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VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment

VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.

Pump and Surf – Exchanging physical energy for digital information

Pump and Surf – Exchanging physical energy for digital information
Created by Aurélien Pellegrini at ECAL , 'Pump and Surf' encourages internet users to find out how much energy is spent when they are surfing the internet. The user is asked to make a physical effort equal to the energy required to convey the data that will enable the site to be displayed.

Invisible Network – A ‘social network’ for the machines

Invisible Network – A ‘social network’ for the machines
'Invisible Network' is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it maintains with its personal environment.

Une horloge Arduino magnétique de toute beauté

Quand on est designer, on est quasiment obligé de passer par la création d’une chaise ou d’une lampe. Ce sont les objets parfaits pour faire “ses armes” dans le métier et trouver une approche originale. Quand on construit des objets sous Arduino, il semble que ce soit l’horloge qui serve d’exutoire à son imagination et ses compétences.

Une horloge Arduino originale, ce n’est plus si facile à faire aujourd’hui, il en existe des centaines différentes sur le web. Mais j’avoue que cette solution magnétique dépasse beaucoup d’entre elles. L’idée est simple sur le papier, afficher les chiffres de l’heure non pas avec des LEDs mais avec des billes métalliques. Eric Nguyen, derrière cette création, propose un objet parfaitement fini, inventif et assez intéressant d’un point de vue fonctionnement.

Horloge Arduino

Pour parvenir à afficher l’heure, un système complexe de 28 Servo moteurs se met en marche pour ajuster le positionnement d’autant de petits aimants et déplacer l’ensemble. Les aimants dessinerons les 4 chiffres de l’heure et viendront se coller aux billes déposées sur un plateau. Les billes, magnétisées, seront alors comme en lévitation sur le panneau en bois qui cache le système. Résultat, le métal des billes se distingue sur l’essence de bois plus sombre en dessinant l’heure physiquement.

Chaque minute qui passe et l’horloge Arduino se met en branle, le système bascule, les billes retournent dans leurs cases le temps que les servos moteurs ajustent un nouvel agencement. Puis les billes sont à nouveau magnétisées par le dispositif qui reprend sa position d’affichage. C’est simple, c’est assez beau et c’est sans doute un immense casse tête à concevoir et à assembler. Je tire mon chapeau.

Une horloge Arduino magnétique de toute beauté © MiniMachines.net. 2020.

24h Sunrise/Sunset – The beauty of unsecured CCTV cameras

24h Sunrise/Sunset – The beauty of unsecured CCTV cameras
Created by Dries Depoorter, '24h Sunrise/Sunset' is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.

On Framing Textile Ambiguities – Nathalie Gebert

On Framing Textile Ambiguities – Nathalie Gebert
Created by Nathalie Gebert, ‘On Framing Textile Ambiguities’ is artistic research on situated objectivities at the intersection of textile processing and computer history. The installation is the output of a critical investigation on social and technical developments that led to the current local technological situation. Beyond being a metaphor for the theoretical framework of Donna […]

⁣ ⁣⁣ ⁣#repost @ex_lumina⁣ ⁣__________________⁣ ⁣⁣ ⁣It’s alive...




⁣⁣
⁣#repost @ex_lumina⁣
⁣__________________⁣
⁣⁣
⁣It’s alive again! 😍🥳 The #interactive #laser defence turret #game powered by #millumin, #arduino, #leapmotion, built of a recycled scan #light inspired by #portal game 👍👊⁣⁣
⁣⁣.⁣⁣
⁣⁣.⁣⁣
⁣⁣#interactiveart #arduinoproject #circasismic #besancon #cyberpunk #recycledart #servo #diy #projectionart #sensoryplay #artinstallation #creativity #automation #robot #robotics #makers
https://www.instagram.com/p/CB7b4i4JJaS/?igshid=wnkfcnihgsaw

Face Nature – Future of the head and sensory apparatus

Face Nature – Future of the head and sensory apparatus

Created by Madeline Schwartzman, "Face Nature" is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.

The post Face Nature – Future of the head and sensory apparatus first appeared on CreativeApplications.Net.

Mónica Rikić

We present the new media artist, Mónica Rikić, whose work focuses on code, electronics and non-digital objects to create interactive projects often framed as experimental games.

Her interest lies in the social impact of technology, human-machine-human coexistence and the reappropriation of technological systems to rethink them through art. From educational approaches to sociological experimentation, her projects propose new ways of interacting with the digital environment that surrounds us.

She’s participated in festivals such as Arts Electronica, Sónar and FILE, among others. She’s been awarded at Japan Media Arts Festival, AMAZE Berlin, Margaret Guthman Musical Instrument Competition (Atlanta) and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions.

She has also done artistic residencies at TAGin Montreal, QUT- The Cube in Australia, Platohedro in Medellin and Medialab Prado in Madrid.

Currently she’s part of two Creative Europe projects: Contested Desires and ARTificial IntelligenceLab.

We encourage you to see her webpage to know more about different projects that connect humans with technology.

Contact

Website

Facebook | Instagram | Vimeo

The post Mónica Rikić appeared first on Audiovisualcity.

During this live stream, we will demonstrate how to use sensors...



During this live stream, we will demonstrate how to use sensors to receive information from real world !⁣
⁣We will also show how to control a servo-motor with an Arduino™.⁣
⁣Of course, we will chat and answer your questions.⁣
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⁣🎬 Live on Youtube : http://millum.in/youtube
⁣🇬🇧 In English with a beautiful French accent⁣
⁣🎙️ With a better microphone this time !⁣
⁣⁣
⁣⁣#millumin #live #training #streaming #arduino #electronics #interaction #youtube
https://www.instagram.com/p/B-obQXpJdhE/?igshid=1o80kqenny2yt

Wave Fragment | Studio Verena Bachl

Wave Fragment | Studio Verena Bachl
Wave Fragment is a kinetic light sculpture that is in the ability to display wind-related flow fields by the reflection of light, inspired by the continuous movement of water.

Fallback – Alternative platform for real-time news during Internet shutdowns

Fallback – Alternative platform for real-time news during Internet shutdowns
Created by Khulood Alawadi, Yi-fan Hsieh, Bahareh Saboktakin and Qifan Zhao at the RCA (Design Engineering, Future Interaction, 2019), 'Fallback' is an alternative platform for providing access to real-time news during times of Internet shutdown.

CMD: Experiment in bio-algorithmic politics

CMD: Experiment in bio-algorithmic politics
Created by Michael Sedbon, 'CMD' is an apparatus designed to explore how our technologies and ecosystems interact and what narratives and politics do they serve. The project questions what sort of ecological and social logic should be implemented in the design of automated infrastructures and algorithms.

Self-Choreographing Network – Cyber-physical design and interactive bending-active systems

Self-Choreographing Network – Cyber-physical design and interactive bending-active systems
Created by Mathias Maierhofer and Valentina Soana at the ICD, 'Self-Choreographing Network' is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.

TAMI – An intuitive approach to the learning of trigonometry

Par : franzel
TAMI – An intuitive approach to the learning of trigonometry
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.

Artificial Arcadia – Measured and adjustable landscapes

Artificial Arcadia – Measured and adjustable landscapes
Created by Fragmentin in collaboration with KOSMOS architects, 'Artificial Arcadia' is an interactive installation that creates a performative scenographic landscape for visitors to explore and calls them to consider how contemporary landscape entangles natural, artificial and digital realms.

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