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@almoghamdi פרוייקט משותף עם האחד והיחיד @dordro ! כחלק...



@almoghamdi פרוייקט משותף עם האחד והיחיד @dordro !
כחלק מפרוייקט בקורס ברודקאסט ושיתוף פעולה עם עיריית חיפה - יצרנו סרטון אנימציה בטכניקת video mapping שמשודר על מייצג אותיות היושב במושבה הגרמנית.
תודה מיוחד ל @guydavidov על הסאונד המטורף !

עיצוב ואנימציה :
@almoghamdi
@dordro
הפקה מוזיקלית :
@guydavidov
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#framebyframe #2danimation #digitalanimation #animationart #roughanimator #roughanimation #roughanimatorapp #motionart #celanimation #motionmate #motionmass #projectionmapping #projection #new_media_art #projectionart #mappingprojection #mapping #sculpturemapping #haifa #ilovehaifa #typemapping #lettermapping #millumin #installationart #visualart #phormatik #newmedia #monumentalmapping #livevisuals *#projection_mapping_world
https://www.instagram.com/p/CLHPkMAKoHy/?igshid=z61uz7f5ndqr

Lights That Protect the Starry Nights in Japan

Bisei in Okayama Prefecture, a Japanese town known for starry nights, is aiming to become Asia's first "Dark Sky Community" by obtaining international certification from the International Dark Sky Association (IDA). Responding to the town's request, Panasonic initiated and succeeded in the develop...

For Peaceful Enjoyment of Exciting Games: Facial Recognition System at Danish Football Stadium

Football is a sport full of emotion. Unfortunately, in some cases, this can lead to extreme behavior, creating an atmosphere that scares away normal fans and families. Panasonic was able to provide a solution that helps create safety and provide peace of mind for all the fans.

Creating "Sustainable Water" in a Water Plant Located Amid Nature's Embrace

"Suntory Tennensui" is one of the top mineral water brands in Japan. At the end of 2018, one of its water plants, the "Suntory Okudaisen Bunanomori Water Plant" located in Tottori Prefecture became the first plant in Japan to be certified by the international standard, Alliance for Water Stewardsh...

December 2020 TOP 5 Engagement

Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for December 2020.

2020 TOP 3 Engagement on Panasonic Corp. Social Media

Have you missed any popular Panasonic news in 2020? Here are the TOP 3 most engaged posts for 2020 on Facebook/Twitter/LinkedIn.

Tunnel Ventilation Solutions Ensure Clean Air and Peace of Mind in Japan's Tunnels

Tunnel ventilation systems are essential to the infrastructure of tunnels, which serve to connect people around Japan. Panasonic's solution is driven by a complex network of jet fans, electrostatic precipitators that clean the air, large exhaust fans, ventilation towers and silencers. Together the...

Gentle Lighting for the Starlit Sky? "Star Town" Initiative - Aiming for Certification as a Dark Sky Place

Bisei Town in Ibara, Okayama Prefecture, is famous as Japan's premier "starlit sky" location. The town is currently investing efforts toward obtaining certification from the NPO International Dark Sky Association (IDA) as a Dark Sky Place. But that certification requires a shift from the existing s...

Reposted from @opus3: “- FALTA - de Claudia Yolin. ⠀ Una...



Reposted from @opus3: “- FALTA - de Claudia Yolin.

Una obra sin performers humanxs, solo luz, que montamos para grabar durante 2 semanas en @centrogam
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⠀📸 de @sebapereiraco
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#lightingdesign #theatre #etcelement #millumin #theatredesign #solidlightworks #lightandsound #artlight #mediaart #immersiveart #lightinstallation”
https://www.instagram.com/p/CIBNEHCJqUT/?igshid=1vysxcbae3pa1

Reposted from @paolo.morvan: “Detail de la scénographie...



Reposted from @paolo.morvan: “Detail de la scénographie réalisée pour le musicien @romain__muller
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Construction et création lumière avec @julesbouit
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@zikamine @bliiida @laregiongrandest
@axel_tcy

#scenographie #scenography #show #concert #singer #wood #structure #light #lightray #designproject #design #eventdesign #stagedesign #stage #musicperformance #music #audiovisual #liveav #filter #3m #millumin #led #ledlights #lightart #digitalart #installation”
https://www.instagram.com/p/CIBNSu7JGxU/?igshid=199baluxni8kg

Warm Glow over World Heritage Sites

Panasonic's state-of-the-art technology is helping to illuminate and pass along the great treasures of the world for the next generation. Panasonic LED light bulbs are energy-efficient and long-lasting, reducing costs for electricity and maintenance. The lights also minimize ultraviolet and infrare...

