@almoghamdi פרוייקט משותף עם האחד והיחיד @dordro !
כחלק מפרוייקט בקורס ברודקאסט ושיתוף פעולה עם עיריית חיפה - יצרנו סרטון אנימציה בטכניקת video mapping שמשודר על מייצג אותיות היושב במושבה הגרמנית.
תודה מיוחד ל @guydavidov על הסאונד המטורף !
עיצוב ואנימציה :
@almoghamdi
@dordro
הפקה מוזיקלית :
@guydavidov
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#framebyframe #2danimation #digitalanimation #animationart #roughanimator #roughanimation #roughanimatorapp #motionart #celanimation #motionmate #motionmass #projectionmapping #projection #new_media_art #projectionart #mappingprojection #mapping #sculpturemapping #haifa #ilovehaifa #typemapping #lettermapping #millumin #installationart #visualart #phormatik #newmedia #monumentalmapping #livevisuals *#projection_mapping_world
https://www.instagram.com/p/CLHPkMAKoHy/?igshid=z61uz7f5ndqr
Bisei in Okayama Prefecture, a Japanese town known for starry nights, is aiming to become Asia's first "Dark Sky Community" by obtaining international certification from the International Dark Sky Association (IDA). Responding to the town's request, Panasonic initiated and succeeded in the develop...
Football is a sport full of emotion. Unfortunately, in some cases, this can lead to extreme behavior, creating an atmosphere that scares away normal fans and families. Panasonic was able to provide a solution that helps create safety and provide peace of mind for all the fans.
"Suntory Tennensui" is one of the top mineral water brands in Japan. At the end of 2018, one of its water plants, the "Suntory Okudaisen Bunanomori Water Plant" located in Tottori Prefecture became the first plant in Japan to be certified by the international standard, Alliance for Water Stewardsh...
Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for December 2020.
Have you missed any popular Panasonic news in 2020? Here are the TOP 3 most engaged posts for 2020 on Facebook/Twitter/LinkedIn.
Tunnel ventilation systems are essential to the infrastructure of tunnels, which serve to connect people around Japan. Panasonic's solution is driven by a complex network of jet fans, electrostatic precipitators that clean the air, large exhaust fans, ventilation towers and silencers. Together the...
Bisei Town in Ibara, Okayama Prefecture, is famous as Japan's premier "starlit sky" location. The town is currently investing efforts toward obtaining certification from the NPO International Dark Sky Association (IDA) as a Dark Sky Place. But that certification requires a shift from the existing s...
Reposted from @opus3: “- FALTA - de Claudia Yolin.
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Una obra sin performers humanxs, solo luz, que montamos para grabar durante 2 semanas en @centrogam
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⠀📸 de @sebapereiraco
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#lightingdesign #theatre #etcelement #millumin #theatredesign #solidlightworks #lightandsound #artlight #mediaart #immersiveart #lightinstallation”
https://www.instagram.com/p/CIBNEHCJqUT/?igshid=1vysxcbae3pa1
Reposted from @paolo.morvan: “Detail de la scénographie réalisée pour le musicien @romain__muller
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Construction et création lumière avec @julesbouit
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@zikamine @bliiida @laregiongrandest
@axel_tcy
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#scenographie #scenography #show #concert #singer #wood #structure #light #lightray #designproject #design #eventdesign #stagedesign #stage #musicperformance #music #audiovisual #liveav #filter #3m #millumin #led #ledlights #lightart #digitalart #installation”
https://www.instagram.com/p/CIBNSu7JGxU/?igshid=199baluxni8kg
Panasonic's state-of-the-art technology is helping to illuminate and pass along the great treasures of the world for the next generation. Panasonic LED light bulbs are energy-efficient and long-lasting, reducing costs for electricity and maintenance. The lights also minimize ultraviolet and infrare...
Expert farmers rely on their techniques, experience, and instinct honed over the years to grow exceptionally delicious rice, vegetables, and fruits. These techniques cannot be easily replicated by everyone. Only a handful of producers can strike a balance between high quality and high profits, and ...
MAD Studio est une agence créative basée à Genève en Suisse. Elle propose ici une installation de vidéo mapping, de plus . . .
The post Remise des diplômes – MAD Studio appeared first on blog.
Pour l’ouverture du Orlando Game Space, notre ambassadeur américain Jesse James a participé à la création d’un . . .
The post Vidéo mapping sur graff – Jesse James appeared first on blog.
