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Hier — 18 septembre 2020Vos flux RSS

Martina Scarpelli signe le nouveau clip de kai

Par : Shadows

La réalisatrice et animatrice Martina Scarpelli (remarquée entre autres pour son court-métrage EGG) dévoile son dernier projet : le clip animé du nouveau titre de Kai, A little too much.

Basée au Danemark, Martina Scarpelli s’appuie sur un style épuré en noir et blanc, avec pour ce clip des motifs narratifs et visuels évoluant entre introspection et kaléidoscope.

Director – Martina Scarpelli
Animation – Denis Chapon, Flóra Anna Buda, Heidi Holemå Christiansen, Martina Scarpelli
Storyboard & Layout – Martina Scarpelli, Denis Chapon, Flóra Anna Buda
Background Design – Flóra Anna Buda
Script, Composing & Editing – Martina Scarpelli
Creative Direction – kai & Danna Takako

Nous en profitons pour partager à nouveau le court-métrage EGG de la même réalisatrice.

L’article Martina Scarpelli signe le nouveau clip de kai est apparu en premier sur 3DVF.

Hugo Bussière dévoile sa bande démo Modeling, Texturing, Technical Director

Par : Shadows

Découvrez les multiples compétences de Hugo Bussiere, issu d’ArtFX. Il faisait partie de l’équipe du court de fin d’études Clair de Lune.

Actuellement en recherche de poste, il peut être contacté via les coordonnées en fin de bande démo, et dispose également d’un CV sur 3DVF.

(nous en profitons pour rappeler aux studios que notre offre premium annuelle vous permet de consulter l’intégralité de la CVthèque, mais aussi de poster des annonces en illimité. Une promotion de 20% est proposée jusqu’au 30 septembre en utilisant le code « CGJOBS2020  » avant de valider le panier)

L’article Hugo Bussière dévoile sa bande démo Modeling, Texturing, Technical Director est apparu en premier sur 3DVF.

À partir d’avant-hierVos flux RSS

Lucas Michel présente sa bande démo compositing

Par : Shadows

Issu d’ArtFX où il a travaillé sur le court de fin d’études Breach, Lucas Michel nous dévoile sa bande démo.
Spécialisé en compositing, il explique apprécier cette discipline, entre autres, pour la variété de défis qu’elle recouvre, et sa proximité avec la 2D. Il aime également l’idée de faire progresser la direction artistique, gérer des effets invisibles ou encore aider son équipe via la mise en place d’outils et précomps.

Lucas Michel est en recherche de poste et n’a pas de contrainte géographique. Outre ses coordonnées en fin de vidéo, il dispose d’un CV sur 3DVF.
Nous en profitons pour rappeler aux studios qu’ils peuvent accéder à l’ensemble de la CVthèque et poster leurs offres d’emploi en illimité avec notre offre dédiée.

L’article Lucas Michel présente sa bande démo compositing est apparu en premier sur 3DVF.

Crabe, cerf, créatures : découvrez la bande démo de l’animateur David Gomez

Par : Shadows

Issu de l’école ArtFX, David Gomez nous présente sa bande démo. Il faisait partie des équipes des courts de fin d’études Aral et Lone : de quoi multiplier les expériences d’animations sur des créatures variées allant de l’insecte au monstre gigantesque, en passant par du nettoyage de mocap ou encore un cerf.

Disponible dès le mois d’octobre, il n’a pas de contrainte géographique. Outre ses coordonnées en fin de bande démo, il dispose d’un CV sur 3DVF.
Nous en profitons pour rappeler aux studios qu’ils peuvent accéder à l’ensemble de la CVthèque et poster leurs offres d’emploi en illimité avec notre offre dédiée.

L’article Crabe, cerf, créatures : découvrez la bande démo de l’animateur David Gomez est apparu en premier sur 3DVF.

Avec « Traqué », le jeu Star Wars: Squadron se décline en court-métrage

Par : Shadows

Dans le cadre de la promotion du jeu vidéo Star Wars: Squadrons, prévu pour le 2 octobre sur PC et consoles, Electronic Arts s’est associé à Motive Studios (studio de développement en charge du jeu), Lucasfilm et ILM.

Le résultat : le court promotionnel Traqué, qui met en scène un soldat impérial en mauvaise posture.

La retraite de l’Empire après une attaque-surprise est un nouveau symbole de sa défaillance suite à la destruction de la deuxième Étoile de la Mort. Mais pour un des membres de l’escadron Titan, la bataille est loin d’être finie. Dans ce scénario indépendant de STAR WARS: Squadrons, Varko Grey, le leader de l’escadron, devient le dernier pilote TIE sur le champ de bataille. Il est chassé sans relâche par un X-wing rebelle de la Nouvelle République.

Star Wars: Squadrons proposera de réaliser des combats spatiaux en équipe ; rappelons que le support de la réalité virtuelle a été annoncé, sur PC et PS4.

L’article Avec « Traqué », le jeu Star Wars: Squadron se décline en court-métrage est apparu en premier sur 3DVF.

⁣ ⁣⁣ ⁣#repost @geraldinekwikmusic⁣ ⁣__________________⁣ ⁣⁣ ⁣LUX...




