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⁣ ⁣⁣ ⁣#repost @geraldinekwikmusic⁣ ⁣__________________⁣ ⁣⁣ ⁣LUX...




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⁣#repost @geraldinekwikmusic⁣
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⁣LUX NATURAE / Part 1 of 6 ⁣
⁣Glad to have my music played on the bridge in Skopje last week end, written for the SKOPJE LIGHT ART DISTRICT 2020 festival.⁣
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⁣Visual Artists : Aurélien WOJTKO @_aurelien.w/, Susie-lou CHETCUTI, Patrick GRANDI, Jules HUVIG @juleshuvig/, Frédéric HAUDEGOND ⁣
⁣Original Music & Sound Design : Geraldine KWIK⁣
⁣Production : Loom Prod France⁣
⁣Organization : @sk_light_art_district/⁣
⁣Place : Stone Bridge - SKOPJE - MACEDONIA⁣
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⁣#skopje #ckonje #macedonia #stonebridge #bridge  #light #art #district #3rd #edition #going #green #mapping #projectionmapping #composingmusic #composer #orchestral #musicforpaintings #movingimage #digitalartist #night #millumin #frenchcomposer #streetart #skopjeinfo #instagraphynet #sklad2020 #skopjelightartdistrict (at Stone Bridge, Skopje)
https://www.instagram.com/p/CEaI-ccJtZn/?igshid=bu38zy4nlpuv

MusicHouse Calls on KRK Monitors to Produce Grammy Award-Winning Sound

Steve Marcantonio Relies on the Brand’s V Series Studio Monitors and 10S Subwoofers for Projects Across a Variety of Genres NASHVILLE, AUGUST 20, 2020 – Award-wining engineer Steve Marcantonio named his Nashville-based studio “MusicHouse” as a nod to the one constant that has existed throughout his life, a house full of music. Having mixed tracks for major ...

The post MusicHouse Calls on KRK Monitors to Produce Grammy Award-Winning Sound appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Starfish granted international patents for TS Splicer

Reading, UK, 19 August 2020: Starfish Technologies, a pioneer in transport stream processing and advertising insertion, has been granted European and US patents that cover a range of techniques employed within its TS splicer product. The TS Splicer is a software-based solution for clean switching of encoded transport streams and is used for media switching and ...

The post Starfish granted international patents for TS Splicer appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

How Your Choice of Podcast Music Can Make or Break Your Success

So, you’re ready to start a brand new podcast. You’ve got the idea, the team, you already recorded an episode. Now to the one key ingredient – ...

Interview to Paco Gramaje

This is our interview to Paco Gramaje, art director of the Paco Gramaje Studio in Barcelona.

The studio creates immersive multidisciplinary AV shows, especially focusing on the fusion between projection mapping and dance performance.

We asked Paco a few questions about his background and creative career and also about the new projects he has been cooking up during the quarantine period.

1. When did you start working on the interaction between audiovisual and dance performance, and how did you get involved? What are the aspects that are more appealing to you about working in this interdisciplinary field?

It all begun in 2009. After quitting my job as an engineer I moved to Madrid to study a Master in Motion Graphics while making my first experiences in the world of video art. 

In 2010 I started up several collaborations with art organizations in Madrid and they proposed to me to shoot a dance performance by the choreographer Iratche Ansa.

The performance was going to be held at the Matadero in Madrid. From that recording I put together my first video dance “Comunicación Interpretación Automática” which had a very good reception.

I had discovered the potential of dance from an audiovisual perspective and the inner revelation of what I wanted to do in the next few years.

A few months later I made my first dance pieces with live visuals with choreographer Barbara Fritsche.

Thanks to those projects I was able to work on the musical “Hoy No Me Puedo Levantar” in 2013. In 2014 I directed my first proper theatre show: “Girasomnis”.

Interview to Paco Gramaje
2. You are the creator of “Girasomnis”, an itinerant project that has been traveling around the world. Can you tell us about the creative process behind the inception of this innovative project?

I try to “connect” the visuals with the dancers. Sometimes I encourage the dancers to “connect” or follow my visuals.

