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Free Design Elements for Motion Graphics Artists

Heads up, motion designers: Here’s a handy, up-to-date roundup of some of our very favorite motion graphics freebies. Look, everyone loves free content and assets. How could ...

Dear Adobe, Please Change the App Icons Back to Their Individual Colors

Meet Adobe’s latest update — the most baffling design choice in recent memory. Let’s take a look at why it’s the complete opposite of optimal. If you ...

Top 10 Paid and Free Scripts and Plugins for After Effects

Utilizing the functionality of After Effects scripts and plugins is one of the best ways to improve your motion graphics skills. Here are our top ten.

Short Film, Big Ideas: Combining 2D and 3D to Visualize a Complex Issue

For his latest film, "Disorder," Director Robert Grieves utilized a multi-media approach to tell a multi-dimensional story. Here’s how he did it.

AVCity interviews Weirdcore

Par : Marco Savo

1.YOU HAVE A VERY VARIED, YET DISTINCTIVE AESTHETIC THAT CAN BE EASILY RECOGNIZED, BUT AT THE SAME TIME, A LITTLE DIFFICULT TO CLASSIFY! WHAT WERE YOUR EARLY GRAPHIC INFLUENCES/INSPIRATIONS AND WHAT ELEMENTS OR EXPERIENCES HAVE BEEN KEY TO THE DEVELOPMENT OF YOUR STYLE?

 

Hi guys! Thank you for your questions and your interest in my work. Let’s get started! Here my main influences:

In the 80s: whilst growing up in France, I was very inspired by the vast amount of Japanese anime on TV, especially the Cobra series (funny that it was just on kids TV back then in France, where it would be rated 12 or 15 here in UK now) and films like Videodrome, Nightmare on Elm Street, Evil Dead 2, 2001, The Thing, Altered States, Blazing Saddles, Monty Python films and such like.

Weirdcore_Audiovisual_Artist_Interview1

In the later 80’s & 90’s whilst living in different parts of the UK during my student years, I was really into rave graphics and visuals like
Stakker Humanoid and FSOL.

I was massively into MTV’s Aeon Flux series and non verbal films like Baraka, Koyananskatsti, Atlantis and such like. The Day Today  / Brass eye have been quite important as well in terms of absurdity and “OTT-ness”, especially the Brass eye Infographics. Then in late 90’s & early 00s once I moved to London I was massively into Ryoji Ikeda / Dumb Type / Semi-conductor Films / Ukawa.

In terms of key experiences, I’d say it was seeing Daft Punk live multiple times in the mid 90’s & their Audiovisual show in the 1997 tour. That was definitely the main experiences that pushed me to do what I do in the audiovisual world.

It was like a “smack in the face”. So bold, minimal and sync-ed to the music, it totally blew me away. I remember thinking back then, I wanted to blow people away in the same way someday.

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2. IN YOUR WORK WE CAN SEE A BIG VARIETY OF IMAGE PROCESSING RESULTS, DOES THIS EXPERIMENTATION GO HAND IN HAND WITH AN EXPERIMENTATION OF THE TOOLS YOU USE TO CREATE THE VISUALS AS WELL?

 

Good question, that I’m not sure how to answer as I don’t really think about it in that way. I’d say I very much differentiate my live & studio work. To me, my live visuals are technically made in similar ways to how my friends make music.

I position myself in the same category as lighting/laser designers, in a sense that I’m there merely complementing/enhancing the audio experience. As in my studio work I very much try to recreate the kinda vibe of an anime intro or 80s music video, which in my opinion were far more entertaining. For me, it’s all about visual impact and entertaining the audience.

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3. HOW WOULD YOU DEFINE “AUDIOVISUAL ART” AND HOW DO YOU POSITION YOURSELF IN THIS SPECIFIC CULTURE?

 

This is a tricky question for me, as I find it hard to categorize anything I see on my computer screen or at a party as art. For me it’s more like graphics or entertainment. Call me old fashioned but for it to be Art is has to be in an art context (whatever that is), and as my work isn’t in galleries or such like (yet) i don’t really consider myself as an artist.

Actually I find the words art/artists are used way too sparingly in this day and age, so I’m not really sure as to where I fit in all this. I’d rather not think about it and just carry on doing my thing & let other people define me as they see fit…

  • Weirdcore_Audiovisual_Artist_Interview5
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4. YOUR CAREER DEVELOPED ACROSS DIFFERENT FIELDS AND MEDIA SUCH AS ADVERTISING, FASHION, ELECTRONIC MUSIC, VIDEO CLIPS, AND SO ON. CAN YOU TELL US ABOUT THE CONCEPTUAL AND AESTHETIC LINKS CONNECTING ALL YOUR VERY DIVERSE PROJECTS??

