Through this project, I learned that VFX Graph and Timeline are productivity booster for this kind of project. I have been involved in similar projects for several years and saw improvements every time. This time I also used DXR ray tracing in some background visuals. It’s quite handy to make bright and shiny things.
（Short ver.）Kizuna AI 2nd LIVE “hello, world 2020” 【期間限定！1/26(火)23:59まで公開】 https://youtu.be/rDPdceaqlnk
Trying the colormaps with the particle system. Left: HSV. Right: HSLuv. https://github.com/keijiro/Pugrad
Procedural iris shader. I think this is a good example of a VFX Shader Graph, especially for this season. https://github.com/keijiro/Eyeball
Finished editing another chapter of the VFX Graph tutorial series.