Formation LeCollagiste

Le VidéoMapping est une expérience visuelle projetée sur des volumes, c’est une transformation d’un objet réel par le virtuel, poussé un trompe l’œil animé anamorphosé en esthétique d’illusion d’optique narrative et sensitive.

Le concept de spectacle homme-machine oriente le spectacle vivant vers une transformation temporelle augmentée en temps réel grâce à la vidéo. Le VidéoMapping permet de créer des multivers graphiques audiovisuels ou le spectateur est au cœur de l’œuvre projetée.

Formation LeCollagiste

LeCollagiste propose des formations professionnelles sur le VidéoMapping avec les logiciels Millumin (formateur officiel) ou Resolume Arena. Elles sont organisées toute l’année en présentiel ou à distance (scénario de formation à distance avec un flux de travail audiovisuel immersif en vidéo par IP). Gestion de projet VidéoMapping, les codecs vidéo, les formats vidéo, les connectiques, la vidéo par IP mise en place des NDI Tools, le contenue génératif audioréactif seront abordés durant les sessions.

Formation LeCollagiste

Les formations sont accessibles aux salariés d’entreprise culturelle, aux artistes auteurs (MDA, AGESSA) aux intermittents du spectacle : infographistes, techniciens et régisseurs vidéo, lumière et son, metteurs en scène, réalisateurs, monteurs, scénographes, chorégraphes, designers, architectes …

Les formations VidéoMapping sont éligibles au CPF ou AFDAS en groupe de 6 personnes max sur une période de 5 jours en continu, toute l’année.

Contactez moi.

Formation LeCollagiste
Studio vidéo LeCollagiste

Formation Vidéo Mapping est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.


Glastonbury, VJ showcase and a virtual reality event. Did I get your attention yet?

That’s right, in a moment where the ‘new normal’ is beginning to establish new ways of working in the world of audiovisual events, Lost Horizon Festival presents us with some of the world’s first responses to Corona Virus brought to us via the Gas Tower.

The team behind Glastonbury’s Shangri-La presents Lost Horizon festival, with 360º immersive visual shows from a healthy list of audiovisual artists that will make you forget we were in the middle of a pandemic, just like Woodstock (hip-hip-hooray!)

With the branding slightly reminiscent of a Madonna track ‘A REAL FESTIVAL, IN A VIRTUAL WORLD’ we are in for a treat, not to mention a fantastic list of VJing sumptuousness to explore and discover!

From the likes of Bertie Sampson, blinkinLAB, Bob Jaroc, DDL, Delta Process, Dr and Quinch, Enjoy Kaos, Fade In Fade Out, Greenaway & Greenaway, Joëlle, Koolik, L’Aubaine (check out the our interview with her) Lazershaft, Lazersonic, LEDS Akimbo, Limbic Cinema, Matt Lee Vs The Positronic Man, More Eyes, Primary Visual Cortex, Rebel Overlay, REM Visuals, WeAreMidnight.

Audiovisual artists

Yes, that’s a lot of new, fresh audiovisual artists coming soon on Audiovisual City, with great thanks to Creative Giants, for curating this mind blowing line-up, promising us a fully immersive digital art and music event.

“Taking the Gas Tower from the fields of the festival world into a groundbreaking new reality, Creative Giants are excited to be joining the team Shangri-La on their voyage of discovery to Lost Horizon, which redefines what a festival can be, creating ways for people to come together and experience music and art in a way we never would have previously imagined.”

Simon Vaughan, Creative Giants

A virtual audiovisual event

What’s more, is nothing sells a virtual festival like the mouthwateringly designed website by Manchester studio, Instruct Studio. If this website were food, I’ve already been eating with my eyes and gotten pretty fat.

“We are thrilled to showcase some of the world’s leading VJs and visual artists in this way. The physical structure of The Gas Tower has been recreated in exact detail in virtual reality, allowing viewers to look around in full 360 degrees to fully immerse themselves in beautiful visuals. We are proud to be leading the way into the digital domain, presenting ground-breaking artists with innovative and mind blowing visuals as part of this ambitious new form of live experience.”

Pete Thornton, More Eyes

Rebel Overlay

Light based minimalistic blade-runner-esque visuals that will make you feel retro futuristic, with everything from lasers to LED totems and 3D structures in the portfolio bag, all with a dash of Resolume control.


No messing about, this studio based in London have done whopping great visual productions for the likes of Coachella, Boomtown and The Human League (for those of you who are old enough to know who they are).

