Deterministic pseudo random vector and rotation https://github.com/keijiro/KlakMath
Created a repository for HDRP custom sky renderers. It only contains a simple one at the moment, though. https://github.com/keijiro/HdrpCustomSky
Creating a collection of VFX subgraphs and shader graphs. https://github.com/keijiro/VfxGraphAssets
Depth-of-field line effect with Unity VFX Graph https://github.com/keijiro/VfxBokeh
Depth-of-field line effect with Unity VFX Graph https://github.com/keijiro/VfxBokeh
Added a realtime emoji overlay effect to the UltraFace-on-Barracuda example. https://github.com/keijiro/UltraFaceBarracuda
Added a realtime emoji overlay effect to the UltraFace-on-Barracuda example. https://github.com/keijiro/UltraFaceBarracuda
Running the “UltraFace” neural network face detection model on Unity Barracuda. https://github.com/keijiro/UltraFaceBarracuda
Running the “UltraFace” neural network face detection model on Unity Barracuda. https://github.com/keijiro/UltraFaceBarracuda
Trying the UltraFace (“Ultra-Light-Fast-Generic-Face-Detector-1MB”) model on Unity Barracuda. https://github.com/keijiro/UltraFaceBarracuda
Added a realtime pixelization filter example to the Tiny YOLOv2 on Unity Barracuda repository. https://github.com/keijiro/TinyYOLOv2Barracuda
Added a realtime pixelization filter example to the Tiny YOLOv2 on Unity Barracuda repository. https://github.com/keijiro/TinyYOLOv2Barracuda
Trying the Tiny YOLOv2 object detector with gameplay footage. https://github.com/keijiro/TinyYOLOv2Barracuda