In this project I also composed the music. This is very useful as I have better control of the creative process. With this project I tried to evoke feelings in the audience without words: just images, dance and instrumental music.

Paco Gramaje - Audiovisual artist
3. Paco Gramaje Studio recently launched the “Dance Mapping Virtual Tour 2020” which it’s fundraising on Gumroad. This is in preparation for a new cutting-edge AV dance project in 2021 involving a 360 immersive environment . Can you give us some insights about the whole project?

This quarantine caused an abrupt stop in my job, but also gave me time to start imagining something new.

The idea was born during the first week of confinement. At the start, It was simple: I just wanted to publish some of our best projects and make them public. But I also felt a need for a change.

The last 3 years I was quite disconnected from my artistic side due to working mostly on commercial projects. 

I was just focusing on making money to pay my bills and trying to have a stable team for audiovisual production. The outbreak of the Covid-19  has been an absolute shift in our work. We started questioning the possibility of doing our shows as we did before.

Therefore I needed to devise another type of format for the new normal awaiting us: a fully immersive virtual Dance Mapping Show.

As my previous theatre production, without the pressure of a client and using the Girasomnis music.

So, in April I started to visualize and write a synopsis of this new project. I then decided to publish “Dance Mapping Virtual Tour 2020” as a memorandum of all these years of physical shows. 

Now it’s time to go further. I want to gather all the knowledge I gained during the last 10 years and apply it to a virtual reality show, where I can break the limits and make an immersive 360º visual performance with dancers.

This new production is planned to be released in VR and physical 360 projection format in late 2021.

4. When working on a project how do you pick your collaborators? What are the main roles you look for in your team? 

When I have the budget I can work with some powerful audiovisual freelancers from my network of collaborators. Failing that I work alone.

I also work with very talented dancers/choreographers from Barcelona. During the years they started to understand my ideas and transform them in beautiful choreographies. 

5. Can you describe your general creative approach when starting on a new project?

I have mostly 2 ways of work. I compose a music draft and then I work on the visuals and choreography or vice versa: I make a draft of visual content with a draft choreography and I try to match the sounds and music.

Sometimes I give leeway to the dancer, so they can create their own choreography and then I create the visual content following their movements.

In the last few years I also worked with some talented musicians for a faster audiovisual production.

6. In 2015, Paco Gramaje Studio won an award at the International Mapping Festival in Girona for the Micro-mapping category. Could you share with us your thoughts about the concept of “Micro-mapping”? 

This was a concept from Roman Torre. In 2015 I shared a space with him and we collaborated together on a video mapping of a rotating stone. It was a nice project called Liquid Series.

In the video mapping area I also tried to develop innovative concepts, differing from the typical big projection on a building facade. 2 Years ago I started to develop the concept of “Holomapping”. I am planning to finish it next year as well.

7. We are aware you regularly teach courses and masterclasses of video mapping applied to performing arts, in Spain and Latin America.


What specific training would you recommend for digital artists who have just started their career and why? Which are the countries with more opportunities for audiovisual arts, in your opinion?

Nowadays, it is possible to learn a lot following digital online courses, but it is always better if somebody guides you. As with everything in life the best way to learn is practice, making mistakes and improving. 

Spain is not the best country for arts, I would say. As far as I know French artists or from other European countries have more grants and support from their governments, but everything is possible if you are passionate about your work.

Website

Facebook | Twitter | Instagram | Vimeo | YouTube

The post Interview to Paco Gramaje appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @geraldinekwikmusic⁣ ⁣__________________⁣ ⁣⁣ ⁣I’m...