Enjoy the Kaos

Interesting looking 3D abstract visuals that look like candy cane, sweet enough to hang off your Christmas tree. If you’re into 3D animation, mapping, photogrammetry, and art in general then Enjoy the Kaos should definitely be an audiovisual show on your AV hit-list.


Immersive tour visuals for Adam Beyer, and for Booka Shade, what’s not to inspire any keen audiovisual festival goer? Primarily focused on content creation, blinkinLAB is a motion graphics design studio based in London.

Their portfolio of work includes tour visual content creation, motion graphic design, music video, tv commercials, idents and title sequences, as well as live audiovisual performance, vj-ing and projection mapping installations.




The post LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online appeared first on Audiovisualcity.

Encodeur vidéo pour l’image live


Dans la jungle des codecs vidéo, 2 codecs sortent du lot pour la vidéo live.

Le Codec propriétaire gratuit de Resolume, le DXV possède son propre encoder avec Resolume Alley qui fait à la fois office de viewer et d’encoder. Resolume Alley propose 4 formats d’encodage, le DXV Normal Quality, No Alpha ; DXV Normal Quality, With Alpha ; DXV High Quality, No Alpha et le DXV High Quality, With Alpha. Il permet aussi la création d’une file d’attente pour un traitement par lot, a faire travailler la nuit quand on a 2 pétaoctets de vidéos, la conversion d’une suite d’images, une mise à l’échelle en remplissage, ajustement ou étirement. Alley permet de convertir l’audio en PCM linéaire. Le codec DXV est encapsulé dans un MOV et n’a pas besoin de Quicktime pour coder les fichiers DXV dans un conteneur .mov. Encodage sur GPU.

Resolume Alley

Applications vidéo intégrant le DXV : Resolume

Le codec open source HAP quant à lui utilisera son encoder maison le AVF Batch Encoder par les créateurs du codec HAP, Vidvox. C’est un outil de transcodage simple, il gère le traitement par lot

AVF Batch Exporter

IL y a quatre versions différentes du HAP:

le HAP, HAP Alpha, HAP Q et le HAP Q Alpha. Ce convertisseur fonctionne exclusivement sur mac. Le codec HAP est encapsulé dans un MOV, encodage sur GPU.

AVF Batch Exporter

Jokyo HAP Encoder est un nouveau dans la place des transcodeurs vidéo, il apporte une optimisation de l’encodage au format HAP et un temps de rendu raisonnable surtout en haute définition avec un rapport de qualité/vitesse optimisé. Le plugin pour After Effects compatible Win/Mac est à 75€, le plugin pour Media Encoder et Premiere Pro est à 75€ et pour finir le bundle comprenant les 2 plugs, Jokyo HAP Ae Encoder avec le Jokyo HAP Me Encoder est à 99€.

Jokyo HAP Encoder

AfterCodecs est une solution payante (89€) pour encoder vos vidéos directement dans After Effects, en installant ce plug vous installez aussi certains codecs manquant comme le H.264, H.265, les 4 codecs HAP, tention quand même, le ProRes 4444 avec couche alpha n’est pas le codec officiel en version light.


Applications vidéo intégrant le HAP en natif : CoGe, Isadora, GrandVJ, MadMapper, Millumin, Mitti, MixEmergency, ModuloPi, Notch, Qlab, Smode, TouchDesigner, VDMX, VVVV, Pandoras Box, Disguise, Watchout, grandMA2, Green Hippo, OpenFrameworks, Unity3D, Unreal Engine et VUO.

Un encodeur exotique pour du HAP ou du DXV, faite signe.

Encodeur vidéo pour l’image live est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

About Kusmos Live by Kuflex Lab

Par : Marco Savo

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.


Par : Marco Savo

One of the main aspects we love about audiovisual culture is its diversity of concepts and aesthetics, spread across a variety tools and techniques.

What struck us immediately about the audiovisual artist Rafael are his powerful messages conveyed through conceptually dense live cinema performances.

Rafael manages to deliver delicately intense artworks where the audiovisual narrative and a strong political message are constantly shaped and kept in balance throughout the performance.

Rafael - Audiovisual Artist

Rafael has been living in Asia for 10 years where he merged his own European artistic and sociocultural background with the Asian aesthetics and political issues, especially within South Korea.

His phography academic background heightened his sensibility towards the image, with special reference to the body within the space.

Suggesting the movements and space exploration within his photos pushed him to experiment with videos and eventually with VJing tools such as Resolume, in order to enhance the interaction with his artworks. Transforming the still images into audio and video performance.

This is an extract of a live performance named “BOM” which is part of an ongoing day-by-day project made in Korea: KYOULBOMYOELEUMGAEUL.

