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Engineering Excellence Recipients Announced for 2020 HPA Awards

The Hollywood Professional Association (HPA) Awards Committee have announced the winners of the 2020 HPA Awards for Engineering Excellence.  The HPA Awards, including the HPA Award for Engineering Excellence, will be bestowed on November 19 in a virtual gala. The judging process for this year’s entries was adapted to adhere to restrictions imposed upon the ...

The post Engineering Excellence Recipients Announced for 2020 HPA Awards appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Denon’s Engine OS releases v1.5 with Soundcloud Go+, Beatport Link

Engine DJ, Denon’s flagship DJ software, is opening up its music library capabilities with its newest update, Engine OS v1.5. The revision comes with a swath of new features, including a Quick Source Menu, a newly installed BPM detection algorithm, and – arguably the most significant update – the ability for artists to access two major streaming […]

The post Denon’s Engine OS releases v1.5 with Soundcloud Go+, Beatport Link appeared first on DJ TechTools.

The Future Group Unveils Significant Mixed Reality Advances in Pixotope Version 1.3

  Our object tracking software integration allows users to reach new levels of freedom while interacting with virtual elements on set   OSLO, NORWAY — 23 July 2020: The Future Group, creators of live photo-realistic virtual production system Pixotope®, today unveils its latest Version 1.3 software featuring a wide range of advances that significantly improve ...

The post The Future Group Unveils Significant Mixed Reality Advances in Pixotope Version 1.3 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Mo-Sys introduces the one-stop 4K virtual studio

London, UK, 16 July 2020: Mo-Sys, a world leader in precision camera tracking solutions for virtual studios and augmented reality, has brought virtual studio production within reach of everyone with StarTracker Studio, the world’s first pre-assembled production package. The system is scalable to any size production, and can support 4K Ultra HD. Critical for virtual studio ...

The post Mo-Sys introduces the one-stop 4K virtual studio appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Plus de détails sur Unreal Engine 5 : quelles performances et limitations ?

Par : Shadows

Epic Games a publié une présentation autour de son moteur Unreal Engine, qui revient sur les avancées des déclinaisons 4.x mais aussi et surtout sur la très attendue version 5.

Nick Penwarden (VP of Engineering) et Marcus Wassmer (Engineering Director) reviennent sur la partie technique, puis le directeur artistique Jerome Platteaux propose une plongée dans la démo « Lumen in the Land of Nanite » sous UE5.
Voici le timing des éléments les plus intéressants, puis la vidéo :

  • La partie Unreal Engine 5 débute à 10 minutes environ ;
  • à 11 minutes 35, début de la présentation de Nanite, le nouveau moteur de géométrie. Epic Games dévoile les capacités du système mais aussi les performances, présentées comme largement compatibles avec une cible de 60 images/seconde en jeu ; la partie mémoire est également abordée vers 14 minutes 45. A 15 minutes 30 vient le détail de ce qui est géré ou non : l’équipe s’est concentrée sur la géométrie rigide et opaque. A l’inverse, les objets translucides, les déformations non rigides ou encore tessellation/displacement sont classés en « investigations futures ». Enfin, certains éléments comme les feuilles, cheveux, l’herbe devront passer par des techniques de rendu plus classiques ;
  • vers la 17ème minute, place à Lumen, nouveau système d’illumination globale dynamique. Là encore, beaucoup de détails sur ce qui est déjà géré, puis (18 minutes 20 environ) les éléments en cours de développement. En particulier, Lumen ne permet pour le moment que de tourner autour des 30fps sur les consoles next gen, Epic Games souhaitant plutôt atteindre les 60fps ;
  • à 21 minutes, place aux personnages réalistes et à leur animation, avant de passer à 23 minutes 30 aux interactions (nouveau moteur physique Chaos, dépréciation de PhysX) et à l’audio vers 24 minutes 15 ;
  • à partir de 25 minutes 40, outils d’édition de mondes massifs, outils de développement, ou encore vision des différentes plateformes (en particulier, l’abandon des consoles current-gen n’est pas au programme, et Epic Games rassure aussi sur son attention envers le marché mobile) ;
  • à 30 minutes, une frise chronologique qui vous aidera à savoir comment gérer la transition. Epic Games souligne que les utilisateurs peuvent faire la bascule au moment opportun, puisque UE4 gère les consoles next gen : il n’y a donc pas d’impératif à sauter le pas immédiatement. Lors de l’upgrade, vos projets UE4 devraient continuer à fonctionner sans problème (avec toutefois du travail supplémentaire si vous travaillez sur une version modifiée du moteur).
    L’éditeur encourage cependant d’adopter UE5 dès sa disponibilité (avec la preview début 2021) pour les projets dont le lancement aura lieu après le lancement de la release finalisée, fin 2021. Epic Games promet d’ailleurs que le jeu Fortnite basculera sous UE5 avant cette release, histoire de prouver que son nouveau moteur est utilisable en production ;
  • enfin, à partir de 30 minutes 46, place à Jerome Platteaux et à la démo « Lumen in the Land of Nanite » : s’il s’agit évidemment d’une démo technique soignée, cette partie de la présentation pourra tout de même vous donner une idée de ce dont UE5 sera capable, via un cas concret.

