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CTM Festival

Par Marco Savo

Berlin, January 24 – February 2 2020

CTM’s 21st edition launches with an announcement of new performances, special projects, and commissioned works.

Combining unique productions, concerts, and club nights with a dense daytime programme of talks, discussions, installations, and an exhibition, CTM 2020 proposes multiple entry points into thinking about this year’s Liminal theme.

Liminal phenomena and states are transitional phases in which a familiar order sees its values and symbols destabilised; norms are suspended or turned on their heads. We find ourselves in ambiguous spaces, somewhere between a past that is no longer valid and an ever-becoming future.

TM 2020 will again play out across some of Berlin’s most standout cultural and nightlife venues. For the first time, the festival hosts special projects at Radialsystem V and an immersive listening series at Silent Green’s Betonhalle, while continuing its close relationship with HAU Hebbel am Ufer, Berghain, Kunstquartier Bethanien, Festsaal Kreuzberg, and SchwuZ. A limited number of Early-bird Festival Passes are available now.

As always, CTM takes place parallel to and in collaboration with transmediale festival. The jointly organised Vorspiel 2020 Open Call is out now. Vorspiel will again bring together a wide range of Berlin-based artists, initiatives, and venues, hosting a city-wide programme of cultural events.

CTM Festival

Berlin, Germany

contact@ctm-festival.de

 LINK BOX 

Club Transmediale

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The post CTM Festival appeared first on Audiovisualcity.

Dell Blue Creates Visceral “Everything Counts” Spot For Alienware

Par priyapr

Dell Blue, the internal creative agency for Dell, recently created a thrilling :60 spot for Alienware, a provider of premium gaming laptops and desktops. Centered around the tagline “Everything Counts,” the spot features a cast of real-life gamers headlined by Yiliang “Peter” Peng a.k.a. Doublelift, a professional League of Legends player who currently plays for ...

The post Dell Blue Creates Visceral “Everything Counts” Spot For Alienware appeared first on NAB Show News by Broadcast Beat, Official Broadcaster of NAB Show - NAB Show LIVE.

Maya 2019 : quels gains concrets en performances ?

Par Shadows

Steven Roselle, spécialiste technique chez Autodesk, a récemment présenté un webinar sur les performances de Maya. En voici la première partie, centrée sur la gestion des fichiers et les interactions. Pour les pressés et les anglophobes, vous trouverez juste en dessous un récapitulatif des principaux chiffres donnés.

L’intérêt de la vidéo réside essentiellement dans les chiffres concrets qu’elle fournit en comparant Maya 2019 à 2018 et 2017.

Ainsi, Autodesk estime avoir gagné de l’ordre de 73% en performance, en moyenne, pour l’ouverture et l’enregistrement de fichiers .ma, .mb, .fbx., entre Maya 2017 et 2019.
Derrière ce chiffre se cache évidemment une certaine disparité : certains points et cas précis ont subi des optimisations conséquentes, tandis que d’autres n’ont que peu évolué. Ainsi, une scène riche en objets s’ouvrira 25% plus vite, mais une scène comportant un nombre important de shaders assignés à des portions d’objets et non à des objets entiers pourra s’ouvrir jusqu’à 7 fois plus rapidement.
Les meshes denses, scènes avec objets masqués et métadonnées font aussi partie des points sur lesquels les équipes Autodesk ont travaillé.

Autre point abordé, la gestion des fichiers en réseau : un point évidemment utile pour les studios. Les gains sont ici énormes, lorsque l’on sauvegarde une scène, entre les versions 2017 et 2019 : jusqu’à 11 fois plus rapide dans un des cas présentés ! L’équivalent d’une petite pause café…
Globalement, les temps de sauvegarde pour les scènes de test passent d’un temps de sauvegarde qui se compte en minutes à des sauvegardes de l’ordre de la trentaine de secondes.

Pour le chargement des textures, Autodesk affirme avoir apporté un gain allant jusqu’à x8 entre les versions 2018 et 2019 : là encore, on peut gagner de précieuses minutes sur certaines scènes.

Un peu plus loin, Steven Roselle s’intéresse aux fichiers FBX. Il semble assez clair ici que l’optimisation, avant Maya 2017, n’était pas au rendez-vous : un asset censé être représentatif d’une cinématique de jeu AAA nécessitait alors plus d’une heure à être traité, alors qu’il peut l’être en quelques minutes désormais…

En ce qui concerne le viewport et les interactions dans la scène, les gains sont certes moins titanesques, mais sans être négligeables pour autant. Sélection d’objets, mise en surbrillance, transparence avec le mode Alpha Cut gagnent entre 50 et 300%.

Une exception : le snapping dans les grosses scènes, lui, est soudain 50 fois plus rapide. De quoi passer d’une fonction à la limite de l’utilisable à un outil interactif.

Au final, la vidéo donne donc une image assez positive des travaux d’optimisation mis en place ces dernières années dans l’équipe Maya. Ce n’est évidemment pas surprenant, venant d’un contenu créé par Autodesk. Reste évidemment à savoir si ces gains se retrouvent aussi au quotidien, et si les cas utilisés sont vraiment représentatifs des fichiers manipulés par les artistes : nous vous laissons le soin d’en discuter dans les commentaires.

On pourra enfin souligner qu’il reste sans doute d’autres points d’amélioration des performances dans les catégories évoquées : on ne peut donc qu’espérer la poursuite des efforts d’Autodesk pour les versions 2020 et suivantes.

L’article Maya 2019 : quels gains concrets en performances ? est apparu en premier sur 3DVF.