The performance took place at the SEMA: Seoul Museum of Art. KYOUL means Winter in Korean, BOM is Spring, YOELEUM is Summer and GAEUL is Autumn.

The four season piece is a video reportage of Rafael experience in South Korea, presented in chronological order throughout different audiovisual mediums such as Live Cinema performance, Installation and screening.



Facebook | Instagram | Vimeo

The post Rafael appeared first on Audiovisualcity.

Natalia Stuyk

Natalia Stuyk is a self taught video artist, famous for her colourful surrealist landscapes and vivid digital fantasy worlds.

Think how things would look if you dreamed in digital formats. Her creative work as audiovisual artist is generally split between personal projects, which later feed her portfolio to get commissioned projects, generally in the world of fashion.

She has performed live VJ sets, for example at Mira Festival, and has also been known to dabble in sound for her digital art pieces (see the ‘Visitor’ project below).

In her more recent work, she took her fantasy world to a physical space in the form of an installation at Galeria Melissa in New York City for her project ‘Paradise’. You can hear her talk about the whole project here.

Her latest project can be found on Vimeo (below).


Instagram | Vimeo


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AVCity interviews Weirdcore

Par : Marco Savo



Hi guys! Thank you for your questions and your interest in my work. Let’s get started! Here my main influences:

In the 80s: whilst growing up in France, I was very inspired by the vast amount of Japanese anime on TV, especially the Cobra series (funny that it was just on kids TV back then in France, where it would be rated 12 or 15 here in UK now) and films like Videodrome, Nightmare on Elm Street, Evil Dead 2, 2001, The Thing, Altered States, Blazing Saddles, Monty Python films and such like.


In the later 80’s & 90’s whilst living in different parts of the UK during my student years, I was really into rave graphics and visuals like
Stakker Humanoid and FSOL.

I was massively into MTV’s Aeon Flux series and non verbal films like Baraka, Koyananskatsti, Atlantis and such like. The Day Today  / Brass eye have been quite important as well in terms of absurdity and “OTT-ness”, especially the Brass eye Infographics. Then in late 90’s & early 00s once I moved to London I was massively into Ryoji Ikeda / Dumb Type / Semi-conductor Films / Ukawa.

In terms of key experiences, I’d say it was seeing Daft Punk live multiple times in the mid 90’s & their Audiovisual show in the 1997 tour. That was definitely the main experiences that pushed me to do what I do in the audiovisual world.

It was like a “smack in the face”. So bold, minimal and sync-ed to the music, it totally blew me away. I remember thinking back then, I wanted to blow people away in the same way someday.

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Good question, that I’m not sure how to answer as I don’t really think about it in that way. I’d say I very much differentiate my live & studio work. To me, my live visuals are technically made in similar ways to how my friends make music.

I position myself in the same category as lighting/laser designers, in a sense that I’m there merely complementing/enhancing the audio experience. As in my studio work I very much try to recreate the kinda vibe of an anime intro or 80s music video, which in my opinion were far more entertaining. For me, it’s all about visual impact and entertaining the audience.

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This is a tricky question for me, as I find it hard to categorize anything I see on my computer screen or at a party as art. For me it’s more like graphics or entertainment. Call me old fashioned but for it to be Art is has to be in an art context (whatever that is), and as my work isn’t in galleries or such like (yet) i don’t really consider myself as an artist.

Actually I find the words art/artists are used way too sparingly in this day and age, so I’m not really sure as to where I fit in all this. I’d rather not think about it and just carry on doing my thing & let other people define me as they see fit…

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I’m very much into specific/custom made/location-based designs. My ideas tend to be finding a way to best fit the “where” and “what”. My concepts are very driven by discussions (or lack of) with the artist/clients, which is why my work tends to vary in style (or quality, if the client/artist has too little input or dictates too much)



Firstly I figure the possibilities and limitations and work within those boundaries, then I discuss with artist/client to figure a rough direction to aim for, it then it generally snowballs from there.

I generally try to deliver what the artist/client & target audience wants, but not necessarily what they expect, so I tend to avoid the obvious options.

I don’t think I approach a project that differently depending on what genre of music it is. I just try and do whatever feels right for that category of music, BUT the workflow is vastly different depending of the type of artists they are.

Some artist are way more approachable than others regardless their music genres and when I can bounce ideas back and forth with them that is when I can go deep into what they truly want and get the best results. I can’t say the same when there’s a sea of management/label/producers between me and the artist.

It’s fair to the results are far more fruitful when I work with artists who don’t take themselves too seriously as I’m not a yes-man nor my specialty is making people like prim & proper.


