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Aujourd’hui — 6 juillet 2020Vos flux RSS

Formation Vidéo Mapping

Formation LeCollagiste

Le VidéoMapping est une expérience visuelle projetée sur des volumes, c’est une transformation d’un objet réel par le virtuel, poussé un trompe l’œil animé anamorphosé en esthétique d’illusion d’optique narrative et sensitive.

Le concept de spectacle homme-machine oriente le spectacle vivant vers une transformation temporelle augmentée en temps réel grâce à la vidéo. Le VidéoMapping permet de créer des multivers graphiques audiovisuels ou le spectateur est au cœur de l’œuvre projetée.

Formation LeCollagiste

LeCollagiste propose des formations professionnelles sur le VidéoMapping avec les logiciels Millumin (formateur officiel) ou Resolume Arena. Elles sont organisées toute l’année en présentiel ou à distance (scénario de formation à distance avec un flux de travail audiovisuel immersif en vidéo par IP). Gestion de projet VidéoMapping, les codecs vidéo, les formats vidéo, les connectiques, la vidéo par IP mise en place des NDI Tools, le contenue génératif audioréactif seront abordés durant les sessions.

Formation LeCollagiste

Les formations sont accessibles aux salariés d’entreprise culturelle, aux artistes auteurs (MDA, AGESSA) aux intermittents du spectacle : infographistes, techniciens et régisseurs vidéo, lumière et son, metteurs en scène, réalisateurs, monteurs, scénographes, chorégraphes, designers, architectes …

Les formations VidéoMapping sont éligibles au CPF ou AFDAS en groupe de 6 personnes max sur une période de 5 jours en continu, toute l’année.

Contactez moi.

Formation LeCollagiste

Formation Vidéo Mapping est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

À partir d’avant-hierVos flux RSS

Steve Gerges

Par : Marco Savo

Steve Gerges has developed an impressive portfolio of commercial projects with top-tier brands, delivering powerful audiovisual storytelling across multiple formats and media.

Nevertheless, we can only appreciate his true artistic self through his mesmerizing audiovisual projects, both conceptually profound and technically advanced.

Many audiovisual artists have to balance their design gigs with their artistic work. When companies hire an artist (rather than a mere designer) they gain an unique creative input empowering the whole marketing campaign. But the actual artistic expression is restricted by the brand identity.

When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.

Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.

Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.

ONE

ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.

One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.

Steve Gerges



RISE OF THE MACHINES

We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.



CRONOS

This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.

The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.

There is so much more to explore about Steve Gerges. We strongly invite you to dive deeper into his audiovisual world.

Contact

Website

Facebook | Twitter | Vimeo

The post Steve Gerges appeared first on Audiovisualcity.

ARS ELECTRONICA: 9 -13 September 2020, Linz

Par : Marco Savo



Ars Electronica is THE new media arts festival: a core reference for audiovisual events and artists worldwide.

The festival and its audiovisual artists embrace new technology as a tool for artistic expression rather than the main factor of spectacularization.

This critical approach unlock the infinite creative possibilities within new technologies rather than fetishize them, as we have seen happening a lot with projection mapping and more recently with virtual reality.

ars electronica -audiovisual event

The festival was founded in 1979 by cyberneticist/physicist Herbert W. Franke, electronic musician Hubert Bognermayr, music producer Ulli A. Rützel and Hannes Leopoldseder. It has come a very long way since then but it has always kept its main focus on the intersection of art, technology and society.

One of the most appealing elements of the festival is The Prix Ars Electronica: the most prestigious prize in new media arts, with hefty prizes up to 10.000€. Every year the Golden Nica is awarded to the ground-breaking fruits of artistic experimentation from audiovisual artists worldwide.

Prix Ars Electronica - Audiovisual event - open call

Ars Electronica features a wide variety of activities every year: Symposia, exhibitions, performances, concerts and interventions spanning a broad arc from speculative futuristic scenarios to analytical considerations, from provocative actionism to philosophical debate.

Combining amazing artworks with fruitful conversations is the perfect recipe to create a meaningful experience that constantly scans the new media landscape to find the most inspiring projects. The projects are not simply chosen based on their technical realization but most importantly because the social and artistic innovation they incorporate.

The result of this consistent endeavour is the creation of a loyal community of audiovisual artists, researchers and visitors from all over the world that every year reunites in Linz to inspire and get inspired.

 deep space live - fata morgana - audiovisual artists
Deep Space LIVE – Fata Morgana

Since its inception, the festival has been dedicated to develop new themes for each edition and the organizers are also constantly on the lookout for interesting new venues.

Indeed, the ongoing effort to break out of the narrow confines of conventional conference rooms and artistic spaces, and to stage cultural and scientific encounters in the public sphere has become something of an Ars Electronica trademark.

Stay tuned: Ars Electronica 2020 theme will be released soon!

Contact

Website

Facebook | Twitter | Instagram | YouTube

The post ARS ELECTRONICA: 9 -13 September 2020, Linz appeared first on Audiovisualcity.

360 GALLERY ARTIST IN RESIDENCE 2020 – Krakow

Par : Marco Savo



DEADLINE: 15/07/2020


We love to discover and share juicy opportunities for audiovisual artists such as this open call promoted by Photon Foundation in Krakow.