TodaysArt

Par Nina Verhagen

todaysart-2018THE HAGUE, September 19-22 2019

From a festival organization to an international platform for trans-disciplinary creativity: ever since the launch of its first edition in 2005, TodaysArt has been bringing artists, thinkers, and audiences together in an ever-changing, yet inspiring setting.

Inspired by relevant political and artistic topics, TodaysArt aspires to promote and foster innovation and creativity as well as public interest for current developments within arts, culture, and society.

The network specializes in the presentation and development of emerging digital culture and contemporary visual and performing arts. By doing so, TodaysArt connects local and international talent to established creators and pioneers to collectively explore new possibilities and forms of expression.

The festival is known for its surprising settings: every year, the festival travels through the city of The Hague before temporarily finding its niche in a wide array of unconventional public spaces and venues.

Over the past thirteen years, TodaysArt has built up an impressive international profile by presenting and producing works that are developed in collaboration with some of today’s leading creators. TodaysArt’s key activity is the annual TodaysArt festival in The Hague. Besides this, the network organizes and participates in a variety of international events, exhibitions, and acts as a co-producer for the development and distribution of artists and projects in The Netherlands as well as abroad. (See the program here)

 

TodaysArt

The Hague, Netherlands

Contact

LINK BOX

TodaysArt

 

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The post TodaysArt appeared first on Audiovisualcity.

Toru Izumida

Par Marco Savo

Toru Izumida is an audio & visual artist who graduated from the Musashino Art University in Tokyo, Japan in 2010, and currently lives and works in New York.

In his A/V live sets he uses multiple layered programmed visuals reacting to the live soundscape.

In 2019, he showcased his live A/V sets at //Dreamlands\\ presented by Testu Collective x Ideal Glass Studios. He is one of the organisers of 0 // 2019 Public Visuals, live A/V event in Brooklyn, NY.

TORU IZUMIDA

Contact

LINK BOX

Website

The post Toru Izumida appeared first on Audiovisualcity.

Circle of Light Festival

Par Marco Savo

Moscow, 20-24 September 2019

The Circle of Light Moscow International Festival is an annual event where lighting designers and audiovisual artists from various countries reinvent the architecture of Moscow.

For a few days Moscow will turn into a universe of light while fascinating building projections will animate the streets and fantastic multimedia shows using light, flame, lasers and fireworks will shake the viewers to the core. As always admission to all festival venues is free.

THE ART VISION VIDEO MAPPING CONTEST RUNS UNDER THE AEGIS OF THE «CIRCLE OF LIGHT» FESTIVAL.

This year contestants from 35 countries joined the competition.

  • 5 entry works have been selected for the Classic Nomination
  • 16 entries for the Modern Nomination
  • 15 entries for the VJing Nomination. 

All entries will be projected onto iconic buildings in Moscow.

The organizer of the «Circle of Light» festival is the Department of Sport of Moscow. The coordinator of the festival is LBL Communication Group.

Circle of Light – Art Vision Contest

Moscow, Russia

info@lightfest.ru

LINK BOX

Circle of Light

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Youtube

The post Circle of Light Festival appeared first on Audiovisualcity.

LEV Matadero Madrid del 17 al 20 de octubre 2019

Par volatil

LE.V. Festival llega a su 13ª edición en Gijón del 2 y el 5 de mayo y, como novedad, estrena su programación en el centro madrileño de creación contemporánea, Matadero,  del 17 al 20 de octubre. L.E.V o el Laboratorio de Electrónica Visual tendrá lugar en ambas ciudades. Además, el line up del festival, se potenciará con propuestas concretas deslocalizadas denominados LEVents.

Os dejamos con el resumen visual de la edición anterior en Gijón.

Como viene siendo habitual, nos ofrecen shows audiovisuales singulares, directos, conciertos, instalaciones, workshops y residencias artísticas. En Matadero Madrid, el festival se centra en experiencias inmersivas, directamente relacionadas con la realidad virtual, instalaciones de sonido envolvente, en definitiva, las nuevas narrativas nacidas de la mezcla de todos estos lenguajes actuales.

L.E.V. Festival desarrollará su propio laboratorio de experimentación, innovación y descubrimiento en Matadero Madrid durante cuatro días. El público podrá acceder a un circuito de experiencias únicas, y acercarse así a la creación audiovisual más experimental.

Propuestas que no queremos perdernos en LEV Matadero 2019.

«EXALAND» es una performance audiovisual que utiliza los “controladores portátiles” de Remidi para interactuar con sonidos e imágenes a través de una proyección en vídeo audiorreactiva y un vídeo audiorreactivo de realidad virtual 360° en los dispositivos móviles del público

Spime.im es un colectivo artístico que emplea proyectos transmedia para investigar las estéticas y los idiomas derivados de la afirmación de la realidad digital.internacional.

El músico, productor y artista contemporáneo estadounidense James Ferraro estrenará en L.E.V. Matadero una composición de música generativa inspirada en Requiem for Recycled Earth, la primera parte de su gran obra épica Four Pieces of Mirai. Ferraro construye una alegoría filosófica sobre el declive de la civilización y muestra un presente distópico bajo el manto de una partitura poética y contemplativa.

Un sistema de música generativa interpretada en directo con acompañamiento de flauta y oboe y en formato audiovisual producto de la colaboración de Ferraro con el artista digital Maotik, que ha sido compuesta específicamente para ser sentida y escuchada por el sistema de sonido Soundscape que se instalará en la Nave 16.