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⁣I’m so proud of being part of this new mapping with my original music written for the casino Viage in Bruxelles played by night during full december. ( Boulevard Anspach 1000 Bruxelles )⁣
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⁣Visual Artist : Simon Lebon ⁣
⁣Music and sound design : Geraldine Kwik ⁣
⁣Place : Grand Casino Brussels Viage⁣
⁣https://www.viage.be/fr/ ⁣
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⁣#bruxelles ##brussels #casino #viage #casinonight #videomapping #loomprod  #originalsountrack #musicforpaintings  #mapping #composer #frenchcomposer #musicscore #ambient #composingmusic #sound #sounddesign #art #visual #millumin #madmapper #motiondesign #aftereffects #design #architecturalmapping #projectionmapping #movingimage #digitalartist #night (at Brussels, Belgium)
https://www.instagram.com/p/CDhG-Wipj7z/?igshid=uqppjxxumkcx

Pirate Subscription Services Now a Billion-Dollar U.S. Industry, Joint Digital Citizens Alliance-NAGRA Report Finds

Par : visitechpr

Washington, DC, August 6, 2020 – Digital Citizens Alliance and NAGRA jointly released today an investigative report showcasing how illegal piracy subscription services in the United States have grown into a billion-dollar industry that steals from creators, circumvents legitimate TV operators, and poses risks for consumers. “Money for Nothing” details how a sophisticated ecosystem of ...

The post Pirate Subscription Services Now a Billion-Dollar U.S. Industry, Joint Digital Citizens Alliance-NAGRA Report Finds appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Grupo Express in Argentina enables Now Express OTT service with multi-DRM from NAGRA

Par : visitechpr

    NAGRA Multi-DRM to secure streaming services on consumer devices in partnership with BOLD MSS Hybrid cable and OTT solution enables rich set of features including linear and time-shifted viewing, interactive applications, and integration of third-party OTT apps Latest OTT deployment marks NAGRA’s expanding footprint in South America as leading provider of OTT and ...

The post Grupo Express in Argentina enables Now Express OTT service with multi-DRM from NAGRA appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Cinegy Multiviewer 15.2: Hail to the King

Munich, Germany, 05 August 2020: Cinegy GmbH, the premier provider of software technology for digital video processing, asset management, video compression and automation, and playout, has released the latest version of Cinegy Multiviewer 15.2, solidifying Cinegy’s position as the leading IP and multipurpose multiviewer vendor. Cinegy Multiviewer 15.2 is the most flexible multiviewer ever, great for ...

The post Cinegy Multiviewer 15.2: Hail to the King appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Stephen Arnold Music and TradeCafe™ Leverage the Power of Sonic Branding

Bassett & Walker’s new cloud platform for trading agricultural commodities has a sonic signature that says “confidence, reliability and security.” DALLAS— As part of the launch of its new cloud-based trading platform, TradeCafe™, international agricultural commodities trader Bassett & Walker Inc. asked Stephen Arnold Music to create sonic branding that was memorable, conveyed security, confidence ...

The post Stephen Arnold Music and TradeCafe™ Leverage the Power of Sonic Branding appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Denon’s Engine OS releases v1.5 with Soundcloud Go+, Beatport Link

Engine DJ, Denon’s flagship DJ software, is opening up its music library capabilities with its newest update, Engine OS v1.5. The revision comes with a swath of new features, including a Quick Source Menu, a newly installed BPM detection algorithm, and – arguably the most significant update – the ability for artists to access two major streaming […]

The post Denon’s Engine OS releases v1.5 with Soundcloud Go+, Beatport Link appeared first on DJ TechTools.

Bluefish444 adds KRONOS K8 support for Foundry Nuke and Nuke Studio 12 with Windows 2020.14.0 Install Package

Quality 2K/HD/SD-SDI output from Foundry Nuke products with Bluefish KRONOS and Epoch hardware  North Melbourne, Australia, 30 July 2020 – Bluefish444, manufacturer of the professional video industry’s highest-quality uncompressed 4K SDI, ASI, Video Over IP & HDMI I/O cards and mini converters, announces support for Foundry Nuke and Nuke Studio 12 in its latest 2020.14 ...

The post Bluefish444 adds KRONOS K8 support for Foundry Nuke and Nuke Studio 12 with Windows 2020.14.0 Install Package appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

A studio sun system with light-artist Arnout Meijer – Random Studio

A studio sun system with light-artist Arnout Meijer – Random Studio
Created by Random Studio in collaboration with Arnout Meijer and RWA Electronics, the project is comprised of a lighting system in Random's studio that emulates the movement of the sun and the ever-evolving states of natural light.

Xite Labs

Par : Marco Savo

Xite Labs is an audiovisual creative studio working at the intersection of art and technology, digital media and interaction design.

