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Crowdfunding : à quelques heures de la date limite, franc succès pour la Creality CR-6 SE

Par : Shadows

La société Creality est assez connue des adeptes de l’impression 3D à filament : ses produits abordables en kit, tels la Ender 3, ont permis à toute une génération de se lancer à moindre coût dans l’aventure. Si le prix réduit a parfois des inconvénients (bruit, choix des composants, conception), la communauté a mis en place de nombreux éléments (souvent eux-mêmes en impression 3D) pour améliorer ces produits : meilleur guidage du filament, changement du ventilateur de refroidissement, de la plaque d’impression, etc.
Bref : les imprimantes Creality sont souvent la décision par défaut pour les personnes cherchant un produit éprouvé, sous les 500€ et pouvant être amélioré moyennant un peu de bricolage.

Récemment, Creality a lancé une campagne Kickstarter autour de la Creality CR-6 SE : une nouvelle imprimante 3D dans la lignée de la Ender 3 mais avec des améliorations notables.
On notera en particulier l’arrivée d’un second moteur sur l’axe Z, d’un écran LCD tactile pour le contrôle, des composants censés minimiser le bruit, ou encore un système pour niveler automatiquement le plateau.

Le tout cause une inflation tarifaire par rapport à la Ender 3 : le prix de vente final devrait se situer autour de 430 dollars, mais participer au financement participatif permet d’économiser une centaine de dollars (soit environ 300€ au total auxquels viennent se rajouter les frais de port, mais pas la TVA, Creality ayant indiqué que les envois pour l’Europe se feront depuis l’Europe).

A noter également, la campagne permet aussi de jeter votre dévolu sur la CR-6 Max, une imprimante très semblable à la CR-6 SE mais avec un volume d’impression massif de 40cm de côté. Le prix est en revanche largement plus élevé.

A l’heure où nous publions cet article, la campagne dépasse les 3,5 millions d’euros de soutiens. Il faut dire que même si les règles de prudence d’une campagne Kickstarter s’appliquent (en particulier, sur l’absence de garantie de finalisation du produit), l’expérience de Creality et le fait que des prototypes quasi finaux ont été envoyés à plusieurs vidéastes spécialistes de l’impression 3D font de cette campagne une précommande plus qu’un soutien au développement.

Vous trouverez ci-dessous les spécifications du produit et des tests vidéo des prototypes. Si vous souhaitez soutenir le projet, il vous reste un peu plus de 24h pour le faire. Notez que des addons ont été débloqués (composants de rechange ou additionnels) : n’hésitez pas à y jeter un oeil, de même qu’à la section FAQ.

L’article Crowdfunding : à quelques heures de la date limite, franc succès pour la Creality CR-6 SE est apparu en premier sur 3DVF.

DIT EDUARDO EGUIA ON MAKING THE MANDALORIAN

DIT Eduardo Eguia details the imaging process used on The Mandalorian The Mandalorian is about the travels of a lone bounty hunter in the outer reaches of the galaxy, far from the authority of the New Republic. It is the backstory vision of George Lucas’, to the Star Wars bounty hunter theme that tied together ...

The post DIT EDUARDO EGUIA ON MAKING THE MANDALORIAN appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Lisa Park

Lisa Park is a multidisciplinary artist based in New York and South Korea.

She is best known for her works with biofeedback devices, such as heart rate and brainwave sensors to express invisible biological signals and emotions as auditory and visual representations.

In creating art installations and performances using sensor technology, she strives to explore the importance of human relationships and connections.

Park is a recipient of the New York Foundation for the Arts Fellowship. Her works have been featured by Art21, Artnet, The Creators Project, New York Times magazine, Wired, PBS, Time Out NY, the New York Post, and through many other media outlets.

She received BFA in Fine Arts at Art Center College of Design and her Masters from the Interactive Telecommunications Program at New York University’s Tisch School of the Arts.

One of her interactive audiovisual installations left us particularly fascinated: “Blooming”.

It highlights the importance of human presence and physical connection in our lives. It cannot be bloomed alone and is only bloomed by the relationship between people. As a response to participants’ skin- to – skin contacts, heart rate, and gestures, “Blooming” blossoms according to their intimacy. As audience members hold hands or embrace , the digital Cherry tree flowers bloom and scatter.

Contact

Website

Facebook | Instagram | Vimeo

BUY US A COFFEE?BUY US A COFFEE?

The post Lisa Park appeared first on Audiovisualcity.

Houdini HIVE Worldwide : des dizaines de présentations en accès libre

Par : Shadows

Il y a quelques jours, SideFX organisait en ligne Houdini HIVE Worldwide : une série de présentations en ligne sur un vaste panel de sujets. Solaris, motion graphics, fracturation, environnements, art, RenderMan, VFX… Qu’il s’agisse de présentations théoriques, de didacticiels ou de cas clients, vous devriez y trouver votre compte.

