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PLANETA DEBUG: ARTIST IN RESIDENCE 2020



DEADLINE: 1 SEPT 2020 | 30 days Residence, Castelló (Spain).

European open call for audiovisual projects of art, science, technology and video games related to the climate emergency.

The Climate & Video Game artist in residence is part of the Living Lab Planeta Debug research project activities.

The purpose of this call is to grant two residency and production scholarships to develop an art project. The project will encompass science, technology, video games and ecology in order to address the climate emergency.

The Universitat Jaume I in Castello (Spain) will support two original projects in a one month residency where the audiovisual artists will get scientific assistance from the university research labs.

The unprecedented rate of global warming is melting the polar ice caps, raising sea levels and undermining food and water security for many of the world’s people.

The response to this situation is being too slow for what is probably the greatest challenge that the human species has ever had to face. In this global climate emergency situation it is necessary to raise awareness and act collectively to find solutions that can at least slow down the current climate change to avoid the foreseeable dystopian future that lies ahead.

In this context, this call raises the need to think collectively from art, science, technology, video games and ecology to raise awareness and articulate responses to climate change.

Through the composition of knowledge and interdisciplinary collaboration, this call proposes to use the capacity of contemporary art and the practices of visualization as a vehicle to raise awareness and propose responses that address the challenge of climate change and global sustainability.

The financial sum for each of the two artist residencies in UJI laboratories has a total budget of 3,830 euros divided as per the following installments:

– €1500 in fees, to which the applicable taxes will be applied.

– €1250 for production of the project selected subject to approval of its budget.

– €1080 for travel expenses.

From July 1, 2020, the call for artist residencies of the Planeta Debug Project is officially opened. Check the open call guidelines.

More about

Contact

Website

The post PLANETA DEBUG: ARTIST IN RESIDENCE 2020 appeared first on Audiovisualcity.

À partir d’avant-hierVos flux RSS

DejaSoft releases DejaEdit 3.1

Par : RadianceC

  DejaSoft supports in-house hosted S3 server in DejaEdit 3.1 For Immediate Release, 2 July 2020, Gothenburg, Sweden – Hot on the heels of the launch of DejaEdit 3, and in direct response to client requests, DejaSoft announces the release of version 3.1 to support private cloud environments using the open source MinIO object storage ...

The post DejaSoft releases DejaEdit 3.1 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

360 GALLERY ARTIST IN RESIDENCE 2020 – Krakow

Par : Marco Savo



DEADLINE: 15/07/2020


We love to discover and share juicy opportunities for audiovisual artists such as this open call promoted by Photon Foundation in Krakow.

Their hybrid solution is an effective response to the uncertainty of our current situation and a great compromise. We are sure audiovisual artists worldwide will massively appreciate their effort!

Photon Foundation is pulling off a great home edition this year. The organizers of Patchlab Festival are giving the chance to three selected artists to create a 360 second long rendered audiovisual projects, specifically designed for the projection system at the Gallery 360°.

The audiovisual installation will be recorded and publicly presented online as the culmination of the residence. Later on, when audiovisual events will kick back on the projects will be actually presented in the 360° Gallery with participation of the audience.

Open call for audiovisual artists

The 360° Gallery features a mind-boggling set up with 10 projectors displaying images with 16910×1080 pixels resolution. That opens up immense creative opportunities to generate a fully immersive environment.

During the 31-day #home edition residence, between 15/09/2020 – 18/10/2020, the selected audiovisual artists (or artistic groups) are going to work in their home or studio on their own audiovisual project.

The selected artists will have remote contact with the organizational and technical team and co-residents, as well as the possibility of conducting 2 remote attempts to display the work on the projection system in the 360° Gallery in order to check the accuracy and allow for possible corrections.