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⁣#repost @geraldinekwikmusic⁣
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⁣LUX NATURAE / Part 1 of 6 ⁣
⁣Glad to have my music played on the bridge in Skopje last week end, written for the SKOPJE LIGHT ART DISTRICT 2020 festival.⁣
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⁣Visual Artists : Aurélien WOJTKO @_aurelien.w/, Susie-lou CHETCUTI, Patrick GRANDI, Jules HUVIG @juleshuvig/, Frédéric HAUDEGOND ⁣
⁣Original Music & Sound Design : Geraldine KWIK⁣
⁣Production : Loom Prod France⁣
⁣Organization : @sk_light_art_district/⁣
⁣Place : Stone Bridge - SKOPJE - MACEDONIA⁣
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⁣#skopje #ckonje #macedonia #stonebridge #bridge  #light #art #district #3rd #edition #going #green #mapping #projectionmapping #composingmusic #composer #orchestral #musicforpaintings #movingimage #digitalartist #night #millumin #frenchcomposer #streetart #skopjeinfo #instagraphynet #sklad2020 #skopjelightartdistrict (at Stone Bridge, Skopje)
https://www.instagram.com/p/CEaI-ccJtZn/?igshid=bu38zy4nlpuv

⁣ ⁣⁣ ⁣#repost @geraldinekwikmusic⁣ ⁣__________________⁣ ⁣⁣ ⁣I’m...




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⁣#repost @geraldinekwikmusic⁣
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⁣I’m so proud of being part of this new mapping with my original music written for the casino Viage in Bruxelles played by night during full december. ( Boulevard Anspach 1000 Bruxelles )⁣
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⁣Visual Artist : Simon Lebon ⁣
⁣Music and sound design : Geraldine Kwik ⁣
⁣Place : Grand Casino Brussels Viage⁣
⁣https://www.viage.be/fr/ ⁣
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⁣#bruxelles ##brussels #casino #viage #casinonight #videomapping #loomprod  #originalsountrack #musicforpaintings  #mapping #composer #frenchcomposer #musicscore #ambient #composingmusic #sound #sounddesign #art #visual #millumin #madmapper #motiondesign #aftereffects #design #architecturalmapping #projectionmapping #movingimage #digitalartist #night (at Brussels, Belgium)
https://www.instagram.com/p/CDhG-Wipj7z/?igshid=uqppjxxumkcx

⁣ ⁣⁣ ⁣#repost @vag1323⁣ ⁣__________________⁣ ⁣⁣ ⁣VAG ju...




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⁣#repost @vag1323⁣
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⁣VAG ju mirëpret edhe sot e në vazhdim te Sheshi “Skënderbej” ora 21:00 në datat 5-6-7 Gusht 👩‍🎨 @dardanstudio @raelvashabanaj @gentprizreni @gimpocari @bashkiatirane @julia.dhame @eurokontakt⁣
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⁣#artwork #event #tirana #visual #art #gallery #dardanstudio #vag (at Sheshi SKENDERBEJ)
https://www.instagram.com/p/CDgyudSpoAo/?igshid=1ix2aru566tsb

bb15 Open Call: Art + Magic

Par : Marco Savo

DEADLINE: 5 September 2020

bb15 launches the open call: Art + Magic for all audiovisual artist.

The contemporary art venue in Linz opens up its doors to an artist residency resulting in an exhibition or live event.

The open call aims at exploring the primordial relationship between art making and the concept of magic, especially related to the use of new technologies to inspire mystery and wonder.

bb15 Open Call

Artistic gestures and processes can be seen as magical rituals, from which the myth of the artist has emerged over time. The aura of the artwork is used to cast a spell on its viewer!

In the art scene in particular, mysticism around art-making is kept alive by common rituals such as exhibitions, vernissages, and performative events, which propose collective shared experiences of something bigger. 

For this open call, bb15 is seeking original project proposals that trigger mental associations and subliminal experiences at the junction of art, ritual and magic.

The residency program focuses on and explores the interplay between contemporary visual art and auditory practices, in relation to the theme of art+magic. The call doesn’t exclude any artistic media.

bb15 - Open call for audiovisual artists
Teresa Cos: Tunnel Boring Machine

During the residency at bb15, the selected artists will be expected to push forward and bring further their proposal into a work that will be presented to the public at the end of the residency.

It is highly desirable that the invited artists create specific and new works during their stay.

Conditions:

– Duration: 2-3 weeks

– Possible periods: Spring 2021 or Autumn 2021

– There is a € 1200 all-in budget per artist in residence. This amount should cover all costs such as travel, equipment, production costs, daily expenses, and artist fees. Artists will be provided with free accommodation and workplace at the premises of bb15.

– The residency entails the realization of an exhibition or performative event at bb15.

– bb15 will provide technical and curatorial support as well as the promotion of the exhibition.

CONTACT

WEBSITE

APPLY

The post bb15 Open Call: Art + Magic appeared first on Audiovisualcity.

Cosmic Lab

Par : Marco Savo

Cosmic Lab is a multimedia studio formed by audiovisual artists and creators based in Osaka, Japan.

They combine art and technology to develop powerfully immersive audiovisual experiences.

We discovered this amazing collective thanks to ADAF 2020 and we fell in love straight away.

Cosmic Lab possibly represent the archetype of the audiovisual artist, rooted in the art world and the underground clubbing scene.

As many Japanese new media artists they are not afraid of experimenting and mixing up techniques and styles. As far is it’s punchy, alluring and visually stunning they will use it in their performances.

From immersive VJ sets to operatic projection mapping, from AV live graffiti to cutting-edge interactive installations. Cosmic Lab always achieves to captivate the audience and mind-blow even the more AV experts.

