DejaSoft supports in-house hosted S3 server in DejaEdit 3.1 For Immediate Release, 2 July 2020, Gothenburg, Sweden – Hot on the heels of the launch of DejaEdit 3, and in direct response to client requests, DejaSoft announces the release of version 3.1 to support private cloud environments using the open source MinIO object storage ...
The audiovisual installation will be recorded and publicly presented online as the culmination of the residence. Later on, when audiovisual events will kick back on the projects will be actually presented in the 360° Gallery with participation of the audience.
The 360° Gallery features a mind-boggling set up with 10 projectors displaying images with 16910×1080 pixels resolution. That opens up immense creative opportunities to generate a fully immersive environment.
During the 31-day #home edition residence, between 15/09/2020 – 18/10/2020, the selected audiovisual artists (or artistic groups) are going to work in their home or studio on their own audiovisual project.
The selected artists will have remote contact with the organizational and technical team and co-residents, as well as the possibility of conducting 2 remote attempts to display the work on the projection system in the 360° Gallery in order to check the accuracy and allow for possible corrections.
The following criteria will be taken into account in the selection of the winning projects:
The building was erected in 1910 and features a ottoman neoclassical design style. The purpose of the open call is to highlight the architectural patterns of the facade and the history of the building through audiovisual techniques
The 3 Finalists of the competition, who will be selected by audience and the festival curators, will each receive a prize.
The winner of the contest will receive the Grand prize of 1500€. The second and third place will receive 1000€ and 500€ respectively.
The 2020 year theme reflects upon our primitive status in the foundations of the new hyper-informational world, where the data-flux is absorbing the entire existence reaching the status of God.
Is technology serving us or we are serving the data-totem by providing our more sensible information, giving up our privacy for a greater good?
Algorithms, already present everywhere in the digital realm, are reading us better than ourselves, better than our friends and siblings and in the name of optimization of our virtual experience, we are gradually letting them make decisions for us, filter our perceptions predict our behavior, our bio metrics, our emotions.
All manifestations of culture can now be experienced on a digitized basis, translated to a language (code, DNA) and stored for everyone who possess it to experience regardless the circumstances. Markets and Money are transfiguring into intangible algorithmic byproducts. Everything to serve the information flow.
The post ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE appeared first on Audiovisualcity.
In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.
In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.
Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.
During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.
During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.
KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream.
KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.
We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.
Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!
We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.
In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us.
We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.
In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.
KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.
Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.
The Emerging Digital Artists Award (EDAA) is Canada’s award for critical experimentation in digital media. The award consists of $5,000 for the winner, and $1,000 for four finalists, as well as a group exhibition.
Since 2015, the EDAA has been promoting artists working within virtual space, by seeking submissions that push us in new directions, and challenge us to see the world through a different screen.BUY US A COFFEE?
The residency supports artists exploring new lines of inquiry intersecting technology & society. The aim of this program is to facilitate dialog, partnership, and collaboration at the intersection of technology and exploratory arts. By focusing on this synthesis, the program empowers artists to create work which inspires shifts in perspective and cross-collaboration.
These are the categories covered by the open call:
COMPUTATIONAL CREATIVITY & HUMAN-MACHINE COLLABORATION
EXPLORING NEW FORMATS & APPLICATIONS FOR FORWARD-THINKING MUSIC
BUILDING CREATIVE BUSINESSES
CREATING EXPERIENTIAL CONTENT
EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
DEADLINE: 1 June 2020
The 16th international festival for digital arts of Greece, Athens Digital Arts Festival (ADAF) is evolving and launching an ONLINE version.
Since the new era is here the international festival for digital arts in Greece, Athens Digital Arts Festival has decided that its 16th edition titled Technotribalism, will also be presented online.
ADAF ONLINE | Technotribalism will take place from the beginning of July till September and will be accessible to everyone through the internet.
Under this framework all audiovisual artists will be able to submit applications till the 1st of June, developing the Technotribalism idea to an online version.
The audiovisual event will host artworks from Video Art, Animation, VR (360 video), Performances, Web Art, Games, Digital Image, talks, workshops, ADAF Kids for Children & their Parents and Festivals of the world that are eligible to be presented digitally.
DEADLINE: June 30 2020
EVENT: 13 November – 8 December 2020
The ILLUART FESTIVAL is looking for video artists!
The audiovisual artists are given the opportunity to participate in one of the largest light shows in Switzerland and to present their works to thousands of visitors at one of the most traditional and important locations in Zürich.
Four different video artists will be selected from all applicants in this audiovisual call. The four winners will be commissioned to create a 5-minute audiovisual production and will receive a budget of CHF 10’000.
The creations will be shown during the festival from 13 November 2020 to 31 December 2020 daily from 8 p.m.
