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https://github.com/keijiro/Grubo – Grubo, an audio visual...



https://github.com/keijiro/Grubo – Grubo, an audio visual experience with Roland MC-101 and Unity. I’ll use this in a live performance tomorrow >> https://channel21.peatix.com/

DPA’s New 4560 CORE Binaural Headset Microphone Simplifies Immersive Sound Capture

Par D Pagan Communications

ALLEROED, DENMARK, DECEMBER 2, 2019 – YouTubers, sound designers, podcasters, vloggers and other content creators, including filmmakers who want to capture authentic immersive audio for their projects, can now do so with ease thanks to the launch of the new 4560 CORE Binaural Headset Microphone from Danish manufacturer, DPA Microphones. The new binaural headset delivers ...

The post DPA’s New 4560 CORE Binaural Headset Microphone Simplifies Immersive Sound Capture appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Roland Groovebox MC-101 and Unity



Roland Groovebox MC-101 and Unity

Roland Groovebox MC-101 and Unity



Roland Groovebox MC-101 and Unity

Implemented a variable resolution test pattern generator as a...



Implemented a variable resolution test pattern generator as a custom post processing effect https://github.com/keijiro/Kino

Implemented a variable resolution test pattern generator as a...



Implemented a variable resolution test pattern generator as a custom post processing effect https://github.com/keijiro/Kino

Sound Lounge Introduces Podcast Service

Par Artisans PR

NEW YORK—Sound Lounge, New York’s largest independent sound facility, has introduced a new package of sound production and post-production services for podcasts. The company is offering studio recording, remote recording, sound editing, sound design and mixing. The studio can also assist with music licensing, voice-over casting and other production requirements. Their aim is to bring ...

The post Sound Lounge Introduces Podcast Service appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Channel 5 Simplifies Workflows with Single-Point Infrastructure

Par Caroline Shawley

  Platinum IP3 router brings together all central video and audio functionality   MOSCOW, 20 November 2019 – Channel 5, based in St. Petersburg, Russia, has dramatically rationalised its core technology by updating to a Platinum™IP3 router from Imagine Communications for its MCR and playout. The remarkable design of the Platinum IP3 incorporates much of ...

The post Channel 5 Simplifies Workflows with Single-Point Infrastructure appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Le Mans 1955 : en pleine course, le terrible drame

Par Shadows

Quentin Baillieux dévoile son court-métrage Le Mans 1955, qui restera en ligne durant un mois avant d’être retiré en vue des Oscars.

En s’appuyant sur le talents de plusieurs entités (Eddy, De Films en Aiguille, Brunch Studio, Nightshift, Les Androids Associés, Blackmeal, Polyson), Quentin Baillieux revisite ici un drame bien réel qui frappa les 24h du Mans en 1955. En pleine course, une collision projette les débris du bolide de Pierre Levegh hors de la piste, frappant la foule de plein fouet. Plus de 80 personnes perdront la vie. La course, elle, ne sera pas annulée, et les furies métalliques poursuivront leur tournoi.

Pour son film, Quentin Baillieux a choisi de se focaliser sur John Fitch. Ami et co-pilote de Pierre Levegh chez Mercedes, il se prépare à prendre le relais lorsque le drame survient.

Outre le court-métrage, nous vous invitons à faire un tour sur le site officiel du projet. Quentin Bailleux y explique notamment l’origine du film : lors d’une exposition, il avait vu deux photos de la course, l’une montrant l’accident et l’enfer des flammes, l’autre dévoilant des conducteurs après la course, célébrant la victoire au champagne. Un contraste violent qui lui a donné envie d’explorer l’évènement et d’aborder “la tendance des hommes à s’autodétruire, oubliant leur humanité tout en étant consumés par leur fierté, leur passion et leurs sentiments”.
Sur le plan esthétique, enfin, le réalisateur adopte une approche stylisée et anguleuse qu’il avait déjà utilisée sur d’autres projets. Un parti pris esthétique qui, comme vous le verrez, ne l’empêche absolument pas de mettre en scène des personnages très expressifs.