Pedagogy es el nuevo proyecto de Nate Boyce y Eli Keszler. Nate Boyce es un músico y artista visual que lleva más de una década exponiendo sus vídeos, esculturas y performances por todo el mundo. Eli Keszler es un artista, compositor y percusionista de Nueva York. Su música, sus instalaciones y sus obras visuales se han expuesto en numerosos museos a nivel internacional. El dúo trabaja en las fronteras de la hard fusion, el metal, la electrónica y las percusiones industriales.

Nkisi es el seudónimo de Melika Ngombe Kolongo, que utiliza su actividad como productora, músico, DJ y comisaria para canalizar sus constantes investigaciones en el campo del sonido como herramienta de comunicación más allá de lo puramente lingüístico. Actualmente trabaja en Initiation, un proyecto que cuestiona de forma radical y visceral el formato de concierto audiovisual, en colaboración con el artista visual Charlie Hope.

Marta Verde es artista visual y programadora creativa. Su trabajo se construye a través del uso de software y/o hardware personalizado y específico para cada conjunto visual, lo que le permite manipular todo el contenido en tiempo real y explorar los límites del ruido visual, la repetición y el vínculo entre lo orgánico y lo electrónico. También le hará las visuales a Héctor Sandoval (50% de Exium), que tras veinte años y más de cien trabajos publicados a lo largo de su carrera, crea un nuevo proyecto llamado Tensal.

La nueva sección Vortex de L.E.V. Matadero está centrada en proyectos nacidos en la intersección entre cine, arte y tecnología, el videojuego y la creación electrónica.

Vortex prestará especial atención a propuestas de creadores canadienses a través de un Focus Quebec que integrará propuestas como Eternity Be Kind, una experiencia colectiva de la artista Myriam Bleau y el avatar digital LaTurbo Avedon que propone un futuro distinto de representación en lo musical y en lo personal navegando entre el hyperpop, el simbolismo mítico y los toques barrocos; Membrane, de Push 1 stop & Wiklow, una obra de creación generativa, a medio camino entre la performance y la instalación audiovisual, que, a modo de trampantojo, redefine la percepción del espacio y la luz; y la performance retrofuturista Imaginary Optics I & II de Maxim Corbeil-Perron que, a través anaglifos estereoscópicos (las gafas 3D de toda la vida), creará una poderosa experiencia envolvente.

LaTurbo Avedon es un avatar y una artista creada en el espacio virtual. Su trabajo gira en torno a la autoría y la identidad no físicas. Myriam Bleau es una compositora, artista digital e intérprete radicada en Montreal que crea sistemas audiovisuales que van más allá de la pantalla, como instalaciones sonoras e interfaces musicales para performances. LaTurbo Avedon interpreta la música de Myriam Bleau en una performance audiovisual multiplataforma.

No queremos perdernos ni un solo directo de los que ofrece VORTEX. Aquí algunos vídeos para que se os pongan los dientes largos. En otro artículo profundizaremos un poquito más sobre todos los directos de esta sección.

El acceso al subconsciente a través de los sentidos será el germen de Infiltrate Live av, el nuevo proyecto audiovisual de Shoeg.

 

 

La entrada LEV Matadero Madrid del 17 al 20 de octubre 2019 aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

⁣ ⁣⁣ ⁣#repost @asker⁣ ⁣__________________⁣ ⁣⁣ ⁣WOA presenta...




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⁣#repost @asker⁣
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⁣WOA presenta HIDENTITY, un progetto personale che fonde arte e tecnologia, un lavoro che più che mai ci rappresenta. ⠀⁣
⁣Dopo quattro anni, passati a 200 km/h tra lavori e sperimentazioni, abbiamo deciso di fermarci e guardarci indietro. ⠀⁣
⁣Unendo i puntini abbiamo trovato la nostra identità nascosta e abbiamo tracciato la direzione da prendere.⠀⁣
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⁣@woa_creativecompany ⁣
⁣@jessica_sala_jasminerouge ⁣
⁣#woacreativecompany #interaction #performancemapping #motionmate #aftereffects #projection #madmapper #touchdesigner #millumin #generative #motiongraphics #designinspiration #design #art #graphicdesign #beauty #model #picoftheday #girl #creativity #coolproject #performing #performingarts #performing #creativecompany @pajols @vonolders @incrementnsave @ric_ape @touchdesigner @millumin2 @factorynolo @superdopeaudio
https://www.instagram.com/p/B2i9niopEta/?igshid=nof36s8bh9kf

Visual Brasil

Par Marco Savo

BARCELONA, 27-28 September 2019

The VISUAL BRASIL Festival will hold its seventeenth edition at Punt Multimedia. A dynamic center for multimedia projects and digital technologies, located in the Casa del Mig of the Parc de la Espanya Industrial de Barcelona.

Local and international artists will hold this meeting aimed at researching and experimenting within the Audiovisual arts: video art, mapping, audiovisual performances, workshops, installations, and VJs.

The event focuses on real time video production, the culture of free creation and new collaborative formats.

Visual Brasil is an independent project supported by several cultural entities and artists. VB fulfils  thanks to the interests of the participating artists, whom are the core engine 

Visual Brasil

Barcelona, Spain

rickcancado@hotmail.com

LINK BOX

Festival Visual Brasil

The post Visual Brasil appeared first on Audiovisualcity.

Violons et personnages virtuels : découvrez les démos Vicon du SIGGRAPH

Par Shadows

Le spécialiste de la motion capture Vicon présente en vidéo un récapitulatif de ses démonstrations au SIGGRAPH 2019. L’entreprise mettait en avant ses solutions matérielles et logicielles, dont la future version 1.3 de sa plateforme Shōgun.

