For stunt coordinators like Hiro Koda and Jahnel Curfman, previsualization is essential to the reality and safety of dynamic fight sequences.
@u.machine digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
https://www.instagram.com/p/CLb6agrJOOL/?igshid=djftj6bxe9in
Explore the difference between homage and plagiarism, and learn to incorporate another artist’s ideas while maintaining artistic integrity.
@almoghamdi פרוייקט משותף עם האחד והיחיד @dordro !
כחלק מפרוייקט בקורס ברודקאסט ושיתוף פעולה עם עיריית חיפה - יצרנו סרטון אנימציה בטכניקת video mapping שמשודר על מייצג אותיות היושב במושבה הגרמנית.
תודה מיוחד ל @guydavidov על הסאונד המטורף !
עיצוב ואנימציה :
@almoghamdi
@dordro
הפקה מוזיקלית :
@guydavidov
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#framebyframe #2danimation #digitalanimation #animationart #roughanimator #roughanimation #roughanimatorapp #motionart #celanimation #motionmate #motionmass #projectionmapping #projection #new_media_art #projectionart #mappingprojection #mapping #sculpturemapping #haifa #ilovehaifa #typemapping #lettermapping #millumin #installationart #visualart #phormatik #newmedia #monumentalmapping #livevisuals *#projection_mapping_world
https://www.instagram.com/p/CLHPkMAKoHy/?igshid=z61uz7f5ndqr
Amazon Prime platform broadcasts all over the world a pioneering documentary that addresses the reality of video creation and video jockeys.
Directed by Pedro Pantaleón and Manuel Cid, “Visualist, Those Who See Beyond” is the first film that, under the Visualist concept, brings the past, present and future of AV or Audiovisual Art closer to the general public. Conceived like a journey through a selection of works and in documentary terms, it gives voice to 30 of the most representative figures of this Artistic Movement at an international level.
After premiering at different festivals in different countries such as Madrid (Casabanchel and Madrid Design Festival), Peru (Visiones Art Festival), Helsinki (Lux Festival), Valladolid (Seminci), Barcelona (Mira Festival), Bilbao (BIME) and the great world premiere in Prague (Signal Festival), the documentary is finally available in streaming through Amazon Prime platform.
Filmed for 2 years in cities such as Madrid, Paris, Berlin, New York or San Francisco, Visualist, Those Who See Beyond could be seen in several cities around the world until the team, led by Oscar Testón, decided to start the distribution process, with the intention to place it on streaming platforms in order to obtain the widest possible dissemination. This process coincided with the beginning of the pandemic, which delayed negotiations a bit until an agreement finally was reached.
A round of contacts began and, although the majority of streaming platforms showed interest in the product, only Amazon Prime decided to get hold of it, understanding that it is a “niche documentary”, which enters a new field and for an specialized audience.
“Visualist, Those Who See Beyond ”, claims the role of figures such as video jockey and brings us closer to artists such as Merrill Aldighieri, the first video jockey on record; Matt Black, creator of the legendary British multimedia pop group and DJ duo Coldcut; Daito Manabe, show designer for renowned musicians such as Björk, Ryuichi Sakamoto or OK Go, among many others; or 1024 Architecture, pioneers in creating structures for electronic culture or in making architectural mappings.
Herman Kolgen, who with the preciousness of his live cinema, his impressive productions and his futuristic pieces, has dimensioned the public’s relationship with the concept of AV show; as has been done, by surpassing audiovisual limits with the advancement of technology, by artists like ZachLieberman; or Myriam Bleau, one of the experimenters who works with light through objects, making it almost tangible, more relevant. Joanie Lemercier, one of the first vjs to experiment and create new creative concepts never seen before, in her early days with the Antivj visual label.
Robert Henke, Pfadfinderei, Gmunk, Alba G. Corral, Alex Augier, Daniel Canogar, Adam Smith, Angel Molina (Dj), ItaruYasuda, Light Surgeon, Martin Posta, Playmodes, Skullmapping, Mr. Beam, Ali M. Demirel, Hamill Industries , Marta Verde and Steve Giralt, complete with their testimonies and their works the wide spectrum that Visual Art can generate.