 

I’m very much into specific/custom made/location-based designs. My ideas tend to be finding a way to best fit the “where” and “what”. My concepts are very driven by discussions (or lack of) with the artist/clients, which is why my work tends to vary in style (or quality, if the client/artist has too little input or dictates too much)

5. YOU HAVE WORKED WITH MANY DIFFERENT MUSICIANS AND SINGERS THROUGHOUT THE YEARS. COULD YOU DESCRIBE YOUR CREATIVE PROCESS OF VISUALIZING A SOUNDSCAPE AND THE DIFFERENCE BETWEEN WORKING WITH ABSTRACT CONTENTS LIKE ELECTRONIC MUSIC AND THE MORE EXPLICIT NARRATIVE OF POP AND HIP HOP CULTURE?

 

Firstly I figure the possibilities and limitations and work within those boundaries, then I discuss with artist/client to figure a rough direction to aim for, it then it generally snowballs from there.

I generally try to deliver what the artist/client & target audience wants, but not necessarily what they expect, so I tend to avoid the obvious options.

I don’t think I approach a project that differently depending on what genre of music it is. I just try and do whatever feels right for that category of music, BUT the workflow is vastly different depending of the type of artists they are.

Some artist are way more approachable than others regardless their music genres and when I can bounce ideas back and forth with them that is when I can go deep into what they truly want and get the best results. I can’t say the same when there’s a sea of management/label/producers between me and the artist.

It’s fair to the results are far more fruitful when I work with artists who don’t take themselves too seriously as I’m not a yes-man nor my specialty is making people like prim & proper.

READ MORE ABOUT THE AUDIOVISUAL ARTIST

The post AVCity interviews Weirdcore appeared first on Audiovisualcity.

Hardware Accelerated Encoding Coming to Premiere and After Effects

GPU hardware acceleration within Adobe Premiere Pro, Media Encoder, and After Effects could be right around the corner for PCs.

Best FREE Animation Software — Ready to Download Right Now

Let's take a look at the best FREE animation software that you can download and start using today, with over ten software options listed here.

Take a Look at gridRig, a Plugin from Ordinary Folk

Let's examine the advantages of gridRig, a plugin from Ordinary Folk. It's an impressive tool for complex animations, allowing for some serious time-saving.

Weirdcore

Par : Marco Savo

London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there.

Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation.

Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects.

With a unique blend of formats, colors, designs and mediums, the audiovisual artist has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Tame Impala, Radiohead, Nabil, Hype Williams, Charlie XCX, Smerz, Onetrix Point Never, Sophie Muller, Diane Martel and Miley Cyrus.

Weirdcore performed live in the most important festivals worldwide such as Glastonbury, Sonar, Fuji Rock, Coachella, Club2Club, Future Music, Field Day, Mira, Unsound, Melt, Lowland, Dour and more.

Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera.

Contact

Website

Vimeo | Instagram

The post Weirdcore appeared first on Audiovisualcity.

Gridspace

GRIDSPACE is a multimedia entertainment studio specializing in the conception and production of creative environments.

From state-of-the-art temporary installations to permanent locations, physical and digital worlds collide through our signature scenography, motion graphics, set design, and technological innovation.

One of their main projects is Wavv – mood modulator:

Wavv is an integrated multimedia proprietary eco-system that uses light, video and sounds, that transforms space perception and enhances emotions. It can be integrated into various contexts and settings, from gym and yoga classes to public transit areas and corporations.

Their various backgrounds mean they’re not only experienced but inspired to explore original ways of implementing storytelling with technology to bring locations to life.

Contact

Website

Facebook | Instagram | Vimeo

The post Gridspace appeared first on Audiovisualcity.

9 FREE After Effects Templates

These free After Effects templates include over 100 free elements and options for you to use in any project. Combine these projects for even more options!

Genius Loci Weimar Open Call 2020

Par : Marco Savo

DEADLINE: 17 MAY 2020

EVENT: 04 – 06 SEPTEMBER 2020

Genius Loci Weimar is an annual festival for site-specific audiovisual art, especially façade, space and object projections.

The festival combines the historical spirit of Weimar and the contemporary technique of video mapping, a projection technique that incorporates the object into the image design, giving objects multi-layered dimensions and audiovisual narratives.

Applicants have until the 17th of May to apply with a 30 sec video clip for the projection of one of the following locations: Marstall , Goethe- und Schiller-Archiv and Altenburg.

The three winning artists will be awarded prize money totaling € 45,000 for the realisation of a 05–10 min high-resolution audio-visual production, to be presented during the festival as a video mapping on the respective facade.

READ MORE AND APPLY

The post Genius Loci Weimar Open Call 2020 appeared first on Audiovisualcity.

Pfadfinderei

Par : Marco Savo

Pfadfinderei [fɑ:d’fɪndɜ:raɪ] is a Berlin-based design and motion graphics studio specializing in creative services for stage entertainment, large-format media installations, tradeshows and events. 

Going beyond screen work, they apply innovative ideas to fusing light, video and spatial design. Pfadfinderei also sport a hot roster of patented fonts and design publications.