Vous pouvez retrouver ces présentations chez SideFX, classées par thème et avec descriptif. Dans bien des cas, des fichiers sont aussi proposés pour suivre les formations et les reproduire chez vous.

Voici également une micro-sélection de vidéos qui vous donnera une idée du contenu proposé :

L’article Houdini HIVE Worldwide : des dizaines de présentations en accès libre est apparu en premier sur 3DVF.

BODY (UN)MUTE: 28–29 May 2020 ONLINE


ONLINE, 28 – 29 May 2020

BODY (UN)MUTE: A two-day online festival that looks into the rituals of dancing and masking in times of social distancing.


As we slide into the new normal or la nueva normalidad it is inevitable that the AV world will experience a considerable amount of visibility during the pandemic as technology plays an important part in everything that we do. A surge of online events, meetings and live streams now fill up our diaries like they are going out of fashion and meeting up with your mates down the pub for a pint after work is so 2019.

Enter the evolution of user generated entertainment platforms like Twitch, which now boasts 17.5 million average daily visitors. Resident Advisor has invented its own virtual island Streamland where all virtual events that have been successfully submitted to RA exist. And MelodyVR brings the artist even closer to the fan through some very high spec virtual reality streaming experiences. Did somebody say Zoom quiz? 

The drive for innovation and exploration in the world of audiovisual art and culture is again on the rise, opening up in new forms. Which leads me onto the question about interdisciplinary artists and institutions who challenge the status quo and dare to oppose the mainstream. Where are they and what is their artistic response to the pandemic? 

I give you BODY (UN)MUTE. A two-day online festival curated by Bogomir Doringer hosted by ICK Dans Amsterdam that looks into the rituals of dancing and masking in times of social distancing. The audiovisual event will deliver a programme of workshops, talks and performances from all corners of new media, dance and conceptual art. But how can these rituals take place in an online space?

Photo courtesy of BODY (UN)MUTE: Ania Nowak_performance: To the Aching Parts!

“Technology has been around forever, but most people are not familiar with the basics of streaming. Porn channels and video gaming platforms are way ahead of time and up until now artists haven’t really engaged with it, which makes it harder to get a certain quality that produces something more than just a Zoom call. I have been following the ritual of masking since 9/11 with my project Faceless – Re-inventing Privacy Through Subversive Media Strategies. What is the role of this in contemporary times? BODY (UN)MUTE is a physical representation of Faceless and my art exhibition Dance Of Urgency, which explores how dance and ritual rise in times of personal and collective crises, and how it can empower individuals and groups. In amongst a global pandemic both these ideas live together and that is why I want to explore this space with new media artists”

– Bogomir Doringer

Jeremy Bailey

Some highlights come in the form of Famous New Media Artist Jeremy Bailey who wants you to join his Augmented Reality Makeover Party where step-by-step you can learn how to perfect your own Augmented Reality (AR) digital mask and alter ego. Transgress and queer-up your identity, become a drag unicorn or whatever else you can imagine! 

BODY (UN)MUTE
Jeremy Bailey: Augmented Reality Makeover Party

Rosa Menkman

Rosa Menkman, an art theorist and visual artist specialising in glitch art and resolution theory, will screen her work Pique Nique pour les Inconnues :: The CHORUS VERSION (2019-2020). The video looks at various unknown women whose images are linked to the history of image processing. While these women seem to be able to prolong their existence for as long as the (digital) realms will copy and reuse them, most of them have lost their name and identity.

Photo courtesy of BODY (UN)MUTE: Rosa Menkman performing Pique Nique pour les Inconnues The CHORUS VERSION

Keren Rosenberg

Live performance comes in the form of Keren Rosenberg and Nicola Cavalazzi, who will present an audiovisual art installation which explores our social obsession in self-exposure through the use of modern technology. Together they will question what it means to perform in front of a camera – where does the body finish and the screen start? 

Photo courtesty of BODY (UN)MUTE: Keren Rosenberg performing Emotional Porn – Exhibition of the Self

Dr. Kelina Gotman

Dr. Kelina Gotman talks about how Choreomania, the manic crave for dance, is not just a bi-product of lockdown. Choreographer Emio Greco will elaborate on the Pizzica, a dance from his native ground in Puglia that was danced to heal yourself from the bite of a poisonous spider. And Shanghai Radio will close the two day event giving us an insight into how creativity, music and online streaming kept the Chinese creative community connected during the lockdown. 

In a reaction to the pandemic tickets for the event are based on the principles of donation, which provides the public freedom to support the hard work and dedication from all the artists involved.

Let the body unmute. 