En pratique, des visiteurs du salon ont pu diriger leur propre scène en production virtuelle avec les outils de Vicon et un aperçu sous Unreal Engine. Deux acteurs interprétaient respectivement les personnages Feng-Mao et The Countess. Vicon explique que son but était de prouver qu’en utilisant des assets déjà prêts et issus de la Marketplace Epic Games, ainsi que les solutions Vicon, il est possible de créer des cinématiques en temps réel avec gestion des expressions faciales mais aussi des doigts.

Une seconde vidéo propose une présentation plus détaillée de la fameuse version 1.3 de Shōgun.

L’article Violons et personnages virtuels : découvrez les démos Vicon du SIGGRAPH est apparu en premier sur 3DVF.

⁣ ⁣⁣ ⁣#repost @thebenga⁣ ⁣__________________⁣ ⁣⁣ ⁣Création...




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⁣#repost @thebenga⁣
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⁣Création visuelle (vidéo projection) pour PARASITIC - performance choregraphique de Guillaume Pires Parada @guilhomm ⁣
⁣Photo : @ianwhalenphotography⁣
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⁣#digitalart #videomapping #parasitic #dresden #contemporarydance #video #performance #dance #dancer #millumin (at Dresden, Germany)
https://www.instagram.com/p/B2FEuchpBWf/?igshid=eoicilyb53lu

Top 5 A/V performances at L.E.V, Madrid 2019 we want to see

Par Hayley Cantor

 

 

This year is a pivotal year for L.E.V. Festival as they take residence in Madrid for the first time. When we attended L.E.V. way back in 2014, we were astounded by the potential of this seemingly small festival in Gijón. It inspired us with its delicate combination of musical and audio-visual performance, its variation between genres and the balance between sit-down performances and exceptionally well-curated concerts. We loved the daytime with the change of venue to the botanical gardens, and ending the day in a church.

1. Plaid – Polymer, Live AV

As LEV themselves state on their website, Plaid is able to fill venues as diverse as the Sydney Opera House, right through to Berghain.

On Warp Records, as they approach their 30th anniversary, Plaid are a clear reference to the industry.

“The problems and benefits of Polymers felt like good themes for this album, their repetitious strength, endurance and troubling persistence, the natural versus the synthetic, silk and silicone, the significant effect they have on our lives.” – Plaid

Dancers, inspired by the colossal quantities of plastic in our oceans, shows that Polymer is much more than just a musical performance, but an artistic reference to the world context in which their creation has been made. The official music video, whilst quite surrealist, and disturbing, is strangely beautiful. We’re really excited to see how this can translate to a live visual performance.

2. SPIME.IM

This seems to be the technological performance of the festival. With growing exploration into the world of virtual and digital technologies, new media art really is at the cutting edge of what’s to come and is an exhilirating way to be introduced to new world contexts.

EXALAND is an AV performance using ‘wearable controllers,’ which we imagine to be a development on what we saw with Chagall’s performance using the mi.mu gloves at Sonar Festival some years back http://www.audiovisualcity.org/avcity/2016/05/23/sonarplusd-chagall-mi-mu-gloves/

These guys have got all of the buzz words Audioreactive Video Projection and an Audioreactive Video in VR/360°, as well as 3D art and electronic music, not forgetting of course, immersive.

We’re interested to see this interactive performance for the visual aesthetic and graphics, and of course, one of the audiovisual artist’s favourite topics: audio-reactivity.

3. HP [HASWELL&POWELL] W/ VISUALS BY MATHIAS GMACHL

We’re always intrigued by a write-up that focuses a lot on the visual aspect of the performance, particularly as this isn’t always common practice in the industry, and the description of Mathias Gmaci, triggers a lot of intrigue.

As director of the studio, Loop, who create ‘experiences and environments that radically rethink the future’, we get the impression that this will be yet another audiovisual performance to remember.

‘Mathias Gmachl is a trans-disciplinary artist, researcher and design thinker. He is director of studio Loop.pH founded in 2003 to form an entirely new creative practice that reaches beyond specialist boundaries by facilitating collaborative spaces, mediating between digital & biological media and intervening at an urban scale to re-imagine life in the city.’ -L.E.V.

4. Nkisi: Initiation Live AV
Based in London, and coming to L.E.V with a new live AV format in collaboration with artist Charlie Hope, Nkisi promises ‘African rhythms, uncompromising European hard dance tropes, foreboding synth melodies and a relentless, galvanising energy, as harnessed for her increasingly kinetic live performances.’

If that isn’t a description to get the juices going, we don’t know what is. Unable to find any link to Charlie Hope’s previous work, we decided we’d leave this one as a surprise (although we did catch a few exciting sneaky glimpses on Instagram of a performance at Kraftwerk, Berlin…shhhh).

It’s always good to leave a performance for surprise, we think.

5. Alessandro Cortini – VOLUME MASSIMO Live AV

Volume Massimo debuted at Berlin Atonal just a few days ago and will tour all the way to the Barbican in London. Like Plaid, the visual aesthetic is photographic, and is said to take the audience on an emotional journey, using music as a map for life’s journey. It tells the story via footage from the family archives.

Synthesizers, combined with memory, this will be another piece to make us think. Oh, and did we forget to mention that he’s best known as the keyboard for Nine Inch Nails, not to mention has collaborated with the likes of Ladytron and is now member of Los Angeles alternative electronic band, SONOIO.

So, what are you waiting for? If you’re planning on attending the event, get in touch and we’ll see you there!