The following criteria will be taken into account in the selection of the winning projects:

  • artistic values ​​of the concept (e.g. originality, ingenuity)
  • consistency and accuracy in preparing the project concept
  • project feasibility according to the technical specification of the 360​​° Gallery projection system
  • artistic portfolio

APPLY HERE

The post 360 GALLERY ARTIST IN RESIDENCE 2020 – Krakow appeared first on Audiovisualcity.

COSMOLIGHTS – Open Call for Projection Mapping

Par : Marco Savo



DEADLINE EXTENDED: 10 July 2020 20 July 2020

The new kid on the block of the open calls for projection mapping. Cosmopolis Festival invites all audiovisual artists to submit their mapping proposals for the Municipal Tobacco Warehouse of Kavala in Northern Greece.

The building was erected in 1910 and features a ottoman neoclassical design style. The purpose of the open call is to highlight the architectural patterns of the facade and the history of the building through audiovisual techniques

The 3 Finalists of the competition, who will be selected by audience and the festival curators, will each receive a prize.

The winner of the contest will receive the Grand prize of 1500€. The second and third place will receive 1000€ and 500€ respectively.

READ MORE ABOUT THE OPEN CALL

The post COSMOLIGHTS – Open Call for Projection Mapping appeared first on Audiovisualcity.

ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE

Par : Marco Savo



ADAF is an audiovisual event constantly evolving along with the new creative trends and breakthroughs within the digital arts, without loosing the core vision of its foundation days.

Every year the organisers finetune their artistic program through their open call for audiovisual artists, to keep themselves up to date with the ever-evolving new media art landscape.

From the initial focus on video art, installations and live performances they have been widening their program up to include Virtual Reality experiences (VR), Web Art, Video Games and more.

adaf 2020 - audiovisual event

The Athens Digital Arts Festival has been founded in 2005 and it is the pioneer longest living institution in Greece dedicated to audiovisual culture and digital arts. This year, as other audiovisual events, ADAF is responding to the Covid19 crisis with resilience and creativity.

Their 16th edition ADAF ONLINE| TECHNOTRIBALISM will be accessible to everyone through the internet. More than 5,500 audiovisual art proposals from 100 countries around the world are the source for the ADAF 2020 program selection.

adaf 2020 - open call for audiovisual artists

The 2020 year theme reflects upon our primitive status in the foundations of the new hyper-informational world, where the data-flux is absorbing the entire existence reaching the status of God.

Is technology serving us or we are serving the data-totem by providing our more sensible information, giving up our privacy for a greater good?

Algorithms, already present everywhere in the digital realm, are reading us better than ourselves, better than our friends and siblings and in the name of  optimization of our virtual experience, we are gradually letting them make decisions for us, filter our perceptions predict our behavior, our bio metrics, our emotions.

adaf 2020 - audiovisual event

All manifestations of culture can now be experienced on a digitized basis, translated to a language (code, DNA) and stored for everyone who possess it to experience regardless the circumstances. Markets and Money are transfiguring into intangible algorithmic byproducts. Everything to serve the information flow.

Close your eyes and connect to your data-doppelganger your mirrored algorithmic self to your digital footprint. You are part of techno-tribalism, you are part of ADAF 2020.

Contact

Website

Facebook | Twitter | Vimeo | Instagram | Youtube

The post ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE appeared first on Audiovisualcity.

About Kusmos Live by Kuflex Lab

Par : Marco Savo

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.

Julien Charpentier, FX Artist

Par : Shadows

Issu d’Objectif 3D, Julien Charpentier nous présente sa bande démo. Ce FX Artist est dès à présent disponible.

L’article Julien Charpentier, FX Artist est apparu en premier sur 3DVF.

Emerging Digital Artists Award

Par : Marco Savo

DEADLINE: 15 JUNE 2020

The open call is addressed to audiovisual artists resident in Canada within 5 years of their artistic career.

This is a great chance for emerging digital artists to showcase their artworks, expand their networking and further their experimentation within the digital arts.