Here our top picks from their impressive portfolio of audiovisual projects:

Live Paint Showcase: “Magnetic”

Cosmic Lab - Audiovisual artists

As we said: no fear of experimenting. Here we see a very interesting fusion between hip hop and audiovisual culture.

At the opening event of MAGNET by SHIBUYA 109 “ShibuGekiSai”, Cosmic Lab and Doppel collaborated on a performance combining live painting and video projection.

The 3D video cubes are animated in motion graphics by the audiovisual artists guiding the graffiti artists on the patterns they will fill with their spray cans.

The DJ spins tunes throughout the performance linking graffiti and projection through the overall hip hop groove.

Buddhist Chant and Light Performance

An audiovisual feast and a once-in-a-lifetime experience to celebrate the Koyasan’s 1200th anniversary (The center of Shingon Buddhism).

We see something truly remarkable and unique: a fusion among the vibrating tones of the Buddhist chant, Japanese drums and an elaborate projection mapping.

Under the musical inputs and the AV latest technologies the great Pagoda comes alive. The result is spectacular, mesmerizing and sumptuous to honor the ancient tradition of Japanese Buddhism.

QUASAR

Here Cosmic Lab went a few steps ahead by reinventing the way of making AV live performances through a new tool called QUASAR.

It loosely reminded us of the Reactable Machine, developed in Barcelona in 2003 to make music through physical interaction.

In this next-generation AV instrument, each musical measure is not interpreted in a linear fashion, but as an endless loop.

Also the tangible interface gives a physical structure to the AV content making possible to build rhythm and layers in all new intuitive physical way. Impressive!

Cosmic Lab - Audiovisual artists

Contact

Website

Facebook | Twitter | Instagram | Vimeo | YouTube

The post Cosmic Lab appeared first on Audiovisualcity.

UMBRA LIGHT FESTIVAL: Open Call

Par : Marco Savo



DEADLINE: 13 September 2020

The Iberian Peninsula has been a hotspot for audiovisual culture and new media arts for many years.

Groundbreaking events such as LEV Festival and Sonar (just to name a couple) have left an indisputable mark in the international AV panorama.

UMBRA Light Festival is a new audiovisual event in Vitoria-Gasteiz celebrating its second edition in February next year.

UMBRA is launching an open call for all audiovisual artists working the field of Light Art.

Umbra Festival - Open call
If you feel like exhibiting your work in the beautiful Basque Country, surrounded by lovely people and delicious food… Well, this might just do the trick!

The festival showcases projection mapping, audiovisual installations and light sculptures in order to develop a dialogue between new media and the urban context of the Basque Country capital city.

The participants have total freedom regarding the proposal theme. However proposals addressing environmental issues and/or United Nations  Sustainable Development Goals (SDGs) will be highly valued by the jury.

These will be the main focus of the 2021 edition of UMBRA Light Festival.  The installations will be selected accordingly to the sculptural value and interactive implementation of art and light.

Umbra Light Festival - Open call
Javi Erriera - Berdeko Konstelazioa

The selection process will be finalized within one month after the submission deadline. All finalists will be notified individually by e-mail

The artists may present proposals as an individual and/or collective. There is no limit to the number of members per team, however each proposal requires a distinct form and must be completed accordingly.

The Jury or selection committee, appointed by Argia_3, is made by professionals from lighting design, public space intervention and the Light Art sectors.

The Jury shall take into account the artistic quality, originality, innovation, and themes regarding sustainability (SDGs), as well as features of the artwork regarding the actual set up within the festival capabilities.

Contact

Website

Apply

Facebook | Twitter| Instagram

The post UMBRA LIGHT FESTIVAL: Open Call appeared first on Audiovisualcity.

CARULLA FOUNDATION: Open Call



DEADLINE: 31 August 2020

Carulla Foundation wants to support experienced audiovisual artists affected by the health and social crisis.

During these tough times we praised organizations across the world promoting local and international open calls aimed at tackling the current Covid-related situation.

This is an open call for artists of all nationalities resident in Catalonia. The foundation offers 20 scholarships worth 4000€ to support artistic creations in public space.

Carulla Foundation is looking for specific proposals addressing the effects of Covid within the Catalan Society. The main aim is to offer the necessary conditions to showcase artistic creations designed to be implemented in public space.

Carulla Foundation

The foundation supports creative processes that encompass all cultural and artistic expressions or manifestations understood from a wide point of view.

They are looking for new artistic creations addressing the impact that Covid-19 is having on Catalan society and the challenges arising from it.

The artwork must have a clear transformation goal and must be developed in the public space, also incorporating a digital alternative to face possible new periods of lock-down.

Creators with a minimum career of two years and with residence in Catalonia are encouraged to submit their proposals.

One scholarship will be awarded per project and creator. Several creators cannot present the same project to be developed within the framework of a group.

All projects will be scrutinized during the month of September. The development process will take place between October 2020 and January 2021.

At the end of January the artists will be required to present a memoir reflecting the process and the creative proposal.

Until the 31st of July and from August 24 to 31 there will be a dedicated phone line for any arising questions: +34 932 090 948. The foundation can also be reached via email.

Contact

Website

Apply

Facebook| Twitter | Instagram | YouTube

The post CARULLA FOUNDATION: Open Call appeared first on Audiovisualcity.

Interview to VJ Suave

Of course we couldn’t hold ourselves from interviewing this beautifully talented duo of audiovisual artists.

We have never hidden the fact we particularly love the playfulness and delicacy of their AV style. Their street art itinerant approach open the door to a myriad of creative opportunities.