The post Top 5 A/V performances at L.E.V, Madrid 2019 we want to see appeared first on Audiovisualcity.

PCIe Gen4 : quel intérêt en montage vidéo ?

Par Shadows

Puget Systems a publié un benchmark autour des outils de montage vidéo, avec une question : avoir une carte mère en PCIe Gen4 apporte-t-il un gain quelconque ?

En effet, cette nouvelle génération de la norme PCI Express double la bande passante, ce qui pourrait en théorie apporter des gains intéressants. En pratique cependant, il faut que les cartes graphiques soient capables d’en tirer parti. Pour du jeu vidéo, par exemple, la Gen 3 est très loin d’être saturée, et le gain en débit n’apporte strictement rien.

Pour le montage vidéo, Puget Systems montre que la réalité est malheureusement identique : les cartes Radeon 5700 (seule gamme gérer la Gen4 à l’heure actuelle) ne présentent quasi aucune amélioration en Gen4 par rapport à la Gen3. DaVinci Resolve gagne bien 5 voire 20% de perfomances dans un test spécifique, mais d’une manière générale les outils comme Premiere Pro, After Effects ne progressent pas. Pire : comme le précise Puget Systems, une Radeon 5700 XT, malgré la Gen4, reste distancée par une GeForce RTX 2060 Super qui ne gère que la Gen3.

En clair, la génération 4 de PCI Express est encore bien trop jeune pour avoir de l’intérêt en termes de performances, pour le montage vidéo. Cependant, elle pourra avoir de l’importance à terme, quand le support de la Gen4 se sera généralisé sur les cartes haut de gamme. Il ne faut pas non plus négliger un autre point : en doublant la bande passante, il faut deux fois moins de lignes PCIe pour un même débit. La Gen4 permet donc potentiellement d’arriver aux mêmes performances tout en libérant des lignes PCIe qui pourront être utilisées pour du stockage NVMe.

L’article PCIe Gen4 : quel intérêt en montage vidéo ? est apparu en premier sur 3DVF.

New DPA 2028 Vocal Mic Aims to Change the Live Performance Landscape

Par D Pagan Communications

ALLEROD, DENMARK, AUGUST 22, 2019 – DPA Microphones presents a new addition to its microphone lineup, the 2028 Vocal Microphone. The 2028 delivers DPA’s renowned natural sound, which allows all types of vocals to shine. Perfect for everyone from indie artists to international touring singers, the 2028 mic is ideally suited for live stage performances, ...

Algorithmic Drive – Spectacular car(au)tonomy

Par Filip Visnjic
Algorithmic Drive – Spectacular car(au)tonomy
'Algorithmic Drive' is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

Norberg Festival

Par Nina Verhagen

NORBERG, July 25-27 2019

Norbergfestival is a 20-year running festival, held on the abandoned iron mine site of Mimerlaven in Norberg, Sweden.

A growing group of artists presents contemporary music, performances, and interdisciplinary works. We make use of what the site provides and we sleep on the ground. We extract what we produce and leave the mine as it was left in 1981.

 

Norbergfestival brings experimental music and performing arts to the defunct mining site of Mimerlaven, centrally located in the small post-industrial town of Norberg, Västmanland, Sweden.

Three days a year, industrial concrete buildings transform into an international playground where festival visitors experience a multicolored spectrum of electronic music, sound art, and clubs. Norbergfestival offers a unique mixture of live electronic music at the spectacular location around Mimerlaven, an abandoned mining area in the small town of Norberg.

Since it’s inauguration in 1999, the festival has evolved from a utopian counter-cultural assembly to a national front-runner and internationally recognized platform for groundbreaking and unique musical experiences. Together with light and sound installations, workshops in the fields of audio and video and a friendly and creative atmosphere matched by none, this truly makes Norbergfestival one-of-a-kind.

In 17 years Norbergfestival has grown from being a utopian project for a handful of people into one of the most important annual events in the Scandinavian electronic music scene.

 

Norberg Festival 

Norberg, Sweden

info@norbergfestival.com

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Norberg Festival

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Mira! Festival

Par Nina Verhagen

BARCELONA, November 05 – 09 2019

MIRA wants to bring the audience closer to several realms of artistic creativity through an event with two main objectives: to function as a platform for new creators as well as a showcase for world-renowned artists and to create unique immersive experiences through digital and technological innovation and the interlacing of live music and visuals.

MIRA is a digital arts festival based on three interconnected areas: exhibition, dissemination and education, and is held annually in Barcelona (since 2011) and Berlin (since 2016).

Focused on the intersection between arts and digital culture, the festival features a program comprised of audiovisual shows in both traditional and full dome formats, digital art installations, screenings, conferences, and workshops.

MIRA promotes artistic collaborations and boosts the creation of new projects, supporting the relationships between collectives, associations and artists from the fields of digital arts and technology. The associative and non-profit nature of the organization, aided by the participation of volunteers, guarantees that the results are reinvested in promoting digital culture in a sustainable way.

Mira! Festival

Fabra i Coats, Barcelona

C/ de Sant Adrià, 20

Contact

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Mira!

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The post Mira! Festival appeared first on Audiovisualcity.

Argosy Announces Intelligent Switching Partnership with Allied Telesis

Par Caroline Shawley

Argosy to provide expandable, stackable and automated switches by Allied Telesis for high-performance networking and data integrity   LONG CRENDON UK, 23 July 2019 – Argosy, a leading international supplier of broadcast cables and infrastructure products, has announced a strategic partnership with networking specialist, Allied Telesis. The collaboration brings a new range of intelligent switching ...