Jena, May 13 – 16 2020 – EDITION IN STREAMING
The FullDome Festival is the oldest and only fulldome festival with an unbroken continuity. With about 800 contributions from 30 nations and more than 500 visitors per year, the audiovisual event is most probably the biggest international festival of its kind.
Visitors do not only see and evaluate a great variety of international fulldome films, they meet professional, student and independent producers and take part in paper sessions, workshops, diverse presentations and expert talks. Festival curators, an international jury and the festival directors evaluate the submitted works and select the most interesting and innovative productions for the festival from these submissions and determine the works for one of the festival’s awards.
A core mission of the FullDome Festival has always been to encourage students to stretch the envelope of what’s possible in the dome. It is amazing to see completely new approaches to the medium at each festival. Many are really creative, some even can compete with professional works. For most students, the FullDome Festival not only offers an introduction to the medium, it is often the only way to present, and is one of the few public venues.
Le MNT Reform n’embarque pas de processeur Intel ou AMD, il n’est pas fourni sous Windows et, à vrai dire, il ne peut pas être commandé d’un clic de souris. C’est une autre optique de l’informatique qui est visée ici. Celle d’un outil totalement réapproprié par son utilisateur.
Le MNT Reform est une machine 100% Open Hardware, elle est conçue pour des gens qui veulent comprendre comment marche un outil informatique, comment c’est construit et quels rouages logiciels sont en jeu pour fonctionner. La machine pourra donc être démontée, modifiée et l’ensemble des éléments qui la constitue sont totalement documentés. Les schémas de conception et les pilotes sont accessibles, ce qui permettra de se servir de l’engin comme d’une base évolutive vers d’autres composants. Si à l’avenir vous voulez changer la batterie, faire évoluer son stockage ou augmenter ses performances, cela sera donc parfaitement possible.
Sa batterie, par exemple, est constituée de 8 modules standardisés 18650 que l’on pourra modifier. Une solution qui apportera 5 heures d’usage à l’engin. Certains éléments n’étant pas possibles en Open Source, ils ont été contournés, c’est le cas du HDMI et du contrôleur de mémoire vive DDR4 par exemple.
Autre point fort, le duo mémoire et processeur sont montés sur un port SoDIMM 200 broches totalement documenté. Puisque le coeur de la machine n’est pas soudé à sa carte mère, il sera possible de le faire évoluer avec un nouveau module d’extension de son choix. Soit une solution maison pour les plus compétents, soit par une solution commercialisée dans le futur. D’autres éléments peuvent être choisis ou modifiés dans le futur comme la possibilité d’employer un classique pavé tactile ou un trackpad pour piloter le pointeur à l’écran.
Autant de possibilités permettant d’adapter des modifications sur mesures pouvant convenir à des usages spécifiques. Le clavier est rétro éclairé et existe en QWERTY comme en AZERTY.
Car il faut bien le dire, le rapport performances/prix de l’engin n’est pas bon. A son bord, on découvre un SoC NXP i.MX8MQ, une solution quadruple coeurs ARM Cortex-A53 identique à ce que l’on peut trouver dans des TV-Box entrée de gamme. Cette solution est associée à un chipset graphique Vivante GC700Lite et 4 Gigaoctets de mémoire vive. Des choix qui s’expliquent par la volonté de pouvoir partager les ressources et documentations des composants. Ce qui exclut des solutions plus haut de gamme pour le moment. Totalement passif, l’engin dissipe la chaleur dégagée par la puce ARM grâce à un simple radiateur en aluminium.
Des choix particuliers ont également été faits sur cette machine. Par exemple, elle ne propose ni webcam ni microphone par défaut. Une volonté qui s’explique par la possibilité d’ajouter ces composants via le support de l’USB facilement et protéger la vie privée par défaut. Le Wifi est disponible en option grâce à une classique carte d’extension MiniPCIe et le stockage pourra également être l’objet d’un choix. En PCIe M.2 NVMe ou en exploitant le lecteur de cartes SDXC intégré.
La connectique comprend trois ports USB 3.0 Type-A classiques ainsi que deux brochages USB 2.0 en interne. Un port Ethernet Gigabit est présent par défaut ainsi qu’une sortie HDMI et un jack audio stéréo 3.5 mm. Une paire d’enceintes stéréo est intégrée.
L’écran du MNT Reform est un 12.5″ en FullHD IPS non tactile connecté en eDP. Il propose également un petit écran secondaire OLED en 128 x 32 pixels qui informera l’utilisateur de messages concernant le fonctionnement de la machine. La charnière proposera une ouverture à 180°.