Founded in 1998 in Berlin, Pfadfinderei started as a design studio focused on print, fonts and logos designs. The name translates as ‘pathfinders’ or ‘boy scouts’ in German and refers to the studio’s initial work with vector graphics. To this day, vectors and a reductionist approach to creativity are their hallmark and signature style. 

Pfadfinderei aim to produce timeless original design ideas and apply their creative hearts and minds to any and all of their work. Always.

In 2000 the studio added motion content and installations to its repertoire and soon found itself at the heart of the vibrant Berlin electronic music and nightlife scene. Through countless collaborations with leading Berlin clubs and talent, the Pfadfinderei crew became an integral part of the mix.

From sharing stages worldwide with the top tier of electronic musicians to crafting bespoke spatial concepts for an eclectic variety of clients, Pfadfinderei are innovators of interactive media scenography and a Berlin success story.

Contact

Website

Facebook | Instagram | Twitter | Vimeo

The post Pfadfinderei appeared first on Audiovisualcity.

5 Time-Saving After Effects Tips for Motion Designers

There’s always something else to learn when creating motion graphics in After Effects. Here are 5 workflow tips to prove it. Motion graphics are hard — I’ll ...

How to Create Dynamic and Fun Line Boil Animations

In this tutorial, I'll show you how to create simple, frame-by-frame animations using the line boil technique in Adobe After Effects. 

215 Free Motion Graphics, Sound Textures, Social Designs, and More

Up your filmmaking game with this mega-roundup of dynamic and unique motion design graphics, effects, and elements — 100% FREE!

51 FREE Eye-Catching Accent Animation Motion Graphics

With these FREE motion graphics, you can easily add elegant motion and animation accents to your titles and designs in any project.

21 FREE Hand-Painted Brush Stroke Motion Graphics

With these FREE, hand-painted brush stroke graphics and animations, you can easily add a bit of flair and texture to your videos and animations.

Artificial Intelligence and the World of Motion Design

Motion design is already a tough industry to conquer, and now there's a new threat on the horizon — artificial Intelligence.

The Colour Project

Par : Marco Savo

WE ARE CREATIVE CONTENT DESIGNERS AND VISUAL STORYTELLERS

Formed in 2012, The Colour Project is a UK based Motion Graphics and 3d Design studio specialising in video projection mapping.


We design shows and  visual content for, events, launches and epic architectural mapping shows. We produce original graphics, animations and bespoke video content to tell compelling stories and amaze audiences.

 
We’ve created shows internationally and at home, from galleries to World Heritage sites. Our audiences range from hundreds to tens of thousands and we work with brands and cultural organisations to create spectacular live events and installations in public spaces.

THE COLOUR PROJECT

info@colour-project.com

LINK BOX

Website

Instagram / Twitter / Facebook / Vimeo

The post The Colour Project appeared first on Audiovisualcity.

Hue&Cry Teases “Into The Flame” Short Film

Par : lumenadmin

  Into The Flame – Official Trailer from Hue&Cry on Vimeo. Written and directed by CD Sean McClintock, Hue&Cry’s upcoming animated short follows an overworked, unfulfilled salesman named Floyd Waters who’s life unravels when his wife leaves him to join a Lepidoptera cult. The Richmond, Virginia motion house promises the full version of “Into The […]

The post Hue&Cry Teases “Into The Flame” Short Film appeared first on LUMEN.

Reality Zero One Secures £285k Funding for New Digital Reality Capture Platform

Par : lumenadmin

  London, 18 April 2018 – Reality Zero One (R01) today announced that it has secured £285,000 investment from startup funders and private investors to enhance its new digital reality capture platform. The tech makes it easy to capture ultra-high-definition 3D versions of real-world objects for use in any virtual or augmented-reality application. With the virtual/augmented reality […]

The post Reality Zero One Secures £285k Funding for New Digital Reality Capture Platform appeared first on LUMEN.

Nike Phantom Boots x 3 by Golden Wolf

Par : lumenadmin

Three amped-up animated films anchoring the campaign for Nike’s new PhantomVSN soccer boot crafted in concert with Nike’s design team by London’s Golden Wolf who also created in-store visuals. Nike Phantom – Flyknit Client: Nike Production: Golden Wolf Source by stashmedia.tv

The post Nike Phantom Boots x 3 by Golden Wolf appeared first on LUMEN.

MoSoMoS is “Making it” for NBC

Par : lumenadmin

Brooklyn studio MoSoMoS combine their many animation/production talents (including stop motion and motion control) into a delightful promo for NBC’s summer competition series called “Making it” starring Nick Offerman and Amy Poehler. About Mosomos: “We specialize in stop motion, motion control, mixed media, 2D animation, live action, and practical visual effects. We direct and produce […]

The post MoSoMoS is “Making it” for NBC appeared first on LUMEN.

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