Fraîchement sorti de l’école ArtFX, Nils Lemonnier nous dévoile sa bande démo. Au menu : monstres, humanoïde mécanique, motion capture ou encore scripts Python.
Il faisait partie de l’équipe du court de fin d’études Time’s Down, avec un univers visuel cyberpunk.
Nils Lemonnier est en recherche d’un poste de type Technical Animator ; outre ses coordonnées en fin de bande démo, il dispose d’un CV sur 3DVF.
(nous en profitons pour rappeler aux studios que notre offre premium annuelle vous permet de consulter l’intégralité de la CVthèque, mais aussi de poster des annonces en illimité. Une promotion de 20% est proposée jusqu’au 30 septembre en utilisant le code « CGJOBS2020 » avant de valider le panier)
(September 17, 2020) One of the focuses for Cooke Optics for the remaining months of 2020 will be on demonstrating to its customers how its /i technology enables new technical solutions to age old problems. And few problems have been given as much of a twist in recent years as the problem of keeping focus ...
Dans le cadre de la promotion du jeu vidéo Star Wars: Squadrons, prévu pour le 2 octobre sur PC et consoles, Electronic Arts s’est associé à Motive Studios (studio de développement en charge du jeu), Lucasfilm et ILM.
Le résultat : le court promotionnel Traqué, qui met en scène un soldat impérial en mauvaise posture.
La retraite de l’Empire après une attaque-surprise est un nouveau symbole de sa défaillance suite à la destruction de la deuxième Étoile de la Mort. Mais pour un des membres de l’escadron Titan, la bataille est loin d’être finie. Dans ce scénario indépendant de STAR WARS: Squadrons, Varko Grey, le leader de l’escadron, devient le dernier pilote TIE sur le champ de bataille. Il est chassé sans relâche par un X-wing rebelle de la Nouvelle République.
Star Wars: Squadrons proposera de réaliser des combats spatiaux en équipe ; rappelons que le support de la réalité virtuelle a été annoncé, sur PC et PS4.
L’article Avec « Traqué », le jeu Star Wars: Squadron se décline en court-métrage est apparu en premier sur 3DVF.
La gamme S de Panasonic s’agrandit. Après la sortie des S1, S1R et S1H, c’est désormais le Lumix S5 qui fait son apparition. Un appareil photo hybride qui conserve l’ADN de ses aînés avec un capteur plein format dans un format compact. Capteur plein format de 24,2Mpx Double stabilisation sur 6,5 stops Enregistrement 4K à […]
Professional esports league taps Dejero to transition to remote gameplay from 27 locations across North America during COVID-19 pandemic Waterloo, Ontario, August 19, 2020 — Dejero has provided the NBA 2K League with a variety of remote connectivity equipment, via Defacto Entertainment and facilities partner Dome Productions, to help the professional esports league save ...
The post Dejero helps NBA 2K League Shift Third Season to Large-Scale Remote Production during Pandemic appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Bassett & Walker’s new cloud platform for trading agricultural commodities has a sonic signature that says “confidence, reliability and security.” DALLAS— As part of the launch of its new cloud-based trading platform, TradeCafe™, international agricultural commodities trader Bassett & Walker Inc. asked Stephen Arnold Music to create sonic branding that was memorable, conveyed security, confidence ...
The post Stephen Arnold Music and TradeCafe™ Leverage the Power of Sonic Branding appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
(July 28, 2020) Panasonic has today enabled RAW over HDMI output from the LUMIX S1H 5.9K full-frame mirrorless camera – with Atomos adding an AtomOS Beta update for the Ninja V to enable Apple ProRes RAW recording specifically for the camera’s users. They can register to download the public Beta via the Atomos website and ...
The post Atomos releases free Ninja V update to enable 5.9K Apple ProRes RAW recording for Panasonic LUMIX S1H appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.
A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.
ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.
In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.
Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.
Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.
Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.
The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.
Amazing Experience at @fotonicafestival
Thanks to all⚡️
@videosolid @nick_n__ck @fotonicafestival .
#techno #experimentalmusic #experimental #video #visualart #visual #vj #liveset #eurorack #conceptstore #concept #videooftheday #postoftheday #fotonica #festival #cinema #audio #electronicmusic #electronic #modularsynth #drum #nvs #performance #performanceart #color #cinema #vdmx #millumin #
Our object tracking software integration allows users to reach new levels of freedom while interacting with virtual elements on set OSLO, NORWAY — 23 July 2020: The Future Group, creators of live photo-realistic virtual production system Pixotope®, today unveils its latest Version 1.3 software featuring a wide range of advances that significantly improve ...