The team is formed by top-notch audiovisual artists who have left an unparalleled mark in the world of electronic music.

They have delivered off-socks-knocking 3D mapping installations since 2000, working with internationally renowned musicians such as Tame Impala, Infected Mushroom, Steve Aoki, Skrillex and Amon Tobin to name a few.

Audiovisual artist - projection mapping

We have been lucky enough to attend their mind-blowing audiovisual experience developed with Amon Tobin, for his international tour following the release of the album ISAM. That was back in 2012 at Sonar Festival in Barcelona.

Tobin’s avant-garde IDM soundscapes lead the way for the audiovisual storytelling who took the audience on a unforgettable journey. The show started with an otherworldly cube-shaped structure coming to life.

The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.

A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.

ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.

In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.

Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.

Audiovisual artists

Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.

Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.

The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.

Contact

Website

Facebook | Vimeo | Instagram

The post Xite Labs appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @nvs_av⁣ ⁣__________________⁣ ⁣⁣ ⁣Amazing...




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⁣#repost @nvs_av⁣
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⁣Amazing Experience at @fotonicafestival ⁣
⁣Thanks to all⚡️⁣
⁣@videosolid @nick_n__ck @fotonicafestival .⁣
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⁣#techno #experimentalmusic #experimental #video #visualart #visual #vj #liveset #eurorack #conceptstore #concept #videooftheday #postoftheday #fotonica #festival #cinema #audio #electronicmusic #electronic #modularsynth #drum #nvs #performance #performanceart #color #cinema #vdmx #millumin #
https://www.instagram.com/p/CDDwBuYpIdz/?igshid=gynsqrprm01f

The Future Group Unveils Significant Mixed Reality Advances in Pixotope Version 1.3

  Our object tracking software integration allows users to reach new levels of freedom while interacting with virtual elements on set   OSLO, NORWAY — 23 July 2020: The Future Group, creators of live photo-realistic virtual production system Pixotope®, today unveils its latest Version 1.3 software featuring a wide range of advances that significantly improve ...

The post The Future Group Unveils Significant Mixed Reality Advances in Pixotope Version 1.3 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

SHAPE 2021 – Open Call

Par : Marco Savo

DEADLINE: 31 JULY 2020

SHAPE is a platform for audiovisual culture and innovative music from Europe.

It’s a three-year initiative co-funded by the Creative Europe programme of the European Union. The platform was formed by members of ICAS (International Cities of Advanced Sound) and involves 16 audiovisual events and cultural centres.

Each year they choose 48 audiovisual artists and musicians to participate in performances, workshops and residencies across the network.

Due the pandemic crisis we are living we are in need of a an internationally coordinated support to the new media arts, often slipping through the cracks of cultural funding due to their hybrid nature.

Of course every open call or artist residency is welcome, no matter where it comes from. But more coordination among venues and events will bring more opportunities and visibility for young and recognized artists.

Europe has the advantage (still, let’s see for how long) of a long-lasting infrastructure that connects different cultural scenarios across a myriad of different languages and beliefs.

SHAPE: Sound, Heterogeneous Art and Performance in Europe is the result of this network in action. By fostering audiovisual artists in showcasing their work internationally and audiences in experiencing a very diverse cultural offer.

Open call
WEBSITE
APPLY

The post SHAPE 2021 – Open Call appeared first on Audiovisualcity.

GOGBOT: Enschede, 10 – 13 September 2020

Par : Marco Savo



Gogbot is an audiovisual event for creative technology, science, new media arts and music.

Out and about robots, hard-techno futuristic music, crazy bonkers live performances, audiovisual extravaganza with a general cyberpunk attitude to bond it all together.

All of this and much more is offered by Gogbot Festival, the techno-hardcore-sci-fi audiovisual event based in Netherlands.

Basically the kind of event we would go on a normal weekend if we were living in the Mad Max universe. The main aim of the event is showcasing the most avant-garde and cutting edge trends in the audiovisual and new media world. And then push a little further!

