I’m so proud of being part of this new mapping with my original music written for the casino Viage in Bruxelles played by night during full december. ( Boulevard Anspach 1000 Bruxelles )
Visual Artist : Simon Lebon
Music and sound design : Geraldine Kwik
Place : Grand Casino Brussels Viage
#bruxelles ##brussels #casino #viage #casinonight #videomapping #loomprod #originalsountrack #musicforpaintings #mapping #composer #frenchcomposer #musicscore #ambient #composingmusic #sound #sounddesign #art #visual #millumin #madmapper #motiondesign #aftereffects #design #architecturalmapping #projectionmapping #movingimage #digitalartist #night (at Brussels, Belgium)
Artistic gestures and processes can be seen as magical rituals, from which the myth of the artist has emerged over time. The aura of the artwork is used to cast a spell on its viewer!
In the art scene in particular, mysticism around art-making is kept alive by common rituals such as exhibitions, vernissages, and performative events, which propose collective shared experiences of something bigger.
For this open call, bb15 is seeking original project proposals that trigger mental associations and subliminal experiences at the junction of art, ritual and magic.
The residency program focuses on and explores the interplay between contemporary visual art and auditory practices, in relation to the theme of art+magic. The call doesn’t exclude any artistic media.
During the residency at bb15, the selected artists will be expected to push forward and bring further their proposal into a work that will be presented to the public at the end of the residency.
It is highly desirable that the invited artists create specific and new works during their stay.
– Duration: 2-3 weeks
– Possible periods: Spring 2021 or Autumn 2021
– There is a € 1200 all-in budget per artist in residence. This amount should cover all costs such as travel, equipment, production costs, daily expenses, and artist fees. Artists will be provided with free accommodation and workplace at the premises of bb15.
– The residency entails the realization of an exhibition or performative event at bb15.
– bb15 will provide technical and curatorial support as well as the promotion of the exhibition.
From immersive VJ sets to operatic projection mapping, from AV live graffiti to cutting-edge interactive installations. Cosmic Lab always achieves to captivate the audience and mind-blow even the more AV experts.
As we said: no fear of experimenting. Here we see a very interesting fusion between hip hop and audiovisual culture.
At the opening event of MAGNET by SHIBUYA 109 “ShibuGekiSai”, Cosmic Lab and Doppel collaborated on a performance combining live painting and video projection.
The 3D video cubes are animated in motion graphics by the audiovisual artists guiding the graffiti artists on the patterns they will fill with their spray cans.
The DJ spins tunes throughout the performance linking graffiti and projection through the overall hip hop groove.
An audiovisual feast and a once-in-a-lifetime experience to celebrate the Koyasan’s 1200th anniversary (The center of Shingon Buddhism).
We see something truly remarkable and unique: a fusion among the vibrating tones of the Buddhist chant, Japanese drums and an elaborate projection mapping.
Under the musical inputs and the AV latest technologies the great Pagoda comes alive. The result is spectacular, mesmerizing and sumptuous to honor the ancient tradition of Japanese Buddhism.
Here Cosmic Lab went a few steps ahead by reinventing the way of making AV live performances through a new tool called QUASAR.
It loosely reminded us of the Reactable Machine, developed in Barcelona in 2003 to make music through physical interaction.
In this next-generation AV instrument, each musical measure is not interpreted in a linear fashion, but as an endless loop.
Also the tangible interface gives a physical structure to the AV content making possible to build rhythm and layers in all new intuitive physical way. Impressive!
The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.
A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.
ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.
In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.
Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.
Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.
Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.
The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.
Deformation #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
Of course every open call or artist residency is welcome, no matter where it comes from. But more coordination among venues and events will bring more opportunities and visibility for young and recognized artists.
Europe has the advantage (still, let’s see for how long) of a long-lasting infrastructure that connects different cultural scenarios across a myriad of different languages and beliefs.