L’article Plus de détails sur Unreal Engine 5 : quelles performances et limitations ? est apparu en premier sur 3DVF.

KEEP YOURSELF CLEAN Exhibition: Online

Par : Marco Savo



Virtual Reality and gaming tools are rapidly becoming the essential vehicles of expressions for audiovisual artists during the Covid-19 imposed restrictions on public events.

We know, we know: no virtual experience can substitute the actual audiovisual event. But that is not the point. The point is experimenting and evolving beyond boundaries accordingly to the contingencies we face in a particular given time.


Audiovisual art as every form of art expression is driven by the tools available, the internal factors such as time and budget, and the external ones, such as venue restrictions or the total lack of them.

Now a lot of digital artists are facing the same problem and they are responding in different ways. The Russian audiovisual art collective VOLNA decided to turn their first solo exhibition: KEEP YOURSELF CLEAN into a virtual reality experience using Unreal Engine.

Keep Yourself Clean Exhibition - Audiovisual Event

The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects.  Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.

The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020).

Rotor - audiovisual installation
Neubau -audiovisual installation

Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.

The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.

Duel -audiovisual installation

The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.  

The virtual exhibition space itself is hetero-topic and at the same time proportional to the original exhibition locations. The model exhibits displayed inside it are as close as possible to their real prototypes and preserve the original structural details, including the nature of the lighting and scenarios behind each of the live installations.

The original sound design and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text.

Powerline -audiovisual installation
Octave - audiovisual installation

In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.

Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.

Contact

The post KEEP YOURSELF CLEAN Exhibition: Online appeared first on Audiovisualcity.

Bluefish444 Announces video I/O compatibility with Aximmetry’s Virtual Studio Software

KRONOS K8 and Epoch SDI I/O for real time 3D graphics for broadcast and entertainment North Melbourne, Australia, 23rd June 2020 – Bluefish444, manufacturer of the professional video industry’s highest-quality uncompressed 4K SDI, ASI, Video Over IP & HDMI I/O cards and mini converters, has announced SDI I/O support for real time 3D graphics ands ...

The post Bluefish444 Announces video I/O compatibility with Aximmetry’s Virtual Studio Software appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Un voyage sensoriel en Australie grâce à Unreal Engine

Par : Shadows

Andrew Hamilton dévoile Memories of Australia, un projet réalisé sous Unreal Engine à partir de scans 3D capturés en Australie lors d’un récent voyage. Ayant grandi dans ce pays (il a déménagé en Suède il y a plus de 15 ans), il explique être attaché aux émotions et éléments qui y sont associés : sons, senteurs… Cette animation paisible est donc à voir comme une plongée nostalgique au coeur de souvenirs et expériences qui lui ont apporté beaucoup de bonheur.

Lorsqu’il ne se remémore pas ses souvenirs australiens, Andrew Hamilton exerce chez Embark Studios en tant qu’Art Director.

L’article Un voyage sensoriel en Australie grâce à Unreal Engine est apparu en premier sur 3DVF.

Ada : une femme au coeur de l’arctique, dans un court réalisé sous Unreal

Par : Shadows

Le studio Blue-Zoo présente Ada, petit film créé dans le cadre de son programme interne de courts-métrages. Dane Winn y met en scène Ada, une couturière bloquée sur une île de l’Arctique en 1921 aux côtés d’un homme mourant. Elle devra vaincre ses propres peurs afin d’espérer pouvoir survivre et, peut-être, retrouver le chemin de son foyer et de son fils.

Inspiré de la vraie histoire d’Ada Blackjack, le film a été rendu sous Unreal Engine. Dane Winn et son équipe ont mis au point un rendu stylisé évoquant le dessin au crayon graphite, ce qui permet au projet de ne pas du tout évoquer un rendu 3D temps réel.

L’article Ada : une femme au coeur de l’arctique, dans un court réalisé sous Unreal est apparu en premier sur 3DVF.

Unreal Fest Online : un contenu riche et gratuit à découvrir le 14 juillet

Par : Shadows

Epic Games annonce Unreal Fest Online, un évènement qui prendra place le 14 juillet prochain.