Their hybrid solution is an effective response to the uncertainty of our current situation and a great compromise. We are sure audiovisual artists worldwide will massively appreciate their effort!

Photon Foundation is pulling off a great home edition this year. The organizers of Patchlab Festival are giving the chance to three selected artists to create a 360 second long rendered audiovisual projects, specifically designed for the projection system at the Gallery 360°.

The audiovisual installation will be recorded and publicly presented online as the culmination of the residence. Later on, when audiovisual events will kick back on the projects will be actually presented in the 360° Gallery with participation of the audience.

Open call for audiovisual artists

The 360° Gallery features a mind-boggling set up with 10 projectors displaying images with 16910×1080 pixels resolution. That opens up immense creative opportunities to generate a fully immersive environment.

During the 31-day #home edition residence, between 15/09/2020 – 18/10/2020, the selected audiovisual artists (or artistic groups) are going to work in their home or studio on their own audiovisual project.

The selected artists will have remote contact with the organizational and technical team and co-residents, as well as the possibility of conducting 2 remote attempts to display the work on the projection system in the 360° Gallery in order to check the accuracy and allow for possible corrections.

The following criteria will be taken into account in the selection of the winning projects:

  • artistic values ​​of the concept (e.g. originality, ingenuity)
  • consistency and accuracy in preparing the project concept
  • project feasibility according to the technical specification of the 360​​° Gallery projection system
  • artistic portfolio

APPLY HERE

The post 360 GALLERY ARTIST IN RESIDENCE 2020 – Krakow appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @joan_____giner⁣ ⁣__________________⁣ ⁣⁣ ⁣Abstract...




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⁣Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric
https://www.instagram.com/p/CB7cIL6pIqh/?igshid=56c4aynq7hil

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⁣À demain 18h ! #mapping #citizenlights1030 #millumin #metteursenpieces #schaerbeek #starodyssey #space #color #painting #paint #visualart #visualprojection (at Église Saint-Servais)
https://www.instagram.com/p/CB7bpBzJJ1B/?igshid=9rmbavjv6366

COSMOLIGHTS – Open Call for Projection Mapping

Par : Marco Savo



DEADLINE EXTENDED: 10 July 2020 20 July 2020

The new kid on the block of the open calls for projection mapping. Cosmopolis Festival invites all audiovisual artists to submit their mapping proposals for the Municipal Tobacco Warehouse of Kavala in Northern Greece.

The building was erected in 1910 and features a ottoman neoclassical design style. The purpose of the open call is to highlight the architectural patterns of the facade and the history of the building through audiovisual techniques

The 3 Finalists of the competition, who will be selected by audience and the festival curators, will each receive a prize.

The winner of the contest will receive the Grand prize of 1500€. The second and third place will receive 1000€ and 500€ respectively.

READ MORE ABOUT THE OPEN CALL

The post COSMOLIGHTS – Open Call for Projection Mapping appeared first on Audiovisualcity.

SHARJAH LIGHT FESTIVAL: 05 -15 February 2020



Sharjah Light Festival illuminates the Emirate once a year showcasing local talent and internationally renowned audiovisual artists.

The audiovisual event features eye-opening displays of colors, images and lights inspired by a variety of subjects such as beauty, science, creativity and knowledge. 

The yearly festival attracts hundreds of thousands of visitors and takes them on a tour of cultural heights, music, artistic ingenuity and technical skills. Projection mapping artworks and lighting installations illuminate the beautiful architecture of Sharjah.

The festival fuses all the components of beauty, art, culture, education, innovation and higher thinking into one glorious event. 

It includes rich programmes, grouped into clusters based on up to 20 locations with new highlights every year showcase the architectural splendour of Sharjah and the beauty of its buildings.

Utilising creative and innovative light technology and specifically curated music, the architectural landmarks of the emirate, such as Al Noor mosque, Al Hisn Fort, Sharjah University City Campus as well as others can literally be seen in a new light.

Many of the designs are poetic and inspired by local culture, stories and traditions or incorporate nature and space, some are based on more modern art and design, all are beautiful and thought provoking.

The Sharjah Light Festival extends to the east coast towns of Dibba, Khorfakkan and Kalba. The 2019 edition featured well known artists and curators such as Larent Langlois, Cindy Lo, Studio Halpeji and Group F

Website

Facebook | Youtube | Instagram

The post SHARJAH LIGHT FESTIVAL: 05 -15 February 2020 appeared first on Audiovisualcity.

Interview to Genius Loci Weimar

Par : Marco Savo

We have supported Genius Loci Weimar and promoted their open call for audiovisual artists since their early start.

We felt now was the perfect time to interview the organizers of the projection mapping festival. One of the fastest growing audiovisual events in Europe. (German version below)

1. Can you tell us about the history, concept ans goals of Genius Loci Weimar?

The history of Genius Loci Weimar began 8 years ago, in 2012, when, as part of various regional development initiatives, we were looking for a concept that could combine modern media and historical heritage.

This is how the Genius Loci Weimar Festival came into being, initially on a smaller scale, which has since developed into an event with up to 50,000 visitors annually. The concept has always been to deal with the “spirit of the place” and its individual history, the “Genius Loci”.