Sensorium Festival del 7 al 9 junio en Bratislava

Par volatil

Marta Verde nos regala esta crónica de Sensorium Festival 2019. Toda tuya si sigues leyendo.

Sensorium es festival de tamaño pequeño-mediano, muy completo (workshops, panels, charlas, performances…) en una ciudad europea seguro desconocida para muchos; que nos recuerda a los inicios del antiguo Resonate; tanto por el contenido como por el tipo de venues elegidos para las diferentes actividades. Totalmente recomendable. Se agradecen iniciativas como esta, hechas por un equipo humano con ganas de hacer las cosas bien.

Se usó la temática “La mente aumentada” como una lente para poder explorar el modo en la que los artistas, diseñadores y tecnólogos trabajan con el concepto de “aumento” como principio creativo.

Las actividades fueron muchas, pero estos son mis highlights:

Instalaciones

Había dos tipologías de instalaciones, las reunidas en el venue principal, el Pistori Palace (donde también se daban las charlas, networking y otras actividades), e instalaciones en otros lugares de la ciudad; outdoors y galerías de arte (para los cuales no hacía falta entrada, eran abiertas al público)

Un bonito detalle la botella de agua de cristal con la programación del festival que entregaban con la pulsera. Con el calor que hizo en esas fechas se agradecía.

Otro detalle muy interesante, es que se hizo un tour gratuito previa inscripción el último día del festival, con visitas guiadas a las instalaciones, con explicaciones de los artistas/comisarios. Un gran modo de hacer más comunidad y también para el propio público tener una visión más completa de las piezas. También se hizo un “urban sound walk” promocionado por un artista sonoro, en el que los asistentes experimentaban diferentes sensaciones y un punto de “vista” diferente de la ciudad, mediante el recorrido de ésta con un dispositivo especial creado por el artista.

Pistori Palace: Sorprendente la mezcla de diferentes tipos de proyectos (bastante VR pero también proyectos que interseccionaban diferentes disciplinas, con una gran importancia por resaltar la parte física: la fabricación digital estaba muy presente), además de la presencia de algunas piezas de estudiantes de ECAL; con un nivel muy alto.

Dyne Modular System
Luca Kasper

El acabado de este kit de sintetizadores modulares con interfaces táctiles desarrollado por este estudiantede Écal era muy interesante; además del uso de superficies táctiles o gestos en vez de potenciómetros y sliders.

ORB /play
Roman Mackovič

Esta instalación estaba situada antes de la zona de las charlas. Se trataba de un objeto interactivo esférico colocado encima de una estructura con rodamientos que permitía que rotase libremente sobre la base. Los gráficos se comportaban como un puzzle con físicas que se readaptaba a la posición de la esfera; generando sonido también a través de la colisión de estas piezas. Muy interesante.

Light Them All
Corentin Vignet

Otro proyecto interactivo jugable (el objetivo era encender las lámparas utilizando el teléfono móvil como controlador, pudiéndose jugar en grupo) muy bien ejecutado, proveniente de la escuela Écal

πTon
Cod.Act

Impresionante. Se trataba de una instalación performática, por lo que no estaba permanentemente en funcionamiento; sino que los pases se repetían a lo largo del día.

Se trataba de un extraño cuerpo elástico compuesto por módulos similares a llantas, que reaccionaban al sonido resultando una mezcla entre las distorsiones de una estructura elástica y síntesis en tiempo real de la voz humana.

The Inflovable Machine

Monica Rikić

Se trata de un instrumento musical colaborativo creado a partir de unos grandes inflables con forma tubular que se hinchan y deshinchan mediante la interacción del público y van generando de esta forma diferentes sonidos, como si de un órgano de aire se tratara. El público interactúa con la pieza mediante unos tubos dispuestos en una caja de control, por los que puede soplar, activando unos ventiladores que van hinchando y deshinchando los globos, creando distintos sonidos y composiciones musicales colectivas.

Conceptualmente, y en la línea temática de la ‘mente aumentada’ de Sensorium y ‘La ciencia del amor’ de Silbersalz, la pieza dispone de 3 botones en la parte frontal que modifican el tipo de output del instrumento. Cada uno de ellos se vincula a uno de los tres estados del amor, basado en la investigación de Helen Fisher (speaker invitada al festival Alemán): impulso sexual, amor romántico y apego.

Satelit gallery

Matthew Plummer Fernandez – Augmented Authorship

La obra de Fernández reflexiona sobre los conceptos de autoría y los procesos automatizados. Sus últimas piezas hablan sobre el concepto de aumentado como principio del diseño, y explora cómo los procesos computacionales facilitan nuevas formas de autoría y de creación.
Ejemplos: una escultura que fusiona todos los modelos 3d disponibles online de Mickey Mouse en una.
O un bot que rastrea uno de los repositorios más importantes de impresión 3d ; se descarga modelos random de diferentes usuarios, generando nuevos modelos a partir de ellos; incluso utilizando los títulos originales para generar los nuevos.

Performances
A4, KARPATSKÁ 2, BRATISLAVA

Jonathan Reus – iMac Music

Puro glitch.
El instrumento base de la performance, tanto para generar audio como para vídeo, era un Imac G3 circuitbendeado. Los propios sonidos del sistema modulados y los gráficos eran la base de la performance, dirigida en 3 actos. Cada acto realmente terminaba cuando el ordenador no aguantaba más y se reiniciaba de modo forzado.

