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GOGBOT: Enschede, 10 – 13 September 2020

Par : Marco Savo



Gogbot is an audiovisual event for creative technology, science, new media arts and music.

Out and about robots, hard-techno futuristic music, crazy bonkers live performances, audiovisual extravaganza with a general cyberpunk attitude to bond it all together.

All of this and much more is offered by Gogbot Festival, the techno-hardcore-sci-fi audiovisual event based in Netherlands.

Basically the kind of event we would go on a normal weekend if we were living in the Mad Max universe. The main aim of the event is showcasing the most avant-garde and cutting edge trends in the audiovisual and new media world. And then push a little further!

Gogbot - Audiovisual Event - Robotics
Compressorhead - Animatronics Band

There is nothing quite like Gogbot on the audiovisual scene: AI meets AV, Science meets music, art meets activism during 4 intense days of multidisciplinary activities across Enschede.

Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.

Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.

This year theme is Quantum Supremacy, a mind-blowing, controversial, but extremely urgent theme.

Big companies such as Google, Microsoft, and IBM are competing to build the first quantum computer, a ‘supercomputer’ expected to be a staggering one billion times faster than today’s best computer. What will the quantum future hold?

In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.

Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?

Pubblicato da GOGBOT su Domenica 12 luglio 2020

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The post GOGBOT: Enschede, 10 – 13 September 2020 appeared first on Audiovisualcity.

Silk Pavilion II – Mediated Matter Group at the MoMA

Silk Pavilion II –  Mediated Matter Group at the MoMA

Latest in the series of groundbreaking projects by Mediated Matter Group (MIT Media Lab) is the new successor to the Silk Pavilion (2013) project, results currently on show (subject to COVID-19 restrictions) at the Museum of Modern Art in New York. The project utilizes an integrated kinetic mandrel designed to guide the natural spinning motion […]

The post Silk Pavilion II – Mediated Matter Group at the MoMA first appeared on CreativeApplications.Net.

⁣ ⁣⁣ ⁣#repost @ex_lumina⁣ ⁣__________________⁣ ⁣⁣ ⁣It’s alive...




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⁣#repost @ex_lumina⁣
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⁣It’s alive again! 😍🥳 The #interactive #laser defence turret #game powered by #millumin, #arduino, #leapmotion, built of a recycled scan #light inspired by #portal game 👍👊⁣⁣
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⁣⁣#interactiveart #arduinoproject #circasismic #besancon #cyberpunk #recycledart #servo #diy #projectionart #sensoryplay #artinstallation #creativity #automation #robot #robotics #makers
https://www.instagram.com/p/CB7b4i4JJaS/?igshid=wnkfcnihgsaw

Face Nature – Future of the head and sensory apparatus

Face Nature – Future of the head and sensory apparatus

Created by Madeline Schwartzman, "Face Nature" is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.

The post Face Nature – Future of the head and sensory apparatus first appeared on CreativeApplications.Net.

Aberration Lab – Participatory light drawing

Aberration Lab – Participatory light drawing

Created by VTProDesign, 'Aberration Lab' is a participatory art experience that alchemizes user-submitted tweets into long exposure light paintings drawn in real time by a Kuka robot.

The post Aberration Lab – Participatory light drawing first appeared on CreativeApplications.Net.

Self-Choreographing Network – Cyber-physical design and interactive bending-active systems

Self-Choreographing Network – Cyber-physical design and interactive bending-active systems
Created by Mathias Maierhofer and Valentina Soana at the ICD, 'Self-Choreographing Network' is a project aiming to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems.

Les neufs robots de Boston Dynamics qui vont changer le travail des humains

L’entreprise américaine Boston Dynamics est sans conteste la plus prometteuse en matière de développement de robots à l’apparence humaine ou animale. Des machines imaginées par plus de 300 ingénieurs, qui allient mécanique, électronique, cartographie et intelligence artificielle.

Boston Dynamics

Rattachée au célèbre MIT (Institut de technologie du Massachusetts) à sa création en 1992, la société vient d’annoncer qu’elle commercialisera en 2019 son premier robot quadrupède SpotMini. Le fondateur et actuel PDG de l’entreprise Marc Raibert désire en effet mettre en vente des exemplaires de cette machine l’an prochain et ainsi confirmer le potentiel commercial de la société qui a été cédée en 2017 par Alphabet-Google à la holding japonaise Sofbank. Le montant à débourser pour ce quadrupède dont le comportement s’apparenterait à un chien n’a pas été dévoilé. Il pourrait servir aussi bien à des fins militaires, domestiques que de sécurité. Boston Dynamics a publié une vidéo des 9 robots prototypes qui devraient changer notre manière de vivre et de travailler dans les années à venir. Enjoy !

cinetvindustry

Boston Dynamics

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