SHAPE: Sound, Heterogeneous Art and Performance in Europe is the result of this network in action. By fostering audiovisual artists in showcasing their work internationally and audiences in experiencing a very diverse cultural offer.
We’re back with the next edition of our How I Play (at home) series, highlighting how artists are making the best of their live sets while stuck at home. This week we spoke with Eelke Kleijn, a Dutch producer and DJ who’s released on his own imprint DAYS like NIGHTS, along with well-known labels like […]
The unprecedented rate of global warming is melting the polar ice caps, raising sea levels and undermining food and water security for many of the world’s people.
The response to this situation is being too slow for what is probably the greatest challenge that the human species has ever had to face. In this global climate emergency situation it is necessary to raise awareness and act collectively to find solutions that can at least slow down the current climate change to avoid the foreseeable dystopian future that lies ahead.
In this context, this call raises the need to think collectively from art, science, technology, video games and ecology to raise awareness and articulate responses to climate change.
Through the composition of knowledge and interdisciplinary collaboration, this call proposes to use the capacity of contemporary art and the practices of visualization as a vehicle to raise awareness and propose responses that address the challenge of climate change and global sustainability.
– €1500 in fees, to which the applicable taxes will be applied.
– €1250 for production of the project selected subject to approval of its budget.
– €1080 for travel expenses.
From July 1, 2020, the call for artist residencies of the Planeta Debug Project is officially opened. Check the open call guidelines.
One of the first artists to investigate the relations between music and imagery was Kandinski. He explored how different shapes and colours relate to each other by communicating different movements to the viewer. Same as different notes, rhythm and music patterns relate to our inner soul, triggering different emotional movements.
The Japanese artist (currently living in Berlin) features an interesting background of music composition, computer programming and multimedia art. Arai’s generative art is highly complex and goes beyond the audiovisual genre. It takes on a profound reflection around the universe and its structure based on vibrations, as advocated by the theoretical framework of the string theory.
The result is an audiovisual duet between human and machine with the two elements constantly learning from each other in his ever-evolving investigation. Ultimately, Tatsuru uses the sound and its visualization as a key to make experience of the nature of the universe, even if just a small part of it.
Vj Suave audiovisual live stories are called “Suaveciclos”. They make use of Tagtool, an app for tablet allowing drawings in real time.
These itinerant projection mappings are colorful, imaginative and highly engaging. Kids absolutely love them as they perceive immediately the drawings are made specifically for them to play with.
It’s very hard not being immediately charmed by their delicately funny audiovisual storytelling. And there is no reason to resist! Their communication with the audience is honest, inspiring and most importantly inclusive: none is left out in this projection mapping extravaganza.
The viewer is invited to find their own inner harmony with the sounds and visual elements of the forest in order to become unified with the surrounding environment. The result is an unique experience with plenty of food for thoughts to be snacked upon.
As we often advocate the meaningfulness of the artistic experience depends on the artist intent more than on the tool that is being used.
When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.
Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.
Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.
ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.
One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.Steve Gerges
We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.
This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.
The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.
S’il a commencé son parcours en France, Sylvain Despretz est rapidement parti exercer ses talents d’artiste du côté de la Californie. Ridley Scott, Stanley Kubrick, Tim Burton, David Fincher, entre autres, ont fait appel à lui en tant que concept artist et/ou storyboard artist.
Il dévoile désormais un ouvrage de 400 pages revenant sur 20 années de carrière. L’ouvrage contient de nombreuses illustrations, peintures, photos, textes ou encore storyboards issus de son évolution dans le milieu, qu’il s’agisse de projets devenus célèbres, ou de films n’ayant jamais vu le jour. Il y propose aussi des réflexions sur le cinéma.
Le livre fait l’objet d’une double campagne de financement participatif sur Kickstarter et KissKissBankBank. La seconde vous permettra de choisir la langue (anglais ou français). Il vous en coûtera une cinquantaine d’euros pour soutenir le projet et acquérir l’ouvrage, avec comme toujours la possibilité d’opter pour des dons supérieurs, si vous préférez une version dédicacée ou de luxe (avec bonus variés).