Gogbot - Audiovisual Event - Robotics
Compressorhead - Animatronics Band

There is nothing quite like Gogbot on the audiovisual scene: AI meets AV, Science meets music, art meets activism during 4 intense days of multidisciplinary activities across Enschede.

Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.

Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.

This year theme is Quantum Supremacy, a mind-blowing, controversial, but extremely urgent theme.

Big companies such as Google, Microsoft, and IBM are competing to build the first quantum computer, a ‘supercomputer’ expected to be a staggering one billion times faster than today’s best computer. What will the quantum future hold?

In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.

Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?

Pubblicato da GOGBOT su Domenica 12 luglio 2020

Contact

Website

Facebook | Twitter| Instagram | YouTube

The post GOGBOT: Enschede, 10 – 13 September 2020 appeared first on Audiovisualcity.

ZBrush 2021 : que prépare Pixologic ?

Par : Shadows

L’éditeur Pixologic présente un teaser sur la future version 2021 de ZBrush. S’il s’agit officiellement d’un simple aperçu, la vidéo n’en est pas moins riche en informations.
Au menu :

  • simulation de tissu (cloth) ;
  • brosses interactives pour le tissu ;
  • MicroPoly temps réel, utile notamment pour visualiser et modifier le tissage utilisé, du tricot à la cotte de mailles en passant par des écailles ;
  • simulations physiques avec FiberMesh ;
  • améliorations pour NanoMesh, ZModeler ;
  • Dynamic thickness ;
  • améliorations des performances ;
  • sauvegarde hybride (image/modèle 3D).

Le détail de ces nouveautés sera dévoilé lors d’un livestream prévu à une date encore non annoncée. Nous aurons donc l’occasion de vous reparler de ces avancées.

L’article ZBrush 2021 : que prépare Pixologic ? est apparu en premier sur 3DVF.

L’application de chat VR vTime accueille timidement les vidéos

Par : Sitraka R
regarder des vidéis dans le nouveau pub virtuel de vTime

Avec sa dernière mise à jour disponible depuis vendredi, la plateforme de chat VR vTime permet désormais à ses utilisateurs de regarder des vidéos ensemble.

Toutefois, l’option se limite pour l’heure au visionnage de matchs de foot. Et même pour les plus footeux, l’offre risque d’être trop limitée puisque seules quelques séquences des rencontres de Manchester City sont disponibles. Cela dit, il ne s’agit que d’un début. Ainsi, le studio derrière l’application annonce d’ores et déjà des partenariats avec 7 autres clubs tels que New York City ou Melbourne City.

De fait, les utilisateurs pourront profiter de ces nouveaux contenus dans de nouveaux environnements où l’on regarde les matchs sur des écrans TV virtuels. Bien évidemment, l’idée est de recréer l’ambiance qu’on peut trouver dans les cafés au moment des grandes rencontres.

  • 174,99 € 299,99 € -42%
  • 10,99 € 15,00 € -27%
  • Jonas Denzel Interview – Genius Loci Winners

    Par : Marco Savo



    Meet the audiovisual artist behind THE SHAPE OF SOUND, projection mapping on the facade of the new Bauhaus Museum in Weimar.

    We said it many times: audiovisual is vast and complex, and within audiovisual the different techniques branch out to a myriad of different styles and expressions.

    Jonas Denzel here really embraced the think-outside-the-box approach delivering something unique, engaging and playfully attractive.

    The projection might not strike at first impact. Nevertheless as soon as you pick up the complex audiovisual interaction and sound design, you realize that you haven’t quite seen anything like that before.

    The protagonist is the hand, the starting point of the artistic expression. From a simple gesture the whole audiovisual narrative takes over the building, truly engaging with the audience by inviting them to play along.

    As part of our series about the Genius Loci Weimar 2019 winners, our young journalist Marta Minguell asked the creator about his creative process and how he approached the audiovisual event open call.

    1. Can you tell us about the interaction design process that is so prominent in this projection mapping artwork?

    For me as an artist it is important to let the audience become part of the projection. They should not only look, they should have the chance to actively participate. The interactive part of the projection is based on a musical pattern: it’s called Call and Response.