PRODUCTION : EDDY and DE FILMS EN AIGUILLE
With the support of the CNC, CANAL +, Pays de La Loire, Mairie de Paris, Procirep and Angoa.
DISTRIBUTION : SND FILMS – Sydney Neter – sydney@sndfilms.com
FESTIVALS : STUDIO WASIA – Mikhal Bak – mikhal.bak@gmail.com
CREDITS
With the voices of :
John Fitch – Nathan Willcocks
Alfred Neubauer – Joe Sheridan
Pierre Levegh – Nicholas Mead
Director – Quentin Baillieux
Producers – Nicolas de Rosanbo and Carole Lambert
Scriptwriter – Julien Lilti
Editer – Benjamin Massoubre and Vincent Tricon
Sound designer – Xavier Dreyfuss
Line Producer – Céline Vanlint
Original score by Ali Helnwein
COPRODUCER – BRUNCH STUDIO
Line Producer – Julie Bellemare
CGI Supervisor – Jean-Charles Kerninon
Production manager – Mélanie Parisi
Texturing – Lucas Durkheim, Maxime Dupuy, Sébastien Kirszenblat, Justine Thibault
Character Modeling/surfacing – Clément Lauricella
Rig/ Set up – Maxime Granger
Final Assembly – Rémi Julien
CGI Lead Animator – Axel Digoix
CGI Animators – Geoffrey Lerus, Paul Lavau, Daniel Quintero, Alice Dumoutier, Julie Bousquet
2D Animators Leyla Kaddoura, Vic Cchun, Louis Holmes, Grégoire Debernouis
Compositing – Mathieu Maurel, Maxime Granger, Victor Kirsch
Facial expression design – Wandrille Maunoury, Paul Lacolley
Modeling assistants – Mélanie Lopez, Edouard Heutte
Visual development – Leïla Courtillon, Arthur Chaumay
Pipeline development – Radouane Lahmidi, Alexis Prayez
COPRODUCER – LES ANDROIDS ASSOCIÉS
Storyboard – Ivàn Gomez Montero, Diane Fontaine
Previz – Volcy Gallois-Montbrun, Tristan Laville, Henri Zaitoun, Margaux Durand-Rival, Guillaume Robert, Florian Sauvage, Andréa Fernandez
POST-PRODUCTION – NIGHTSHIFT
Managing directors – Julien Desplanques, Mathieu Hue, Nolwenn Hajo
Grading artist – Gabriel Porier
Post-Producer – Nicolas Lim
Grading assistant – Johanna Dalmede
Post-Production assistants – Clara Escoffier, Margot Pluet, Laura Ballouhey, Justine Seris, Jan Vandewalle
SFX – BLACKMEAL
Managing directors – Matthieu Colombel, Vincent Ben Abdellah, Thomas Lecomte
Production manager – Charline Pineau
Animators – Vincent Cheaoum, Tom Goyon, Mélanie Gohin, Thomas Lecomte
SOUND STUDIO – POLYSON
Foley artist – Marie Mazière

L’article Le Mans 1955 : en pleine course, le terrible drame est apparu en premier sur 3DVF.

Making Ford v Ferrari: Cinematography at 100 mph

Par Rubidium Wu

See how director James Mangold relied on tried-and-true methods for shooting scenes at high speed—and invented a few techniques of his own.

Blurring the boundaries between technology and the individual – Exclusive interview with Shoeg.

Par Hayley Cantor







After seeing Shoeg’s project Infiltrate at LEV Matadero, we decided to catch up with him in Barcelona to find out more about his work, and to try and decipher the fascinating performance we saw that intrigued us to discover what technologies he uses to create his live AV shows.

Primarily I understand, you would consider yourself to be a musician, am I right? Or how would you label yourself? When did you decide to experiment with the A/V side of your show?

In the last years I’ve changed that way of seeing myself, so I would say I’m an artist. It’s not only sound anymore, I feel really that I am trying to express myself also through my code, my visual stuff, even my movements. I’m also collaborating with dance companies, where it is quite important to know how you move on stage, and this made me aware of that. So, for example I try to play without the table and computer blocking the visual line to the audience. I have also changed my relationship with sound, focusing more on textured layers instead of pitch.  

I started as a “musician”, but my visual side has been always there. I’ve been working for 15 years as a video editor, and I always had this fascination about image and sound synchronicity and feedback. 

Shoeg - Oudeis
Image from Shoeg’s project – Oudeis

Have you created the visual part of the show yourself or collaborated with a visual artist? (If so, who and why?) If not, tell us about how you developed the project and any challenges you faced in dealing with both elements of the performance.

I almost always create my own stuff. I’m not closed to collaborating with other people, but I tried to involve other artists in the past and for a reason it almost never happened, except for when I worked at the very beginning on the project with Ana Drucker, but after that I spent 2-3 years without a visual show, and I was really missing it. At some point, I wanted it back and I decided I had to refresh my coding knowledge to achieve what I wanted. I studied Computer Science for a couple of years, so at least I had a starting point – more or less.