We want to achieve several things with GLW: Always present is the goal of presenting aesthetically pleasing and high-quality artworks in Weimar. In addition, we also want to create a positive public and to address audiences of all ages and backgrounds throughout the festival.

As already mentioned, the “Genius Loci” is the focus of our artistic works. It is therefore also the goal to discuss history and to stimulate historical-cultural reflection, which certainly also has political and social aspects.
Another goal is to create and develop our own format, a brand that can provide a framework for the production of artistic works in this field.

The projection mapping scene is still quite young. Visibility, communication and networking are therefore also important concerns of our festival. Especially through the programme formats TALK, CLUB and LAB. There, in the LAB, the support and encouragement of young talents is increasingly taking place.

The AV media are to be further established as an art form and artistic format and to move away from the “avant-garde” or even “nerd corner”, in which they are still often located. To emphasize their potential as an aesthetic direction with different artistic styles and tastes is the goal of Genius Loci Weimar.



2. The festival advocates the importance of video mapping as an audiovisual tool to deliver relevant contents, rather than mere entertainment gimmick. How do you think GLW have been impacting the relationship between the community and the architectonic heritage of the city?



Thanks to the festival, a considerable exchange takes place every year on several levels within the city. The citizens of Weimar have become real “fans” of the festival and its formats and are curiously looking forward to seeing which new locations will be played at each year and can be experienced in new ways.

Thus, in addition to very prominent buildings such as the National Theatre or the Herderkirche in the city centre, the Ilmpark and a squatted house in Gerberstraße have already been in the spotlight.

Especially at controverse locations, such as Gerberstraße 3, exciting exchanges can arise: There, the “bourgeoisie” became observer of the usually sceptically eyed façade of the squatted house, the inhabitants of the house project became hosts at the same time – also for the otherwise avoided “establishment”. An exciting situation for everyone, which can only arise during a live event and on-site.

Genius Loci Weimar 2015 Winner - Audiovisual Event

However, in any case, reflection is always encouraged: exchange and examination of past times and other lifestyles. The buildings also appear in new contexts, the library was once filled with fictitious visions or the theatre was shown as an important place of democracy. The selection and the type of performance should always have a very specific effect.

The fact that the concept is sustainable can be seen from the fact that other projection festivals are following up, launching similar strategies or even asking for a transferable concept.

In the end, the awareness for places and cities is always sensitized by the unique, site-specific spectacles.



3. GLW Open Call is the core of the festival. Can you explain the complex decision process you undertake every year to award the three prizes? Are there any project that have been particularly relevant for you in the past editions?


The audiovisual event starts already in spring with the publication of our Open Call and the announcement of the three competition buildings. A prize money of 15.000 Euro per building is awarded and we receive applications with artistic projects from all over the world during the competition period.

At the end of the competition, the applications will be judged by a jury of experts, while the public will also be able to vote at this early stage to decide who will perform their work in late summer.

During the past eight festival editions, a wide range of artistic styles were chosen as competition winners. Exciting, for example, was last year’s masterfully implemented, seemingly interactive audiovisual performance by Jonas Denzel on the façade of the newly opened Bauhaus Museum in Weimar.



Of 2016, the combination of live performance and video projection on a surface of water from Dieselqueen is also remembered.



Or the already mentioned mapping with the title “Grain Metal Punk” by VJZARIA on the façade of the squatted house in Gerberstraße.



4. During these uncertain times many audiovisual events decided to implement hybrid or online formats. Can you tell us about GLW position in the current scenario?


Genius Loci Weimar continues to believe in the presence and magic of live events. We continue to believe in video mapping as a unique, ephemeral and sensual event, accompanied by overwhelming sound and an immense size that can be experienced collectively in public space. This is why we continue to focus on the live event on-site.


5. How do you see Genius Loci Weimar in the next 10 years?


Genius Loci Weimar aims to further extend its constant growth path of recent years. As a festival and brand, GLW will continue to grow in breadth, but also in depth.

The reflective formats such as the relatively new TALK will continue to be expanded and refined. AV hybrids as a stage format, as has been the case with AV cinema in recent years, are also to be further developed and refined.

In the middle and long term, closer cooperation with universities is also conceivable, for example in the form of the creation of a new institute or similar. However, the core will always be the video and its connection to the historical heritage of the city!


Discover more about the audiovisual event




GERMAN VERSION

Können Sie uns etwas über die Geschichte, das Konzept und die Ziele von Genius Loci Weimar erzählen?

Angefangen hat die Geschichte von Genius Loci Weimar bereits vor 8 Jahren, im Jahr 2012. Im Rahmen verschiedener Initiativen zur Regionalentwicklung suchten wir nach einem Konzept, das es schafft, moderne Medien und historisches Erbe miteinander zu verbinden. Dabei entstand das Genius Loci Weimar Festival, zunächst in kleinerem Umfang, das sich inzwischen zu einer Veranstaltung mit bis zu 50.000 Besucher*innen jährlich entwickelt hat. Das Konzept war dabei schon immer die Auseinandersetzung mit dem „Geist des Ortes“ und seiner individuellen Geschichte, dem „Genius Loci“ eben.