«Visualist, Those Who See Beyond» presents and lays the foundations of what it claims as the new audiovisual language, proposing Visual Art as the artistic format of the future.
Music is the other great common thread, since, to a large extent, all this audiovisual artistic movement was conceived in electronic music clubs. The OST was composed by Rubén Kielmannsegge. And Sergio Testón was in charge of mixing and sound design.
La entrada Finally, VISUALIST documentary on Amazon Prime aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.
La plataforma Amazon Prime emite en todo el mundo un documental pionero que aborda la realidad de la videocreación y los videojockeys.
Dirigida por Pedro Pantaleón y Manuel Cid, “Visualist, Those Who See Beyond” es la primera película que bajo el concepto de Visualist acerca al gran público el pasado, presente y futuro del AV o Arte Audiovisual. Hilado como un viaje a través de una selección de obras y en clave de documental, da voz a 30 de las figuras más representativas de este Movimiento Artístico a nivel internacional.
Tras estrenarse en diferentes festivales de diferentes países como Madrid (Casabanchel y Madrid Design Festival), Perú (Visiones Art Festival), Helsinki (Festival Lux), Valladolid (Seminci), Barcelona (Mira Festival), Bilbao (BIME) y el gran estreno mundial en Praga (Signal Festival), por fin el documental está disponible en streaming a través de la plataforma Amazon Prime.
Rodado durante 2 años en ciudades como Madrid, París, Berlín, Nueva York o San Francisco, Visualist, Those Who See Beyond pudo verse en varias ciudades del mundo hasta que el equipo liderado por Oscar Testón, decidió empezar el proceso de distribución, con la intención de colocarlo en las plataformas de streaming para así obtener la mayor difusión posible. Este proceso coincidió con el inicio de la pandemia, lo cual ha dilatado un poco las negociaciones hasta que finalmente se ha logrado un acuerdo.
Se inició una ronda de contactos y, si bien la mayoría de las plataformas mostraron interés en el producto, solo Amazon Prime se decidió a hacerse con él al entender que es “documental nicho”, que se adentra en un terreno nuevo y para un público especializado.
Visualist, Those Who See Beyond”, reivindica el papel de figuras como la del videojockey y nos acerca a artistas como Merrill Aldighieri, la primera videojockey de la que hay constancia; Matt Black, creador del legendario dúo de djs y grupo de pop multimedia británico Coldcut; Daito Manabe, diseñador de espectáculos para músicos de gran renombre como Björk, Ryuichi Sakamoto o OK Go, entre muchos otros; o 1024 Architecture, pioneros en crear estructuras para la cultura electrónica o en realizar mappings arquitectónicos.
Herman Kolgen quién con el preciosismo de sus live cinema, sus impactantes producciones y sus piezas futuristas, ha dimensionado la relación del público con el concepto de show AV, como lo han hecho sobrepasando los límites audiovisuales con el avance de la tecnología, artistas Zach Lieberman o Myriam Bleau, una de las experimentadoras que trabaja la luz a través de objetos, haciéndola casi tangible, más relevantes. Joanie Lemercier, uno de los primeros vj en experimentar y crear conceptos creativos nuevos nunca antes vistos, en sus inicios con el sello visual Antivj.
Robert Henke, Pfadfinderei, Gmunk, Alba G. Corral, Alex Augier, Daniel Canogar, Adam Smith, Angel Molina (Dj), Itaru Yasuda, Light Surgeon, Martin Posta, Playmodes, Skullmapping, Mr. Beam, Ali M. Demirel, Hamill Industries, Marta Verde y Steve Giralt, completan con sus testimonios y sus obras, el amplio espectro que el Visual Art puede generar.
“Visualist, Those Who See Beyond” expone y sienta las bases de lo que reivindica como el nuevo lenguaje audiovisual, proponiendo el Visual Art como el formato artístico del futuro.