Charlas, panels & industry

El nivel de las charlas (parte que considero muy importante en un festival de estas características) era muy alto, incluyendo tanto artistas consagrados (Elliot Woods de Kimchi & Chips, Claire Tymon de FutureEveryhing… ) como nuevos talentos o perfiles no tan conocidos a nivel internacional.
El acogedor tamaño del festival hacía muy accesible la posibilidad de hacer preguntas, o incluso de en momentos de networking o impass, poder charlar tranquilamente con los artistas.
Se trataron temáticas como el futuro del VR en las artes, como la tecnología “aumenta” la creatividad, la arquitectura digital en la educación….
Además, se hicieron otro tipo de “panels” abiertos al público en la ciudad, para los cuales no hacía falta entrada (un buen ejercicio para acercar el festival a la ciudad

Otro punto interesante del festival fue que se llevó a cabo un “industry meetup”, donde personas provenientes de la industria y otros festivales europeos relacionados con los medios digitales, compartieron ideas y experiencias para mejorar la interrelación y favorecer el intercambio entre ellos.

Cris Valenzuela impartió un workshop iniciático de un día completo enfocado en el uso de Runway, herramienta de Machine Learning para aplicaciones creativas. No pudimos asistir, pero la gente que salía del taller, tenía cara de haber recibido mucha información en poco tiempo, lo que es bueno 🙂
También había hueco para los más pequeños, con un taller dirigido a ellos.

Autora del artículo: Marta Verde

La entrada Sensorium Festival del 7 al 9 junio en Bratislava aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

MUTEK Montréal

Par Nina Verhagen

MONTRÉAL, 20-25 August 2019

MUTEK Montréal invites you to its 20th edition, running from August 20 to 25, 2019, with six days and nights of audiovisual performances, live electronic music and a full theatre of experiences that will push the boundaries of digital art and engage you in the playground that is our city.

This year, the festival week also integrates the 5th edition of MUTEK_IMG, a forum on current practices in digital creation, which runs three full days, from August 20 to 22. Covering mixed realities, artificial intelligence, and new iterations in audiovisual spectacle the event provides a high-level context for professionals, practitioners, researchers, and creative companies to reflect, exchange, and get inspired.

 

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MUTEK MONTRÉAL

 

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⁣ ⁣⁣ ⁣#repost @u.machine⁣ ⁣__________________⁣ ⁣⁣ ⁣Glitch it...




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⁣#repost @u.machine⁣
⁣__________________⁣
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⁣Glitch it #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
https://www.instagram.com/p/BxLEgVGJJhe/?utm_source=ig_tumblr_share&igshid=uol4iirncalw

#Repost @asker ・・・ The first touch between my two worlds:...



#Repost @asker
・・・
The first touch between my two worlds: Graffiti and Projection Mapping.⠀
In 2013 i’ve done a digital live painting at Ducale Palace in Venice.⠀
I’ve completed my artwork in 30 min during a gala dinner for an important client.⠀
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Artist: @asker
Client: @snamchannel
Agency: @moufactory ⠀
Project manager: @pajols -⠀
#originalasker #digitallivepainting #projection #projectionmapping #videomapping #livepainting #venice #me #performamce #liveperformance #digitalgraffiti #galadinner #luxury #historicalpalace
https://www.instagram.com/p/Bp2LVLenTwg/?utm_source=ig_tumblr_share&igshid=1n68sed0rn6o7

🎈 BAM Festival 2018 / Come and try our installation ! #Repost...



🎈 BAM Festival 2018 / Come and try our installation !

#Repost @bamfestliege
・・・
Pre-opening for kids

#bamfestival #bamliege #bam5 #liege #belgium #artfestival #audiovisual #lightandart #digital #art #festival #international #visualart #audiovisualperformance #avperformance #contemporaryart #mapping #projection #installation #liveshow #3D #digitalart #visualeffects #artnumerique #vr #virtualreality #motiondesign #stagedesign (at Liège, Belgium)
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Refik Anadol

Par Nina Verhagen

Refik Anadol is a media artist and director born in Istanbul, Turkey in 1985. Currently lives and works in Los Angeles, California. He is a lecturer and visiting researcher in UCLA’s Department of Design Media Arts.

He is working in the fields of site-specific public art with parametric data sculpture approach and live audio/visual performance with immersive installation approach, particularly his works explore the space among digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence.

He holds a master of fine arts degree from the University of California, Los Angeles in Media Arts, master of fine arts degree from Istanbul Bilgi University in Visual Communication Design as well as bachelors of arts degree with summa cum laude in Photography and Video. Co-founder and Creative director at Antilop.

As a media artist, designer and spatial thinker, Refik Anadol is intrigued by the ways in which the transformation of the subject of contemporary culture requires rethinking of the new aesthetic, technique and dynamic perception of space. Anadol builds his works on the nomadic subject’s reaction to and interactions with unconventional spatial orientations with data and machine intelligence. Embedding media arts into architecture, he questions the possibility of a post-digital architectural future in which there are no more non-digital realities.

He invites the viewers to visualize alternative realities by presenting them the possibility of re-defining the functionalities of both interior and exterior architectural formations. Anadol’s work suggests that all spaces and facades have potentials to be utilized as the media artists’ canvases.

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Refik Anadol

 

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MAOTIK

Par Nina Verhagen

French digital artist, Mathieu Le Sourd (Maotik) focuses his work on the creation of immersive multimedia environments and generative visuals. His work has recently been presented in various festivals around the world, such as Mutek Festival, Live Cinema in Rio, Signal Festival in Prague, the British Film Institute in London and ARS Electronica in Linz.