Accessible en ligne et gratuitement, Unreal Fest Online proposera une cinquantaine de sessions et des opportunités de networking. Cinq grands volets seront proposés : jeu vidéo, automobile, média/divertissement, architecture, ainsi qu’une catégorie plus généraliste (utilisation du moteur, workflows, etc).

Vous trouverez plus bas une liste des principales conférences. La page de l’évènement vous donnera le planning complet et vous permettra de vous inscrire. Pour les horaires français, prenez les heures BST (heure britannique) et rajoutez 1 heure.

Si Unreal Engine 5 vous intéresse, la conférence « Unreal Engine for Next-Gen Games session » (à 14h heure française) en parlera avec plusieurs membres de l’équipe Epic Games : Nick Penwarden, Marcus Wassmer, Jerome Platteaux.

Si vous ne pouvez pas assister à telle ou telle conférence, pas de panique : les contenus seront proposés après coup sur la chaîne Youtube officielle, et nous aurons l’occasion de les relayer sur 3DVF.

Games:

Building Worlds in Fortnite with Unreal Engine (Epic Games)
The Evolution of Real-Time VFX with Unreal Engine’s Niagara (Epic Games)
Optimizing and Building AAA UI in Unreal Motion Graphics (UMG) UI Designer (Rocksteady Studios)
Porting The Sinking City to Nintendo Switch (Frogwares)
A Deep Dive into a Cross-Platform Build Farm (Natural Motion)

Automotive:

Visual Fidelity with Ray Tracing (Epic Games)
A Deep Dive into the Key Components of a Product Configurator (Audi)
Exploring the Ford Mustang Mach-E: the Real-Time Future of Automotive Visualization (Burrows)
A Fully Immersive Driving Simulator for Autonomous Vehicles (Warwick Mfg Group)

Media and Entertainment:

Work From Home Virtual Production (Matt Workman)
Using Unreal Engine for Linear Animation (Epic Games)
The Future of Real-Time Broadcast Graphics (Zero Density)
Bootstrapping Live Action Real-Time In-Camera VFX for Indie Filmmakers (Treehouse Digital)
The Making of ‘His Dark Materials’ (Painting Practice)

Architecture/AEC:

Real-Time Ray Tracing for Architectural Visualization (Epic Games)
Crash Course: An Introduction to Twinmotion (Epic Games)
Transforming Archviz at KPF with Unreal Engine and Twinmotion 2020 (Kohn Pedersen Fox Associates)
BIM-Integrated VR with Unreal Engine (Epic Games)

Cross-Industry:

Crash Course: An Introduction to Unreal Engine (Epic Games)
Quixel Mixer Workflow and Applying Megascans in a Virtual World (Quixel)
How to Use Blender with Unreal Engine (Epic Games)
Diving into Niagara: Intelligent Particle Effects (Epic Games)
Collect, Analyze, and Visualize Your Data with Unreal Insights (Epic Games)

L’article Unreal Fest Online : un contenu riche et gratuit à découvrir le 14 juillet est apparu en premier sur 3DVF.

The Mandalorian : Image Engine dévoile les effets visuels de la série

Par : Shadows

L’équipe d’Image Engine présente un breakdown de son travail sur la série The Mandalorian. L’occasion de constater que ce projet ancré dans l’univers Star Wars n’a pas été tourné uniquement sur un plateau cerné d’écrans de LEDs.

Image Engine a contribué aux effets de 441 plans répartis sur plusieurs épisodes, qu’il s’agisse de décors complets ou étendus, de créatures, droïdes ou doublures numériques.

Production VFX Supervisor: Richard Bluff
Production VFX Producer: Abby Keller
Image Engine VFX Supervisor: Robin Hackl
Image Engine VFX Producer: Cara Davies

L’article The Mandalorian : Image Engine dévoile les effets visuels de la série est apparu en premier sur 3DVF.

Shader Bits : une mine d’informations pour vos projets Unreal Engine

Par : Shadows

Adeptes de l’Unreal Engine, découvrez Shader Bits, le site de Ryan Brucks. Si le nom de ce dernier ne vous dit peut-être rien, vous connaissez déjà son travail : en poste chez Epic Games depuis 13 ans, il est actuellement Principal Technical Artist et a eu l’occasion de travailler sur la majorité des démos et jeux Epic Games dévoilés depuis son arrivée dans l’entreprise. Autant dire qu’Unreal Engine est un sujet qu’il maîtrise.

Sur son site, on trouvera une compilation de ses travaux, mais aussi un blog technique riche en informations. Création d’un système de fond vert/chroma keying sous UE4 et en direct, brouillard volumétrique, imposteurs, raytracing, usage avancé de shadowmaps… Autant d’articles qui pourront vous inspirer techniquement pour vos propres projets.