La música es el otro gran hilo conductor, ya que en gran medida, todo este movimiento artístico audiovisual se gestó en los clubs de música electrónica. La BSO ha sido compuesta por Rubén Kielmannsegge. El diseño de sonido y mezcla corre de la mano de Sergio Testón.
La entrada Por fin el documental VISUALIST en Amazon Prime aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.
Learn more about pacing your story at every stage of production, and how can you use it to keep film and video projects at the right tempo.
Visualization services company, OPSIS, recently called on VFX Legion to lend its talents to Songbird, director Adam Mason’s new dystopian thriller from producer Michael Bay. As the film’s primary visual effects vendor, OPSIS provided end-to-end services – from Concept, Previs, Postvis and finalizing VFX shots to assembling the right talent for the job. OPSIS integrated ...
The post VFX Legion Provides OPSIS With VFX Support for Michael Bay’s ‘Songbird’ appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Sean McGinly’s romantic comedy “Match” is shot virtually with a small crew on a modest budget in just five days. HOLLYWOOD— The future of independent film production in a post-covd-19 world is taking “virtual” shape at Pace Pictures in Hollywood. The boutique facility recently used groundbreaking virtual production technology to produce Match, a feature-length romantic ...
The post Pace Pictures Makes Virtual Production a Reality for Independent Film appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Bespoke Audio Visual Provide Customizable Virtual Events Using Clear-Com
The post Bespoke Audio Visual Provide Customizable Virtual Events Using Clear-Com appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Mike Ring uses Rising Sun Pictures training program as a springboard to an exciting, new career. Adelaide, South Australia— Six years ago, Adelaide-native Mike Ring was working at a financial services firm in Melbourne. It was a good job with a proven career path, but he wanted something more stimulating and more creative. So, he ...
The post Training for a Brighter Future: An RSP Success Story appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Reposted from @paolo.morvan: “Detail de la scénographie réalisée pour le musicien @romain__muller
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Construction et création lumière avec @julesbouit
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@zikamine @bliiida @laregiongrandest
@axel_tcy
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#scenographie #scenography #show #concert #singer #wood #structure #light #lightray #designproject #design #eventdesign #stagedesign #stage #musicperformance #music #audiovisual #liveav #filter #3m #millumin #led #ledlights #lightart #digitalart #installation”
https://www.instagram.com/p/CIBNSu7JGxU/?igshid=199baluxni8kg
Le 2 décembre prochain, La Visual Effects Society, avec le soutien de Foundry et Jon Peddie Research, organise une table ronde en ligne sur le thème VFX in 2021: What Works, Who Works & What’s Changing Forever.
L’inscription est obligatoire et gratuite. La table ronde débutera à midi heure du Pacifique, soit 21h en France.
Au menu, donc, une réflexion sur ce qui attend l’industrie des effets visuels après une année particulièrement difficile. L’essor des workflows distribués, du cloud et de la production virtuelle vont sans nul doute avoir un impact majeur sur la reprise du secteur.
La table ronde rassemblera :
L’article Les VFX en 2021 : Framestore, Weta dévoilent les tendances le 2 décembre est apparu en premier sur 3DVF.
Visual Data Media Services (“Visual Data” or the “Company”), a leading entertainment services company serving studios and distributors globally with end-to-end content management and digital media supply chain solutions, announced today it will partner with Endeavour Capital, a mid-market investment firm, to support Visual Data’s next phase of growth. John Trautman, founder and CEO and ...
The post Visual Data Media Services to Partner with Endeavour Capital for Next Phase of Growth appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
#repost @desilence_
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🚀🚀🚀 @john_talabot 🚀🚀🚀
@sonarfestival @sonarplusd
Tonight at 18:55 (UTC+2)
@idealbarcelona @betevecat
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#sonardcccb #sonar #relatime #madewithnotch & #vdmx & #millumin & #madmapper & #smode #visuals #livevisuals #new_media_art #newmediaart
https://www.instagram.com/p/CFxOaEzJ1g4/?igshid=9zjv0y8zc3yp
It all begun in 2009. After quitting my job as an engineer I moved to Madrid to study a Master in Motion Graphics while making my first experiences in the world of video art.