The post AVCity interviews Weirdcore appeared first on Audiovisualcity.


Par : Marco Savo

London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there.

Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation.

Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects.

With a unique blend of formats, colors, designs and mediums, the audiovisual artist has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Tame Impala, Radiohead, Nabil, Hype Williams, Charlie XCX, Smerz, Onetrix Point Never, Sophie Muller, Diane Martel and Miley Cyrus.

Weirdcore performed live in the most important festivals worldwide such as Glastonbury, Sonar, Fuji Rock, Coachella, Club2Club, Future Music, Field Day, Mira, Unsound, Melt, Lowland, Dour and more.

Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera.



Vimeo | Instagram

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GRIDSPACE is a multimedia entertainment studio specializing in the conception and production of creative environments.

From state-of-the-art temporary installations to permanent locations, physical and digital worlds collide through our signature scenography, motion graphics, set design, and technological innovation.

One of their main projects is Wavv – mood modulator:

Wavv is an integrated multimedia proprietary eco-system that uses light, video and sounds, that transforms space perception and enhances emotions. It can be integrated into various contexts and settings, from gym and yoga classes to public transit areas and corporations.

Their various backgrounds mean they’re not only experienced but inspired to explore original ways of implementing storytelling with technology to bring locations to life.



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The post Gridspace appeared first on Audiovisualcity.


Par : Marco Savo

DubLab is the new label of Dub Video Connection, mix-media studio based in Lisbon since 1997. DubLab used to be the name of the Arts & Experimentation department, but now it became that department.  New name, new life.

Stage & Visuals design for music labels and artists. DubLab creates concepts, visual contents and technical engineering projects for live performances. On top of that, they offer a long time experience with branded content and institutional video mappings on corporate events.

DubLab mission is to combine audiovisual technology with creativity, to achieve new sensorial light and video communication with the public. All this skills together, create excellence on project managing for show tours, DJ artworks and event design.



Facebook | Vimeo |Instagram

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Newtek NDI 4.5

Newtek NDI

Le groupe Vizrt propriétaire de Newtek créateur du protocole NDI depuis 2015, annonce la venue du NDI 4.5.

Dans les tuyaux de cette nouvelle mouture, des fonctionnalités avancées pour l’utilisation d’Internet et du réseau sans fil, le NDI|HX avec faible latence, un support complet de l’accélération du décodage GPU, l’intégration du NDI|HX dans la caméra autonome Mevo. La possibilité de diffuser sur son réseau NDI, des flux en temps réel d’Unreal Engine, laissant le champ libre pour l’augmentée et la réalité virtuelle. L’enregistrement IP illimité sur la version 4.5

NDI Tools est une suite gratuite de friandises conçues pour un flux de travail vidéo sur le réseau.

NDI Tools


Newtek NDI 4.5 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Spout Recorder de Lightjams

Enregistrez des vidéos en temps réel à partir de toutes les applications compatibles Spout.

Lightjams Spout Recorder est un utilitaire gratuit et indispensable à mettre dans sa boite à outils vidéo. Il créer des fichiers vidéo dans différents formats en capturant la sortie vidéo de Spout de tout logiciel compatible (HeavyM, Resolume, Simmetri, ModuloPi, TouchDesigner, Processing, Notch, Grand VJ, Avolites, Sparck et tant d’autres.). Le recoder utilise FFMPG avec le codec H264, multi encapsuleur en MOV, AVI, WMV et MP4 sans perte suivant les réglages.

Lightjams Spout Recorder
Lightjams Spout Recorder
Lightjams Spout Recorder

Spout Recorder de Lightjams est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Codec vidéo gratuit NotchLC


Les créateurs de Notch nous propose un nouveau codec vidéo NotchLC alimenté par GPU, dédié lecture live et supporte la couche alpha, encapsulage en .MOV ou .AVI. Le NotchLC apporte l’équivalent du 10 bits, rapide à décoder ou encoder avec un taux de compression d’environ 5: 1, donc beaucoup plus léger qu’un fichier HAP, ProRes 422 ou DXV.

Avec du matériel approprié et sur la papier NotchLC annonce jusqu’à 96 flux en simultanés au format 1080p30, 5 fois plus rapide avec l’accélération du processus d’encodage grâce à la puissance de la carte graphique, le codec propose 5 niveaux de compression, résolution max 16 384 x 16 384 pixels. Le codec NotchLC est propriétaire, gratuit à l’utilisation, il existe un SDK pour que les développeurs l’intègre à leurs logiciels. Pour l’instant le codec NotchLC est nativement pris en charge sur Ventuze, Disguise, Picturall et TouchDesigner.