BODY (UN)MUTE in collaboration with ICK Dans Amsterdam
Online Tickets available through the event website.

Website

The post BODY (UN)MUTE: 28–29 May 2020 ONLINE appeared first on Audiovisualcity.

MEDUSA LAB

Par : Marco Savo

MEDUSA LAB is a company specialized in the development of creative concepts applied to arts, entertainment and communication to create unique experiences through technological innovation.

The Mexican company is formed by audiovisual artists developing sensorial experiences through interactive and immersive installations, videomapping, Virtual Reality, Augmented Reality and 360 Video.

They combine digital media with other artistic disciplines such as music, dance, theatre and performance.

Medusa Lab took part of many national and international event such as Venice Biennale of Architecture 2014, Mediaxion, Live Performers Meeting and Circuito Electrovisiones.

Contact

Website

Facebook | Twitter | Instagram | Vimeo | Youtube

BUY US A COFFEE?BUY US A COFFEE?

The post MEDUSA LAB appeared first on Audiovisualcity.

MUTEK SF: NEXUS Experience

Par : Marco Savo

ONLINE, 23 – 24 May 2020

A digital gathering organized by Mutek San Francisco with NEXUS Experience.

The audiovisual event celebrates world-famous digital culture, experimental electronic music and films. It debuts online this year to respond to the current restriction on public events

MUTEK SF – NEXUS Experience is free to join. Donations are welcome as all proceedings will go directly to the artists.

The online festival has worldwide support from the international MUTEK network.

Contact

Website

Facebook | Twitter | Youtube | Instagram

The post MUTEK SF: NEXUS Experience appeared first on Audiovisualcity.

Storage for Cloud-based Workflows

Tom Coughlin, Coughlin Associates, Inc., www.tomcoughlin.com The outbreak of COVID-19 resulted in the cancellation of the 2020 NAB show as a physical event in Las Vegas.  Instead, various vendors who would have had exhibits and presented on digital storage systems and software for various media and entertainment applications moved to a Virtual Event, starting in ...

The post Storage for Cloud-based Workflows appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

⁣ ⁣⁣ ⁣#repost @ecmstagram⁣ ⁣__________________⁣ ⁣⁣ ⁣EXO/ENDO...




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⁣#repost @ecmstagram⁣
⁣__________________⁣
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⁣EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
https://www.instagram.com/p/CAa-T6SpcQn/?igshid=y3iuy18wa1e4

Dejero to Deliver Historic Footage of Return to Human Space flight from American Soil

  Dejero will provide critical transmission and worldwide IP video distribution of NASA and SpaceX launch from Kennedy Space Center   Waterloo, Ontario, May 20, 2020 — Dejero, an innovator in cloud-managed solutions that provide Emmy® award winning video transport and Internet connectivity while mobile or in remote locations, has joined a consortium of technology ...

The post Dejero to Deliver Historic Footage of Return to Human Space flight from American Soil appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Gameboard EGB-10 : la manette pour les téléphones Sony Ericsson

Dans les produits un peu particuliers du début des années 2000, il y a les accessoires de jeu pour les téléphones. Comme cette manette pour certains téléphones Sony Ericsson.

L’EGB-10 utilise le connecteur standard de l’époque (disparu avec le K750i en 2005) mais n’est pas compatible avec tous les appareils. La manette se présente sous la forme d’un pad assez basique, avec une croix directionnelle ronde et peu précise, et quatre boutons. L’ordre et les couleurs ne sont évidemment pas standards. La manette se place derrière un téléphone, avec une pince amovible prévue pour fixer le téléphone. Dans mon cas, j’ai la fixation pour un Z600 (un modèle à clapet) mais il en existe visiblement pour des modèles moins larges, comme le T610. Le connecteur mâle est sur un câble assez rigide, pour gérer les téléphones un peu grand, et l’accessoire possède aussi une prise femelle pour la charge.

La manette


Un guide à l’arrière pour le câble


Avec un T610

Sur un T610, le menu de l’accessoire passe bizarrement en anglais. On peut faire plusieurs choses pour adapter le pad aux jeux. Un système de profil permet de changer l’assignement des boutons, ce qui est pratique pour les jeux qui utlisent le pavé numérique, comme Q*bert. On peut aussi définir le fonctionnement au branchement, entre le profil par défaut et le choix d’un profil.

Menus en anglais

Avec mon T68i, c’est encore plus simple : ça ne fonctionne pas. Un « Not Supported » apparaît au branchement. En pratique, le menu fonctionne, mais c’est tout.