Panasonic Is Transforming Agriculture with Its ICT Tools and Soil Analysis Service (Part 1 of 2)

Expert farmers rely on their techniques, experience, and instinct honed over the years to grow exceptionally delicious rice, vegetables, and fruits. These techniques cannot be easily replicated by everyone. Only a handful of producers can strike a balance between high quality and high profits, and ...

Remise des diplômes – MAD Studio

Par : HeavyM

    MAD Studio est une agence créative basée à Genève en Suisse. Elle propose ici une installation de vidéo mapping, de plus . . .

The post Remise des diplômes – MAD Studio appeared first on blog.

Vidéo mapping sur graff – Jesse James

Par : HeavyM

    Pour l’ouverture du Orlando Game Space, notre ambassadeur américain Jesse James a participé à la création d’un . . .

The post Vidéo mapping sur graff – Jesse James appeared first on blog.

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⁣ #video #scenography #theater #installation @millumin #millumin #stagedesign #artist #show #theshowmustgoon #picoftheday #theaterlife #stage (at Espace Culturel Les Justes - Le Cendre)
https://www.instagram.com/p/CE9hfPQgNrP/?igshid=1sggbbwryjkku

Cosmic Lab

Par : Marco Savo

Cosmic Lab is a multimedia studio formed by audiovisual artists and creators based in Osaka, Japan.

They combine art and technology to develop powerfully immersive audiovisual experiences.

We discovered this amazing collective thanks to ADAF 2020 and we fell in love straight away.

Cosmic Lab possibly represent the archetype of the audiovisual artist, rooted in the art world and the underground clubbing scene.

As many Japanese new media artists they are not afraid of experimenting and mixing up techniques and styles. As far is it’s punchy, alluring and visually stunning they will use it in their performances.

From immersive VJ sets to operatic projection mapping, from AV live graffiti to cutting-edge interactive installations. Cosmic Lab always achieves to captivate the audience and mind-blow even the more AV experts.

Here our top picks from their impressive portfolio of audiovisual projects:

Live Paint Showcase: “Magnetic”

Cosmic Lab - Audiovisual artists

As we said: no fear of experimenting. Here we see a very interesting fusion between hip hop and audiovisual culture.

At the opening event of MAGNET by SHIBUYA 109 “ShibuGekiSai”, Cosmic Lab and Doppel collaborated on a performance combining live painting and video projection.

The 3D video cubes are animated in motion graphics by the audiovisual artists guiding the graffiti artists on the patterns they will fill with their spray cans.

The DJ spins tunes throughout the performance linking graffiti and projection through the overall hip hop groove.

Buddhist Chant and Light Performance

An audiovisual feast and a once-in-a-lifetime experience to celebrate the Koyasan’s 1200th anniversary (The center of Shingon Buddhism).

We see something truly remarkable and unique: a fusion among the vibrating tones of the Buddhist chant, Japanese drums and an elaborate projection mapping.

Under the musical inputs and the AV latest technologies the great Pagoda comes alive. The result is spectacular, mesmerizing and sumptuous to honor the ancient tradition of Japanese Buddhism.

QUASAR

Here Cosmic Lab went a few steps ahead by reinventing the way of making AV live performances through a new tool called QUASAR.

It loosely reminded us of the Reactable Machine, developed in Barcelona in 2003 to make music through physical interaction.

In this next-generation AV instrument, each musical measure is not interpreted in a linear fashion, but as an endless loop.

Also the tangible interface gives a physical structure to the AV content making possible to build rhythm and layers in all new intuitive physical way. Impressive!

Cosmic Lab - Audiovisual artists

Contact

Website

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The post Cosmic Lab appeared first on Audiovisualcity.

UMBRA LIGHT FESTIVAL: Open Call

Par : Marco Savo



DEADLINE: 13 September 2020

The Iberian Peninsula has been a hotspot for audiovisual culture and new media arts for many years.