I wanted to build a real time reactive visual system, that could be completely autonomous in a live set. The idea was to set up a bunch of rules, and do something sound reactive that could last 45 minutes in a live set without getting boring. So first challenge in this process was choosing which tools suited my needs the better. I tried, for example, Open Frameworks, which was a bit too complicated for my coding skills. Later, I knew about game engines like Unreal or Unity, which are free and you can do a lot of things scripting, easier to code. It’s also great to have this good amount of documentation and works done by other people online. I’m curious now about what Touch Designer can do, but for the moment Unity allows me to have a precise control of what I need. 

Shoeg - skin
Image from Shoeg’s project – Container

On the other hand, I wanted to work with objects from the real world in 3D aesthetics. I could model them with Blender, but I have no idea. So I learned some 3D techniques, like photogrammetry or 3D scanning. I remember wanting something more “perfect”, but discovered almost by accident the beautiful imperfections this techniques introduce in the models.

We recently saw your performance of your latest project ‘Infiltrate’ at LEV Matadero. What tools and set up are you using for the show? 

All the sound was generated using a couple of Etee sensors that the guys at Tangi0 lent me for a couple of months. These devices capture my hand and finger motion, as well as pressure data, and that is converted into MIDI signal through a Max MSP patch. Finally, MIDI is sent to the Virus and Digitakt. I had to bring hardware synths to the live sets, because I need a lot of polyphony to build these big layers of sound, and I couldn’t achieve it in virtual synths. Then, the visual stuff is a Unity app reacts to the sound mix. 

Infiltrate - LEV Matadero
Infiltrate at LEV Matadero, photo by Hayley Cantor

How does the use of this technology improve, or add to the quality and experience of your show for you, as an artist?

It allows to express myself in ways I could’ve never imagined. I’ve never performed as comfortable and with wide palette of possibilities with an instrument until I discovered motion sensors combined with the computer. The ability to map any behaviour to any response allows you to optimize your abilities in order to get what you want. This can’t ever happen with “traditional” instruments, you have to adapt to the instrument rigidness and background. I also see the coding process as a prosthesis, an extension able to repeat mechanical operations while you pierce through them.

What does the future hold for Shoeg in the world of live performance?

In the near future, I have to improve a lot of things: I want to make my hands more prominent on stage and be less computer dependent. People keep asking what is happening with the sensors, and I want to make it a bit more understandable. I also have this long list of ideas to code which don’t have time to make, and I would also like to collaborate with other people. But before that, I want to record a new album. I hope I’ll be able to work on it in the next months. 

You can find out more about Shoeg’s work through his artist page.

The post Blurring the boundaries between technology and the individual – Exclusive interview with Shoeg. appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @ex_lumina⁣ ⁣__________________⁣ ⁣⁣ ⁣Second...




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⁣#repost @ex_lumina⁣
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⁣Second #ledlight #artinstallation for @festilumi #bonifacio, featuring #3deffect on both #light and #audio in St Dominique street, making the festival entrance a real #immersiveart #audiovisual #experience. Made with love on @touchdesigner, @millumin2 and @mad_mapper, driving #sound and #lightcreation using only #video files.⁣⁣
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⁣⁣#lightsculpture #ledartist #immersiveexperience #lightart #lightartist #lightfestival #street #animation #festilumi #visualart #installationart #millumin #madmapper #madlight #leddisplay (at Bonifacio)
https://www.instagram.com/p/B5Hw6zHpAGg/?igshid=dnhjri1dco8n

Man Made Music Upgrades Its Surround Monitoring With PMC

Par whitenoise

Man Made Music, a Manhattan-based company that specializes in sound design, sonic branding and music creation, has been working closely with UK loudspeaker manufacturer PMC to upgrade the stereo and surround monitoring in one of its two control rooms. The company has installed a PMC IB2S XBD-A active system for both stereo and 5.1 monitoring ...

The post Man Made Music Upgrades Its Surround Monitoring With PMC appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Has the Mirrorless Silent Mode Feature Killed the Unit Stills Blimp?

Par Lewis McGregor

Unit stills photographers shoot the majority of promotional material and behind-the-scenes stills, but many people don't know much about their role.

Zhiyun Weebill S : le petit géant qui bouscule le marché ?