In 2010 I started up several collaborations with art organizations in Madrid and they proposed to me to shoot a dance performance by the choreographer Iratche Ansa.
The performance was going to be held at the Matadero in Madrid. From that recording I put together my first video dance “Comunicación Interpretación Automática” which had a very good reception.
A few months later I made my first dance pieces with live visuals with choreographer Barbara Fritsche.
Thanks to those projects I was able to work on the musical “Hoy No Me Puedo Levantar” in 2013. In 2014 I directed my first proper theatre show: “Girasomnis”.
I try to “connect” the visuals with the dancers. Sometimes I encourage the dancers to “connect” or follow my visuals.
In this project I also composed the music. This is very useful as I have better control of the creative process. With this project I tried to evoke feelings in the audience without words: just images, dance and instrumental music.
This quarantine caused an abrupt stop in my job, but also gave me time to start imagining something new.
The idea was born during the first week of confinement. At the start, It was simple: I just wanted to publish some of our best projects and make them public. But I also felt a need for a change.
The last 3 years I was quite disconnected from my artistic side due to working mostly on commercial projects.
I was just focusing on making money to pay my bills and trying to have a stable team for audiovisual production. The outbreak of the Covid-19 has been an absolute shift in our work. We started questioning the possibility of doing our shows as we did before.
So, in April I started to visualize and write a synopsis of this new project. I then decided to publish “Dance Mapping Virtual Tour 2020” as a memorandum of all these years of physical shows.
This new production is planned to be released in VR and physical 360 projection format in late 2021.
When I have the budget I can work with some powerful audiovisual freelancers from my network of collaborators. Failing that I work alone.
I also work with very talented dancers/choreographers from Barcelona. During the years they started to understand my ideas and transform them in beautiful choreographies.
I have mostly 2 ways of work. I compose a music draft and then I work on the visuals and choreography or vice versa: I make a draft of visual content with a draft choreography and I try to match the sounds and music.
Sometimes I give leeway to the dancer, so they can create their own choreography and then I create the visual content following their movements.
In the last few years I also worked with some talented musicians for a faster audiovisual production.
This was a concept from Roman Torre. In 2015 I shared a space with him and we collaborated together on a video mapping of a rotating stone. It was a nice project called Liquid Series.
In the video mapping area I also tried to develop innovative concepts, differing from the typical big projection on a building facade. 2 Years ago I started to develop the concept of “Holomapping”. I am planning to finish it next year as well.
Nowadays, it is possible to learn a lot following digital online courses, but it is always better if somebody guides you. As with everything in life the best way to learn is practice, making mistakes and improving.
Spain is not the best country for arts, I would say. As far as I know French artists or from other European countries have more grants and support from their governments, but everything is possible if you are passionate about your work.
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The post Interview to Paco Gramaje appeared first on Audiovisualcity.
#repost @geraldinekwikmusic
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I’m so proud of being part of this new mapping with my original music written for the casino Viage in Bruxelles played by night during full december. ( Boulevard Anspach 1000 Bruxelles )
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Visual Artist : Simon Lebon
Music and sound design : Geraldine Kwik
Place : Grand Casino Brussels Viage
https://www.viage.be/fr/
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#bruxelles ##brussels #casino #viage #casinonight #videomapping #loomprod #originalsountrack #musicforpaintings #mapping #composer #frenchcomposer #musicscore #ambient #composingmusic #sound #sounddesign #art #visual #millumin #madmapper #motiondesign #aftereffects #design #architecturalmapping #projectionmapping #movingimage #digitalartist #night (at Brussels, Belgium)
https://www.instagram.com/p/CDhG-Wipj7z/?igshid=uqppjxxumkcx
#repost @vag1323
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VAG ju mirëpret edhe sot e në vazhdim te Sheshi “Skënderbej” ora 21:00 në datat 5-6-7 Gusht 👩🎨 @dardanstudio @raelvashabanaj @gentprizreni @gimpocari @bashkiatirane @julia.dhame @eurokontakt
#artwork #event #tirana #visual #art #gallery #dardanstudio #vag (at Sheshi SKENDERBEJ)
https://www.instagram.com/p/CDgyudSpoAo/?igshid=1ix2aru566tsb
#repost @nvs_av
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Amazing Experience at @fotonicafestival
Thanks to all⚡️
@videosolid @nick_n__ck @fotonicafestival .