Throughout the years (while keeping fit cycling their AV bikes) they have been engaging with audience of all ages and backgrounds. Here our interview to VJ Suave: enjoy it!

0. How did you meet and decide to work together on this beautiful project?

We met in 2009 in Buenos Aires, and we’ve decided to work together. Cecilia comes from animation and Ygor from painting and drawing. We mixed our best and created VJ Suave.

Interview to VJ Suave - Audiovisual artists
1. How have your techniques advanced since the beginning of your career? What specific technological tools have enabled you to express yourself in a different way because of this?

In the beginning, we took a class on how to use Modul8 and it blew our minds. Cecilia came up with the idea to animate Ygor’s drawings and. Using a small projector, we’ve projected the animations from the window on the street outside.

At that time, we used Adobe Flash, After Effects and Photoshop for animation. Later on we met Maki, and he introduced us to Tagtool, a tool to draw and animate in real time.

The first version of Tagtool was a DIY thing, you needed to have a wacom, arduino, knobs and sliders, ps2 controller, all connected to a computer and a controller box.

You needed to build it yourself, it was a bit complicated. Later on Maki and his crew started to develop Tagtool for iPads and we fell in love with it.

Most of our animations are made frame by frame, using Flash, and this takes time and people to work. Tagtool is easier. It’s a tool that allows us to create drawings and animation by ourselves in a short amount of time.

We also started to investigate virtual reality. In 2017 we’ve created Floresta Encantada / “Enchanted Forest”, an interactive VR experience.

The VR is a very immersive solo experience. You actually believe you are inside a different reality. In Floresta Encantada, together with our crew, we’ve created an experience where participants are teleported to a magical forest where they can interact with both characters and the scenery.

They can play instruments near a bonfire and even drink medicine from a shaman. Each experience is unique as the map is very big. Some people say that they saw a spaceship, others say they had a trip on mushrooms, experiences which are rare in the map. At thee end of the journey all travelers come back to reality with a big smile.

2. Your work with the Suaveciclo is possibly the one thing that you are most well known for in Europe. What was the original thought behind the idea and did you realise how successful the concept would be when it first occurred to you?

In 2011 we created 2 short movies, Run and Homeless. They were very experimental because it was our first time trying to move the projections. The videos have been showcased by MTV and received a great response.

We were happy and we wanted to keep doing moving projections. Instead of keeping on creating videos we wanted to try the performance format, so people on the streets could see it live. 

Instead of a car, we thought of a way that could be affordable to us, first a bicycle, and then finally the tricycle as our moving base to project from.

Interview to VJ Suave - Audiovisual artists

Suaveciclo was created to be able to move our animations throughout the city, bringing joy to everyone who happens to be around. As we don’t use background in the projection the characters look more alive, with a digital graffiti style.

The idea was to take the characters out of the TV screen and make this colorful universe that was inside our heads to merge it with the real world.

When we started VJ Suave back in 2009, we did a lot of research into the VJ world and, at that time, it seemed to us there was no character animation in the VJing scene.

It felt like a perfect gap for us to fit in. From then till now, we keep on doing what we love, what is true for us and we believe anything made like that will always be successful.

3. What technical issues did you encounter when you first came up with the suaveciclo setup? How do you feel about other artists using this idea in their performances?

There have been a lot of adaptations till we got to the actual version of Suaveciclo. First version was very heavy, had small sound speakers and an overall flimsy structure for the projector.

We also had issues as we bought the wrong batteries (now we only use deep cycle batteries). We now have 2 tricycles in São Paulo, one for Ygor and one for Cecilia. What we use now is actually the 5th version.

A few months ago we finally installed an electric battery to help us doing the cycling. It’s also equipped with great sound speakers and a tripod head adapted for the projector.

We like the idea of more visual artists working with images in movement throughout the city. We encourage and help people around the world to build an audiovisual tricycle to express themselves. 

4. Do you remember what first drew you to the audiovisual world? What do you think you would be doing now if you hadn’t discovered the art of video projection?

Ygor: VJ Suave was the starting point for me. Thanks to that I developed my career in animation, creative technology, virtual reality and music. If it wasn’t for it I would still be doing graffiti on the city walls, or maybe working in the forest.

Ceci: I would be applying technology to some other area, maybe holistic health.

5. How is the world of video art in Brazil? Is there a big scene, or is it something quite unusual? Is there anything about your artistic context that you feel influences your work?

Nowadays it is blooming. During the isolation, many audiovisual artists from all over Brazil started to project videos on building walls outside their windows. They have come together and created a group called Projetemos. Thanks to this group, we can share our animations to be projected in different cities. 

Great artists have come out of Brazil like VJ Spetto, VJ Vigas, United VJs, and there’s definitely a scene for vjing and videomapping!

6. What has been the most exhilarating experience or biggest achievement for you? What are you most proud of?

We are proud of having been able to show our art in more than 20 countries at different kinds of audiovisual events: film, street art, animation, music, bike, art technology and light festivals.


If VJ Suave had a little bit of each event, we would be defined by this mix which is something new with technology, animation and movement. 

With Suaveciclo we can create magical moments. We gather people to see the city in a different way, more imaginative. We colour the path with light, expressing love. We think this can open people’s hearts, at least for a second. 

7. A lot of your animation work has an infantil theme with bright colours, organic shapes and friendly faces. Would you say that children are your main audience, or at least, that they are who you most have in mind when you come up with the narratives for your work?