Il vous reste environ deux semaines pour participer ; la livraison est prévue pour le mois de novembre, et l’ouvrage devrait donc, sauf retard, pouvoir arriver à temps pour faire un beau cadeau de Noël.
Comme toujours dans le cas d’un financement participatif, nous vous invitons évidemment à vous intéresser aux risques potentiels, même s’ils sont ici réduits : les éditions Caurettes précisent que le livre est finalisé et prêt à partir à l’impression, et que seule une météorite « détruisant toute vie sur Terre » pourrait désormais empêcher la sortie de l’ouvrage.
L’article Crowdfunding : un artbook pour le concept artist et storyboarder Sylvain Despretz est apparu en premier sur 3DVF.
Rafael has been living in Asia for 10 years where he merged his own European artistic and sociocultural background with the Asian aesthetics and political issues, especially within South Korea.
His phography academic background heightened his sensibility towards the image, with special reference to the body within the space.
This is an extract of a live performance named “BOM” which is part of an ongoing day-by-day project made in Korea: KYOULBOMYOELEUMGAEUL.
The performance took place at the SEMA: Seoul Museum of Art. KYOUL means Winter in Korean, BOM is Spring, YOELEUM is Summer and GAEUL is Autumn.
The four season piece is a video reportage of Rafael experience in South Korea, presented in chronological order throughout different audiovisual mediums such as Live Cinema performance, Installation and screening.
Découvrez la dernière bande démo de Stephane Soubiran, artiste FX dès à présent disponible.
Il travaille notamment sous Houdini, Maya, Realflow, et est passé dans des studios tels que Superprod, Mikros MPC Advertising, Digital District.
Jeune diplômée issue de l’école Brassart, Margaux Végreville nous présente son portfolio. Elle recherche un poste de type environment artist junior, et est mobile sur l’ensemble de la France.
Memo Akten describes himself as:
“an artist and researcher from Istanbul, Turkey. He works with emerging technologies as both a medium and subject matter, investigating their impact on society and culture – with a specific interest in the collisions between nature, science, technology, ethics, ritual and religion.”
His work goes much further your average visual artist, as he specialises in Artificial Intelligence, works with algorithms and large-scale responsive installations with image, sound and light. In AV culture’s layman terms he’s an audiovisual jack-of-all-trades and a true techy, oh and he’s studying for a PhD in AI as if that wasn’t enough. Here you can see a selection of his work in the very accurately named video, ‘Selection of work in 3 minutes’ (2017).
Akten received the Prix Ars Electronica Golden Nica – the most prestigious award in Media Art – for his work ‘Forms’ in 2013. He has exhibited and performed internationally at exhibitions including The Grand Palais’s “Artistes & Robots” in 2018 (Paris FR), The Barbican’s “More than human” in 2017 (London UK) and the Victoria & Albert Museum’s landmark “Decode” exhibition in 2009 (London UK). He has shown work at venues such as the Moscow Museum of Modern Art (Moscow RU), Shanghai Ming Contemporary Art Museum (Shanghai CN), Mori Art Museum (Tokyo JP), Royal Opera House (London UK), Lisbon Architecture Triennale (Lisbon PT), Itaú Cultural (Sao Paulo BR) and many others.
He has collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins, and brands including Google, Twitter, Deutsche Bank, Coca Cola and Sony PlayStation. Akten’s work is in numerous public and private collections around the world.
Alongside his practice, Akten is currently working towards a PhD at Goldsmiths University of London in artificial intelligence and expressive human-machine interaction, to deepen collaborative creativity between humans and machines and augment human creative expression. Fascinated by trying to understand the world and human nature, he draws inspiration from fields such as physics, molecular & evolutionary biology, ecology, abiogenesis, neuroscience, anthropology, sociology and philosophy.