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#techno #experimentalmusic #experimental #video #visualart #visual #vj #liveset #eurorack #conceptstore #concept #videooftheday #postoftheday #fotonica #festival #cinema #audio #electronicmusic #electronic #modularsynth #drum #nvs #performance #performanceart #color #cinema #vdmx #millumin #
https://www.instagram.com/p/CDDwBuYpIdz/?igshid=gynsqrprm01f
#repost @u.machine
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Deformation #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
https://www.instagram.com/p/CDDvggnpXjn/?igshid=1wveao9nd64qb
Of course every open call or artist residency is welcome, no matter where it comes from. But more coordination among venues and events will bring more opportunities and visibility for young and recognized artists.
Europe has the advantage (still, let’s see for how long) of a long-lasting infrastructure that connects different cultural scenarios across a myriad of different languages and beliefs.
SHAPE: Sound, Heterogeneous Art and Performance in Europe is the result of this network in action. By fostering audiovisual artists in showcasing their work internationally and audiences in experiencing a very diverse cultural offer.
The post SHAPE 2021 – Open Call appeared first on Audiovisualcity.
The Hollywood Professional Association (HPA®) has opened the call for entries in creative categories for the 2020 HPA Awards. Celebrating its 15th anniversary this year, the HPA Awards shine a light on the creative brilliance of the HPA community, honoring artistry in color grading, editing, sound, and visual effects in feature film, episodic, and commercials. ...
The post HPA Awards Announce Call for Entries in Creative Categories appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
The most curious thing about this from a visual artist’s point of view is the fact that they have turned traditional VJ and music video culture on its head – rather than the visual artist creating content based on sound, they’ve taken a more soundtrack approach to the project.
The visual artist creates a 10 second loop, which the Onomatopoeia team turn into 30 seconds and THEN pass them on to a sound artist for the mini projects to be completed. The result? A quarterly webzine of 10-15 audiovisual collaborations and a lot of fun and inspiration.
They’e just launched their first edition (6th July) with a great mix of 12 artists’ collaborations. It’s really curious way to discover new visual and sound artists, and warning, it’s quite addictive. Maybe it’s just me, but I certainly can see and hear the difference of the sound being created after the visual… can you?
Here are my faves from this month’s edition:
Check out the first edition and let us know your thoughts, and get in touch with them if you’d like to participate and have some fun, whilst meeting new artists!
Join the community and see new episodes via the Instagram channel!
The post Onomatopoeia Club appeared first on Audiovisualcity.
#repost @joan_____giner
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Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric
https://www.instagram.com/p/CB7cIL6pIqh/?igshid=56c4aynq7hil
#repost @metteursenpieces
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À demain 18h ! #mapping #citizenlights1030 #millumin #metteursenpieces #schaerbeek #starodyssey #space #color #painting #paint #visualart #visualprojection (at Église Saint-Servais)
https://www.instagram.com/p/CB7bpBzJJ1B/?igshid=9rmbavjv6366
In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.
In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.
Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.
During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.
During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.
KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream.
KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.
We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.
Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!
We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.
In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us.
We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.
In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.
KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.
Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.
The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.
Rafael has been living in Asia for 10 years where he merged his own European artistic and sociocultural background with the Asian aesthetics and political issues, especially within South Korea.