The Emerging Digital Artists Award (EDAA) is Canada’s award for critical experimentation in digital media. The award consists of $5,000 for the winner, and $1,000 for four finalists, as well as a group exhibition.

Since 2015, the EDAA has been promoting artists working within virtual space, by seeking submissions that push us in new directions, and challenge us to see the world through a different screen.

READ MORE AND APPLY

BUY US A COFFEE?BUY US A COFFEE?

The post Emerging Digital Artists Award appeared first on Audiovisualcity.

Capturer et annoter rapidement avec le Pencil sur iPad

Si vous avez un iPad compatible avec un stylet (c’est assez généralisé depuis quelques années), vous savez que c’est un accessoire assez pratique. Et iPadOS propose quelques petites fonctions adaptées aux stylets, justement.

Au passage, si vous avez un iPad assez récent et pas de stylet, le Crayon de Logitech est régulièrement en promotion à moins de 50 €, ce qui est plutôt pas mal pour un accessoire de ce type. Ce n’est pas aussi complet que le Pencil d’Apple, mais c’est plus simple à recharger et ça tient bien en main.

La première, je l’ai découverte via un tweet récent. On peut faire une capture d’écran sur un iPad en glissant simplement le stylet d’un des coins inférieurs de l’écran vers le milieu. Attention, la notion dépend de l’interface de l’OS : je parle bien ici des deux coins du bas au sens logique du terme, donc ceux avec le dock d’iPadOS. C’est rapide, efficace, simple.

La seconde, je l’ai découverte en cherchant s’il existait d’autres raccourcis de ce type. Vous connaissez peut-être cette fonction : elle permet de créer une note directement depuis l’écran verrouillé. Elle s’active dans Réglages -> Notes -> Accès depuis l’écran verrouillé. Elle propose trois options : ne rien faire, créer une note automatiquement, reprendre la dernière note.

Une fois que c’est activé (ça l’était chez moi), il suffit de toucher l’écran avec le stylet sur l’écran verrouillé pour créer une note. Il faut que l’écran de l’iPad soit allumé, mais pas déverrouillé, et l’interface de Notes se lance. Vous pourrez annoter, taper du texte, etc., mais évidemment pas afficher les autres notes ou passer sur l’écran d’accueil : pour les autres fonctions, il faut s’identifier.

Si vous connaissez d’autres raccourcis pour le stylet, ça m’intéresse.

FACTORY BERLIN: Artist Residency

Par : Marco Savo

DEADLINE: 17 June 2020 1 July 2020

PROGRAM: 27 July – 30 November 2020

Factory Berlin, Sónar+D, and Beats by Dr. Dre launch an open call for audiovisual artists who would like to participate to the 2nd edition of Artist in Residence program in the Creators Lab at Factory Gorlitzer Park.

The residency supports artists exploring new lines of inquiry intersecting technology & society. The aim of this program is to facilitate dialog, partnership, and collaboration at the intersection of technology and exploratory arts. By focusing on this synthesis, the program empowers artists to create work which inspires shifts in perspective and cross-collaboration.

These are the categories covered by the open call:

COMPUTATIONAL CREATIVITY & HUMAN-MACHINE COLLABORATION

EXPLORING NEW FORMATS & APPLICATIONS FOR FORWARD-THINKING MUSIC

BUILDING CREATIVE BUSINESSES

CREATING EXPERIENTIAL CONTENT

READ MORE AND APPLY

The post FACTORY BERLIN: Artist Residency appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @ecmstagram⁣ ⁣__________________⁣ ⁣⁣ ⁣EXO/ENDO...




⁣⁣
⁣#repost @ecmstagram⁣
⁣__________________⁣
⁣⁣
⁣EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
https://www.instagram.com/p/CAa-T6SpcQn/?igshid=y3iuy18wa1e4

ADAF 2020 – Call for Entries

Par : Marco Savo

DEADLINE: 1 June 2020

The 16th international festival for digital arts of Greece, Athens Digital Arts Festival (ADAF) is evolving and launching an ONLINE version.