Groundbreaking events such as LEV Festival and Sonar (just to name a couple) have left an indisputable mark in the international AV panorama.

UMBRA Light Festival is a new audiovisual event in Vitoria-Gasteiz celebrating its second edition in February next year.

UMBRA is launching an open call for all audiovisual artists working the field of Light Art.

Umbra Festival - Open call
If you feel like exhibiting your work in the beautiful Basque Country, surrounded by lovely people and delicious food… Well, this might just do the trick!

The festival showcases projection mapping, audiovisual installations and light sculptures in order to develop a dialogue between new media and the urban context of the Basque Country capital city.

The participants have total freedom regarding the proposal theme. However proposals addressing environmental issues and/or United Nations  Sustainable Development Goals (SDGs) will be highly valued by the jury.

These will be the main focus of the 2021 edition of UMBRA Light Festival.  The installations will be selected accordingly to the sculptural value and interactive implementation of art and light.

Umbra Light Festival - Open call
Javi Erriera - Berdeko Konstelazioa

The selection process will be finalized within one month after the submission deadline. All finalists will be notified individually by e-mail

The artists may present proposals as an individual and/or collective. There is no limit to the number of members per team, however each proposal requires a distinct form and must be completed accordingly.

The Jury or selection committee, appointed by Argia_3, is made by professionals from lighting design, public space intervention and the Light Art sectors.

The Jury shall take into account the artistic quality, originality, innovation, and themes regarding sustainability (SDGs), as well as features of the artwork regarding the actual set up within the festival capabilities.

Contact

Website

Apply

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The post UMBRA LIGHT FESTIVAL: Open Call appeared first on Audiovisualcity.

CARULLA FOUNDATION: Open Call



DEADLINE: 31 August 2020

Carulla Foundation wants to support experienced audiovisual artists affected by the health and social crisis.

During these tough times we praised organizations across the world promoting local and international open calls aimed at tackling the current Covid-related situation.

This is an open call for artists of all nationalities resident in Catalonia. The foundation offers 20 scholarships worth 4000€ to support artistic creations in public space.

Carulla Foundation is looking for specific proposals addressing the effects of Covid within the Catalan Society. The main aim is to offer the necessary conditions to showcase artistic creations designed to be implemented in public space.

Carulla Foundation

The foundation supports creative processes that encompass all cultural and artistic expressions or manifestations understood from a wide point of view.

They are looking for new artistic creations addressing the impact that Covid-19 is having on Catalan society and the challenges arising from it.

The artwork must have a clear transformation goal and must be developed in the public space, also incorporating a digital alternative to face possible new periods of lock-down.

Creators with a minimum career of two years and with residence in Catalonia are encouraged to submit their proposals.

One scholarship will be awarded per project and creator. Several creators cannot present the same project to be developed within the framework of a group.

All projects will be scrutinized during the month of September. The development process will take place between October 2020 and January 2021.

At the end of January the artists will be required to present a memoir reflecting the process and the creative proposal.

Until the 31st of July and from August 24 to 31 there will be a dedicated phone line for any arising questions: +34 932 090 948. The foundation can also be reached via email.

Contact

Website

Apply

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The post CARULLA FOUNDATION: Open Call appeared first on Audiovisualcity.

Xite Labs

Par : Marco Savo

Xite Labs is an audiovisual creative studio working at the intersection of art and technology, digital media and interaction design.

The team is formed by top-notch audiovisual artists who have left an unparalleled mark in the world of electronic music.

They have delivered off-socks-knocking 3D mapping installations since 2000, working with internationally renowned musicians such as Tame Impala, Infected Mushroom, Steve Aoki, Skrillex and Amon Tobin to name a few.

Audiovisual artist - projection mapping

We have been lucky enough to attend their mind-blowing audiovisual experience developed with Amon Tobin, for his international tour following the release of the album ISAM. That was back in 2012 at Sonar Festival in Barcelona.

Tobin’s avant-garde IDM soundscapes lead the way for the audiovisual storytelling who took the audience on a unforgettable journey. The show started with an otherworldly cube-shaped structure coming to life.

The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.

A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.

ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.

In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.

Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.