    Basically, one person claps a rhythm and the crowd responds by clapping the same rhythm. In “The Shape of Sound” hands on the façade animate the audience through gestures to participate and rhythmically respond.

    It’s a game of call and response. The viewers communicate with their hands. It’s a dialogue between them and the new Bauhaus Museum. By responding to the façade, the audience completes the projection. The rhythms are arranged in a way that they become increasingly difficult.

    The simple beginning encourages as many spectators as possible to participate. The increase of rhythmical difficulty is not only challenging but also fun for the audience. It creates a feeling of community.

    Genius Loci Winners 2019 - Audiovisual artists
    Photo Credits: Henry Sowinski
    2. The piece celebrates the power of the gesture as an essential tool to create images and sounds. Which have been your sources of inspiration both in music and visual art for this piece and how did you link them together?

    Hands are the oldest tools of mankind. They assist us in our everyday life: to work, to communicate, to make music, etc. The work “The Shape of Sound” is mainly inspired by playing drums.

    “Body percussion” is a form of drums, where only hands are used to create rhythms and sounds on the body. I translated this to the new Bauhaus Museum and the projection. One can say it’s now no longer “Body Percussion” but actually “Bauhaus Percussion”.

    Sören Schaudel and Jonas Denzel - Audiovisual artists
    Photo Credit: Jonas Denzel

    The building transforms into an oversized instrument which is played by hands. For me it’s important that not only the visuals but also the sounds refer to the building. This is why the sounds were directly recorded at the new Bauhaus Museum facade.

    Together with sound designer Sören Schaudel, sounds and rhythms were recorded on the actual building by knocking on windows, stroking on rough walls, drumming on railings, anything that makes sounds.

    These sounds are then arranged in a composition which is an interplay of image and sound. Recording the sounds on the façade is an essential and inspiring part of the design process of the projection.

    Genius Loci Winners 2019 - Audiovisual artists
    3. Can you share with us your creative approach when submitting an artwork to an open call?

    First of all, I study the building, the architecture and its history. I then take a close look at the facade and its architectural structure to imagine what kind of musical instrument the building could be transformed into and how it could sound like.

    In the specific case of the new Bauhaus Museum, the fine horizontal architectural lines on the facade were used to create a keyboard which then transforms the building into a huge piano played by over-dimensional hands.

    Genius Loci Weimar

    Interview to Genius Loci Weimar

    The post Jonas Denzel Interview – Genius Loci Winners appeared first on Audiovisualcity.

    Explore the Jazz Vibes of PremiumBeat’s Own Sonny Lauderdale

    Saxophonist Matt Parker has played with some of the biggest names in jazz. As Sonny Lauderdale, he creates superbly swinging tracks for PremiumBeat.

    The Story Behind a Royalty-Free Music Track

    Creating an outstanding piece of music takes a mix of technical skills, strong emotion, and the ability to turn that emotion into sound. Here’s how a music ...

    These are the best AI platforms to help you make music

    Par : Dan Cole
    AI composition tools for producers

    How AI is changing the way we make music – and the services that are out there to help. Right now, AI music services are all the rage, and rightly so. The technology, data, and demand is there. As a producer, if you can use online tools to help inspire or improve your productions, why […]

    The post These are the best AI platforms to help you make music appeared first on DJ TechTools.

    Stephen Arnold Music Shines at Broadcast Production Awards with Four Wins

    DALLAS— Stephen Arnold Music came up big at NewscastStudio’s annual Broadcast Production Awards, picking up four awards – including Best Overall Use of Music for CNN America’s Choice Debate “Super Open”, a fully orchestrated, three-act music score.  Other honors came for the studio’s work for China Global Television Network (CGTN), Scripps Television Stations and WDAF/FOX ...

    The post Stephen Arnold Music Shines at Broadcast Production Awards with Four Wins appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

    Three Media signs up to DPP

    Manchester, UK – 14 July 2020 – Three Media, a specialist technology company, today announced it has joined the DPP, the media industry’s business network, with the aim of expanding its exposure and bringing its distinctive perspective to the forum. Originally founded by UK broadcasters, including the BBC, ITV and Channel 4, to standardise tapeless programme ...

    The post Three Media signs up to DPP appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

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