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I learned in the Boiler Room stream that the pistol grip is a...



I learned in the Boiler Room stream that the pistol grip is a must-have item for the iPad AR camera rig. Holding a bare iPad over an hour is painful. It can be significantly relieved by using a camera grip.

I used the iPad Pro AR camera rig with #unity3d in Boiler Room...



I used the iPad Pro AR camera rig with #unity3d in Boiler Room last night. Here is the recorded stream https://youtu.be/ANVNNxid2to and the source code https://github.com/keijiro/Rcam2

I used the iPad Pro AR camera rig with #unity3d in Boiler Room...









I used the iPad Pro AR camera rig with #unity3d in Boiler Room last night. Here is the recorded stream https://youtu.be/ANVNNxid2to and the source code https://github.com/keijiro/Rcam2

ARKit human occlusion + 80’s-ish feedback effect. Pretty...





ARKit human occlusion + 80’s-ish feedback effect. Pretty cheesy but fun to play around with. https://github.com/keijiro/Rcam2

ARKit human occlusion + 80’s-ish feedback effect. Pretty...



ARKit human occlusion + 80’s-ish feedback effect. Pretty cheesy but fun to play around with. https://github.com/keijiro/Rcam2

My first AR camera rig with iPad Pro







My first AR camera rig with iPad Pro

I added VFX Graph support to the “iPad as a remote AR...





I added VFX Graph support to the “iPad as a remote AR camera” rig. Now I can try several VFX ideas with ARKit features (e.g. person segmentation) on desktop-grade GPUs. https://github.com/keijiro/Rcam2

I added VFX Graph support to the “iPad as a remote AR...



I added VFX Graph support to the “iPad as a remote AR camera” rig. Now I can try several VFX ideas with ARKit features (e.g. person segmentation) on desktop-grade GPUs. https://github.com/keijiro/Rcam2

iPad Pro as a wireless AR camera (Unity AR Foundation + NDI)....







iPad Pro as a wireless AR camera (Unity AR Foundation + NDI). The camera app sends color, depth, human occlusion images and camera location data to the host app (Unity Editor). https://github.com/keijiro/Rcam2

iPad Pro as a wireless AR camera (Unity AR Foundation + NDI)....



iPad Pro as a wireless AR camera (Unity AR Foundation + NDI). The camera app sends color, depth, human occlusion images and camera location data to the host app (Unity Editor). https://github.com/keijiro/Rcam2

Où en est t-on des SDK de Réalité Augmentée ARCore 1.5 et ARKit 2.0 ?

Par : greg

La réalité augmentée (RA ou AR pour les anglophones) permet d’ajouter à un environnement existant filmé par une caméra des objets 3D en surimposition. Aujourd’hui, 2 SDK se partagent la vedette: Google ARCore pour les environnements Android et Apple ARKit pour iOS (iPad, iPhone). Je profite de la sortie de la version 1.5 de Google … Continuer la lecture de Où en est t-on des SDK de Réalité Augmentée ARCore 1.5 et ARKit 2.0 ?

Où en est t-on des SDK de Réalité Augmentée ARCore 1.5 et ARKit 2.0 ?

Par : greg

La réalité augmentée (RA ou AR pour les anglophones) permet d’ajouter à un environnement existant filmé par une caméra des objets 3D en surimposition. Aujourd’hui, 2 SDK se partagent la vedette: Google ARCore pour les environnements Android et Apple ARKit pour iOS (iPad, iPhone). Je profite de la sortie de la version 1.5 de Google … Continuer la lecture de Où en est t-on des SDK de Réalité Augmentée ARCore 1.5 et ARKit 2.0 ?

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