Audiovisual artists

Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.

Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.

The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.

Contact

Website

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The post Xite Labs appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @u.machine⁣ ⁣__________________⁣ ⁣⁣ ⁣Deformation...




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⁣Deformation #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
https://www.instagram.com/p/CDDvggnpXjn/?igshid=1wveao9nd64qb

Japan Media Arts Contest 2020

Par : Marco Savo

DEADLINE: 04 September 2020 18:00 (Japan standard time)

We are constantly scanning our map for new opportunities for audiovisual artists, especially outside the European network.

It is quite hard to map out the Asian audiovisual scene, mostly due to language barriers and different social media landscape.

Therefore we are very pleased to present you with this art contest for the Tokyo based media arts festival.

The Japan Media Arts Contest is a long-lasting institution reaching its 24th edition this year. The call is open to all audiovisual artists worldwide and encompasses the following categories:

Art Division | Entertainment Division | Animation Division | Manga Division
Open call for audiovisual artists
For each division the elected jury will award the following prizes, based on the artistic value and creativity of the artwork:

Grand Prize (1.000.000 JPY), Excellence Awards (500.000 JPY), Social Impact Award (500.000 JPY), New Face Awards (300.000 JPY), U-18 Award (certificate, trophy), Special Achievement Award (certificate).

It is interesting to notice the wide range of categories not necessarily related to the new media arts world. The inclusion of animation and manga highlights their wide recognition in the Japanese scene as special forms of art.

The Japan Media Arts Contest offers opportunities for young and emerging artists as well as recognized professionals making the audiovisual event a turning point every year for artistic innovation and excellency.

Japanese Media Arts Contest 2020

The Japan Media Arts Festival has been awarding prizes to outstanding artistic works since its establishment in 1997.

It is supported by The Agency of Cultural Affairs, Government of Japan to develop and promote the creation of Japanese and international media arts.

Through the annual Exhibition of Award-winning Works, the festival has offered the opportunity to the audience of directly appreciating these celebrated works.

The attendants are also invited to participate to the side events such as symposia, screenings and artists’ showcases.

WEBSITE

APPLY TO THE OPEN CALL

The post Japan Media Arts Contest 2020 appeared first on Audiovisualcity.

GOGBOT: Enschede, 10 – 13 September 2020

Par : Marco Savo



Gogbot is an audiovisual event for creative technology, science, new media arts and music.

Out and about robots, hard-techno futuristic music, crazy bonkers live performances, audiovisual extravaganza with a general cyberpunk attitude to bond it all together.

All of this and much more is offered by Gogbot Festival, the techno-hardcore-sci-fi audiovisual event based in Netherlands.

Basically the kind of event we would go on a normal weekend if we were living in the Mad Max universe. The main aim of the event is showcasing the most avant-garde and cutting edge trends in the audiovisual and new media world. And then push a little further!

Gogbot - Audiovisual Event - Robotics
Compressorhead - Animatronics Band

There is nothing quite like Gogbot on the audiovisual scene: AI meets AV, Science meets music, art meets activism during 4 intense days of multidisciplinary activities across Enschede.

Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.

Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.

This year theme is Quantum Supremacy, a mind-blowing, controversial, but extremely urgent theme.

Big companies such as Google, Microsoft, and IBM are competing to build the first quantum computer, a ‘supercomputer’ expected to be a staggering one billion times faster than today’s best computer. What will the quantum future hold?

In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.

Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?

Pubblicato da GOGBOT su Domenica 12 luglio 2020

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The post GOGBOT: Enschede, 10 – 13 September 2020 appeared first on Audiovisualcity.

Steve Gerges

Par : Marco Savo

Steve Gerges has developed an impressive portfolio of commercial projects with top-tier brands, delivering powerful audiovisual storytelling across multiple formats and media.

Nevertheless, we can only appreciate his true artistic self through his mesmerizing audiovisual projects, both conceptually profound and technically advanced.

Many audiovisual artists have to balance their design gigs with their artistic work. When companies hire an artist (rather than a mere designer) they gain an unique creative input empowering the whole marketing campaign. But the actual artistic expression is restricted by the brand identity.

When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.

Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.

Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.

ONE

ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.

One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.

Steve Gerges



RISE OF THE MACHINES

We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.