Since the new era is here the international festival for digital arts in Greece, Athens Digital Arts Festival has decided that its 16th edition titled Technotribalism, will also be presented online.

ADAF ONLINE | Technotribalism will take place from the beginning of July till September and will be accessible to everyone through the internet.

Under this framework all audiovisual artists will be able to submit applications till the 1st of June, developing the Technotribalism idea to an online version.

The audiovisual event will host artworks from Video Art, Animation, VR (360 video), Performances, Web Art, Games, Digital Image, talks, workshops, ADAF Kids for Children & their Parents and Festivals of the world that are eligible to be presented digitally.

READ MORE AND APPLY

The post ADAF 2020 – Call for Entries appeared first on Audiovisualcity.

Illuart Festival – Call for Entries

Par : Marco Savo

DEADLINE: June 30 2020

EVENT: 13 November – 8 December 2020

The ILLUART FESTIVAL is looking for video artists!

The audiovisual artists are given the opportunity to participate in one of the largest light shows in Switzerland and to present their works to thousands of visitors at one of the most traditional and important locations in Zürich.

Four different video artists will be selected from all applicants in this audiovisual call. The four winners will be commissioned to create a 5-minute audiovisual production and will receive a budget of CHF 10’000.

The creations will be shown during the festival from 13 November 2020 to 31 December 2020 daily from 8 p.m.

READ MORE AND APPLY

The post Illuart Festival – Call for Entries appeared first on Audiovisualcity.

FullDome Festival

Par : Marco Savo
Fulldome_Festival_Logo_Audiovisual_Event

Jena, May 13 – 16 2020 – EDITION IN STREAMING

The FullDome Festival is the oldest and only fulldome festival with an unbroken continuity. With about 800 contributions from 30 nations and more than 500 visitors per year, the audiovisual event is most probably the biggest international festival of its kind.

Visitors do not only see and evaluate a great variety of international fulldome films, they meet professional, student and independent producers and take part in paper sessions, workshops, diverse presentations and expert talks. Festival curators, an international jury and the festival directors evaluate the submitted works and select the most interesting and innovative productions for the festival from these submissions and determine the works for one of the festival’s awards.

A core mission of the FullDome Festival has always been to encourage students to stretch the envelope of what’s possible in the dome. It is amazing to see completely new approaches to the medium at each festival. Many are really creative, some even can compete with professional works. For most students, the FullDome Festival not only offers an introduction to the medium, it is often the only way to present, and is one of the few public venues.

Contact

Website

Facebook | Twitter | Instagram | YoutTube

The post FullDome Festival appeared first on Audiovisualcity.

MNT Reform : l’ordinateur portable ouvert et modulaire

Le MNT Reform n’embarque pas de processeur Intel ou AMD, il n’est pas fourni sous Windows et, à vrai dire, il ne peut pas être commandé d’un clic de souris. C’est une autre optique de l’informatique qui est visée ici. Celle d’un outil totalement réapproprié par son utilisateur. 

MNT Reform

Le MNT Reform est une machine 100% Open Hardware, elle est conçue pour des gens qui veulent comprendre comment marche un outil informatique, comment c’est construit et quels rouages logiciels sont en jeu pour fonctionner. La machine pourra donc être démontée, modifiée et l’ensemble des éléments qui la constitue sont totalement documentés. Les schémas de conception et les pilotes sont accessibles, ce qui permettra de se servir de l’engin comme d’une base évolutive vers d’autres composants. Si à l’avenir vous voulez changer la batterie, faire évoluer son stockage ou augmenter ses performances, cela sera donc parfaitement possible.

MNT Reform

Sa batterie, par exemple, est constituée de 8 modules standardisés 18650 que l’on pourra modifier. Une solution qui apportera 5 heures d’usage à l’engin. Certains éléments n’étant pas possibles en Open Source, ils ont été contournés, c’est le cas du HDMI et du contrôleur de mémoire vive DDR4 par exemple.

