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Now VFX Graph supports skinned mesh sampling, so I updated an...



Now VFX Graph supports skinned mesh sampling, so I updated an old sample project (Smrvfx) to use the built-in feature. https://github.com/keijiro/Smrvfx

Now VFX Graph supports skinned mesh sampling, so I updated an...





Now VFX Graph supports skinned mesh sampling, so I updated an old sample project (Smrvfx) to use the built-in feature. https://github.com/keijiro/Smrvfx

Now VFX Graph supports vertex modification via Shader Graph, so...





Now VFX Graph supports vertex modification via Shader Graph, so I can use vertex animation in VFX particles. https://github.com/keijiro/VfxGraphTestbed2

Now VFX Graph supports vertex modification via Shader Graph, so...



Now VFX Graph supports vertex modification via Shader Graph, so I can use vertex animation in VFX particles. https://github.com/keijiro/VfxGraphTestbed2

Added Ring and Disc shapes to Metamesh (procedural mesh...



Added Ring and Disc shapes to Metamesh (procedural mesh generator as null data importer) https://github.com/keijiro/Metamesh

I started creating a small collection of custom nodes...



I started creating a small collection of custom nodes (sub-graphs) for Unity Shader Graph. At the moment, it only has gradient noise (classic Perlin and simplex) nodes and UV grid line node. https://github.com/keijiro/ShaderGraphAssets

Now I can run Unity Linux builds on WSL via WSLg. Nice.



Now I can run Unity Linux builds on WSL via WSLg. Nice.

Testing the NDI 5 Unity plugin with an Android device. Now it...



Testing the NDI 5 Unity plugin with an Android device. Now it supports both sending/receiving.

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