Interview to VJ Suave - Audiovisual artists

We don’t have a specific audience in mind. We create what we are able to express. Sometimes it is naive with simple forms, sometimes it can be more complex. 

Regarding the colours, we have the limitation of the projector. For Suaveciclo performances we carry a 5.500 lumen projector, which is very bright and powerful for a tricycle. However darker colours can be difficult to project. That’s why our colour pallet is always bright, with high contrast and saturation. 

Kids are essential for our performances, because they appreciate magical beings. They want to play with the characters. When they do, adults start to believe in that magical moment too: when kids are yelling and chasing our enchanted characters. 

VJ Suave on Audiovisual City

Website

The post Interview to VJ Suave appeared first on Audiovisualcity.

Xite Labs

Par : Marco Savo

Xite Labs is an audiovisual creative studio working at the intersection of art and technology, digital media and interaction design.

The team is formed by top-notch audiovisual artists who have left an unparalleled mark in the world of electronic music.

They have delivered off-socks-knocking 3D mapping installations since 2000, working with internationally renowned musicians such as Tame Impala, Infected Mushroom, Steve Aoki, Skrillex and Amon Tobin to name a few.

Audiovisual artist - projection mapping

We have been lucky enough to attend their mind-blowing audiovisual experience developed with Amon Tobin, for his international tour following the release of the album ISAM. That was back in 2012 at Sonar Festival in Barcelona.

Tobin’s avant-garde IDM soundscapes lead the way for the audiovisual storytelling who took the audience on a unforgettable journey. The show started with an otherworldly cube-shaped structure coming to life.

The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.

A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.

ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.

In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.

Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.

Audiovisual artists

Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.

Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.

The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.

Contact

Website

Facebook | Vimeo | Instagram

The post Xite Labs appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @nvs_av⁣ ⁣__________________⁣ ⁣⁣ ⁣Amazing...




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⁣#repost @nvs_av⁣
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⁣Amazing Experience at @fotonicafestival ⁣
⁣Thanks to all⚡️⁣
⁣@videosolid @nick_n__ck @fotonicafestival .⁣
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⁣#techno #experimentalmusic #experimental #video #visualart #visual #vj #liveset #eurorack #conceptstore #concept #videooftheday #postoftheday #fotonica #festival #cinema #audio #electronicmusic #electronic #modularsynth #drum #nvs #performance #performanceart #color #cinema #vdmx #millumin #
https://www.instagram.com/p/CDDwBuYpIdz/?igshid=gynsqrprm01f

⁣ ⁣⁣ ⁣#repost...




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⁣#repost @delight_lab_oficial⁣
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⁣Intervención lumínica de anoche sobre la Torre Telefónica en apoyo al pueblo de Palestina y rechazo a la anexión que se le quiere imponer. Chile es el país con mayor población de palestinos fuera de su territorio, mandamos desde acá un gesto de apoyo y resistencia al pueblo de Palestina y a su gente que vive acá y en el resto del mundo. Compartimos un poema palestino de Casey Cadao del 2016. ⁣
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⁣Sueño de Libertad⁣
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⁣Acuéstate conmigo⁣
⁣y escucha mi canción⁣
⁣De amor y pérdida⁣
⁣De mal terrible⁣
⁣Una tierra de aceitunas⁣
⁣Una tierra de cidra⁣
⁣Una tierra de naranjas y limones⁣
⁣Acuéstate en mis brazos⁣
⁣Hij@ de bendiciones⁣
⁣Sueño de nuestra tierra⁣
⁣con un profundo deseo⁣
⁣Suelo rico, agua clara⁣
⁣antiguo como los olivares⁣
⁣Mientras tenemos hambre y sed⁣
⁣recuperar nuestros recuerdos⁣
⁣Todo para ti hija⁣
⁣Nuestro hogar robado.⁣
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⁣….⁣
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⁣A Light intervention last night on the Telefónica Tower in support of the people of Palestine and rejection of the annexation. Chile, the country with the largest population of Palestinians outside their territory, we send a gesture of support and resistance to the people of Palestine. We share a palestinian poem by Casey Cadao from 2016.⁣
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⁣Freedom Dream⁣
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⁣Lie here with me⁣
⁣and hear my song⁣
⁣Of love and loss⁣
⁣Of dreadful wrong⁣
⁣A land of olives⁣
⁣A land of citron⁣
⁣A land of oranges and lemons⁣
⁣Lie in my arms⁣
⁣child of blessings⁣
⁣Dream of our land⁣
⁣with a depth of wishing⁣
⁣Rich soil, clear water⁣
⁣ancient as the olive groves⁣
⁣As we hunger and thirst⁣
⁣call up our memories⁣
⁣All for you daughter⁣
⁣Our stolen home.⁣
⁣⁣
⁣#savepalestine #noalaanexion #freepalestine #palestinalibre #caseycadao #palestinalibre #palestina #chiledesperto #annexation #palestino #chile #politicart #artepolitico #videoprojection #videomapping #lightart #lightintervention #chileayudapalestina #savepalestine #kufiyya #hattah #trap #millumin #confinamiento #pandemia #covid19 #chile #poesia #poetry (at Chile)
https://www.instagram.com/p/CDDvVavJc99/?igshid=1x40vyj2rp76o

⁣ ⁣⁣ ⁣#repost @u.machine⁣ ⁣__________________⁣ ⁣⁣ ⁣Deformation...