MNT Reform

Autre point fort, le duo mémoire et processeur sont montés sur un port SoDIMM 200 broches totalement documenté. Puisque le coeur de la machine n’est pas soudé  à sa carte mère, il sera possible de le faire évoluer avec un nouveau module d’extension de son choix. Soit une solution maison pour les plus compétents, soit par une solution commercialisée dans le futur. D’autres éléments peuvent être choisis ou modifiés dans le futur comme la possibilité d’employer un classique pavé tactile ou un trackpad pour piloter le pointeur à l’écran.

MNT Reform

Autant de possibilités permettant d’adapter des modifications sur mesures pouvant convenir à des usages spécifiques. Le clavier est rétro éclairé et existe en QWERTY comme en AZERTY.

MNT Reform

Car il faut bien le dire, le rapport performances/prix de l’engin n’est pas bon. A son bord, on découvre un SoC NXP i.MX8MQ, une solution quadruple coeurs ARM Cortex-A53 identique à ce que l’on peut trouver dans des TV-Box entrée de gamme. Cette solution est associée à un chipset graphique Vivante GC700Lite et 4 Gigaoctets de mémoire vive. Des choix qui s’expliquent par la volonté de pouvoir partager les ressources et documentations des composants. Ce qui exclut des solutions plus haut de gamme pour le moment. Totalement passif, l’engin dissipe la chaleur dégagée par la puce ARM grâce à un simple radiateur en aluminium.

Des choix particuliers ont également été faits sur cette machine. Par exemple, elle ne propose ni webcam ni microphone par défaut. Une volonté qui s’explique par la possibilité d’ajouter ces composants via le support de l’USB facilement et protéger la vie privée par défaut. Le Wifi est disponible en option grâce à une classique carte d’extension MiniPCIe et le stockage pourra également être l’objet d’un choix. En PCIe M.2 NVMe ou en exploitant le lecteur de cartes SDXC intégré. 

MNT Reform

La connectique comprend trois ports USB 3.0 Type-A classiques ainsi que deux brochages USB 2.0 en interne. Un port Ethernet Gigabit est présent par défaut ainsi qu’une sortie HDMI et un jack audio stéréo 3.5 mm. Une paire d’enceintes stéréo est intégrée. 

MNT Reform

L’écran du MNT Reform est un 12.5″ en FullHD IPS non tactile connecté en eDP. Il propose également un petit écran secondaire OLED en 128 x 32 pixels qui informera l’utilisateur de messages concernant le fonctionnement de la machine. La charnière proposera une ouverture à 180°.

MNT Reform

Livré sous Debian, le 12.5″ proposera une foule d’autres choix logiciels compatibles ainsi que tous les logiciels classiques du monde linux de Gimp à LibreOffice en passant par Firefox.  Le châssis en aluminium mesure 29 cm de large pour 20.5 cm de profondeur et 4 cm d’épaisseur pour un poids global de 1.9 Kg. Des dimensions et un poids assez élevés pour un 12.5″ évidemment mais c’est la première conséquence de l’ouverture du dispositif.

La seconde est le prix de l’ensemble. Vendu en financement participatif, l’engin n’est vraiment pas donné au vu de ses composants embarqués. Un résultat logique au vu de la confidentialité de l’objet et des choix internes. 

1300$, c’est le prix du MNT Reform pré-monté et prêt à l’emploi. Pour 999$, vous pourrez recevoir le même engin en kit a monter vous même. Si le coeur vous en dit ou si vous voulez parfaitement adapter la machine à vos besoins, vous pourrez choisir le kit le moins cher. Pour 550$ vous  recevrez la carte mère de la machine ainsi que sa carte d’extension SoDIMM contenant le SoC ARM et la mémoire vive. Les autres éléments indispensables comme le bloc d’alimentation et le dissipateur en aluminium seront évidemment fournis. La livraison des portables devrait avoir lieu en Décembre. 