En test dans les prochains jours avec les plugs pour la Creative Cloud.

Codec vidéo gratuit NotchLC est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

TouchDesigner 2020


Derivative l’éditeur du TouchDesigner annonce à l’occasion de ses 20 ans (le 18 février dernier) la sortie de TouchDesigner 2020.

De nouveaux workflows et nouvelles fonctionnalités, flux de travail nuage de point, intégration d’un serveur Web et client et SoketIO, prise en charge de la Kinect Azure de Microsoft avec plusieurs capteurs Azure sur la même bécane, la prise en charge du Lidar pour la numérisation d’environnement 3D, l’audio sur SDI pour les carte Blackmagic et AJA, la liste complète des features ici.

En vidéo l’incrustation du tout nouveau codec NotchLC 10 Bits, décodage et encodage par GPU, ajout des Lossless H264 et H265 en encodage matériel sur GPU Nvidia. Intégration du Python 3.7.2.

Bonne anniversaire TouchDesigner


TouchDesigner 2020 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Appel 2020 Vision’R VJ Festival


Le Vision’R VJ Festival lance son appel à projet 2020. La thématique de cette année « ici est maintenant », proposition en performances VJ, multimédia ou performances audiovisuelles, corporelles, interaction homme-machine …

Dead Line le 29.02.2020 (minuit UTC+01:00)

Vision’R aura lieu en mai-juin prochains.

La période de réception des propositions est ouverte jusqu’au 29 février 2020 (minuit).

VJ est toujours à prendre dans le sens de ‘sphère de l’image live’ comprenant VJ sets, performances VJ, audiovisuelles ou multimédia, performances corporelles avec images en direct… déclenchement humainement intentionnel/interactif (installations) …

Vision’R, Festival des réseaux VJ, est donc reflet des scènes VJ actuelles, de ce qui fait bouger les limites du VJing, et de ce qui développe au mieux ses territoires plus établis.

Derrière l’instant, et à la fois ce que permet l’instant et qui permet l’instant, se trouve la présentation d’une durée, d’une démarche, infinie car non-définie, irréductible à la dimension visible de l’expérience de la performance audiovisuelle.

En effet cette édition montrera la part cachée (la part en négatif, la part maudite) derrière la présence ici et maintenant, et la représentation en direct, qui sont les principales caractéristiques des performances audiovisuelles.

Cette présentation irreprésentable de l’épaisseur habitée du présent des performances audiovisuelles, cette puissance, renvoie autant aux invisibles du hors-champ (intérieurs et extérieurs), qu’aux absences volontaires ou non, au fragment comme partie ou comme totalité, à la solitude souveraine à multiplier, aux rythmes imperceptibles, à l’événementialité comme horizon, à la célérité insaisissable, aux flottements lourds de sens, aux ombres insondables, aux éclats imprévisibles, aux changements d’état, aux apparitions potentielles (rêvées ou manifestes), aux intensités qualitatives…

A partir de cette orientation, Vision’R VJ Festival 2020 attend vos propositions (30 minutes minimum) pour :

– des performances expérimentales avec image live (en intérieur avec ou sans écrans)

– des ateliers, des rencontres, des conférences, et des présentations de projets

– des sets VJ (précisez si vous viendriez avec ou sans musiciens !)

– une scène jeune public friande de spectacles AV hors formats…

La suite sur le site des Réseaux de la Création.

Appel 2020 Vision’R VJ Festival est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

⁣ ⁣⁣ ⁣#repost @francesco_luxvision⁣ ⁣__________________⁣ ⁣⁣ ⁣...

⁣#repost @francesco_luxvision⁣
⁣ #videomapping #digitalart #projectionmapping #vj ⁣
⁣#motiongraphics #millumin #backtothefuture ⁣
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⁣#eventinapoli #eventicampania #newmedia #installation #installationart #animation #proloco #prolocoditalia

#Repost @maelpinard ・・・ Projection Mapping Workshop - Ecole de...

#Repost @maelpinard
Projection Mapping Workshop - Ecole de Design Nantes Atlantique - MO3
#millumin #millumin2 #teaching #videomapping #installation #motiondesign #motiongraphics #vjing #ecolededesignnantesatlantique

Saison 2020 VideoMapping et VJing

Formation LeCollagiste

Compositing temps réel et VidéoMapping

Les sessions de formation VJing sur le logiciel Resolume et des sessions de formations professionnelles VidéoMapping sur les logiciels Millumin (formateur officiel) dédié au spectacle vivant et Resolume Arena. Les formations sont organisées toute l’année en France et tous les pays francophones.