Par Mélodie

Test du Weebill S

Le 11 Octobre dernier, Zhiyun annonçait son tout nouveau stabilisateur pour caméra : le Weebill S, surnommé « tiny giant » (petit géant). Arborant le même look que son prédécesseur (le Weebill Lab), cette nouvelle version promet de meilleures performances pour un prix de lancement plus qu’alléchant. La guerre des stabilisateurs photo fait rage depuis quelques années […]

Waterman Sound Launches in Toluca Lake

Par Artisans PR

Toluca Lake based sound facility, led by veteran Supervising Sound Editor Joe Schultz, has partnered with industry leading global post-production service provider Vortechs, (Star Wars, Tenent, Once Upon a Time in Hollywood, Sucide Squad 2, Westworld), providing sound editorial, mixing, and ADR for television and feature films. Hires Marilyn Morris, formerly of Skywalker Sound, to ...

The post Waterman Sound Launches in Toluca Lake appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Human Experience Agency MOD Earns Three Creative Communication Awards

Par Ray Ecke

PHILADELPHIA, PA — MOD recently announced that the agency has been awarded three Creative Communication Awards (C2A) for its notable packaging and design work. The agency’s prizes include winning in the Luxury Products/Packaging category for its reinvention of Arcudi Wines’ limited-edition packaging, the Cause/Posters category for its campaign to raise awareness on homeless youth with Covenant House PA, and the ...

The post Human Experience Agency MOD Earns Three Creative Communication Awards appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

NUGEN Delivers Deeper Workflow Control for Producer/Mixer Alvin Wee

Par D Pagan Communications

LOS ANGELES, NOVEMBER 20, 2019 – For as long as he could remember, Producer/mixer Alvin Wee loved music and film; and he was fortunate enough to cut his teeth working with composers and record producers in Los Angeles on film projects such as Kung Fu Panda, Kingsman and Eddie the Eagle. Having such a strong ...

The post NUGEN Delivers Deeper Workflow Control for Producer/Mixer Alvin Wee appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

MIRA FESTIVAL 2019

Par Marta Minguell

The past week, 5th – 9th November, MIRA FESTIVAL celebrated its 9th Edition and Audiovisual City were present to enjoy the program that featured audiovisual shows, 360-degree experiences in DOME format, installations, workshops and conferences.

This edition rethought the combination of art and technology as tools of protest, to turn thinking into action, and invited us to interfere in a personal transformation to trigger a change in the future. In addition to this ingenious theme, the festival opened a new stage at Fabra i Coats, dedicated to multidimensional sound: the 3D Sound Room by Estrella Galicia.

For the live AV shows, we want to highlight some well-known artists that MIRA festival brought this year. Thursday Sam Shepert (AKA Floating Points) played accompanied by the visuals of Hammill Industries. Friday’s Av highlight was CLARK feat. Evelyn Bencicova and her show of a wide gamma of textures along with his characteristic techno. Alessandro Cortini also produced some emotional content through electronic sounds, with his warm and human visuals. On Saturday Biosphere performed a series of recordings and improvisations captured outdoors on the island of Senja, and Vessel and Pedro Maia presented the dualities of the human condition. But these are just some of the many artists who participated in this edition.

Some of the artists that surprised us at Audiovisual City were, on Friday, the Nihiloxica band, with their intercultural experiment, fusing the indigenous Bugandina percussion with dark European club music. Also, on Saturday, the duet of 700 Bliss, with who you clearly see a relationship with the theme of the festival, sounds and words are embodied in suffering and social alignment in an unfair world. And finally, Curl, on Saturday, where we could see an unexpected turn in the style of the band, showing a previous experimental work. The originality and strength of these artists left us astonished.

We show you some of the magical moments that we captured at the festival.

Main Stage
Robert Lippok and Lucas Gutierrez present Non-Face (DOME)
Robert Lippok and Lucas Gutierrez present Non-Face (DOME)
700 Bliss (Live AV)
700 Bliss (Live AV)
Curl (Live AV)
Curl (Live AV)
Rally (Live AV)
Rally (Live AV)
Beatrice Dillon (Live)
Beatrice Dillon (Live)
Biosphere (Live AV)
DOME
Floating Points (Live AV)
Dualismo, Carlos Saez
Dualismo, Carlos Saez
Dualismo, Carlos Saez
Dualismo, Carlos Saez
Curl (Live AV)
Alessandro Cortini (Live AV)
BREACH ACT I, Rick Farin
BREACH ACT I, Rick Farin
BREACH ACT I, Rick Farin

MIRA Festival

Barcelona, Spain

info@mirafestival.com

LINK BOX

Mira Festival

See on the map

The post MIRA FESTIVAL 2019 appeared first on Audiovisualcity.