MNT Reform

Je ne pense pas que ce type de machine va convaincre le grand public mais uniquement séduire les gens déjà convaincus. Pour autant, et si ce n’est pas le premier engin du genre, je suis bien obligé de constater l’évolution notable de la qualité de ce type de proposition. Des bricolages tarabiscotés d’il y a quelques années, on est aujourd’hui sur des solutions assez haut de gamme et dont l’intégration est impressionnante. La carte mère de ce projet, par exemple, est tout à fait remarquable. Il en faut peu – et il s’agit probablement plus d’une question de financement que de compétences – pour proposer un engin totalement abouti et plus abordable.

MNT Reform : l’ordinateur portable ouvert et modulaire © MiniMachines.net. 2020.

Genius Loci Weimar

Par : Marco Savo

04 – 06 September 2020, Weimar

MAKE WALLS TALK!

The international GENIUS LOCI WEIMAR Festival for audiovisual projections was launched in 2012 as part of the ‘Weimar Summer’ initiative.

Optimally located in this city of poets, musicians and thinkers, as well as the birthplace of the Bauhaus movement, the festival has become an important cultural event for Thuringia, and is now in its ninth edition.

Through the technique of videomapping, Genius Loci Weimar redefines historical buildings and renders history and architecture as tangible for visitors. Every year, three new buildings and structures in and around the city of Weimar are chosen to become a part of the competition and festival.

The winning concept submissions, which must be in a medial narrative form, expressed at the highest technical level through the art of projection mapping, are developed and produced for one of the selected competition facades. Alongside the classic projections, an additional facade represents an interface with the media architecture in the form of a permanent installation. 

2020 is set to be a significant year for Germany, with jubilees and anniversaries that could hardly be more contrasting. The “Year of Music 2020” is celebrating Ludwig van Beethoven, Franz Liszt and numerous other composers whose great works could not have been created without the acclaim and support that they enjoyed in Germany.

For this year’s edition of the festival, GLW is expressly encouraging makers of short films, motion graphic artists and video and film artists of all backgrounds and genres to apply for the selected locations through the medium of their disparate visual aesthetics, animation techniques and narrative concepts.

MXPerience gUG / Goetheplatz 9b / D-99423 Weimar

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Intro’s Online Exhibition Open Call 2020

DEADLINE: 24 APRIL 2020

EVENT: 01 – 03 MAY 2020

INTRO is an online event. During three days, we will get to know projects that have been developed in response to the situation that is currently ongoing. Three days of talks, concerts and an online exhibition to enjoy in a relaxed mood. The event is organized by Booleans and Matics.

The event is looking for artists, creators, and programmers who are developing creative proposals during the COVID-19 lock-down and who would like to share during INTRO’s Online Exhibition. The participation is free. Projects will be shared via link.

The deadline to submit your proposals is April 24 at 24h CEST to info@escape.cat with the following info: Full name, Bio, Summary of the project and link of the project.

Conscious of the cultural economic situation, they will use the PayPal platform so the assistants will be able to make donations online and it will be distributed among the artists and speakers of the event.

It is interesting to see different projects that will come out of the current quarantine situation. At audiovisualcity we are looking forward to see more events of this kind!

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grindruberairbnb.exposed – Network and invisible systems of control

grindruberairbnb.exposed – Network and invisible systems of control
An exploratory project into networks' ability to guide movement through physical space - the name concatenates three popular digital services which perform acts of choreography on a mass scale.