Pas de T68i

J’ai essayé avec quelques jeux sur le T610, et ça marche assez bien. En fait, le pad remplace directement le joystick en général (dans les menus aussi) et on peut assigner les boutons et la croix à n’importe quelle fonction. Le plus compliqué, surtout en 2020, c’est de trouver des jeux qui passent sur les vieux téléphones en Java, en fait. J’avais quelques jeux dans l’appateil, et j’ai installé OutRoad, qui marche assez bien avec la manette.

Q*bert


OutRoad


Un jeu de golf en allemand

Ce n’est pas vraiment l’accessoire du siècle, les boutons sont un peu cheap, mais pour les jeux mobiles de l’époque, c’est tout de même mieux que les touches du clavier et le joystick.

Production Audio Engineer Raymond Anderegg Records the Sound of Swiss Television with Lectrosonics

Par : msmediainc

Zurich, CH (May 19, 2020) — All things Swiss, from the world’s finest watches to its most secure banks, are known for precision. Leading production audio engineer Raymond Anderegg applies this same perfectionism to his work on Switzerland’s biggest TV shows, feature films, and commercials — and insists on Lectrosonics wireless equipment exclusively. His cache ...

The post Production Audio Engineer Raymond Anderegg Records the Sound of Swiss Television with Lectrosonics appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Cirque Du Soleil’s Paramour Made European Debut with Clear-Com’s HelixNet and FreeSpeak II

Hamburg’s Stage Theater, Neue Flora, relied on Clear-Com’s® digital wireless solutions for the production of Cirque Du Soleil’s new musical, Paramour. The production is an energetic combination of traditional musical elements, circus-like splendor and impressive acrobatics, forged from the partnership between Cirque Du Soleil and live production company, Stage Entertainment. The musical had already experienced great success on Broadway and had ...

The post Cirque Du Soleil’s Paramour Made European Debut with Clear-Com’s HelixNet and FreeSpeak II appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

METHOD Carbon Fiber, l’imprimante 3D à fibre de carbone de MakerBot

Le fabricant MakerBot vient de lancer une nouvelle machine professionnelle capable d’imprimer du nylon renforcé en fibres de carbone, également développé par le fabricant. Baptisée METHOD Carbon Fiber Editions, cette solution s’appuie sur la plate-forme METHOD développée en décembre 2018 […]

method_cover

ADAF 2020 – Call for Entries

Par : Marco Savo

DEADLINE: 1 June 2020

The 16th international festival for digital arts of Greece, Athens Digital Arts Festival (ADAF) is evolving and launching an ONLINE version.

Since the new era is here the international festival for digital arts in Greece, Athens Digital Arts Festival has decided that its 16th edition titled Technotribalism, will also be presented online.

ADAF ONLINE | Technotribalism will take place from the beginning of July till September and will be accessible to everyone through the internet.

Under this framework all audiovisual artists will be able to submit applications till the 1st of June, developing the Technotribalism idea to an online version.

The audiovisual event will host artworks from Video Art, Animation, VR (360 video), Performances, Web Art, Games, Digital Image, talks, workshops, ADAF Kids for Children & their Parents and Festivals of the world that are eligible to be presented digitally.

READ MORE AND APPLY

The post ADAF 2020 – Call for Entries appeared first on Audiovisualcity.

Quicklink TX allows FreeSports’ Rugby League Back Chat to stay on air amid COVID-19

Par : quicklink

The Quicklink TX has been enlisted by oXyFire Media to assist in remotely producing FreeSports’ Rugby League Back Chat programme amid the COVID-19 pandemic. The Skype TX technology has enabled the show to remotely introduce presenters and guests while the usual studio-based production is not able to take place. Rugby League Back Chat is a ...

The post Quicklink TX allows FreeSports’ Rugby League Back Chat to stay on air amid COVID-19 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Streaming Global: Enhancing Streaming Platforms with Lower Delay, Higher Scale, and Lower TCO

Streaming Global has invented the way to deliver very low delay live streams at World Cup scale using standard infrastructure, while lowering conventional cost for platforms and service providers. The Streaming Global patented and patent-pending technology turns any simple cloud storage server into an ultra-fast live-streaming server, without installing any additional software on the server. ...

The post Streaming Global: Enhancing Streaming Platforms with Lower Delay, Higher Scale, and Lower TCO appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

⁣ ⁣⁣ ⁣#repost @mrlupin⁣ ⁣__________________⁣ ⁣⁣ ⁣Great time...




⁣⁣
⁣#repost @mrlupin⁣
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⁣Great time collaborating with Darren at 101 residency Repost @d_johns_⁣
⁣・・・⁣
⁣Recent experiments for solo work #lockdown #visualart #installationart #solodance #performance #monochromatic #scifiart #darrenjohnston #arrayuk. •⁣
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⁣Tech : reseaches using #millumin
https://www.instagram.com/p/CANXVEnJNEp/?igshid=1qx28ezd8a53p

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