Through this project, I learned that VFX Graph and Timeline are productivity booster for this kind of project. I have been involved in similar projects for several years and saw improvements every time. This time I also used DXR ray tracing in some background visuals. It’s quite handy to make bright and shiny things.
(Short ver.)Kizuna AI 2nd LIVE “hello, world 2020” 【期間限定!1/26(火)23:59まで公開】 https://youtu.be/rDPdceaqlnk
Trying the colormaps with the particle system. Left: HSV. Right: HSLuv. https://github.com/keijiro/Pugrad
VFX Graph Particle Strip + Shader Graph https://github.com/keijiro/VfxGraphTestbed
VFX Graph Particle Strip + Shader Graph https://github.com/keijiro/VfxGraphTestbed
Made it interactive. https://github.com/keijiro/Eyeball
Made it interactive. https://github.com/keijiro/Eyeball
Procedural iris shader. I think this is a good example of a VFX Shader Graph, especially for this season. https://github.com/keijiro/Eyeball
Blender, Sverchok, Unity, VFX Graph, Shader Graph https://github.com/keijiro/Eyeball
Blender, Sverchok, Unity, VFX Graph, Shader Graph https://github.com/keijiro/Eyeball
Testing a VFX Graph project on Pixel 5. https://github.com/keijiro/VfxPyro
Testing a VFX Graph project on Pixel 5. https://github.com/keijiro/VfxPyro
Finished editing another chapter of the VFX Graph tutorial series.
Finished editing another short tutorial on VFX Graph subgraphing. There is no eye-candy thing this time, but it’s an important chapter.
Finished editing another short tutorial on VFX Graph subgraphing. There is no eye-candy thing this time, but it’s an important chapter.
Finished editing a short tutorial on VFX Shader Graph.
Finished editing a short tutorial on VFX Shader Graph.
Uniform random / Per-component random https://github.com/keijiro/VfxGraphTestbed
Uniform random / Per-component random https://github.com/keijiro/VfxGraphTestbed
VFX Shader Graph examples https://github.com/keijiro/ProcCharVfx https://github.com/keijiro/VfxGraphTestbed