L’article Shader Bits : une mine d’informations pour vos projets Unreal Engine est apparu en premier sur 3DVF.

Baltimore Hospital reaches Health Care Workers Through Live Streaming with Teradek

Effective May 28, 2020 Martin Jenoff is dedicated to getting the news out around Baltimore. He shoots and edits at the local network news station two days a week, presides over the local videographers group, and with his own Focal Point Productions, has been providing live streaming services for nearly a decade. He says, “Back ...

The post Baltimore Hospital reaches Health Care Workers Through Live Streaming with Teradek appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Production Audio Engineer Raymond Anderegg Records the Sound of Swiss Television with Lectrosonics

Par : msmediainc

Zurich, CH (May 19, 2020) — All things Swiss, from the world’s finest watches to its most secure banks, are known for precision. Leading production audio engineer Raymond Anderegg applies this same perfectionism to his work on Switzerland’s biggest TV shows, feature films, and commercials — and insists on Lectrosonics wireless equipment exclusively. His cache ...

The post Production Audio Engineer Raymond Anderegg Records the Sound of Swiss Television with Lectrosonics appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Cirque Du Soleil’s Paramour Made European Debut with Clear-Com’s HelixNet and FreeSpeak II

Hamburg’s Stage Theater, Neue Flora, relied on Clear-Com’s® digital wireless solutions for the production of Cirque Du Soleil’s new musical, Paramour. The production is an energetic combination of traditional musical elements, circus-like splendor and impressive acrobatics, forged from the partnership between Cirque Du Soleil and live production company, Stage Entertainment. The musical had already experienced great success on Broadway and had ...

The post Cirque Du Soleil’s Paramour Made European Debut with Clear-Com’s HelixNet and FreeSpeak II appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Quicklink TX allows FreeSports’ Rugby League Back Chat to stay on air amid COVID-19

Par : quicklink

The Quicklink TX has been enlisted by oXyFire Media to assist in remotely producing FreeSports’ Rugby League Back Chat programme amid the COVID-19 pandemic. The Skype TX technology has enabled the show to remotely introduce presenters and guests while the usual studio-based production is not able to take place. Rugby League Back Chat is a ...

The post Quicklink TX allows FreeSports’ Rugby League Back Chat to stay on air amid COVID-19 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Streaming Global: Enhancing Streaming Platforms with Lower Delay, Higher Scale, and Lower TCO

Streaming Global has invented the way to deliver very low delay live streams at World Cup scale using standard infrastructure, while lowering conventional cost for platforms and service providers. The Streaming Global patented and patent-pending technology turns any simple cloud storage server into an ultra-fast live-streaming server, without installing any additional software on the server. ...

The post Streaming Global: Enhancing Streaming Platforms with Lower Delay, Higher Scale, and Lower TCO appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Zixi Announces Vimond IO Live Video Editing Integration

May 2020 — Zixi, the industry leader for enabling dependable, live broadcast-quality video over any-IP, and award-winning architect of the Software-Defined Video Platform (SDVP), today announced a partnership and integration with Vimond, an innovative collaborative cloud-native video editing tool made for post-video production that provides editors with all the necessary functionality needed to create outstanding, ...

The post Zixi Announces Vimond IO Live Video Editing Integration appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

SegevSport drives mobile production on-air graphics with Bluefish444, Sonnet and Vizrt

SegevSport is a real-time graphics service provider based in Israel, utilising data to create on-air graphics for sports, election coverage, game shows, news and any other broadcast program requiring graphics driven by data. As they provide a service rather than a product, SegevSport operators travel around the world to work with the local broadcasters for ...

The post SegevSport drives mobile production on-air graphics with Bluefish444, Sonnet and Vizrt appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

BB&S Intros BiColor Compact Beamlight

Single and 2×2 Versions BB&S Lighting of Denmark announces the new Compact Beamlight BiColor which offers a range of 2700°-5700°K. With 98 TLCI, CBLs are ideal for professional studio, stage, architectural lighting and broadcast news studios that require a hard shadow beam. A Single fixture produces up to 2700-lumens and the 2×2, with its combined ...

The post BB&S Intros BiColor Compact Beamlight appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

DPA Microphones’ MMA-A Digital Audio Interface Proves Essential to Work-From-Home Productions

ALLEROED, DENMARK, MAY 14, 2020 — Everything from broadcasts, webinars, classes and interviews to worship sermons, theatrical performances and musical concerts are now being streamed to (and from) living rooms. As a result, production organizers are quickly developing new ways to provide valuable replacements for everyday communication and entertainment. In light of these latest trends, ...

The post DPA Microphones’ MMA-A Digital Audio Interface Proves Essential to Work-From-Home Productions appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

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