Wir möchten mit GLW mehre Dinge erreichen: Immer präsent ist natürlich das Ziel, ästhetisch ansprechende und hochwertige Kunstwerke in Weimar zur Aufführung zu bringen. Dazu kommt aber auch der Anspruch, eine positive Öffentlichkeit zu schaffen und mit dem Festival milieu- und altersübergreifend Zuschauer*innen anzusprechen.

Wie schon eben gesagt steht der „Genius Loci“ im Mittelpunkt unserer künstlerischen Arbeiten. Es ist also auch Ziel, Geschichte zu thematisieren und zu einer historisch-kulturellen Reflexion anzuregen, die durchaus auch politische und gesellschaftliche Facetten in sich trägt.

Ein weiteres Ziel ist das Erschaffen und Weiterentwickeln eines eigenen Formats, einer Marke, die der Produktion von künstlerischen Arbeiten in diesem Bereich einen Rahmen geben kann.

Die Videomapping-Szene ist noch recht jung. Sichtbarkeit, Kommunikation und Vernetzung sind also auch wichtige Anliegen unseres Festivals, insbesondere durch die Veranstaltungsteile TALK, CLUB und LAB. Dort, im LAB, findet auch verstärkt die Nachwuchsförderung statt. Die AV-Medien sollen als Kunstform und als künstlerisches Format noch weiter etabliert werden und heraus aus der „Avantgarde-“ oder sogar „Nerd-Ecke“, in der sie noch teilweise verortet werden. Ihr Potenzial als eine ästhetische Richtung mit unterschiedlichen künstlerischen Stilen und Geschmacksrichtungen herauszustellen, ist Ziel von Genius Loci Weima

Das Festival befürwortet die Bedeutung von Video-Mapping als audiovisuelles Instrument zur Vermittlung relevanter Inhalte und nicht als bloßen Unterhaltungsgag. Wie hat GLW Ihrer Meinung nach die Beziehung zwischen der Gemeinschaft und dem architektonischen Erbe der Stadt beeinflusst?

Innerhalb der Stadt findet dank des Festivals jedes Jahr aufs Neue ein erheblicher Austausch auf mehreren Ebenen statt. Die Weimarer*innen sind inzwischen zu richtigen „Fans“ des Festivals und seiner Formate geworden und erwarten gespannt, welche neuen Orte jedes Jahr bespielt und auf neue Weise erfahren werden können.

So war neben sehr prominenten Gebäuden wie dem Nationaltheater oder der Herderkirche in der Innenstadt auch schon der Ilmpark und ein besetztes Haus in der Gerberstraße im Rampenlicht.

Gerade an kontroversen Orten, wie beispielsweise der Gerberstraße 3, können spannende Begegnungen entstehen: Das „Bürgertum“ wurde dort zum Betrachter der sonst so skeptisch beäugten Fassade des besetzten Hauses, die Bewohnerinnen des Hausprojekts wurden gleichzeitig zu Gastgeberinnen – auch für das sonst gemiedene „Establishment“. Eine spannende Situation für alle, die so nur im Moment eines Live-Events vor Ort entstehen kann.

Auf jeden Fall wird aber immer zur Reflexion angeregt: Austausch und Auseinandersetzung mit vergangenen Zeiten und anderen Lebenswelten. Auch die Gebäude treten in neuen Kontexten auf, die Bibliothek wurde einmal mit fiktiven Gebäudevisionen bespielt oder das Theater als Ort der Demokratie thematisiert. Die Auswahl und die Art der Bespielung sollen dabei immer eine ganz bestimmte Wirkung erzielen.

Dass das Konzept trägt, sieht man auch daran, dass andere Projektionsfestivals nachlegen und ähnliche Konzepte an den Start bringen oder sogar nach einem übertragbaren Konzept anfragen.

Letztlich wird immer das Bewusstsein für Orte und Städte durch die einmaligen, ortsgebundenen Spektakel sensibilisiert.

Der GLW Open Call ist das Herzstück des Festivals. Können Sie den komplexen Entscheidungsprozess erklären, den Sie jedes Jahr für die Vergabe der drei Preise durchführen? Gibt es Projekte, die für Sie in den vergangenen Ausgaben besonders relevant waren?

Das Festival beginnt bereits im Frühjahr mit der Veröffentlichung unseres Open Calls und der Bekanntgabe der drei Wettbewerbsgebäude. Pro Gebäude ist ein Preisgeld von 15.000 Euro ausgelobt und uns erreichen im Wettbewerbszeitraum Bewerbungen mit künstlerischen Projekten aus der ganzen Welt ein.

Nach Ende werden die Bewerbungen zum einen von einer Expert*innenjury beurteilt, und zum anderen kann auch das Publikum bereits an dieser frühen Stelle mit Hilfe des Public Votes mitbestimmen, wer im Spätsommer seinen Wettbewerbsbeitrag zur Aufführung bringen wird.

Während der vergangenen acht Festivaleditionen konnte eine große Bandbreite an künstlerischen Stilen als Wettbewerbssieger*innen gekürt werden. Spannend war zum Beispiel im letzten Jahr die gekonnt umgesetzte, scheinbar interaktive, audiovisuelle Performance von Jonas Denzel auf der Fassade des neu eröffneten Bauhaus-Museums in Weimar.