Memo hasn’t just emerged on the scene by any means. In 2007 Akten founded The Mega Super Awesome Visuals Company (MSA Visuals), an art and tech creative studio. For some of those who have been following audiovisual culture since before even Audiovisual City was born, then they’ll recognise the name Marshmallow Laser Feast (MLF) – the evolution of MSA Visuals in 2011. In more recent years and a lot of success, Akten is now focusing on his own work and research, though his contribution to audiovisual culture and performance, must not go unmentioned. I strongly recommend that you explore his exceptionally wide and varied body of artwork and scientific investigations, as it takes you on a socia cultural journey that goes beyond audiovisual art.BUY US A COFFEE?
Take your livestream outside, on the move with the UK’s top-trending artist. When the UK introduced lockdown measures to curtail the spread of COVID-19, it immediately brought an end to the country’s nightlife and entertainment industry. It also forced people to limit the amount of time they could spend outdoors. For most DJs and musicians, […]
The post SUAT: behind the DJ who walks for miles carrying and mixing on an XDJ-RX appeared first on DJ TechTools.
She has performed live VJ sets, for example at Mira Festival, and has also been known to dabble in sound for her digital art pieces (see the ‘Visitor’ project below).
In her more recent work, she took her fantasy world to a physical space in the form of an installation at Galeria Melissa in New York City for her project ‘Paradise’. You can hear her talk about the whole project here.
Her latest project can be found on Vimeo (below).BUY US A COFFEE?
The Emerging Digital Artists Award (EDAA) is Canada’s award for critical experimentation in digital media. The award consists of $5,000 for the winner, and $1,000 for four finalists, as well as a group exhibition.
Since 2015, the EDAA has been promoting artists working within virtual space, by seeking submissions that push us in new directions, and challenge us to see the world through a different screen.BUY US A COFFEE?
A small team creates magic installations and art projects, exploring mechanisms of interaction and inter-influence of inter-subjective reality and its digital projection.
Interacting with constantly changing projection, the viewer enters meditative state, turns from a passive observer into a co-creator. Thus, in “Symbiosis” installation the viewer literally merges with the alien creature, becoming a digital avatar that can be controlled by him or her.
Installations by Kuflex have been featured in many Russian and foreign exhibitions, festivals, museums, science and education centers in Moscow, Saint-Petersburg, Yekaterinburg, Krasnoyarsk, Tyumen, Abrau-Dyurso, Netanya (Israel), Antalya (Turkey), Athens (Greece, ADAF), Las-Vegas (USA, CES), Beijing (China,China Science and Technology Museum), Manila (Philippines) and others.
Bandcamp has been responding to the devastating global economic circumstances in a great way: waiving their fees for all artists once a month. It happens on the first Friday of every month, but this week, there’s a huge pressing social issue on many minds: Black Lives Matter. Make no mistake: DJ culture and dance music […]
The post 1,000+ Black Producers, Artists, and Labels to buy music from on Bandcamp today. appeared first on DJ TechTools.
The residency supports artists exploring new lines of inquiry intersecting technology & society. The aim of this program is to facilitate dialog, partnership, and collaboration at the intersection of technology and exploratory arts. By focusing on this synthesis, the program empowers artists to create work which inspires shifts in perspective and cross-collaboration.
These are the categories covered by the open call:
COMPUTATIONAL CREATIVITY & HUMAN-MACHINE COLLABORATION
EXPLORING NEW FORMATS & APPLICATIONS FOR FORWARD-THINKING MUSIC
BUILDING CREATIVE BUSINESSES
CREATING EXPERIENTIAL CONTENT
After his first stage of the artist residence, the pandemic outbreak forced the audiovisual artist to delay his return to Iran and continue to develop research and projects in Barcelona.
The talk revolves around the concepts of reflections and mirrors in the Iranian literature, and how the RTT (render to texture) technique in 3D game engines could translate these concepts in experiences.
