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Added an interpolator to the VAT (Vertex Animation Texture)...



Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

Added an interpolator to the VAT (Vertex Animation Texture)...



Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

I renamed the VAT example repository (VfxVatExample ->...



I renamed the VAT example repository (VfxVatExample -> HdrpVatExample) and added a cloth (soft body) VAT shader graph example. https://github.com/keijiro/HdrpVatExample

Trying to implement a soft body VAT (vertex animation texture)...



Trying to implement a soft body VAT (vertex animation texture) shader using Shader Graph.

Another example of vertex animation using C# Job System and the...



Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

Another example of vertex animation using C# Job System and the...



Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

 NAB Crystal Radio Awards At NAB 2020

Par Andres Benetar

  The concept of entertainment can derive value in the essential idea of how it can provide amusement to the many people that comprise a vast community. Entertainment could be recognized as a massive community service that provides a positive use in the lives of many people, especially in the variety it offers. Entertainment comes ...

The post  NAB Crystal Radio Awards At NAB 2020 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...



Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...



Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

The same scene with path tracing.



The same scene with path tracing.

Testing Unity real-time ray tracing effects (ray-traced...



Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

Testing Unity real-time ray tracing effects (ray-traced...



Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

The same scene with real time ray tracing. A bit less accurate...





The same scene with real time ray tracing. A bit less accurate but works without noise.

The same scene with real time ray tracing. A bit less accurate...



The same scene with real time ray tracing. A bit less accurate but works without noise.

Trying the NoiseBall scene with DXR path tracing.



Trying the NoiseBall scene with DXR path tracing.

Trying the same scene with real-time ray tracing.



Trying the same scene with real-time ray tracing.

NoiseBall5 - Unity 2019.3 new Mesh API example with C# Job...



NoiseBall5 - Unity 2019.3 new Mesh API example with C# Job System. Now you can generate/modify meshes using Burst-compiled and threaded jobs without extra memory copying. https://github.com/keijiro/NoiseBall5

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