Aus 2016 ist aber auch die Kombination aus Live-Performance und Video-Projektion auf eine Wasserfläche von Dieselqueen in Erinnerung geblieben.

Oder das schon angesprochene Mapping mit dem Titel „Grain Metal Punk“ von VJZARIA an der Fassade des besetzten Hauses in der Gerberstraße.

In diesen unsicheren Zeiten haben sich viele audiovisuelle Veranstaltungen entschieden, hybride oder Online-Formate einzusetzen. Können Sie uns über die Position des GLW im aktuellen Szenario berichten?

Genius Loci Weimar glaubt auch weiterhin an die Präsenz und die Magie des Live-Events. An das Videomapping als einmaliges, vergängliches und sinnliches Ereignis, begleitet von überwältigendem Sound und einer immensen Größe, das kollektiv im Stadtraum erfahren werden kann. Deshalb fokussieren wir uns auch weiterhin auf die Live-Veranstaltung vor Ort.

Wie sehen Sie Genius Loci Weimar in den nächsten 10 Jahren?

Genius Loci Weimar will seinen konstanten Wachstumspfad der letzten Jahre weiter ausbauen. Als Festival und Marke soll weiter in die Breite, aber auch in die Tiefe gewachsen werden. Die reflektiven Formate wie etwa der noch recht neue TALK sollen auch weiterhin ausgebaut und verfeinert werden. Auch die AV-Hybride als Bühnenformat, wie beim AV-KINO in den letzten Jahren schon geschehen, soll noch weiter verfeinert werden.
Mittel- und Langfristig ist aber auch eine engere Kooperation mit Hochschulen, etwa in Form der Schaffung eines eigenen Instituts oder ähnliches denkbar

Kern wird aber immer das Video und seine Verknüpfung mit dem historischen Erbe der Stadt bleiben!

The post Interview to Genius Loci Weimar appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @mpstudio3d⁣ ⁣__________________⁣ ⁣⁣ ⁣Just teasing...




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⁣Just teasing you with a short #flashback of some of our shows from Festival of Lights Berlin 2019⁣
⁣#mpstudio #3dmapping #projectionmapping #videomapping #art #3dart #lightfestival #festivaloflights #cinema4d #c4d #octane #ae #adobe #aftereffects #motiondesign #event #best #digitalart #instaart #mappingprojection #3drender #millumin #watchout #catlover #artoftheday #festival #contemporaryart (at Berlin, Germany)
https://www.instagram.com/p/CA-CqahgTNp/?igshid=1obkbxg21dgpw

MEDUSA LAB

Par : Marco Savo

MEDUSA LAB is a company specialized in the development of creative concepts applied to arts, entertainment and communication to create unique experiences through technological innovation.

The Mexican company is formed by audiovisual artists developing sensorial experiences through interactive and immersive installations, videomapping, Virtual Reality, Augmented Reality and 360 Video.

They combine digital media with other artistic disciplines such as music, dance, theatre and performance.

Medusa Lab took part of many national and international event such as Venice Biennale of Architecture 2014, Mediaxion, Live Performers Meeting and Circuito Electrovisiones.

Contact

Website

Facebook | Twitter | Instagram | Vimeo | Youtube

BUY US A COFFEE?BUY US A COFFEE?

The post MEDUSA LAB appeared first on Audiovisualcity.

Delight Lab

Par : Marco Savo

Delight Lab is an audiovisual design and experimentation studio pivoting around the concepts of video, light and space.

Established in 2009, covering a variety of projects such as large-scale videomapping projections on architecture, museology audiovisual installations, audiovisual stage design for performing arts, audiovisual content for commercial events, and audio-reactive visuals for live shows among other things.

The origin of Delight Lab goes back when two brothers decided to make projects together at the university: Germán (Design) and Andrea (Art and Aesthetics).

Both audiovisual artists had developed investigations and experimentation with light, the phantasmagoria, the video-projection and the intervention of spaces. All different experiments culminated in a projection mapping on the facade of The Contemporary Art museum of Santiago.

This projection realized in January, 2009 was one of the first mapping projections in Chile. This milestone opened the way to further investigation, artistic and technological experimentation, interdisciplinary exchange and cultural management. These values are still present in every project carried out by the duo.

Contact

Website

Facebook | Twitter | Vimeo | Instagram

The post Delight Lab appeared first on Audiovisualcity.

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⁣Enluminures Célestes (Celestials Illuminations) - Bright Brussels 2019 . Mapping sur l'église du Béguinage. #Brussels #mapping #adlibcreations #brightbrussels #christie #millumin #christiangimat (at Bruxelles, Belgium)
https://www.instagram.com/p/CAa-b_5A241/?igshid=pkyttq33du7u

Illuart Festival – Call for Entries

Par : Marco Savo

DEADLINE: June 30 2020

EVENT: 13 November – 8 December 2020

The ILLUART FESTIVAL is looking for video artists!

The audiovisual artists are given the opportunity to participate in one of the largest light shows in Switzerland and to present their works to thousands of visitors at one of the most traditional and important locations in Zürich.