⁣⁣
⁣#repost @u.machine⁣
⁣__________________⁣
⁣⁣
⁣Deformation #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
https://www.instagram.com/p/CDDvggnpXjn/?igshid=1wveao9nd64qb

Japan Media Arts Contest 2020

Par : Marco Savo

DEADLINE: 04 September 2020 18:00 (Japan standard time)

We are constantly scanning our map for new opportunities for audiovisual artists, especially outside the European network.

It is quite hard to map out the Asian audiovisual scene, mostly due to language barriers and different social media landscape.

Therefore we are very pleased to present you with this art contest for the Tokyo based media arts festival.

The Japan Media Arts Contest is a long-lasting institution reaching its 24th edition this year. The call is open to all audiovisual artists worldwide and encompasses the following categories:

Art Division | Entertainment Division | Animation Division | Manga Division
Open call for audiovisual artists
For each division the elected jury will award the following prizes, based on the artistic value and creativity of the artwork:

Grand Prize (1.000.000 JPY), Excellence Awards (500.000 JPY), Social Impact Award (500.000 JPY), New Face Awards (300.000 JPY), U-18 Award (certificate, trophy), Special Achievement Award (certificate).

It is interesting to notice the wide range of categories not necessarily related to the new media arts world. The inclusion of animation and manga highlights their wide recognition in the Japanese scene as special forms of art.

The Japan Media Arts Contest offers opportunities for young and emerging artists as well as recognized professionals making the audiovisual event a turning point every year for artistic innovation and excellency.

Japanese Media Arts Contest 2020

The Japan Media Arts Festival has been awarding prizes to outstanding artistic works since its establishment in 1997.

It is supported by The Agency of Cultural Affairs, Government of Japan to develop and promote the creation of Japanese and international media arts.

Through the annual Exhibition of Award-winning Works, the festival has offered the opportunity to the audience of directly appreciating these celebrated works.

The attendants are also invited to participate to the side events such as symposia, screenings and artists’ showcases.

WEBSITE

APPLY TO THE OPEN CALL

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OWNZONES BECOMES NEWEST MEMBER OF THE TPN: TRUSTED PARTNER NETWORK

The TPN establishes a single benchmark of security preparedness for media and entertainment vendors OWNZONES Entertainment Technologies, the leading cloud-based video supply chain company, has announced today its appointment as the newest member of the Trusted Partner Network (TPN). The TPN is a new, global and industry wide film and television content protection initiative. The ...

The post OWNZONES BECOMES NEWEST MEMBER OF THE TPN: TRUSTED PARTNER NETWORK appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

SHAPE 2021 – Open Call

Par : Marco Savo

DEADLINE: 31 JULY 2020

SHAPE is a platform for audiovisual culture and innovative music from Europe.

It’s a three-year initiative co-funded by the Creative Europe programme of the European Union. The platform was formed by members of ICAS (International Cities of Advanced Sound) and involves 16 audiovisual events and cultural centres.

Each year they choose 48 audiovisual artists and musicians to participate in performances, workshops and residencies across the network.

Due the pandemic crisis we are living we are in need of a an internationally coordinated support to the new media arts, often slipping through the cracks of cultural funding due to their hybrid nature.

Of course every open call or artist residency is welcome, no matter where it comes from. But more coordination among venues and events will bring more opportunities and visibility for young and recognized artists.

Europe has the advantage (still, let’s see for how long) of a long-lasting infrastructure that connects different cultural scenarios across a myriad of different languages and beliefs.

SHAPE: Sound, Heterogeneous Art and Performance in Europe is the result of this network in action. By fostering audiovisual artists in showcasing their work internationally and audiences in experiencing a very diverse cultural offer.

Open call
WEBSITE
APPLY

The post SHAPE 2021 – Open Call appeared first on Audiovisualcity.

GOGBOT: Enschede, 10 – 13 September 2020

Par : Marco Savo



Gogbot is an audiovisual event for creative technology, science, new media arts and music.

Out and about robots, hard-techno futuristic music, crazy bonkers live performances, audiovisual extravaganza with a general cyberpunk attitude to bond it all together.

All of this and much more is offered by Gogbot Festival, the techno-hardcore-sci-fi audiovisual event based in Netherlands.

Basically the kind of event we would go on a normal weekend if we were living in the Mad Max universe. The main aim of the event is showcasing the most avant-garde and cutting edge trends in the audiovisual and new media world. And then push a little further!

Gogbot - Audiovisual Event - Robotics
Compressorhead - Animatronics Band

There is nothing quite like Gogbot on the audiovisual scene: AI meets AV, Science meets music, art meets activism during 4 intense days of multidisciplinary activities across Enschede.

Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.

Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.

This year theme is Quantum Supremacy, a mind-blowing, controversial, but extremely urgent theme.

Big companies such as Google, Microsoft, and IBM are competing to build the first quantum computer, a ‘supercomputer’ expected to be a staggering one billion times faster than today’s best computer. What will the quantum future hold?

In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.

Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?

Pubblicato da GOGBOT su Domenica 12 luglio 2020

Contact

Website

Facebook | Twitter| Instagram | YouTube

The post GOGBOT: Enschede, 10 – 13 September 2020 appeared first on Audiovisualcity.

Xiaomi Amazfit GTS : deux semaines d’autonomie (maj)

Mise à jour : La Amazfit GTS est disponible à 109.64€ chez Amazon aujourd’hui. Elle est revenu à 129.99€.