CRONOS

This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.

The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.

There is so much more to explore about Steve Gerges. We strongly invite you to dive deeper into his audiovisual world.

Contact

Website

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The post Steve Gerges appeared first on Audiovisualcity.

ARS ELECTRONICA: 9 -13 September 2020, Linz

Par : Marco Savo



Ars Electronica is THE new media arts festival: a core reference for audiovisual events and artists worldwide.

The festival and its audiovisual artists embrace new technology as a tool for artistic expression rather than the main factor of spectacularization.

This critical approach unlock the infinite creative possibilities within new technologies rather than fetishize them, as we have seen happening a lot with projection mapping and more recently with virtual reality.

ars electronica -audiovisual event

The festival was founded in 1979 by cyberneticist/physicist Herbert W. Franke, electronic musician Hubert Bognermayr, music producer Ulli A. Rützel and Hannes Leopoldseder. It has come a very long way since then but it has always kept its main focus on the intersection of art, technology and society.

One of the most appealing elements of the festival is The Prix Ars Electronica: the most prestigious prize in new media arts, with hefty prizes up to 10.000€. Every year the Golden Nica is awarded to the ground-breaking fruits of artistic experimentation from audiovisual artists worldwide.

Prix Ars Electronica - Audiovisual event - open call

Ars Electronica features a wide variety of activities every year: Symposia, exhibitions, performances, concerts and interventions spanning a broad arc from speculative futuristic scenarios to analytical considerations, from provocative actionism to philosophical debate.

Combining amazing artworks with fruitful conversations is the perfect recipe to create a meaningful experience that constantly scans the new media landscape to find the most inspiring projects. The projects are not simply chosen based on their technical realization but most importantly because the social and artistic innovation they incorporate.

The result of this consistent endeavour is the creation of a loyal community of audiovisual artists, researchers and visitors from all over the world that every year reunites in Linz to inspire and get inspired.

 deep space live - fata morgana - audiovisual artists
Deep Space LIVE – Fata Morgana

Since its inception, the festival has been dedicated to develop new themes for each edition and the organizers are also constantly on the lookout for interesting new venues.

Indeed, the ongoing effort to break out of the narrow confines of conventional conference rooms and artistic spaces, and to stage cultural and scientific encounters in the public sphere has become something of an Ars Electronica trademark.

Stay tuned: Ars Electronica 2020 theme will be released soon!

Contact

Website

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The post ARS ELECTRONICA: 9 -13 September 2020, Linz appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @joan_____giner⁣ ⁣__________________⁣ ⁣⁣ ⁣Abstract...




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⁣Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric
https://www.instagram.com/p/CB7cIL6pIqh/?igshid=56c4aynq7hil

⁣ ⁣⁣ ⁣#repost @ex_lumina⁣ ⁣__________________⁣ ⁣⁣ ⁣It’s alive...




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⁣It’s alive again! 😍🥳 The #interactive #laser defence turret #game powered by #millumin, #arduino, #leapmotion, built of a recycled scan #light inspired by #portal game 👍👊⁣⁣
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⁣⁣#interactiveart #arduinoproject #circasismic #besancon #cyberpunk #recycledart #servo #diy #projectionart #sensoryplay #artinstallation #creativity #automation #robot #robotics #makers
https://www.instagram.com/p/CB7b4i4JJaS/?igshid=wnkfcnihgsaw

KEEP YOURSELF CLEAN Exhibition: Online

Par : Marco Savo



Virtual Reality and gaming tools are rapidly becoming the essential vehicles of expressions for audiovisual artists during the Covid-19 imposed restrictions on public events.

We know, we know: no virtual experience can substitute the actual audiovisual event. But that is not the point. The point is experimenting and evolving beyond boundaries accordingly to the contingencies we face in a particular given time.


Audiovisual art as every form of art expression is driven by the tools available, the internal factors such as time and budget, and the external ones, such as venue restrictions or the total lack of them.

Now a lot of digital artists are facing the same problem and they are responding in different ways. The Russian audiovisual art collective VOLNA decided to turn their first solo exhibition: KEEP YOURSELF CLEAN into a virtual reality experience using Unreal Engine.

Keep Yourself Clean Exhibition - Audiovisual Event

The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects.  Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.