L’Open Shading Language rejoint l’initiative ASWF

Par : Shadows

L’Academy Software Foundation (ASWF), initiative portée par l’Academy of Motion Picture Arts & Sciences (AMPAS, qui organise également les Oscars), ne cesse de prendre de l’ampleur.
Lancée en 2018, l’ASWF est pour rappel une fondation destinée à améliorer la qualité et la quantité des contributions open source aux industries des effets visuels et de l’animation, en lui offrant une structure complète : modèle de gouvernance, cadre légal, infrastructure de communauté.

En clair : l’ASWF cherche à centraliser, coordonner et faciliter les contributions aux outils utilisés par toute l’industrie de l’image. Elle rassemble déjà OpenVDB, OpenColorIO, OpenCue, OpenEXR, OpenTimelineIO.

Cette liste vient justement de s’étoffer avec l’Open Shading Language (OSL). Initialement développé par Sony Pictures ImageWorks et utilisé sur des projets tels que les films Angry Birds 2 ou Spider-Man : Far From Home, OSL a été open-sourcé en 2010 avant de devenir une référence dans le secteur VFX. Il est désormais intégré dans plusieurs moteurs de rendu largement employés par les studios, de RenderMan à V-Ray en passant par Arnold ou Blender.

Cette annonce devrait assurer l’avenir d’OSL, mais conforte également un peu plus d’importance de l’ASWF au sein de l’industrie.

L’article L’Open Shading Language rejoint l’initiative ASWF est apparu en premier sur 3DVF.

Genius Loci Weimar Open Call 2020

Par : Marco Savo

DEADLINE: 17 MAY 2020

EVENT: 04 – 06 SEPTEMBER 2020

Genius Loci Weimar is an annual festival for site-specific audiovisual art, especially façade, space and object projections.

The festival combines the historical spirit of Weimar and the contemporary technique of video mapping, a projection technique that incorporates the object into the image design, giving objects multi-layered dimensions and audiovisual narratives.

Applicants have until the 17th of May to apply with a 30 sec video clip for the projection of one of the following locations: Marstall , Goethe- und Schiller-Archiv and Altenburg.

The three winning artists will be awarded prize money totaling € 45,000 for the realisation of a 05–10 min high-resolution audio-visual production, to be presented during the festival as a video mapping on the respective facade.

READ MORE AND APPLY

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Expressions – Paint and pixel matière at micro-scale

Expressions – Paint and pixel matière at micro-scale
Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.

Light Move Festival Open Call 2020

Par : Marco Savo

DEADLINE: 15 APRIL 2020

The international Call for Concepts for the 10th edition of „Festival of Kinetic Art of Light” Light.Move.Festival. is still open for submission!

LMF is looking for the artistic works that will unconventionally change the existing space of the city. Large-format projections on facades of urban buildings, light installations or interdisciplinary projects.

Present your work in an open urban space to hundreds of thousands of visitors of the festival of lights in Łódź!

The theme of 10th Light.Move.Festival. is: FUTURE

The call is divided into three categories:

  1. Large-scale projections (2D/3D mapping, animation, light shows)
  2. Art in public spaces (light installations, interactive projects, performing arts)
  3. Debut/Experiment

READ MORE AND APPLY

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Antivanity Mirror

Antivanity Mirror
The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself.

Avatar Mythology – Technology as metaphorical “alter-beings”

Avatar Mythology – Technology as metaphorical “alter-beings”
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.

What “The Invisible Man” Can Teach Aspiring Suspense Filmmakers

Here's a lesson on budget genre-filmmaking done right, and why you should trust your instincts by focusing on the unseen.

Intinor joins SRT Alliance

Umea, Sweden, 16 January 2020: Intinor, Sweden’s leading developer of products and solutions for high-quality video over internet, has joined the Secure Reliable Transport (SRT) Alliance. SRT is an open source video transport protocol that optimizes streaming performance across unpredictable networks, enabling the best quality live video to be transported over even the most questionable ...

The post Intinor joins SRT Alliance appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

TAMI – An intuitive approach to the learning of trigonometry

Par : franzel
TAMI – An intuitive approach to the learning of trigonometry
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.

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