The post The Future Group Unveils Significant Mixed Reality Advances in Pixotope Version 1.3 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.
Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.
In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.
Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?
Avec sa dernière mise à jour disponible depuis vendredi, la plateforme de chat VR vTime permet désormais à ses utilisateurs de regarder des vidéos ensemble.
Toutefois, l’option se limite pour l’heure au visionnage de matchs de foot. Et même pour les plus footeux, l’offre risque d’être trop limitée puisque seules quelques séquences des rencontres de Manchester City sont disponibles. Cela dit, il ne s’agit que d’un début. Ainsi, le studio derrière l’application annonce d’ores et déjà des partenariats avec 7 autres clubs tels que New York City ou Melbourne City.
De fait, les utilisateurs pourront profiter de ces nouveaux contenus dans de nouveaux environnements où l’on regarde les matchs sur des écrans TV virtuels. Bien évidemment, l’idée est de recréer l’ambiance qu’on peut trouver dans les cafés au moment des grandes rencontres.
Greenfield facility for Al Wousta is one of the first SMPTE ST 2110 implementations in the UAE DUBAI, July 19, 2020 – Imagine Communications has taken a leading role in Al Wousta, a new television channel owned by Sharjah Broadcasting Authority (SBA) and broadcast from Al Dhaid, the capital of the Emirate of ...
The post Imagine Communications Provides Sharjah Broadcasting Authority’s Al Wousta Channel with IP Playout Solution appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Core 5.4 enables 4K UHD encoding/decoding, adds extra two-way communication channel, and further enhances stream encryptions Waterloo, Ontario, July 15, 2020 — Dejero, an innovator in cloud-managed solutions that provide Emmy® award winning video transport and Internet connectivity while mobile or in remote locations, has announced the latest version of its Core software. Core 5.4 ...
The post Dejero Releases Latest Core Software to Boost its Video Transport Solutions and Streamline Live Video Workflows appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Los Angeles, CA (July 14, 2020) — Production sound mixer Chris Polczinski has a broad palette of horror and thriller credits to his name, including the Eli Roth-produced Haunt, Better Start Running, The Art of Self-Defense, The Strangers: Prey at Night, and most recently The Big Ugly, starring ...
The post Chris Polczinski Serves Up the Sounds of Thrills and Chills with Lectrosonics appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
CV420-18X (4K60) and CV355-10X (HD60) Deliver Crystal Clear 4K and HD Images Respectively With Ultra-Low-Light Ability and Flexible SDI and HDMI Simultaneous Outputs TORRANCE, CA, JULY 13, 2020 ̶ Marshall Electronics announces the release of its CV420-18X and CV355-10X zoom block cameras, one with an impressive 12.4 million pixels designed into a 1/1.7” 4K sensor ...
Zixi, the industry leader for enabling dependable, live broadcast-quality video over any-IP, and architect of the award-winning Software-Defined Video Platform (SDVP), today announced the integration of Zixi into Harmonic’s cloud-based VOS®360 Live Streaming Platform, the company’s fully managed offering for delivering and monetizing live streaming services with exceptional quality from source to screen. A worldwide ...
Dejero’s high quality real-time video transmission key to the making of Desjardins’ “Send a Virtual Solo” campaign during pandemic Waterloo, Ontario, June 08, 2020 — Dejero has made it possible for business to business integrated connectivity expert First Mile Technologies to address the urgent connectivity, security and team synchronization challenges that emerged on-set and ...
The post Dejero and First Mile ease creative collaboration process for film, TV and commercial production during COVID-19 and beyond appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for June 2020.
COVID-19 has made video conferencing a necessity. Thanks to social distancing, Zoom, Skype, and other video chat programs are now essential for work and team communication. The problem is, most people haven’t had to use video conferencing tools so frequently to communicate with team members and coworkers. The struggle to effectively communicate online makes it ...
Ars Electronica features a wide variety of activities every year: Symposia, exhibitions, performances, concerts and interventions spanning a broad arc from speculative futuristic scenarios to analytical considerations, from provocative actionism to philosophical debate.