Le VJing ou l’art du mixage et compositing en temps réel, création d’ambiance visuelle polymorphique jouant sur les rythmes. L’image live s’adapte à toutes les tendances actuelles pour les concerts, le stage design, les installations, le spectacle vivant …

Le VidéoMapping, introduction à une initiation à la vidéo projetée et à la transformation d’un objet réel par le virtuel pour du stage design, de la projection architecturale, installation artistique, VidéoMapping monumentale, la muséographie.

Les formations sont accessibles aux artistes auteurs (Agessa, MDA), aux intermittents du spectacle ou aux salariés d’entreprise culturelle.

Elles sont éligibles au CPF et AFDAS, se déroulent en groupe de 4 à 6 personnes maximum sur une période de 5 jours en continu, toute l’année.

Contact formation

scénographie LeCollagiste

Saison 2020 VideoMapping et VJing est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Narrando Estructuras: taller de Videomapping en Madrid – 1 y 2 de febrero

Par : volatil

Fechas y horarios
Sábado 1 Febrero: 10 a 4 pm ( dos pausas de media hora a las 12 y a las 2pm)
Domingo 2 Febrero 10 a 4 pm  (dos pausas de media hora a las 12  las 2pm)

Paisajes Españoles Marqués de Monteagudo 223a Planta  28028 Madrid
Duración 10 horas
Precio 120 euros
Reserva tu plaza aquí

Dirigido a
El taller está orientado a las disciplinas de artes visuales, procesos, diseño gráfico, arquitectura y otras disciplinas afines. Asimismo en personas interesadas en otras técnicas y aplicaciones de la imagen en movimiento y videomapping. Además, el taller analizará el trabajo de diferentes artistas, sus técnicas y sus métodos de creación, y los propios alumnos podrán desarrollar sus trabajos sobre maquetas y espacios arquitectónicos.

El curso está centrado en la técnica de videomapping y el concepto de proyección más allá de la pantalla.  Desarrollamos la técnica de proyección de imagen y su aplicación en instalaciones y performances. Enseñaremos cómo proyectar simultáneamente en diferentes superficies con diferentes motivos e imágenes en movimiento, así como la producción de contenido y su aplicación práctica usando MadMapper4. Investigamos la imagen proyectada no sólo como técnica sino como forma artística y lenguaje.
Este taller está apoyado por MadMapper.

Este taller introduce la técnica de videomapping y propone investigar y reflexionar sobre el concepto de la imagen proyectada más allá de la pantalla.

Historia y técnicas de la imagen proyectada, pre-cine, arte óptico, cine expandido y performativo. Técnicas de proyeccion y videomapping.El taller es teórico-practico.Cada sección teórica va acompañada de una practica o serie de ejercicios.Se estudiará la creación imagen analógica y digital proyectada (creada con video o fotografía a tiempo real o con código), el análisis de formas espaciales, la creación de blueprint, las técnicas de proyección en tiempo real en fachadas, espacios urbanos, instalaciones e incluso su aplicación artística, escénica para teatro y eventos.
Al finalizar el curso el alumno estará capacitado para diseñar proyectos y producir trabajos audiovisuales sobre arquitectura. Para cerrar el taller presentarán los ejercicios desarrollados durante el curso.

Nº Máximo de estudiantes: 12

Requerimientos técnicos
Este taller está orientado a usuarios de Mac y PC.Trae tu computadora con adaptadores de Mini DisplayPort si usas MacSi usas mac con sistema operativo Osx 10.7 o superior 10.6 noTrae si tienes controlador midi, proyector, modelo / forma en el que desea mapear, si bien nosotros proveemos superficies y proyectores.Si necesita alquilar algún equipo (computadora) para el taller, póngase en contacto.Este taller incluye una licencia temporal de acceso completo de 1 mes de MadMapper y otorga a los participantes un descuento educativo en la compra del software MadMapper.

Semblanza del tutor
Este taller está impartido por Blanca Regina, artista visual, docente y comisaria. Su trabajo se centra en la creación audiovisual y performance, videoarte, arte digital con técnicas analógicas, cine “ expandido “ e improvisación en directo. Entre los centros y espacios donde ha mostrado su trabajo se encuentran La Casa Encendida, (España), Mapping (Ginebra),  Barbican (Londres) VisionR (Paris), Maus Habitos (Oporto) Loop Videoart Festival y Galeríaa H2O (Barcelona), MUPO (Oaxaca, México). Consulta El VJ y la creación audiovisual performativa: hacia una estética radical de la postmodernidad. Tesis Blanca Regina, 2011 .