Si Apple n’est pas le premier à avoir proposé une montre au format rectangulaire loin de là, il faut être de très mauvaise foi pour ne pas voir la très claire inspiration de cette Amazfit GTS. Cadran métallique arrondi qui enserre un verre aux bords eux même recourbés, un unique bouton en forme de molette… les deux montres sont très proches en terme de design.

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Evidemment, il ne s’agira pas du même écosystème. La Amazfit GTS profitera d’une énième déclinaison du très bon système maison de Huami/Xiaomi pour présenter à l’écran ses données. Cela limitera les fonctions puisque ce système n’a pas de magasin d’applications mais cela apportera également un sacré bonus. En contrôlant tous les paramètres de sa montre et en la limitant à des fonctions contrôlées, la marque annonce deux semaines d’autonomie.

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Deux semaines entre chaque recharge avec une simple batterie 220 mAh et des dimensions très retenues, c’est un des points clé des nouvelles offres de la marque. La montre ne pèse que 24.8 grammes pour 9.4 mm d’épaisseur. Comme la Amazfit GTR, la nouvelle venue pourra donc se passer de la fastidieuse recharge journalière et évitera le problème d’un oubli de cette opération. Pas de miracle, pour obtenir cette autonomie record avec si peu de batterie, il faut désactiver certaines fonctions.

2019-09-05 12_07_58-minimachines.net

La montre embarque, par exemple, une fonction GPS assez gourmande. L’activer pour un session de vélo ou une randonnée de quelques heures n’entamera pas trop l’autonomie de l’ensemble. Le laisser activer en permanence aura, par contre, un autre impact sur la vie de la Amazfit GTS. On passera alors de 14 jours à… 25 heures entre chaque recharge. Si on peut évidemment douter de l’intérêt de se positionner précisément pendant 25 heures d’affilée,1 on retombe dans une autonomie plus conventionnelle.

2019-09-05 12_08_21-minimachines.net

Bracelet amovibles et châssis en métal anodisé

La partie logicielle proposera un ensemble de services très complet, outre le GPS cité ci-dessus, la Amazfit GTS offrira un suivi du rythme cardiaque avec un capteur de pulsation. Elle embarquera également une puce NFC2 et un module Bluetooth 5 LE. 

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Le boitier est évidemment étanche avec une garantie jusqu’à 5 ATM. Ce qui vous laissera le loisir de prendre une douche, faire la vaisselle ou même nager en eaux profondes jusqu’à 50 mètres sans soucis.

2019-09-05 12_08_09-minimachines.net

Les fonctions classiques des Amazfit devraient toutes être au rendez-vous avec un écran 1.65″ 348 x 442  pixels AMOLED qui proposera 341 points par pouces. Un écran qui affichera l’heure, vous notifiera de vos divers messages et applications. Proposera un suivi de vos pas et de vos calories brûlées mais également des fonctions de suivi sportif (12 sports listés allant de la marche au vélo en passant par la natation, la randonnée ou la course). La montre est pour le moment en précommande en Chine, elle devrait y débarquer pour 899 Yuans soit environ 120€. 

Retrouvez le meilleur prix de la Amazfit GTS Sur Mistermatos

Xiaomi Amazfit GTS : deux semaines d’autonomie (maj) © MiniMachines.net. 2020.

Pâtisserie, grenades et violence cartoon : découvrez Piper’s Sugar & Spice!

Par : Shadows

Les équipes de réalisation et animation de Golden Wolf et Psyop se sont associées pour créer une animation très cartoon destinée à promouvoir le jeu mobile Brawl Stars du studio Supercell.

Intitulé Piper’s Sugar & Spice!, le projet met en scène le personnage de Piper, passionnée de cuisine, de rose bonbon mais aussi d’armes létales.

Voici également un bref making-of :

Behind Brawl Stars! The making of Piper's Sugar & Spice animation! 🎥👱🏻‍♀️☂️ pic.twitter.com/d66rFVxfiA

— Brawl Stars (@BrawlStars) July 17, 2020

L’article Pâtisserie, grenades et violence cartoon : découvrez Piper’s Sugar & Spice! est apparu en premier sur 3DVF.

How I Play (at home): Eelke Kleijn

We’re back with the next edition of our How I Play (at home) series, highlighting how artists are making the best of their live sets while stuck at home. This week we spoke with Eelke Kleijn, a Dutch producer and DJ who’s released on his own imprint DAYS like NIGHTS, along with well-known labels like […]

The post How I Play (at home): Eelke Kleijn appeared first on DJ TechTools.

Mo-Sys introduces the one-stop 4K virtual studio

London, UK, 16 July 2020: Mo-Sys, a world leader in precision camera tracking solutions for virtual studios and augmented reality, has brought virtual studio production within reach of everyone with StarTracker Studio, the world’s first pre-assembled production package. The system is scalable to any size production, and can support 4K Ultra HD. Critical for virtual studio ...

The post Mo-Sys introduces the one-stop 4K virtual studio appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Tronsmart Apollo Bold : un intra Bluetooth 5.0 sous Qualcomm QCC5124

L’Apollo Bold de Tronsmart est un intra auriculaire assez classique, il se présente sous la forme d’un boitier intégrant une batterie qui permettra de recharger les deux oreillettes de l’ensemble. A l’intérieur des oreillettes, on retrouve un composant signé Qualcomm, le QCC5124.