Combining amazing artworks with fruitful conversations is the perfect recipe to create a meaningful experience that constantly scans the new media landscape to find the most inspiring projects. The projects are not simply chosen based on their technical realization but most importantly because the social and artistic innovation they incorporate.
The result of this consistent endeavour is the creation of a loyal community of audiovisual artists, researchers and visitors from all over the world that every year reunites in Linz to inspire and get inspired.
Since its inception, the festival has been dedicated to develop new themes for each edition and the organizers are also constantly on the lookout for interesting new venues.
Indeed, the ongoing effort to break out of the narrow confines of conventional conference rooms and artistic spaces, and to stage cultural and scientific encounters in the public sphere has become something of an Ars Electronica trademark.
Stay tuned: Ars Electronica 2020 theme will be released soon!
KFMB-TV anchors, reporters, producers tap Dejero’s mobile app on smartphones to deliver live high quality broadcasts on the move, from breaking news scenes and from home Waterloo, Ontario, June 30, 2020 — Dejero, an innovator in cloud-managed solutions that provide Emmy® award winning video transport and Internet connectivity while mobile or in remote ...
The post Dejero LivePlus Mobile App Revolutionizes San Diego’s KFMB-TV Emergency Reporting appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Burlington, VT (June 23, 2020) — Vermont may be known for skiing, Ben & Jerry’s ice cream, and jam-band demigods Phish, but the brave little state is also home to a tight-knit and thriving media production community. Here, Jon Mendel is one of the first sound mixers to get the call for any new project. ...
Le groupe Technicolor, qui est pour rappel la maison mère de studios d’effets visuels et d’animation tels que MPC, The Mill, Mikros, Mr. X, annonce avoir enfin réussi à mettre sur pied un vaste plan de restructuration.
Le plan a réussi à convaincre la majorité (66% environ) des créanciers du groupe, et devrait permettre au groupe de se refinancer à hauteur de 420 millions d’euros via la transformation en titres négociables de 660 millions d’euros de créances.
Autrement dit, en restructurant sa dette, Technicolor va pouvoir récupérer plusieurs centaines de millions d’euros : de quoi faire face à ses besoins de liquidités.
En parallèle, Technicolor annonce se placer en procédure de sauvegarde financière accélérée (SFA) via le Tribunal de Commerce de Paris, tant dis que du côté américain l’entité fait appel au « Chapter 15 », un système qui permet à une entreprise de protéger ses biens aux USA pendant qu’elle se restructure dans son pays d’origine.
Cette restructuration fait suite à des difficultés multiples pour le groupe. Le secteur DVD de Technicolor, tout d’abord, qui fait évidemment face à une chute régulière de ses revenus avec l’essor du dématérialisé. En parallèle, la crise du Covid-19 a violemment frappé Technicolor et ses filiales, en raison de projets mis en pause et de productions repoussées, qui ont fait chuter de façon importante le chiffre d’affaire en matière de production et post-production cinématographique.
Rappelons également que le groupe n’avait évidemment pas attendu ce plan pour commencer sa mutation. En fin d’année, MPC avait fermé brutalement son site de Vancouver (avec plusieurs centaines d’emplois détruits à la clé). Plus récemment, en mai dernier, Mill Film et Mr. X ont fusionné.
Enfin, il convient de ne pas oublier que Technicolor et son ancien dirigeant Frédéric Rose doivent faire face à la justice française, dans l’affaire de la faillite de Quinta (nous avions évoqué le sujet en début d’année).
Les détails financiers du plan de restructuration sont disponibles publiquement.
L’article Entre pandémie et faiblesses internes, Technicolor se restructure est apparu en premier sur 3DVF.
Electronic Arts dévoile la bande-annonce de Star Wars: Squadrons, futur jeu d’action dans lequel vous piloterez les plus célèbres vaisseaux de la saga.
Après une campagne solo destinée à vous faire prendre en main TIE fighters et autres X-Wings, vous pourrez prendre part à des combats en 5 contre 5 ou vous joindre à d’immense batailles, sur PS4, Xbox One, Origin, Steam, Epic Games Store.
Les fans qui espéraient une version en réalité virtuelle auront la joie d’apprendre que le jeu sera jouable en VR sur PS4 et PC.
La sortie est prévue au mois d’octobre.
L’article Star Wars: Squadrons, la galaxie a besoin de vous ! est apparu en premier sur 3DVF.
