I finally updated the Unity NDI plugin. It now supports DX12 and SRPs (URP and HDRP). For the new implementation, I used the C# interoperability instead of the C++ native plugin interface, making it easier to customize. https://github.com/keijiro/KlakNDI
Testing the NDI plugin with a cross platform connection between macOS/Metal and Windows/DX12. https://github.com/keijiro/NDIUnityInteropTest
I resumed working on the NDI plugin. Now I’m testing the URP support. https://github.com/keijiro/NDIUnityInteropTest
disguise takes on the new ‘normal’ with the launch of r17.3, its latest software release that delivers an improved workflow for enhanced efficiency and successful completion of projects post-lockdown. New features include Indirections, Multi-layer Editing, Object Assignment Hotkeys, Crossfaded Loop Section Mode as well as a number of improvements and bug fixes to further streamline ...
The post disguise r17.3 is now live: with New Key Features for More Streamlined and Efficient Workflows appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
I fixed a frame number rounding issue in KlakHap. I found it when synchronized with Alembic animation. Now it runs tightly synced with the Timeline. https://github.com/keijiro/KlakHap