Four different video artists will be selected from all applicants in this audiovisual call. The four winners will be commissioned to create a 5-minute audiovisual production and will receive a budget of CHF 10’000.

The creations will be shown during the festival from 13 November 2020 to 31 December 2020 daily from 8 p.m.

READ MORE AND APPLY

The post Illuart Festival – Call for Entries appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @bertie_sampson⁣ ⁣__________________⁣ ⁣⁣ ⁣24hrs in...




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⁣24hrs in the Rotunda. ⁠⁣
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⁣We were invited by @_h_q_i_ to take over the BBC’s old nightclub and find out how we could transform the space. ⁠⁣
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⁣🎵by @bennybowls⁠⁣
⁣Check out more of our work at @immersive.me⁠⁣
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⁣#projectionmapping #light #lightdesign #immersiveart #ledlights #ledmapping #pixelmapping #programming #touchdesigner #3dart #millumin #madmapper #designsensorial #futuristic #bts #design #mediadesign #sound #sounddesign⁠
https://www.instagram.com/p/CANX-C-AAQ9/?igshid=sfsbp4gz4il3

⁣ ⁣⁣ ⁣#repost @elodie_correia⁣ ⁣__________________⁣ ⁣⁣ ⁣Extracts...




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⁣#repost @elodie_correia⁣
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⁣Extracts of « La Montagne sous la Terre », a piece of Lauren Burosse. I was invited to do the scenography, lights and video mapping for the piece, 2016.⁣
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⁣Choreographer : Lauren Burosse ⁣
⁣Dancers : Lauren Burosse and Julia Berrocal⁣
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⁣#dance #contenporarydance #millumin #scenography #mapping⁣
⁣#videomapping #danceresidency #lamontagnesouslaterre
https://www.instagram.com/p/CANX5JgAHOk/?igshid=37ilvc6gwrx9

FullDome Festival

Par : Marco Savo
Fulldome_Festival_Logo_Audiovisual_Event

Jena, May 13 – 16 2020 – EDITION IN STREAMING

The FullDome Festival is the oldest and only fulldome festival with an unbroken continuity. With about 800 contributions from 30 nations and more than 500 visitors per year, the audiovisual event is most probably the biggest international festival of its kind.

Visitors do not only see and evaluate a great variety of international fulldome films, they meet professional, student and independent producers and take part in paper sessions, workshops, diverse presentations and expert talks. Festival curators, an international jury and the festival directors evaluate the submitted works and select the most interesting and innovative productions for the festival from these submissions and determine the works for one of the festival’s awards.

A core mission of the FullDome Festival has always been to encourage students to stretch the envelope of what’s possible in the dome. It is amazing to see completely new approaches to the medium at each festival. Many are really creative, some even can compete with professional works. For most students, the FullDome Festival not only offers an introduction to the medium, it is often the only way to present, and is one of the few public venues.

Contact

Website

Facebook | Twitter | Instagram | YoutTube

The post FullDome Festival appeared first on Audiovisualcity.

DubLab

Par : Marco Savo

DubLab is the new label of Dub Video Connection, mix-media studio based in Lisbon since 1997. DubLab used to be the name of the Arts & Experimentation department, but now it became that department.  New name, new life.

Stage & Visuals design for music labels and artists. DubLab creates concepts, visual contents and technical engineering projects for live performances. On top of that, they offer a long time experience with branded content and institutional video mappings on corporate events.

DubLab mission is to combine audiovisual technology with creativity, to achieve new sensorial light and video communication with the public. All this skills together, create excellence on project managing for show tours, DJ artworks and event design.

Contact

Website

Facebook | Vimeo |Instagram

The post DubLab appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost...




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⁣#repost @rodrigotamariz_musicmapping⁣
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⁣Videomapping que hemos creado, para la ceremonia de inauguración de la final de la #CopaACB, junto con nuestros queridos amigos de @Iralta VR , Nu-do, Dave Burton y Pablo Aguirre. Un lujo de equipo!!!! Hoy no os lo perdáis!!! Mientras tanto, seguimos con nuestras #masterclass, talleres formativos, mappings arquitectónicos y #teatrovideomapping en las islas canarias, gracias a @fundacion_mapfre_guanarteme⁣
⁣#Videomapping #acb #mapping #innovandoespectaculos #kobe @acbcom @millumin2 #imaginart (at Málaga, Andalucia, España)
https://www.instagram.com/p/B_j1l7KJ7sa/?igshid=90obx5fbrgcr

⁣ ⁣⁣ ⁣#repost @stephanieledesma_⁣ ⁣__________________⁣ ⁣⁣ ⁣Some...




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⁣#repost @stephanieledesma_⁣
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⁣Some of my projection designs from the world of Chavez Ravine!⁣
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⁣#cultureclash #theater #chavezravine #dodgers #dodgerstadium #baseball #losangeles #history #historyinpictures #chicanoculture #projection #projectionmapping #projector #millumin2 #millumin
https://www.instagram.com/p/B_j1bk2JRI9/?igshid=1mf02in1tic0r

Genius Loci Weimar

Par : Marco Savo

04 – 06 September 2020, Weimar

MAKE WALLS TALK!