As the lead of Moment Factory’s interactive team in 2011, Le Sourd produced several large-scale projects including a multimedia experience in the new terminal at Los Angeles International Airport as well as the visuals for Nine Inch Nails’ world tour. In 2013, he produced the critically-acclaimed immersive multimedia performance DROMOS, which was presented at the SATosphere in Montreal as part of Mutek festival.

Always in search of new challenges, Le Sourd designs his own visual tools; generating animations from algorithms and creating 3D worlds to transform perceptions of space. He collaborates with musicians, sound artists, and scientists in order to continue his research into the relationship between art, science, and technology.

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Maotik

 

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FOTONICA

Par Nina Verhagen

ROMA 28 August – 01 September

FOTONICA from photon, historically as light, from Greek φωτός (photòs), is a festival that investigates art forms related to the light element, in particular, digital light. PHOTONICA wants to be a new project in a field where Rome has always been a reference, but today it suffers from the lack of an international event: the Audio Visual Arts.

PHOTONICA wants to be a project of the newborn roman network of organizations active in contemporary video audio to build a program that represents the various forms of expression:

Audio Video Performances
Video Mappings
Light Installations
DJ-VJ Sets
NetArt
Workshops
Lectures

FOTONICA is produced by Flyer communication, which in 2004 created the LPM Live Performers Meeting, the largest event in the industry. He came to his 18th edition, of which 11 in Rome and the others, thanks to the support of the European Community, Xalapa, Minsk, Mexico City, Cape Town, Eindhoven and Amsterdam. Since 2004, LPM has hosted more than 4600 artists, 2625 performances, workshops and showcases, with 72 participating countries and more than 1,500,000 visitors.

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FOTONICA

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Microwave Festival

Par Nina Verhagen

HONG KONG

Microwave Festival began in 1996 as an annual video art festival of the local video art institution Videotage. As technology progressed and became more accessible, video art slowly evolved to involve other media; thus Microwave began to embrace the wider range of new media art. As the first and only art festival in Hong Kong dedicated to new media art, Microwave has steadily grown into a well-established festival that brings cutting-edge works to provoke thought in the technological hub every year.

In its 10th anniversary, Microwave Festival celebrated by becoming an independent organization, completed with a re-branding by design partner Milkxhake and a strengthened curatorial and working team. Microwave then continues the hard work to inspire Hong Kong and the rest of the world with pioneering media artworks selected to suit themes relevant to the society today, while also avidly supporting the exchange and dialogue between artists, professionals, and the general public.

They envision that through the Microwave network, Hong Kong artists will be introduced to international institutions and curators, working as a platform and gateway for them to develop their art and skills. Apart from the grand annual festival, Microwave also endeavors to nurture a rising local new media arts community, organizing various programmes such as educational workshops, seminars, forums, and exhibitions.

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Microwave Festival

 

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NONOTAK STUDIO

Par Nina Verhagen

NONOTAK studio is the collaboration between the illustrator Noemi Schipfer and the architect musician Takami Nakamoto. Commissioned by the Architect Bigoni-Mortemard to create a mural in the lobby of a public housing building in Paris, NONOTAK was created in late 2011.

In early 2013, they start to work on light and sound installations, creating an ethereal, immersive and dreamlike environment meant to envelop the viewer, capitalizing on Takami Nakamoto’s approach of space & sound, and Noemi Schipfer’s experience in kinetic visual.

They presented their first audiovisual installation at the Mapping Festival in May 2013. In summer 2013, NONOTAK comes up with a performance, LATE SPECULATION, where they are the creators and contents of the project.

nonotakstudio@gmail.com

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NONOTAK STUDIO

 

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Nick Verstand

Par Nina Verhagen

Nick Verstand (1984) is a contemporary artist exploring human behavior and perception through spatial audiovisual compositions. His autonomous installations and live performances investigate the materialization of internal emotional experiences and are created through collaborative design processes aimed at breaking down social boundaries.

The resulting intuitive experiences, co-creations of artist and audience, generate a hypnotizing environment for the subconscious mind.

Nick has exhibited and performed at Stedelijk Museum Amsterdam, Dutch Design Week, Art Central Hong Kong, SXSW and collaborated with artists such as Fatima Yamaha, Joep Beving and Suzanne Ciani. Dezeen selected his project AURA as one of the top 10 art installations of 2017, alongside Olafur Eliasson, Ai Weiwei, and Anish Kapoor.

studio@nickverstand.com

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Sabina Covarrubias

Par Nina Verhagen

Covarrubias received a Bachelor of Music Composition degree in 2006 from the National School of Music at the UNAM in Mexico City. She earned a Master’s degree in Musicology, Creation, and Society in 2010 from the University of Paris 8 (France), where she specialized in Computer-assisted composition and Ethnomusicology.In 2016, she received a Ph.D. degree in Esthetics, Science and Technology of the Arts from the University of Paris 8.

Sabina has also studied and trained to program with languages such as Java and C++, among others, at the National Polytechnic Institute in Mexico. She studied “Mastering Techniques” at Berklee Music College.  Today she is an associated researcher of the CICM (Centre d’Informatique et Création Musicale), Paris, France;  besides,  she is part of the SNCA program (Art Creators National System) from Mexico, for this program, she is composing acousmatic, octophonic music, financed by FONCA.

Her works encompass a wide array of genres, which have been shown in highly renowned concert halls and festivals in Mexico, the United States, and France. Performances of her compositions have taken place in the International Festival for Women in Art in the Palacio de Bellas Artes in Mexico City and in the International Forum of New Music Manuel Enríquez in Mexico City.

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Sabina Covarrubias

 

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