La entrada Narrando Estructuras: taller de Videomapping en Madrid – 1 y 2 de febrero aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

Un año en un día 2019 · El festival anual de Medialab Prado

Par : volatil

Medialab Prado celebra cada año su festival anual «Un año en un día». Para esta edición tiene preparada una jornada festiva repleta de talleres, actuaciones, presentaciones, exposiciones, demostraciones y performances para todos los públicos. #unañoenundía

Termina el año y quieren celebrar la cantidad de buenos proyectos que se han puesto en marcha en todos estos meses a partir de muchas y diversas iniciativas. Lo harán en una jornada festiva, de puesta en común, de celebración e invitación para venir y disfrutar de Medialab Prado, tanto para los/las colaboradores/as, como para quienes todavía no conoce este espacio.

Todas las actividades son gratuitas y de entrada libre hasta completar aforo. Los talleres son sin inscripción previa, el hecho de apuntarte en la web no te asegura plaza. Se darán por orden de llegada hasta completar aforo.

11:00 a 12:00: roscón y chocolate [CANTINA]
12:00-14:30: presentaciones breves de proyectos desarrollados durante el año. Conducido por Antonella Broglia* [AUDITORIO]
(* hay servicio de ludoteca para niñas/os a partir de 3 años)

Conciertos y actuaciones
13:00-14:00 Pandora Mirabilia. Cuenta cuentos musicados [LAB 0]
15:00-16:00 Los Griots de África [LAB 0]
17:00-20:00 AvLab Kids [AUDITORIO]
17:00-18:00: Taiko. Taller de percusión japonesa para niñ@s impartido por Mónica Vedia de Taikomon.
18:00-19:00: La fantástica banda : ‘Un día en la vida de Rosa-Fría’, con poemas de Lorca, Alberti y generación del 27 junto a Gloria Fuertes
19:00-20:00: Pony Bravo para familias.
20:00 a 21:00 DJ Alnank [CANTINA]

11:00-13:00 Taller de Construcción de Personajes Fantásticos con Blanca Helga : crearemos toda una fauna de personajes imaginarios a partir de formas geométricas de cartón cortadas a láser. También usaremos otros muchos materiales como papel, cuerda, hilos, pinturas, etc. Reciclaje de materiales, nuevas tecnologías y fantasía, la mejor mezcla posible. [LAB 0]

11:00-13:00 Navidad habitada. Taller de juego y experimentación a través de diferentes materiales y estructuras que los más pequeños podrán habitar. De 3 a 9 años. Equipo MICO. [LAB 0]

11:30-13:30: Giz&Gif: Imaginado y jugando el cuerpo. Taller abierto para la experimentación entre cuerpo/dispositivos que nos modifican en nuestras capacidades y formas. Con materiales sencillos y unas referencias imaginaremos nuevas formas de pensar el cuerpo, más diverso, más divertido, explorando más allá. Basado en el prototipado, trabajo manual e interacción entre todas las asistentes. [LAB 1]

12:00 a 14:00 y 17:00 a 19:00 Touch Emojis: taller accesible para reconocer emojis a través del tacto y el sonido con el GT Miméticas. [MiniLab B]

12:00-14:00 y 17:00-19:00 Juego de cartas AKA Family con GT GenZ. [LAB 1]

11:30-12:30 Taller familiar ¿Dónde está mi mochila? Creación de localizadores satélite para mochila con The Things

Network [LAB 1]
16:00-18:00 Taller de Creación de Libro de Artista con Herramientas Digitales, con Blanca Helga : En este taller el niño creará su propio libro-acordeón con el viaje fantástico como temática. Para ello utilizará materiales creados mediante fabricación digital: sellos, cartón y papel cortados a láser. La ilustradora Blanca Helga les llevará de la mano en este viaje maravilloso. [MiniLab A]

16:00 a 19:00 Taller de reparación, reciclaje e intercambio con los GT Costura remake, Madrid Cría, Banco de Tiempo y Repair café. [LAB 0]

11:00 a 14:30 y 16:00 a 19:30: Experiencia inmersiva en Realidad virtual organizada por el GT Laboratorio de Realidades Sintéticas. [LAB 1]

11:00 a 14:30 y 16:00 a 19:30: Luz oscura. Presentación de las residencias de artistas autistas en Medialab Prado coordinadas por la asociación Debajo del sombrero. [LAB 1]

12:00-14:00 y 17:00-20:00: Autofabricantes [LAB 1]