His phography academic background heightened his sensibility towards the image, with special reference to the body within the space.
This is an extract of a live performance named “BOM” which is part of an ongoing day-by-day project made in Korea: KYOULBOMYOELEUMGAEUL.
The performance took place at the SEMA: Seoul Museum of Art. KYOUL means Winter in Korean, BOM is Spring, YOELEUM is Summer and GAEUL is Autumn.
The four season piece is a video reportage of Rafael experience in South Korea, presented in chronological order throughout different audiovisual mediums such as Live Cinema performance, Installation and screening.
The post Rafael appeared first on Audiovisualcity.
The festival fuses all the components of beauty, art, culture, education, innovation and higher thinking into one glorious event.
It includes rich programmes, grouped into clusters based on up to 20 locations with new highlights every year showcase the architectural splendour of Sharjah and the beauty of its buildings.
Many of the designs are poetic and inspired by local culture, stories and traditions or incorporate nature and space, some are based on more modern art and design, all are beautiful and thought provoking.
The Sharjah Light Festival extends to the east coast towns of Dibba, Khorfakkan and Kalba. The 2019 edition featured well known artists and curators such as Larent Langlois, Cindy Lo, Studio Halpeji and Group F
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The post SHARJAH LIGHT FESTIVAL: 05 -15 February 2020 appeared first on Audiovisualcity.
The history of Genius Loci Weimar began 8 years ago, in 2012, when, as part of various regional development initiatives, we were looking for a concept that could combine modern media and historical heritage.
This is how the Genius Loci Weimar Festival came into being, initially on a smaller scale, which has since developed into an event with up to 50,000 visitors annually. The concept has always been to deal with the “spirit of the place” and its individual history, the “Genius Loci”.
As already mentioned, the “Genius Loci” is the focus of our artistic works. It is therefore also the goal to discuss history and to stimulate historical-cultural reflection, which certainly also has political and social aspects.
Another goal is to create and develop our own format, a brand that can provide a framework for the production of artistic works in this field.
The AV media are to be further established as an art form and artistic format and to move away from the “avant-garde” or even “nerd corner”, in which they are still often located. To emphasize their potential as an aesthetic direction with different artistic styles and tastes is the goal of Genius Loci Weimar.
Thus, in addition to very prominent buildings such as the National Theatre or the Herderkirche in the city centre, the Ilmpark and a squatted house in Gerberstraße have already been in the spotlight.
Especially at controverse locations, such as Gerberstraße 3, exciting exchanges can arise: There, the “bourgeoisie” became observer of the usually sceptically eyed façade of the squatted house, the inhabitants of the house project became hosts at the same time – also for the otherwise avoided “establishment”. An exciting situation for everyone, which can only arise during a live event and on-site.
However, in any case, reflection is always encouraged: exchange and examination of past times and other lifestyles. The buildings also appear in new contexts, the library was once filled with fictitious visions or the theatre was shown as an important place of democracy. The selection and the type of performance should always have a very specific effect.
The fact that the concept is sustainable can be seen from the fact that other projection festivals are following up, launching similar strategies or even asking for a transferable concept.
In the end, the awareness for places and cities is always sensitized by the unique, site-specific spectacles.
The audiovisual event starts already in spring with the publication of our Open Call and the announcement of the three competition buildings. A prize money of 15.000 Euro per building is awarded and we receive applications with artistic projects from all over the world during the competition period.
At the end of the competition, the applications will be judged by a jury of experts, while the public will also be able to vote at this early stage to decide who will perform their work in late summer.
During the past eight festival editions, a wide range of artistic styles were chosen as competition winners. Exciting, for example, was last year’s masterfully implemented, seemingly interactive audiovisual performance by Jonas Denzel on the façade of the newly opened Bauhaus Museum in Weimar.
Of 2016, the combination of live performance and video projection on a surface of water from Dieselqueen is also remembered.
Or the already mentioned mapping with the title “Grain Metal Punk” by VJZARIA on the façade of the squatted house in Gerberstraße.