Calrec Delivers for Liberman Broadcasting

Par D Pagan Communications

BURBANK, CA, NOVEMBER 19, 2019 — As the largest privately held, minority-owned Spanish-language broadcaster in the United States, Liberman Broadcasting, Inc. (LBI Media, Inc.), produces over 50 hours of original television programming each week. LBI Media’s fast-paced news studios require adaptable, quick to set up and easy to operate audio solutions. In order to shift ...

The post Calrec Delivers for Liberman Broadcasting appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

SATIS-Screen4All 2019 : Unit Image revient sur Love, Death & Robots

Par Shadows

Dans le cadre des conférences du SATIS-Screen4All qui se tenait début novembre près de Paris, une table ronde était organisée autour de la production pour les services de VOD.

Célia Digard, directrice des productions au sein du studio Unit Image, avait fait le déplacement pour évoquer la manière dont elle et son équipe ont géré l’épisode Derrière la faille (Beyond the Aquila Rift en VO) de la série animée Love, Death & Robots visible sur Netflix.

Célia Digard – Directrice des productions – Unit Image

Contexte et fabrication

Initialement, Unit fut contacté par Blur Studio, structure lancée en 1995 par Tim Miller et qui était en charge de la production des épisodes. Si le talent des français n’était plus à prouver, il a tout de même fallu que Unit Image présente deux plans de proof of concept avant de valider le lancement de la fabrication.

La bande-annonce de la série Love, Death & Robots

La suite du projet s’est déroulée avec une grande fluidité, a expliqué Célia Digard : une fois le script reçu, Unit a pu proposer quelques modifications (pour des raisons de narration, fabrication ou durée). Malgré une durée d’épisode d’environ un quart d’heure, bien au-delà des bandes-annonces auxquelles les équipes et le pipeline du studio sont habitués, la fabrication s’est déroulée sans encombre. Des échanges avec le client ont évidemment eu lieu, mais Unit a pu bénéficier d’une grande liberté. Au final, la majeure partie de la communication avec Netflix a finalement eu lieu assez tôt, pour le choix des acteurs (Unit Image ayant eu la chance de pouvoir s’impliquer dès cette partie du projet). Le studio a aussi pu gérer la partie sound design et la musique (mais pas les voix), une nouveauté pour Unit : généralement, pour les cinématiques de jeux vidéo, le son ne fait pas partie des livrables.

Netflix, un client pointilleux

Outre quelques évolutions de pipeline, Célia Digard a souligné que ce projet a amené des contraintes juridiques spécifiques, notamment en ce qui concerne la confidentialité. Un point au final très positif puisque les éléments mis en place servent désormais de modèle pour les nouveaux contrats de Unit Image.
Autre spécificité du travail pour Netflix : le géant du streaming a pris un mois environ pour valider les images 2K générées par Unit Image. Célia Digard nous a précisé qu’en fait, Netflix cherche à vérifier les moindres détails, y compris dans des conditions de lecture inhabituelles : contraste et luminosité poussés à fond. L’objectif pour Netflix semble être d’avoir la certitude que quelles que soient les conditions de visionnage, quel que soit le support, l’image sera parfaite y compris dans les ombres. Une exigence et un perfectionnisme qui vont dans le sens d’échos que nous avions pu avoir d’autres studios.

Un dernier point : si Célia Digard n’a pas pu nous révéler le montant du contrat, elle a tout de même précisé que le devis n’a pas été discuté par Netflix. De même, Netflix n’a pas demandé de pénalités en cas de retard.

Un bilan très positif

Vous l’aurez compris, et Célia Digard l’a clairement indiqué : Unit Image a beaucoup apprécié ce projet. Si le studio n’a malheureusement pas pu avoir de chiffres sur l’audience générée par son épisode, l’opportunité pour Unit de s’éloigner de sa zone de confort tout en ayant la confiance de son client a manifestement été une bonne expérience. Même les contraintes juridiques ont finalement eu un impact positif, comme nous l’évoquions plus haut.
Soulignons enfin que la série Love, Death & Robots a été renouvelée pour une seconde saison. On ne peut que souhaiter à Unit Image de pouvoir à nouveau en faire partie.

Pour aller plus loin

– La série Love, Death & Robots est visible sur Netflix.

– Pour un autre exemple de collaboration entre un studio français et Netflix, nous vous invitons à lire ou relire notre interview de D-Seed autour du film de science-fiction Io.

L’article SATIS-Screen4All 2019 : Unit Image revient sur Love, Death & Robots est apparu en premier sur 3DVF.

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