11:00-14:30 y 15:30 a 17:00 . BIVO. Generación de energía eléctrica mediante el movimiento humano
Tecnormigas [LAB 1]

18:00 Satélites DIY: Presentación de NeoTree (árbol inteligente) [Plaza de Las Letras]

11:00-13:00 Señales de Urano: sesión especial del programa de radio de M21 dedicado a Un año en un día 2019 [MiniLab A]

Proyecciones en la fachada digital
18h-20h Code Attack: Ven a jugar al PONG en la fachada.
20h-23h: #Programalaplaza 2019: un entorno online de creación de piezas visuales para la fachada de Medialab Prado. En la última convocatoria el foco ha sido de proyectos creados en entornos educativos: institutos, universidades, academias…

La Regadera
De 16:00 a 19:00. Espacio de juego libre de 0 a 5 años [LAB 0]

Muestra de resultados de los últimos talleres de producción y de la marcha de los proyectos de mediación-investigación.[LAB 0]

De 0 a 99: campamento de verano intergeneracional
Grigri Pixel 2019: hospitalidad
Laboratorios bibliotecarios
Proyectos de mediación-investigación
Visitas guiadas
A las 12:00 y a las 17:00 [ENTRADA]

Inicia sesión aquí para inscribirte
Inscripción cerrada.

La entrada Un año en un día 2019 · El festival anual de Medialab Prado aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

260 liens sur VideoMapping Software, liste de liens collaborative

VideoMapping Software

Une page de liens dédiée à la culture VJing et VidéoMapping. L’image live à l’honneur sur VidéoMapping Software avec 260 liens répartis sur 9 catégories : #VJSoftware #VideoMapping #MediaServer #VJTools #NDITools #VideoTools #CreatingLive #SyphonTools #Frameworks.

Un méta moissonneur de lien collaboratif pour trouver l’application idéale à mettre dans votre boite à outils vidéo live.

Curator VJ depuis 1999.

VideoMapping Software

260 liens sur VideoMapping Software, liste de liens collaborative est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Le Black Friday VJ 2019

Black Friday VJ 2019

Les bons plans du Black Friday VJ de l’année 2019. Cette année encore il faut remplir sa boite à outils vidéo live, et c’est le vendredi noir ou il faut investir sur les licences. Rendez-vous chez vos dealers habituels pour toute la cablasse audio vidéo, vos contrôleurs MIDI ou mélangeurs vidéo.

  • HeavyM propose une réduction de 50 % de réduction sur les licences Lifetime et -30 % sur le kit Olga
  • Millumin propose 20 % de réduction
  • Arkaos propose 50 % de réduction Grand VJ XT, MediaMaster Pro
  • MadMapper propose 20 % de réduction
  • Resolume propose 50% de réduction
  • Blendy Dome VJ propose 80% de réduction
  • Synesthesia propose 40% de réduction
  • VDMX propose 30% de réduction
  • CoGe VJ propose 30% de réduction
  • Mitti propose 30% de réduction
  • Vezér propose 30% de réduction
Black Friday VJ 2019

Le Black Friday VJ 2019 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Listes des gagnants du concours des 15 du Mag du LeCollagiste

Merci à tous pour votre participation et vos messages d’encouragement au concours des 15 ans du Mag du LeCollagiste, une participation de masse pour ses 15 ans avec pas moins de 17 licences de logiciels dédiés à l’image live à gagner. Félicitation aux gagnants.

Merci aux partenaires du LeCollagiste, Millumin, HeavyM, Smode, Resolume, Blendy Dome VJ et Lumings

Et les gagnants sont :





Les gagnants sont :


Samy Barras

Sylvie Deschenes

Nicolas Siegel





les gagnants sont :

HeavyM + Kit Olga

Roiel Benitez


Anais Machard




les gagnants sont :

Tomi Patissier

Laurent Martin




les gagnants sont :

Resolume Avenue

Pierre Fossey

Jérémie Gaston-Raoul

Resolume Arena

William Pezet

Blendy Dome VJ


les gagnants sont :

Andrade Octavio

Edouard Peyre

Terence Leroy Beaulieu



les gagnants sont :


Nicolas Richard

Renaud Avisse

Pierre Le Quéau

Nicolas Claisse

Concours LeCollagiste 15 ans

Les gagnants seront contactés directement par les éditeurs de logiciels pour leurs remises de prix. Winners will be contacted directly by software publishers for their awards presentations.

Thank you all for your participation and your messages of encouragement to the 15 years of the Mag du LeCollagiste contest

Listes des gagnants du concours des 15 du Mag du LeCollagiste est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.