Genius Loci Weimar continues to believe in the presence and magic of live events. We continue to believe in video mapping as a unique, ephemeral and sensual event, accompanied by overwhelming sound and an immense size that can be experienced collectively in public space. This is why we continue to focus on the live event on-site.
Genius Loci Weimar aims to further extend its constant growth path of recent years. As a festival and brand, GLW will continue to grow in breadth, but also in depth.
In the middle and long term, closer cooperation with universities is also conceivable, for example in the form of the creation of a new institute or similar. However, the core will always be the video and its connection to the historical heritage of the city!
Angefangen hat die Geschichte von Genius Loci Weimar bereits vor 8 Jahren, im Jahr 2012. Im Rahmen verschiedener Initiativen zur Regionalentwicklung suchten wir nach einem Konzept, das es schafft, moderne Medien und historisches Erbe miteinander zu verbinden. Dabei entstand das Genius Loci Weimar Festival, zunächst in kleinerem Umfang, das sich inzwischen zu einer Veranstaltung mit bis zu 50.000 Besucher*innen jährlich entwickelt hat. Das Konzept war dabei schon immer die Auseinandersetzung mit dem „Geist des Ortes“ und seiner individuellen Geschichte, dem „Genius Loci“ eben.
Wir möchten mit GLW mehre Dinge erreichen: Immer präsent ist natürlich das Ziel, ästhetisch ansprechende und hochwertige Kunstwerke in Weimar zur Aufführung zu bringen. Dazu kommt aber auch der Anspruch, eine positive Öffentlichkeit zu schaffen und mit dem Festival milieu- und altersübergreifend Zuschauer*innen anzusprechen.
Wie schon eben gesagt steht der „Genius Loci“ im Mittelpunkt unserer künstlerischen Arbeiten. Es ist also auch Ziel, Geschichte zu thematisieren und zu einer historisch-kulturellen Reflexion anzuregen, die durchaus auch politische und gesellschaftliche Facetten in sich trägt.
Ein weiteres Ziel ist das Erschaffen und Weiterentwickeln eines eigenen Formats, einer Marke, die der Produktion von künstlerischen Arbeiten in diesem Bereich einen Rahmen geben kann.
Die Videomapping-Szene ist noch recht jung. Sichtbarkeit, Kommunikation und Vernetzung sind also auch wichtige Anliegen unseres Festivals, insbesondere durch die Veranstaltungsteile TALK, CLUB und LAB. Dort, im LAB, findet auch verstärkt die Nachwuchsförderung statt. Die AV-Medien sollen als Kunstform und als künstlerisches Format noch weiter etabliert werden und heraus aus der „Avantgarde-“ oder sogar „Nerd-Ecke“, in der sie noch teilweise verortet werden. Ihr Potenzial als eine ästhetische Richtung mit unterschiedlichen künstlerischen Stilen und Geschmacksrichtungen herauszustellen, ist Ziel von Genius Loci Weima
Innerhalb der Stadt findet dank des Festivals jedes Jahr aufs Neue ein erheblicher Austausch auf mehreren Ebenen statt. Die Weimarer*innen sind inzwischen zu richtigen „Fans“ des Festivals und seiner Formate geworden und erwarten gespannt, welche neuen Orte jedes Jahr bespielt und auf neue Weise erfahren werden können.
So war neben sehr prominenten Gebäuden wie dem Nationaltheater oder der Herderkirche in der Innenstadt auch schon der Ilmpark und ein besetztes Haus in der Gerberstraße im Rampenlicht.
Gerade an kontroversen Orten, wie beispielsweise der Gerberstraße 3, können spannende Begegnungen entstehen: Das „Bürgertum“ wurde dort zum Betrachter der sonst so skeptisch beäugten Fassade des besetzten Hauses, die Bewohnerinnen des Hausprojekts wurden gleichzeitig zu Gastgeberinnen – auch für das sonst gemiedene „Establishment“. Eine spannende Situation für alle, die so nur im Moment eines Live-Events vor Ort entstehen kann.