The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020).

Rotor - audiovisual installation
Neubau -audiovisual installation

Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.

The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.

Duel -audiovisual installation

The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.  

The virtual exhibition space itself is hetero-topic and at the same time proportional to the original exhibition locations. The model exhibits displayed inside it are as close as possible to their real prototypes and preserve the original structural details, including the nature of the lighting and scenarios behind each of the live installations.

The original sound design and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text.

Powerline -audiovisual installation
Octave - audiovisual installation

In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.

Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.

Contact

The post KEEP YOURSELF CLEAN Exhibition: Online appeared first on Audiovisualcity.

ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE

Par : Marco Savo



ADAF is an audiovisual event constantly evolving along with the new creative trends and breakthroughs within the digital arts, without loosing the core vision of its foundation days.

Every year the organisers finetune their artistic program through their open call for audiovisual artists, to keep themselves up to date with the ever-evolving new media art landscape.

From the initial focus on video art, installations and live performances they have been widening their program up to include Virtual Reality experiences (VR), Web Art, Video Games and more.

adaf 2020 - audiovisual event

The Athens Digital Arts Festival has been founded in 2005 and it is the pioneer longest living institution in Greece dedicated to audiovisual culture and digital arts. This year, as other audiovisual events, ADAF is responding to the Covid19 crisis with resilience and creativity.

Their 16th edition ADAF ONLINE| TECHNOTRIBALISM will be accessible to everyone through the internet. More than 5,500 audiovisual art proposals from 100 countries around the world are the source for the ADAF 2020 program selection.

adaf 2020 - open call for audiovisual artists

The 2020 year theme reflects upon our primitive status in the foundations of the new hyper-informational world, where the data-flux is absorbing the entire existence reaching the status of God.

Is technology serving us or we are serving the data-totem by providing our more sensible information, giving up our privacy for a greater good?

Algorithms, already present everywhere in the digital realm, are reading us better than ourselves, better than our friends and siblings and in the name of  optimization of our virtual experience, we are gradually letting them make decisions for us, filter our perceptions predict our behavior, our bio metrics, our emotions.

adaf 2020 - audiovisual event

All manifestations of culture can now be experienced on a digitized basis, translated to a language (code, DNA) and stored for everyone who possess it to experience regardless the circumstances. Markets and Money are transfiguring into intangible algorithmic byproducts. Everything to serve the information flow.

Close your eyes and connect to your data-doppelganger your mirrored algorithmic self to your digital footprint. You are part of techno-tribalism, you are part of ADAF 2020.

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The post ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE appeared first on Audiovisualcity.

INFINITE SPACE – Miami Artech House: 13 June – 6 September 2020

Par : Marco Savo



We have put feelers out fetching information about audiovisual events happening in physical spaces, to understand how venues and organisers are coping with the social distancing guidelines.

A lot has been happening virtually since the Covid 19 outbreak but very few actual events have taken place with plenty of cancellations, endangering the already fragile audiovisual culture ecosystem.

Well, Miami Artech House is kicking off with a bang, showcasing the art exhibition of one of the most recognized audiovisual artists worldwide: Refik Anadol.

Refik Anadol immersive installations allow us to leap into an universe of data, featuring a matrix that swallows everything around until there is nothing left outside of it.

His overwhelming data sculptures foresee a post-digital architectural future in which there are no more non-digital realities. A world where man and machine are embedded within each other.

Infinite Space is the first major retrospective of the work of award-winning, Los-Angeles-based, Turkish-born artist Refik Anadol. The immersive data installation invites visitors to open their senses to the endless transformation and infinite possibilities at the intersection of man and machine.

Refik Anadol - Audiovisual Artist

One of the greatest eighteenth-century English artists William Blake famously said, “if the doors of perception were cleansed, everything would appear to man as it is – infinite.”  Infinite Space is a collection of works that revisits Blake’s statement and seeks to cleanse the doors of perception with the tools available to twenty-first-century artists.

The exhibition explores memories and dreams through the mind of a machine by using data sets ranging from human memories, photographs of Mars, cultural archives and sea surface activity as data sculptures and digital paintings.

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The post INFINITE SPACE – Miami Artech House: 13 June – 6 September 2020 appeared first on Audiovisualcity.

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