The international GENIUS LOCI WEIMAR Festival for audiovisual projections was launched in 2012 as part of the ‘Weimar Summer’ initiative.

Optimally located in this city of poets, musicians and thinkers, as well as the birthplace of the Bauhaus movement, the festival has become an important cultural event for Thuringia, and is now in its ninth edition.

Through the technique of videomapping, Genius Loci Weimar redefines historical buildings and renders history and architecture as tangible for visitors. Every year, three new buildings and structures in and around the city of Weimar are chosen to become a part of the competition and festival.

The winning concept submissions, which must be in a medial narrative form, expressed at the highest technical level through the art of projection mapping, are developed and produced for one of the selected competition facades. Alongside the classic projections, an additional facade represents an interface with the media architecture in the form of a permanent installation. 

2020 is set to be a significant year for Germany, with jubilees and anniversaries that could hardly be more contrasting. The “Year of Music 2020” is celebrating Ludwig van Beethoven, Franz Liszt and numerous other composers whose great works could not have been created without the acclaim and support that they enjoyed in Germany.

For this year’s edition of the festival, GLW is expressly encouraging makers of short films, motion graphic artists and video and film artists of all backgrounds and genres to apply for the selected locations through the medium of their disparate visual aesthetics, animation techniques and narrative concepts.

MXPerience gUG / Goetheplatz 9b / D-99423 Weimar

Contact

Website

Facebook | Twitter | Instagram | Vimeo

The post Genius Loci Weimar appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost...




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⁣#repost @paolo.morvan⁣
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⁣Scenography made for @beyond_nights with @julesbouit & @kw.an.za at @transbolyon⁣
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⁣BEYOND [Dissidence] - 13/12/19⁣
⁣@terence_fixmer ⁣
⁣@angelkarel ⁣
⁣@is.tigkeit ⁣
⁣@morpheusproduction X @thatmeltedguy_ ⁣
⁣Picture @fabcaterini⁣
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⁣#scenography #scenographie #event #design #stagedesign #party #music #techno #technomusic #deep #mapping #light #lightray #structure #evenementiel #concert #dance #istigkeit #terencefixmer #angelkarel #lyon #clubtransbo #wood #woodstructure #led #millumin #neonlights
https://www.instagram.com/p/B_SaScLJZUG/?igshid=13zcosihvh4gi

⁣ ⁣⁣ ⁣#repost @isyet⁣ ⁣__________________⁣ ⁣⁣ ⁣Letters From...




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⁣#repost @isyet⁣
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⁣Letters From Home, the show that started my year and now ends it too 🌈🌈🌈 feel so blessed ✨⁣
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⁣With dream team @thenewwild @cambocombo @coaster02 Mark, Beryl and Chu-Hsuan .⁣
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⁣#2020herewecome ⁣
⁣#videoprojection #projectiondesign #theaterprojection #theaterlife #projectionmapping #millumin #projectionart #calarts #calartsmafia #vscocam #theaterproduction #videodesign
https://www.instagram.com/p/B_SakymJZAa/?igshid=pku13a2kh58r

Genius Loci Weimar Open Call 2020

Par : Marco Savo

DEADLINE: 17 MAY 2020

EVENT: 04 – 06 SEPTEMBER 2020

Genius Loci Weimar is an annual festival for site-specific audiovisual art, especially façade, space and object projections.

The festival combines the historical spirit of Weimar and the contemporary technique of video mapping, a projection technique that incorporates the object into the image design, giving objects multi-layered dimensions and audiovisual narratives.

Applicants have until the 17th of May to apply with a 30 sec video clip for the projection of one of the following locations: Marstall , Goethe- und Schiller-Archiv and Altenburg.

The three winning artists will be awarded prize money totaling € 45,000 for the realisation of a 05–10 min high-resolution audio-visual production, to be presented during the festival as a video mapping on the respective facade.

READ MORE AND APPLY

The post Genius Loci Weimar Open Call 2020 appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost...




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⁣#repost @gm_videolab⁣
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⁣[VIDEOMAPPING] PRIVACIDAD (México 2017) Timelapse de la obra de teatro completa con @diegoluna_⁣
⁣y @luisgerardom .⁣
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⁣》》•SUSCRIBETE EN YOUTUBE PARA VER ESTE Y MAS VIDEOS COMPLETOS• •LINK EN BIO•《《⁣
⁣.⁣
⁣#GM #gm_videolab #privacidad #privacy #teatro #theatre #theatreworks #theatrelife #theatrephotography #interactivetheatre #videoprojection #projectionmapping #millumin #videomapping #video #timelapse #visualartist #gopro #goprohero4 #goprotimelapse #gopromx #mexico #cdmx (at Teatro de los Insurgentes)
https://www.instagram.com/p/B_FqMTuJHkX/?igshid=1tdgjpo9q0kx4

⁣ ⁣⁣ ⁣#repost @lacie_l2⁣ ⁣__________________⁣ ⁣⁣ ⁣Relier les...