Auf jeden Fall wird aber immer zur Reflexion angeregt: Austausch und Auseinandersetzung mit vergangenen Zeiten und anderen Lebenswelten. Auch die Gebäude treten in neuen Kontexten auf, die Bibliothek wurde einmal mit fiktiven Gebäudevisionen bespielt oder das Theater als Ort der Demokratie thematisiert. Die Auswahl und die Art der Bespielung sollen dabei immer eine ganz bestimmte Wirkung erzielen.
Dass das Konzept trägt, sieht man auch daran, dass andere Projektionsfestivals nachlegen und ähnliche Konzepte an den Start bringen oder sogar nach einem übertragbaren Konzept anfragen.
Letztlich wird immer das Bewusstsein für Orte und Städte durch die einmaligen, ortsgebundenen Spektakel sensibilisiert.
Das Festival beginnt bereits im Frühjahr mit der Veröffentlichung unseres Open Calls und der Bekanntgabe der drei Wettbewerbsgebäude. Pro Gebäude ist ein Preisgeld von 15.000 Euro ausgelobt und uns erreichen im Wettbewerbszeitraum Bewerbungen mit künstlerischen Projekten aus der ganzen Welt ein.
Nach Ende werden die Bewerbungen zum einen von einer Expert*innenjury beurteilt, und zum anderen kann auch das Publikum bereits an dieser frühen Stelle mit Hilfe des Public Votes mitbestimmen, wer im Spätsommer seinen Wettbewerbsbeitrag zur Aufführung bringen wird.
Während der vergangenen acht Festivaleditionen konnte eine große Bandbreite an künstlerischen Stilen als Wettbewerbssieger*innen gekürt werden. Spannend war zum Beispiel im letzten Jahr die gekonnt umgesetzte, scheinbar interaktive, audiovisuelle Performance von Jonas Denzel auf der Fassade des neu eröffneten Bauhaus-Museums in Weimar.
Aus 2016 ist aber auch die Kombination aus Live-Performance und Video-Projektion auf eine Wasserfläche von Dieselqueen in Erinnerung geblieben.
Oder das schon angesprochene Mapping mit dem Titel „Grain Metal Punk“ von VJZARIA an der Fassade des besetzten Hauses in der Gerberstraße.
Genius Loci Weimar glaubt auch weiterhin an die Präsenz und die Magie des Live-Events. An das Videomapping als einmaliges, vergängliches und sinnliches Ereignis, begleitet von überwältigendem Sound und einer immensen Größe, das kollektiv im Stadtraum erfahren werden kann. Deshalb fokussieren wir uns auch weiterhin auf die Live-Veranstaltung vor Ort.
Genius Loci Weimar will seinen konstanten Wachstumspfad der letzten Jahre weiter ausbauen. Als Festival und Marke soll weiter in die Breite, aber auch in die Tiefe gewachsen werden. Die reflektiven Formate wie etwa der noch recht neue TALK sollen auch weiterhin ausgebaut und verfeinert werden. Auch die AV-Hybride als Bühnenformat, wie beim AV-KINO in den letzten Jahren schon geschehen, soll noch weiter verfeinert werden.
Mittel- und Langfristig ist aber auch eine engere Kooperation mit Hochschulen, etwa in Form der Schaffung eines eigenen Instituts oder ähnliches denkbar
Kern wird aber immer das Video und seine Verknüpfung mit dem historischen Erbe der Stadt bleiben!
The post Interview to Genius Loci Weimar appeared first on Audiovisualcity.
She has performed live VJ sets, for example at Mira Festival, and has also been known to dabble in sound for her digital art pieces (see the ‘Visitor’ project below).
In her more recent work, she took her fantasy world to a physical space in the form of an installation at Galeria Melissa in New York City for her project ‘Paradise’. You can hear her talk about the whole project here.
Her latest project can be found on Vimeo (below).
The post Natalia Stuyk appeared first on Audiovisualcity.