Livré sous Debian, le 12.5″ proposera une foule d’autres choix logiciels compatibles ainsi que tous les logiciels classiques du monde linux de Gimp à LibreOffice en passant par Firefox. Le châssis en aluminium mesure 29 cm de large pour 20.5 cm de profondeur et 4 cm d’épaisseur pour un poids global de 1.9 Kg. Des dimensions et un poids assez élevés pour un 12.5″ évidemment mais c’est la première conséquence de l’ouverture du dispositif.
La seconde est le prix de l’ensemble. Vendu en financement participatif, l’engin n’est vraiment pas donné au vu de ses composants embarqués. Un résultat logique au vu de la confidentialité de l’objet et des choix internes.
1300$, c’est le prix du MNT Reform pré-monté et prêt à l’emploi. Pour 999$, vous pourrez recevoir le même engin en kit a monter vous même. Si le coeur vous en dit ou si vous voulez parfaitement adapter la machine à vos besoins, vous pourrez choisir le kit le moins cher. Pour 550$ vous recevrez la carte mère de la machine ainsi que sa carte d’extension SoDIMM contenant le SoC ARM et la mémoire vive. Les autres éléments indispensables comme le bloc d’alimentation et le dissipateur en aluminium seront évidemment fournis. La livraison des portables devrait avoir lieu en Décembre.
Je ne pense pas que ce type de machine va convaincre le grand public mais uniquement séduire les gens déjà convaincus. Pour autant, et si ce n’est pas le premier engin du genre, je suis bien obligé de constater l’évolution notable de la qualité de ce type de proposition. Des bricolages tarabiscotés d’il y a quelques années, on est aujourd’hui sur des solutions assez haut de gamme et dont l’intégration est impressionnante. La carte mère de ce projet, par exemple, est tout à fait remarquable. Il en faut peu – et il s’agit probablement plus d’une question de financement que de compétences – pour proposer un engin totalement abouti et plus abordable.
04 – 06 September 2020, Weimar
MAKE WALLS TALK!
The international GENIUS LOCI WEIMAR Festival for audiovisual projections was launched in 2012 as part of the ‘Weimar Summer’ initiative.
Optimally located in this city of poets, musicians and thinkers, as well as the birthplace of the Bauhaus movement, the festival has become an important cultural event for Thuringia, and is now in its ninth edition.
Through the technique of videomapping, Genius Loci Weimar redefines historical buildings and renders history and architecture as tangible for visitors. Every year, three new buildings and structures in and around the city of Weimar are chosen to become a part of the competition and festival.
The winning concept submissions, which must be in a medial narrative form, expressed at the highest technical level through the art of projection mapping, are developed and produced for one of the selected competition facades. Alongside the classic projections, an additional facade represents an interface with the media architecture in the form of a permanent installation.
2020 is set to be a significant year for Germany, with jubilees and anniversaries that could hardly be more contrasting. The “Year of Music 2020” is celebrating Ludwig van Beethoven, Franz Liszt and numerous other composers whose great works could not have been created without the acclaim and support that they enjoyed in Germany.
For this year’s edition of the festival, GLW is expressly encouraging makers of short films, motion graphic artists and video and film artists of all backgrounds and genres to apply for the selected locations through the medium of their disparate visual aesthetics, animation techniques and narrative concepts.
MXPerience gUG / Goetheplatz 9b / D-99423 Weimar
DEADLINE: 24 APRIL 2020
EVENT: 01 – 03 MAY 2020
INTRO is an online event. During three days, we will get to know projects that have been developed in response to the situation that is currently ongoing. Three days of talks, concerts and an online exhibition to enjoy in a relaxed mood. The event is organized by Booleans and Matics.
The event is looking for artists, creators, and programmers who are developing creative proposals during the COVID-19 lock-down and who would like to share during INTRO’s Online Exhibition. The participation is free. Projects will be shared via link.
The deadline to submit your proposals is April 24 at 24h CEST to firstname.lastname@example.org with the following info: Full name, Bio, Summary of the project and link of the project.
Conscious of the cultural economic situation, they will use the PayPal platform so the assistants will be able to make donations online and it will be distributed among the artists and speakers of the event.
It is interesting to see different projects that will come out of the current quarantine situation. At audiovisualcity we are looking forward to see more events of this kind!
L’Academy Software Foundation (ASWF), initiative portée par l’Academy of Motion Picture Arts & Sciences (AMPAS, qui organise également les Oscars), ne cesse de prendre de l’ampleur.
Lancée en 2018, l’ASWF est pour rappel une fondation destinée à améliorer la qualité et la quantité des contributions open source aux industries des effets visuels et de l’animation, en lui offrant une structure complète : modèle de gouvernance, cadre légal, infrastructure de communauté.
En clair : l’ASWF cherche à centraliser, coordonner et faciliter les contributions aux outils utilisés par toute l’industrie de l’image. Elle rassemble déjà OpenVDB, OpenColorIO, OpenCue, OpenEXR, OpenTimelineIO.