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⁣#repost @lacie_l2⁣
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⁣Relier les fils de sa pensée⁣
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⁣Hulu-HuLu au pays des mots à plumes⁣
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⁣#HuLuHuLu⁣
⁣#Merlador⁣
⁣#Assemblée⁣
⁣#spectaclejeunepublic ⁣
⁣#dansecontemporaine ⁣
⁣#livrepopup⁣
⁣#paperart⁣
⁣#costumes⁣
⁣#mappingvideo⁣
⁣#millumin⁣
⁣#conte⁣
⁣#mediatheque⁣
⁣#spectacletoutterrain⁣
⁣#bordeaux (at Bibliotheque Flora Tristan)
https://www.instagram.com/p/B_FqFr2JlW_/?igshid=3yum957mkw5j

Le logiciel de VidéoMapping HeavyM 2 arrive en septembre

HeavyM est un logiciel de VidéoMapping accessible à tous, facile à maîtriser et à mettre en place en temps réel. HeavyM s’adresse aussi bien aux amateurs éclairés qu’aux professionnels avertis.

HeavyM 2 se prépare pour une rentée en septembre prochain, une mise à jour majeure avec un nouveau moteur vidéo et de nombreuses nouvelles fonctionnalités.

Digital Essence l’éditeur du logiciel HeavyM est aujourd’hui en pleine campagne de financement participatif sur la plateforme Wissed jusqu’à la fin du mois d’avril 2020, il reste 10 jours de campagne pour investir dans HeavyM et participer à l’accélération du dev du logiciel.

Les nouveautés du HeavyM 2 revu en profondeur pour organiser les médias en playlists de photos, vidéos, shaders, du flux Syphon sur mac ou Spout sur Win et l’arrivée du protocole de vidéo par IP, le NDI. S’ajoute un nouveau séquenceur de média, de nouvelles transitions, les courbes de bézier avec un outil de dessin point à point, de nouveaux effets visuels post-traitement contrôlable en MIDI et audio réactives. Une synchronisation MIDI plus intuitive. Notez sur vos tablettes que la version d’HeavyM 2 bêta public aura lieu cet été avant la grande sortie de septembre 2020.

HeavyM2
HeavyM
HeavyM 2

Le logiciel de VidéoMapping HeavyM 2 arrive en septembre est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Light Move Festival Open Call 2020

Par : Marco Savo

DEADLINE: 15 APRIL 2020

The international Call for Concepts for the 10th edition of „Festival of Kinetic Art of Light” Light.Move.Festival. is still open for submission!

LMF is looking for the artistic works that will unconventionally change the existing space of the city. Large-format projections on facades of urban buildings, light installations or interdisciplinary projects.

Present your work in an open urban space to hundreds of thousands of visitors of the festival of lights in Łódź!

The theme of 10th Light.Move.Festival. is: FUTURE

The call is divided into three categories:

  1. Large-scale projections (2D/3D mapping, animation, light shows)
  2. Art in public spaces (light installations, interactive projects, performing arts)
  3. Debut/Experiment

READ MORE AND APPLY

The post Light Move Festival Open Call 2020 appeared first on Audiovisualcity.

Pfadfinderei

Par : Marco Savo

Pfadfinderei [fɑ:d’fɪndɜ:raɪ] is a Berlin-based design and motion graphics studio specializing in creative services for stage entertainment, large-format media installations, tradeshows and events. 

Going beyond screen work, they apply innovative ideas to fusing light, video and spatial design. Pfadfinderei also sport a hot roster of patented fonts and design publications.

Founded in 1998 in Berlin, Pfadfinderei started as a design studio focused on print, fonts and logos designs. The name translates as ‘pathfinders’ or ‘boy scouts’ in German and refers to the studio’s initial work with vector graphics. To this day, vectors and a reductionist approach to creativity are their hallmark and signature style. 

Pfadfinderei aim to produce timeless original design ideas and apply their creative hearts and minds to any and all of their work. Always.

In 2000 the studio added motion content and installations to its repertoire and soon found itself at the heart of the vibrant Berlin electronic music and nightlife scene. Through countless collaborations with leading Berlin clubs and talent, the Pfadfinderei crew became an integral part of the mix.

From sharing stages worldwide with the top tier of electronic musicians to crafting bespoke spatial concepts for an eclectic variety of clients, Pfadfinderei are innovators of interactive media scenography and a Berlin success story.

Contact

Website

Facebook | Instagram | Twitter | Vimeo

The post Pfadfinderei appeared first on Audiovisualcity.

Pixel Shapes

Par : Marco Savo

Their very diverse backgrounds (video editing, web design, VJing, 2D-3D graphics, video post-production, sound design) and a powerful synergy among themselves, lead to the development of Pixel Shapes collective that aims to produce impressive video mapping, visuals and installations.

VIDEO MAPPING

From traditional video projection techniques to the most complex forms of architectural video mapping.

INSTALLATIONS

Looking for new forms of communication through the use of multimedia technologies and nonconventional supports.

STAGE DESIGN

Design of multimedia scenography.

SOUND DESIGN

Sound department is handled by Giovanni Raniolo, established sound designer and music producer.

Infopixelshapes@gmail.com

LINK BOX

Facebook / YouTube / Instagram

The post Pixel Shapes appeared first on Audiovisualcity.

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