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So I replaced the parallel DFT used in LaspVfx with the...



So I replaced the parallel DFT used in LaspVfx with the single-threaded FFT. https://github.com/keijiro/LaspVfx

I made a comparison between DFT/FFT implementations with Unity...



I made a comparison between DFT/FFT implementations with Unity C# Job System and the Burst compiler. Conclusion: The single-threaded FFT is the fastest one. I wonder if there is any parallelization-friendly 1D FFT algorithm. https://github.com/keijiro/BurstFFT

LASP v2, the new version of the low-latency audio input plugin...



LASP v2, the new version of the low-latency audio input plugin for Unity, is available to use now. Any feedback is welcome. https://github.com/keijiro/Lasp

Distorted Lissajous



Distorted Lissajous

In LASP v2, you can use multiple audio inputs. For instance, in...



In LASP v2, you can use multiple audio inputs. For instance, in the case of MC-101, you can receive all the four tracks individually. https://github.com/keijiro/Lasp/tree/v2

In LASP v2, you can explicitly select a device and channel for...



In LASP v2, you can explicitly select a device and channel for each audio level tracker. It’s capable of controlling float/vector3/quaternion/color properties using property binders (previously it only supports float properties). https://github.com/keijiro/Lasp/tree/v2

Implementing a new property binder for LASP2.





Implementing a new property binder for LASP2.

Implementing a new property binder for LASP2.



Implementing a new property binder for LASP2.

I added an LTC (linear timecode) decoder example to the Unity...



I added an LTC (linear timecode) decoder example to the Unity libsoundio plugin repository. https://github.com/keijiro/jp.keijiro.libsoundio

I added an LTC (linear timecode) decoder example to the Unity...



I added an LTC (linear timecode) decoder example to the Unity libsoundio plugin repository. https://github.com/keijiro/jp.keijiro.libsoundio

Optimized the 1024-point DFT spectrum analyzer using C# Job...



Optimized the 1024-point DFT spectrum analyzer using C# Job System and the Burst compiler. Before: 62.5 ms -> After: 0.1 ms I wonder if I can get further performance gain using FFT. https://github.com/keijiro/jp.keijiro.libsoundio

Adding a spectrum analyzer to the libsoundio sample.



Adding a spectrum analyzer to the libsoundio sample.

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