Cette liste vient justement de s’étoffer avec l’Open Shading Language (OSL). Initialement développé par Sony Pictures ImageWorks et utilisé sur des projets tels que les films Angry Birds 2 ou Spider-Man : Far From Home, OSL a été open-sourcé en 2010 avant de devenir une référence dans le secteur VFX. Il est désormais intégré dans plusieurs moteurs de rendu largement employés par les studios, de RenderMan à V-Ray en passant par Arnold ou Blender.
Cette annonce devrait assurer l’avenir d’OSL, mais conforte également un peu plus d’importance de l’ASWF au sein de l’industrie.
DEADLINE: 17 MAY 2020
EVENT: 04 – 06 SEPTEMBER 2020
Genius Loci Weimar is an annual festival for site-specific audiovisual art, especially façade, space and object projections.
The festival combines the historical spirit of Weimar and the contemporary technique of video mapping, a projection technique that incorporates the object into the image design, giving objects multi-layered dimensions and audiovisual narratives.
Applicants have until the 17th of May to apply with a 30 sec video clip for the projection of one of the following locations: Marstall , Goethe- und Schiller-Archiv and Altenburg.
The three winning artists will be awarded prize money totaling € 45,000 for the realisation of a 05–10 min high-resolution audio-visual production, to be presented during the festival as a video mapping on the respective facade.
DEADLINE: 15 APRIL 2020
The international Call for Concepts for the 10th edition of „Festival of Kinetic Art of Light” Light.Move.Festival. is still open for submission!
LMF is looking for the artistic works that will unconventionally change the existing space of the city. Large-format projections on facades of urban buildings, light installations or interdisciplinary projects.
Present your work in an open urban space to hundreds of thousands of visitors of the festival of lights in Łódź!
The theme of 10th Light.Move.Festival. is: FUTURE
The call is divided into three categories:
Deadline: 3 May 2020
Residence: July – August 2020
The artist residence offered by Eufònic and Lo Pati Art Centre will take place at Delta de l’Ebre between July and August.
The call aims at experimental music and video, visual and sound arts projects related to the landscapes and soundscape of the natural area of Ebre river Delta, fostering dialogue and interaction between natural space and creativity.
This year the open call has a special focus in fragility: after the storm Gloria devastated much of the Iberian peninsula last January, the Ebre river Delta was one of the most affected areas. Highlighting the fragility of this natural area and the need for urgent actions.
This 2020 edition wants to emphasize these parameters from a creative point of view: a fragile system, constantly subjected to changes, erosion and subsidence, added to an irreversible phenomenon such as the sea level rise.
Event: Gdansk, 4 – 5 September 2020
Are you a creator of generative art and would like to present your art project to a wider audience?
You are invited to participate in the Open Call for In Progress 2020 Immateriality.
You can submit your audiovisual projects incorporating generative art. Projects should use real-time audio and video tools.
Among the submitted propositions, the jury will select two finalists who will perform during one of the festival days. As a reward winners will receive a remuneration of PLN 1000 gross.
Deadline: 1st June 2020
Since it first opened in 2019, the ELEKTRA Gallery regularly hosts exhibitions. Located in the heart of the Mile-End, this new venue supports the artistic community, focusing on originality and embracing contemporary aesthetics in research and experimentation.
This is a call for projects for digital contemporary artists who wish to exhibit works between September 2020 and June 2021. The selected projects will be part of the gallery’s official program.
To submit an exhibition proposal, please send the following elements to email@example.com:
The gallery offers professional technical assistance to set-up and has limited but high-quality equipment. Works with audio content can only be presented with headphones.
ELEKTRA pays artist fees for each selected exhibit.
The ELEKTRA Gallery is located at the Pôle de Gaspé at 5445 avenue de Gaspé #104, Montréal, QC, H2T 3B2.
DEADLINE: August 3rd 2020 (inclusive)
Event: 8-11 October 2020, Vienna
Punto y Raya Festival, the “most abstract in the world”, launches its NINTH international Call for Entries open to Short Films built up ENTIRELY with non-representational imagery. Only Dots & Lines as ends in themselves!
Authors are invited to focus on the expressiveness of audiovisual art in its purest state: Colour, Form, Motion, Sound. Participation is FREE and the films can be submitted ONLINE.
Umea, Sweden, 16 January 2020: Intinor, Sweden’s leading developer of products and solutions for high-quality video over internet, has joined the Secure Reliable Transport (SRT) Alliance. SRT is an open source video transport protocol that optimizes streaming performance across unpredictable networks, enabling the best quality live video to be transported over even the most questionable ...
The post Intinor joins SRT Alliance appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.