#repost @the_phantom_method_studio
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#video #scenography #theater #installation @millumin #millumin #stagedesign #artist #show #theshowmustgoon #picoftheday #theaterlife #stage (at Espace Culturel Les Justes - Le Cendre)
https://www.instagram.com/p/CE9hfPQgNrP/?igshid=1sggbbwryjkku
From immersive VJ sets to operatic projection mapping, from AV live graffiti to cutting-edge interactive installations. Cosmic Lab always achieves to captivate the audience and mind-blow even the more AV experts.
As we said: no fear of experimenting. Here we see a very interesting fusion between hip hop and audiovisual culture.
At the opening event of MAGNET by SHIBUYA 109 “ShibuGekiSai”, Cosmic Lab and Doppel collaborated on a performance combining live painting and video projection.
The 3D video cubes are animated in motion graphics by the audiovisual artists guiding the graffiti artists on the patterns they will fill with their spray cans.
The DJ spins tunes throughout the performance linking graffiti and projection through the overall hip hop groove.
An audiovisual feast and a once-in-a-lifetime experience to celebrate the Koyasan’s 1200th anniversary (The center of Shingon Buddhism).
We see something truly remarkable and unique: a fusion among the vibrating tones of the Buddhist chant, Japanese drums and an elaborate projection mapping.
Under the musical inputs and the AV latest technologies the great Pagoda comes alive. The result is spectacular, mesmerizing and sumptuous to honor the ancient tradition of Japanese Buddhism.
Here Cosmic Lab went a few steps ahead by reinventing the way of making AV live performances through a new tool called QUASAR.
It loosely reminded us of the Reactable Machine, developed in Barcelona in 2003 to make music through physical interaction.
In this next-generation AV instrument, each musical measure is not interpreted in a linear fashion, but as an endless loop.
Also the tangible interface gives a physical structure to the AV content making possible to build rhythm and layers in all new intuitive physical way. Impressive!
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The post Cosmic Lab appeared first on Audiovisualcity.
The festival showcases projection mapping, audiovisual installations and light sculptures in order to develop a dialogue between new media and the urban context of the Basque Country capital city.
The participants have total freedom regarding the proposal theme. However proposals addressing environmental issues and/or United Nations Sustainable Development Goals (SDGs) will be highly valued by the jury.
These will be the main focus of the 2021 edition of UMBRA Light Festival. The installations will be selected accordingly to the sculptural value and interactive implementation of art and light.
Javi Erriera - Berdeko Konstelazioa
The selection process will be finalized within one month after the submission deadline. All finalists will be notified individually by e-mail
The artists may present proposals as an individual and/or collective. There is no limit to the number of members per team, however each proposal requires a distinct form and must be completed accordingly.
The Jury or selection committee, appointed by Argia_3, is made by professionals from lighting design, public space intervention and the Light Art sectors.
The Jury shall take into account the artistic quality, originality, innovation, and themes regarding sustainability (SDGs), as well as features of the artwork regarding the actual set up within the festival capabilities.
The post UMBRA LIGHT FESTIVAL: Open Call appeared first on Audiovisualcity.
The foundation supports creative processes that encompass all cultural and artistic expressions or manifestations understood from a wide point of view.
They are looking for new artistic creations addressing the impact that Covid-19 is having on Catalan society and the challenges arising from it.
The artwork must have a clear transformation goal and must be developed in the public space, also incorporating a digital alternative to face possible new periods of lock-down.
Creators with a minimum career of two years and with residence in Catalonia are encouraged to submit their proposals.
One scholarship will be awarded per project and creator. Several creators cannot present the same project to be developed within the framework of a group.
All projects will be scrutinized during the month of September. The development process will take place between October 2020 and January 2021.
At the end of January the artists will be required to present a memoir reflecting the process and the creative proposal.
Until the 31st of July and from August 24 to 31 there will be a dedicated phone line for any arising questions: +34 932 090 948. The foundation can also be reached via email.
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The post CARULLA FOUNDATION: Open Call appeared first on Audiovisualcity.
The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.
A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.
ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.
In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.
Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.
Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.
Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.
The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.
The post Xite Labs appeared first on Audiovisualcity.
#repost @u.machine
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Deformation #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
https://www.instagram.com/p/CDDvggnpXjn/?igshid=1wveao9nd64qb
It is interesting to notice the wide range of categories not necessarily related to the new media arts world. The inclusion of animation and manga highlights their wide recognition in the Japanese scene as special forms of art.
The Japan Media Arts Contest offers opportunities for young and emerging artists as well as recognized professionals making the audiovisual event a turning point every year for artistic innovation and excellency.