Apollo Bud

Il s’agit d’un SoC ARM Cortex-M4 quadruple coeur qui propose quelques subtilités intéressantes comme la prise en charge d’un Bluetooth 5.0 et de la gestion des Codecs aptX pour une transmission audio de qualité. Mais, surtout, la puce permet de piloter 6 micros placés par trio sur chaque oreillette. L’Apollo Bold peut ainsi analyser en temps réel le son ambiant sur 360° et proposer des contre-mesures sonore pour atténuer la pollution sonore. Bien entendu, les micros peuvent aussi jouer un rôle utile dans le passage d’appel ou le pilotage d’un assistant vocal. Les deux oreillettes se connectent directement depuis la source du signal, avec une portée de 9 à 10 mètres et dans un délai très réduit. On retrouve donc un système TrueWireless Stereo Plus où la seconde oreillette ne dépend pas de la première pour recevoir son signal.

Apollo Bud

La gestion aptX de Qualcomm pour un rendu sonore de qualité en Bluetooth. La paire d’intra-auriculaire gère les autres codecs classiques comme l’AAC et le SBC. Ce qui est intéressant ici, c’est que comme pour ses puces dédiées à la charge, Qualcomm libère les constructeurs des problématiques techniques liées à la gestion du signal et la réduction du bruit. Tronsmart a juste besoin de respecter les éléments donnés par la marque pour être sûr d’obtenir un bon signal sonore. L’application proposée pour piloter le son et les profils sonore est également en partie développée grâce au travail en amont de Qualcomm.

Apollo Bud

Bien entendu l’Apollo Bold doit également assurer la qualité de restitution. La marque fait donc appel a un un couple de haut parleurs en graphène de 10 mm de diamètre proposant 32Ω d’impédance sur une plage classique de 20 à 20000 Hz. Les oreillettes sont également certifiées IP45 pour éviter d’être détériorée par la respiration en usage sportif mais aussi résister à la poussière. Des contrôles sont installés sur les oreillettes pour les fonctions habituelles. 

Apollo Bud

Les Apollo Bold embarquent des batteries 85 mAh qui profitent également du savoir faire en la matière de Qualcomm, moins gourmande, sa puce offre 10 heures d’autonomie en écoute par recharge avec un volume réglé sur la moitié de sa capacité maximale. Le boitier de rangement propose quand à lui une batterie de 500 mAh qui proposera 3 recharges de son côté. Une prise USB type-C permettra de renflouer la batterie du boitier avec une recharge rapide piloté également par la puce Qualcomm. En cas de décharge impromptue, les oreillettes retrouveront une heure d’utilisation en les laissant 10 minutes en charge dans le boitier.

Apollo Bud

L’objet n’est pas le moins cher de la gamme Tronsmart ni le plus accessible sur le marché, A 88.40€ pièce en précommande, on comprend que la marque ne cherche d’ailleurs plus a se positionner comme une alternative Low-Cost sur le marché. Comme Aukey ou Anker sur le segment des batteries, l’arrivée de solutions signées par Qualcomm garantissant en grande partie la qualité de l’ensemble, ce qui a permis l’émergence de marques alternatives.

Apollo Bud

Le tout est livré dans un bundle très complet. Je vais essayer de récupérer un de ces appareil, je ne sais pas si un éventuel test vous intéresse ? Si oui je ne sais pas trop encore dans quel format je pourrais le publier, les tests audio sont par essence très subjectif, mais cela pourrait être intéressant de tester ces appareil avec une seule oreille comme référence ?

Tronsmart Apollo Bold : un intra Bluetooth 5.0 sous Qualcomm QCC5124 © MiniMachines.net. 2020.

These are the best AI platforms to help you make music

Par : Dan Cole
AI composition tools for producers

How AI is changing the way we make music – and the services that are out there to help. Right now, AI music services are all the rage, and rightly so. The technology, data, and demand is there. As a producer, if you can use online tools to help inspire or improve your productions, why […]

The post These are the best AI platforms to help you make music appeared first on DJ TechTools.

PLANETA DEBUG: ARTIST IN RESIDENCE 2020



DEADLINE: 1 SEPT 2020 | 30 days Residence, Castelló (Spain).

European open call for audiovisual projects of art, science, technology and video games related to the climate emergency.

The Climate & Video Game artist in residence is part of the Living Lab Planeta Debug research project activities.

The purpose of this call is to grant two residency and production scholarships to develop an art project. The project will encompass science, technology, video games and ecology in order to address the climate emergency.

The Universitat Jaume I in Castello (Spain) will support two original projects in a one month residency where the audiovisual artists will get scientific assistance from the university research labs.

The unprecedented rate of global warming is melting the polar ice caps, raising sea levels and undermining food and water security for many of the world’s people.

The response to this situation is being too slow for what is probably the greatest challenge that the human species has ever had to face. In this global climate emergency situation it is necessary to raise awareness and act collectively to find solutions that can at least slow down the current climate change to avoid the foreseeable dystopian future that lies ahead.

In this context, this call raises the need to think collectively from art, science, technology, video games and ecology to raise awareness and articulate responses to climate change.

Through the composition of knowledge and interdisciplinary collaboration, this call proposes to use the capacity of contemporary art and the practices of visualization as a vehicle to raise awareness and propose responses that address the challenge of climate change and global sustainability.

The financial sum for each of the two artist residencies in UJI laboratories has a total budget of 3,830 euros divided as per the following installments:

– €1500 in fees, to which the applicable taxes will be applied.

– €1250 for production of the project selected subject to approval of its budget.

– €1080 for travel expenses.

From July 1, 2020, the call for artist residencies of the Planeta Debug Project is officially opened. Check the open call guidelines.

More about

Contact

Website

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