The post Output:TargetDisplay: Display01: 29 May 2020 ONLINE appeared first on Audiovisualcity.
In creating art installations and performances using sensor technology, she strives to explore the importance of human relationships and connections.
Park is a recipient of the New York Foundation for the Arts Fellowship. Her works have been featured by Art21, Artnet, The Creators Project, New York Times magazine, Wired, PBS, Time Out NY, the New York Post, and through many other media outlets.
She received BFA in Fine Arts at Art Center College of Design and her Masters from the Interactive Telecommunications Program at New York University’s Tisch School of the Arts.
It highlights the importance of human presence and physical connection in our lives. It cannot be bloomed alone and is only bloomed by the relationship between people. As a response to participants’ skin- to – skin contacts, heart rate, and gestures, “Blooming” blossoms according to their intimacy. As audience members hold hands or embrace , the digital Cherry tree flowers bloom and scatter.BUY US A COFFEE?
Ludovic Chatin nous présente Ludotech’ Art, sa chaîne Youtube autour du jeu vidéo et plus précisément du métier de game artist. Il y alterne tutoriels (sur les bases de Maya principalement) et vidéos plus théoriques qui pourront par exemple aborder le choix des logiciels, l’intérêt du portfolio, la nécessité ou non de savoir programmer pour être artiste ou encore l’état du secteur.
Vous l’aurez compris : ce sont essentiellement les artistes débutants qui sont ciblés ici, comme l’exprime le slogan de la chaîne (« Devenez graphiste pour le jeu vidéo »). D’où une approche mêlant théorie, vulgarisation des bases, explication du vocabulaire et pratique.
Outre le contenu de la chaîne (dont vous découvrirez une sélection ci-dessous), l’auteur propose aussi via son site une formation Maya d’un peu moins de 6h, destinée aux personnes débutantes et proposée pour 20€ environ jusqu’au 7 juin. Il nous précise que d’autres formations sont prévues à termes (outils Allegorithmic/Adobe, ZBrush, moteurs de jeux). De même, la chaîne Youtube va se diversifier, même si elle est pour l’heure très axée sur Maya.
L’article Ludotech’ Art : une chaîne Youtube et des formations pour les game artists débutants est apparu en premier sur 3DVF.
Découvrez les travaux de Gnoumagbée Camara, jeune artiste 3D en recherche de stage. Issue de la formation ATI à Paris VIII, elle utilise Unreal Engine, Blender ou encore Substance Designer et souhaite s’orienter vers des projets typés environment artist ou généraliste 3D.
Au-delà de ce stage, elle recherche également une entreprise pour une alternance d’un an en tant qu’artiste 3D, à partir d’octobre.
Fabien Brochard alias Mao Mornity nous présente sa nouvelle bande démo et son portfolio. Utilisant à la fois la 3D, VR et 2D, il est actuellement disponible en freelance ou en studio pour des postes axés concept art, environnements ou VFX, sur Paris puis sur Bordeaux à partir de cet été.
Découvrez les travaux ddu concept artist senior Geoffrey Soudant. Passé notamment chez Ubisoft (il faisait partie de l’équipe WatchDogs 2), il travaille actuellement au sein du studio de jeux vidéo DONTNOD Entertainment.
Espaces délabrés ou décors naturels, zones urbaines ou campagne, ambiance high-tech ou nostalgique : comme vous pourrez le découvrir, il a eu l’occasion d’exercer ses talents sur des concepts très variés.
L’article Geoffrey Soudant, concept artist senior chez Dontnod Entertainment est apparu en premier sur 3DVF.
They combine digital media with other artistic disciplines such as music, dance, theatre and performance.
Medusa Lab took part of many national and international event such as Venice Biennale of Architecture 2014, Mediaxion, Live Performers Meeting and Circuito Electrovisiones.BUY US A COFFEE?