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Rise North America Appoints New Head of Americas and Head of Sponsorship

January 19, 2021 Rise, the award-winning advocacy group for gender diversity in broadcast media technology announces today its newly appointed Head of Americas and Head of Sponsorship for the North American chapter, which was formed in 2020. Rise welcomes Hilary Roschke as Chair of Board and Jill Porubovic as Head of Sponsorship and former Co-Chairs ...

The post Rise North America Appoints New Head of Americas and Head of Sponsorship appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

CES 2022

Press Conference News Photos Videos Related Links 日本語リリース|Japanese https://www.panasonic.com/ces Join us with #PanasonicCES #ForeverForward Press Conference CES 2022 Panasonic Press Conference:January 4, 2022 | 10:00am - 10:45am PST | News Gl...

2021 TOP 5 Engagement

Season's Greetings! Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for 2021.

Caton delivers Women’s International Champions Cup for Relevent Sports Group

CatonNet Video Platform provides low latency broadcast-grade transmission to China Singapore, 8 December 2021: Caton Technology, a pioneer in next-generation IP network transport, provided high performance, low latency delivery of games in the 2021 Women’s International Champions Cup (WICC) to enthusiastic audiences in China. Caton used its CatonNet Video Platform (CVP) to establish a bespoke ...

The post Caton delivers Women’s International Champions Cup for Relevent Sports Group appeared first on Broadcast Beat - Broadcast, Motion Picture & Post Production Industry News and Information.

Helping to Make Automated Workplaces Safer

With birthrates in Japan continuing to decline, the country has resorted to innovative ways of addressing the shortage of labor. One approach, workplace automation, has led to more humans working in close proximity to robots.

Innovation Made in India

20 years ago, India attracted companies from around the world seeking a cost-effective base for operations that did not need to be in customer proximity. Today, the country is attracting attention because of its own huge population base, one of the youngest, most diverse and internet-savvy in the...

Global Capabilities, Local Solutions

Introducing some of Panasonic's unique products designed to meet specific local needs

Perpetual Beta [encounters in open space] – Exhibition & Weekly Events

Perpetual Beta [encounters in open space] – Exhibition & Weekly Events
From June 4th to July 4th, The Grey Space embarks on a large-scale experiment entitled Perpetual Beta. In close collaboration with a group of makers and the public, a new form of presentation is explored based on the principles of open source. The result is an exhibition of work-in-progress, where the public is invited to take a look, participate and contribute.

RGBFAQ – From Bell Labs to synthetic datasets and the new ‘technical debt’

RGBFAQ – From Bell Labs to synthetic datasets and the <i>new</i> ‘technical debt’
Latest in the series of video essays by an artist and researcher Alan Warburton, is 'RGBFAQ', tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.

Living In the Gap: In Conversation with Peter Burr

Living In the Gap: In Conversation with Peter Burr
Spanning physical and virtual space, Peter Burr’s exhibition, Responsive Eye, examines contemporary life in the grid. Taking cues from minimalism and op art, the work pushes the limits of a viewer’s perception and awareness, thrusting them into that gap between what is seen and what is felt. In this interview by Daniel Glendening, Burr digs into history, things that are not there, and what it means to be fleshy bodies gathering in digital space.

PLANETA DEBUG: ARTIST IN RESIDENCE 2020



DEADLINE: 1 SEPT 2020 | 30 days Residence, Castelló (Spain).

European open call for audiovisual projects of art, science, technology and video games related to the climate emergency.

The Climate & Video Game artist in residence is part of the Living Lab Planeta Debug research project activities.

The purpose of this call is to grant two residency and production scholarships to develop an art project. The project will encompass science, technology, video games and ecology in order to address the climate emergency.

The Universitat Jaume I in Castello (Spain) will support two original projects in a one month residency where the audiovisual artists will get scientific assistance from the university research labs.

The unprecedented rate of global warming is melting the polar ice caps, raising sea levels and undermining food and water security for many of the world’s people.

The response to this situation is being too slow for what is probably the greatest challenge that the human species has ever had to face. In this global climate emergency situation it is necessary to raise awareness and act collectively to find solutions that can at least slow down the current climate change to avoid the foreseeable dystopian future that lies ahead.

In this context, this call raises the need to think collectively from art, science, technology, video games and ecology to raise awareness and articulate responses to climate change.

Through the composition of knowledge and interdisciplinary collaboration, this call proposes to use the capacity of contemporary art and the practices of visualization as a vehicle to raise awareness and propose responses that address the challenge of climate change and global sustainability.

The financial sum for each of the two artist residencies in UJI laboratories has a total budget of 3,830 euros divided as per the following installments:

– €1500 in fees, to which the applicable taxes will be applied.

– €1250 for production of the project selected subject to approval of its budget.

– €1080 for travel expenses.

From July 1, 2020, the call for artist residencies of the Planeta Debug Project is officially opened. Check the open call guidelines.

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The post PLANETA DEBUG: ARTIST IN RESIDENCE 2020 appeared first on Audiovisualcity.

Mónica Rikić

We present the new media artist, Mónica Rikić, whose work focuses on code, electronics and non-digital objects to create interactive projects often framed as experimental games.

Her interest lies in the social impact of technology, human-machine-human coexistence and the reappropriation of technological systems to rethink them through art. From educational approaches to sociological experimentation, her projects propose new ways of interacting with the digital environment that surrounds us.

She’s participated in festivals such as Arts Electronica, Sónar and FILE, among others. She’s been awarded at Japan Media Arts Festival, AMAZE Berlin, Margaret Guthman Musical Instrument Competition (Atlanta) and with a BBVA Foundation Leonardo grant to work on a research project about robots and social interactions.

She has also done artistic residencies at TAGin Montreal, QUT- The Cube in Australia, Platohedro in Medellin and Medialab Prado in Madrid.

Currently she’s part of two Creative Europe projects: Contested Desires and ARTificial IntelligenceLab.

We encourage you to see her webpage to know more about different projects that connect humans with technology.

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The post Mónica Rikić appeared first on Audiovisualcity.

AR and VR: Two sides of the same coin?

Par : lumenadmin

Will VR and AR become mass-market applications? Over the last year, I have been thinking about this from a consumer perspective. A variety of VR headsets are now generally available, and although AR headsets like Microsoft HoloLens are harder to come by, Apple’s ARKit and the just released 1.0 version of Google’s ARCore are available […]

The post AR and VR: Two sides of the same coin? appeared first on LUMEN.

GMUNK Presents the First Drone Screen Performance

Par : lumenadmin

LUCID from GMUNK on Vimeo. London tech startup Flying Screens lets director/innovator GMUNK loose with their new drone screens to produce this piece of performance art called “Lucid” featuring UK dancer ZAKIYA. From GMUNK: “‘Lucid’ is at the forefront of a new medium in digital performance art, utilizing emerging unmanned aerial vehicle technology to create […]

The post GMUNK Presents the First Drone Screen Performance appeared first on LUMEN.

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