New small form factor receiver and return video/teleprompter server are ideal for rapid relocation in portable flyaway kits and production vehicles Waterloo, Ontario, June 9, 2020 — Dejero, an innovator in cloud-managed solutions that provide Emmy® award winning video transport and Internet connectivity while mobile or in remote locations, has introduced new short-depth versions ...
The post Dejero Launches Compact WayPoint 50 and CuePoint 50 for Agile Remote Production and Business Continuity appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in person. Theirs is a true digital relationship born of the pandemic.
Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. Connecting hundreds of digital artists from across the world, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.
The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.
At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.
We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…
It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.
They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.
Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.
“The importance of concept is key; you must start with your concept and then chose the technology to match”Hayley Cantor
No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.
While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.
Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. Refik Anadol’s installation was displayed as an extension to the artist’s Archive Dreaming project.
The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free.
In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible.
In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.
Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.
Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.
The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.
Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.
For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:
• Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.
• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.
• It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets.
• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data.
• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings.
• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.
As part of the Bahidora 2018 festival, Medusa Lab created a unique experience for Ache Producciones and its client: Mezcal 400 conejos.
This article was written by Kate Rolfe from The Revels Office and Marco Savo from Audiovisual City with contributions from Hayley Cantor (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), Marta Minguell Colomé (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.BUY US A COFFEE?
The post What digital did next: Digital Arts and Social Distancing appeared first on Audiovisualcity.
Compact, software-centric installation achieves efficiencies through centralized workflows DUBAI, June 4, 2020 – Saudi Broadcasting Authority (SBA), part of the Ministry of Media in the Kingdom of Saudi Arabia, is replacing the playout technology for its main channels with an integrated solution from Imagine Communications. SBA, one of the most prestigious broadcasters in the ...
The post Saudi Broadcasting Authority Selects Imagine Communications to Deliver Integrated Multichannel Networking and Playout Solution appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Mill Film, entité du groupe Technicolor, n’est plus. Citant comme raison principale les conséquences de la pandémie avec « un marché du cinéma changeant » et « de nombreux projets suspendus indéfiniment », Technicolor annonce la fusion de Mill Film au sein de son studio d’effets visuels Mr. X.
Mill Film, à ne pas confondre avec The Mill (également un studio VFX du groupe Technicolor), avait été lancée en 2018 en tant qu’unité dédiée au long-métrage.
Les studios de Toronto, Montréal, Adélaïde et Bangalore restent ouverts. L’entité résultant de la fusion s’attaquera sans surprise à la fois au marché du film et de la série.
Cette annonce fait suite, ces dernières semaines, à la destruction de centaines d’emplois au sein de différentes entités du grouper Technicolor (Mill Film, Mr. X mais aussi MPC).
Voici l’annonce complète du côté de Mill FIlm :
Effective today, Mill Film will be merging with MR. X. COVID-19 is changing the entertainment industry, the theatrical market is being re-imagined and many projects are currently on hold indefinitely. The merger is a direct and necessary response to align to the changing needs of the industry and creative partners, as productions begin again, and as the entertainment industry looks to move forward. The merger will bring together expertise and creativity from both brands into a stronger united front as the industry faces unprecedented times.
The newly combined, expanded studio will service clients across both film and episodic. Laura Fitzpatrick, MD of Mill Film, will move into a Managing Director role at MR. X, based in Montreal, with Dennis Berardi, founder of MR. X, assuming the position of Creative Director for the studio.
The combined legacy of both studios serves as the foundation for MR. X going forward. The expansion of the studio’s talent pool paves the way for the team to share knowledge and best practices for delivering projects of all genres, formats and mediums.
Thanks to each and every one of our crew members who have been a part of the Mill Film journey so far. All studios will remain open in Montreal, Adelaide and Bangalore.
Et la brève annonce chez Mr. X :
L’article Face aux conséquences de la pandémie, Mill Film et Mr. X s’unissent est apparu en premier sur 3DVF.
The visual elements of a presentation are essential to the work any broadcaster makes when promoting their brand. However, if the audio doesn’t match with the quality of the visual sophistication of the presentation, then the creative might as well as kiss their audience goodbye. The way a presentation is presented on a visual ...
The post Sennheiser’s 6000 Series Offers Broadcast Professionals High Quality Audio Transmission appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.