The Japan Media Arts Festival has been awarding prizes to outstanding artistic works since its establishment in 1997.
It is supported by The Agency of Cultural Affairs, Government of Japan to develop and promote the creation of Japanese and international media arts.
Through the annual Exhibition of Award-winning Works, the festival has offered the opportunity to the audience of directly appreciating these celebrated works.
The attendants are also invited to participate to the side events such as symposia, screenings and artists’ showcases.
The post Japan Media Arts Contest 2020 appeared first on Audiovisualcity.
Compressorhead - Animatronics Band
Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.
Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.
In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.
Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?
Pubblicato da GOGBOT su Domenica 12 luglio 2020
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The post GOGBOT: Enschede, 10 – 13 September 2020 appeared first on Audiovisualcity.
When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.
Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.
Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.
ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.
One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.
Steve Gerges
We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.
This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.
The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.
The post Steve Gerges appeared first on Audiovisualcity.
Ars Electronica features a wide variety of activities every year: Symposia, exhibitions, performances, concerts and interventions spanning a broad arc from speculative futuristic scenarios to analytical considerations, from provocative actionism to philosophical debate.
Combining amazing artworks with fruitful conversations is the perfect recipe to create a meaningful experience that constantly scans the new media landscape to find the most inspiring projects. The projects are not simply chosen based on their technical realization but most importantly because the social and artistic innovation they incorporate.
The result of this consistent endeavour is the creation of a loyal community of audiovisual artists, researchers and visitors from all over the world that every year reunites in Linz to inspire and get inspired.
Since its inception, the festival has been dedicated to develop new themes for each edition and the organizers are also constantly on the lookout for interesting new venues.
Indeed, the ongoing effort to break out of the narrow confines of conventional conference rooms and artistic spaces, and to stage cultural and scientific encounters in the public sphere has become something of an Ars Electronica trademark.
Stay tuned: Ars Electronica 2020 theme will be released soon!
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The post ARS ELECTRONICA: 9 -13 September 2020, Linz appeared first on Audiovisualcity.
#repost @joan_____giner
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Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric
https://www.instagram.com/p/CB7cIL6pIqh/?igshid=56c4aynq7hil
#repost @ex_lumina
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It’s alive again! 😍🥳 The #interactive #laser defence turret #game powered by #millumin, #arduino, #leapmotion, built of a recycled scan #light inspired by #portal game 👍👊
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#interactiveart #arduinoproject #circasismic #besancon #cyberpunk #recycledart #servo #diy #projectionart #sensoryplay #artinstallation #creativity #automation #robot #robotics #makers
https://www.instagram.com/p/CB7b4i4JJaS/?igshid=wnkfcnihgsaw
The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects. Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.
Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.
The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.
The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.
In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.
Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.
The post KEEP YOURSELF CLEAN Exhibition: Online appeared first on Audiovisualcity.
The 2020 year theme reflects upon our primitive status in the foundations of the new hyper-informational world, where the data-flux is absorbing the entire existence reaching the status of God.
Is technology serving us or we are serving the data-totem by providing our more sensible information, giving up our privacy for a greater good?
Algorithms, already present everywhere in the digital realm, are reading us better than ourselves, better than our friends and siblings and in the name of optimization of our virtual experience, we are gradually letting them make decisions for us, filter our perceptions predict our behavior, our bio metrics, our emotions.
All manifestations of culture can now be experienced on a digitized basis, translated to a language (code, DNA) and stored for everyone who possess it to experience regardless the circumstances. Markets and Money are transfiguring into intangible algorithmic byproducts. Everything to serve the information flow.
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The post ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE appeared first on Audiovisualcity.
Refik Anadol immersive installations allow us to leap into an universe of data, featuring a matrix that swallows everything around until there is nothing left outside of it.
His overwhelming data sculptures foresee a post-digital architectural future in which there are no more non-digital realities. A world where man and machine are embedded within each other.
One of the greatest eighteenth-century English artists William Blake famously said, “if the doors of perception were cleansed, everything would appear to man as it is – infinite.” Infinite Space is a collection of works that revisits Blake’s statement and seeks to cleanse the doors of perception with the tools available to twenty-first-century artists.
The exhibition explores memories and dreams through the mind of a machine by using data sets ranging from human memories, photographs of Mars, cultural archives and sea surface activity as data sculptures and digital paintings.
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The post INFINITE SPACE – Miami Artech House: 13 June – 6 September 2020 appeared first on Audiovisualcity.