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Neural Mix stem separation control with Midi Fighter Twisters + djay

Par : Dan White
Neural Mix control with Midi Fighter Twister

For the last few weeks, we’ve been working on a project in collaboration with Algoriddim, who launched their own Neural Mix stem separation technology inside their iOS djay software back in August. The goal: to build the ultimate mapping to control the djay Pro AI for our Midi Fighter Twisters. The project is complete and […]

The post Neural Mix stem separation control with Midi Fighter Twisters + djay appeared first on DJ TechTools.

Yaeltex personnalise l’ergonomie de votre Contrôleur MIDI

Yaeltex

Le fabricant de contrôleur MIDI Yaeltex lance une plateforme web pour concevoir et personnaliser votre contrôleur, le Yaeltex Factory 2. Intuitif et simple d’utilisation, vous placez les composants sur 3 types de gabarits, vos faders, pads, boutons ou potards en fonction de votre façon de jouer. Les pads, boutons et potards sont rétroéclairés par de la LED RGB. L’éditeur MIDI Kilowhat permet quand à lui de configurer votre MIDI Mapping sur le contrôleur avec différentes banques de configuration et de pages. Boîtier en bois de Patagonie et livré avec une sacoche, compatible Win, mac, Raspberry, Linux, Android, Ios.

Le prix commence à partir de 300€ pour la plus petite version et monte jusqu’à plus de 1000€ la bestiole, trouver un contrôleur MIDI personnalisable de bonne facture n’est pas chose aisée aujourd’hui, Yaeltex a trouvé la bonne solution avec leur service web.

Yaeltex
Yaeltex
Yaeltex
Yaeltex
Yaeltex
Yaeltex
Yaeltex

Yaeltex personnalise l’ergonomie de votre Contrôleur MIDI est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Denon DJ just leaked their new screenless media player/controller – SC1000?

Par : Dan White

When the industry golaith Pioneer DJ dropped their massive news (a new CDJ-3000 teaser) yesterday, it stood to reason that Denon DJ would want to hint at a new product coming out, too. Meet the new screenless Prime player/controller – teased this morning on Instagram. Laidback Luke – one of the biggest artist evangelists of […]

The post Denon DJ just leaked their new screenless media player/controller – SC1000? appeared first on DJ TechTools.

LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online



Glastonbury, VJ showcase and a virtual reality event. Did I get your attention yet?


That’s right, in a moment where the ‘new normal’ is beginning to establish new ways of working in the world of audiovisual events, Lost Horizon Festival presents us with some of the world’s first responses to Corona Virus brought to us via the Gas Tower.

The team behind Glastonbury’s Shangri-La presents Lost Horizon festival, with 360º immersive visual shows from a healthy list of audiovisual artists that will make you forget we were in the middle of a pandemic, just like Woodstock (hip-hip-hooray!)

With the branding slightly reminiscent of a Madonna track ‘A REAL FESTIVAL, IN A VIRTUAL WORLD’ we are in for a treat, not to mention a fantastic list of VJing sumptuousness to explore and discover!

From the likes of Bertie Sampson, blinkinLAB, Bob Jaroc, DDL, Delta Process, Dr and Quinch, Enjoy Kaos, Fade In Fade Out, Greenaway & Greenaway, Joëlle, Koolik, L’Aubaine (check out the our interview with her) Lazershaft, Lazersonic, LEDS Akimbo, Limbic Cinema, Matt Lee Vs The Positronic Man, More Eyes, Primary Visual Cortex, Rebel Overlay, REM Visuals, WeAreMidnight.

Audiovisual artists



Yes, that’s a lot of new, fresh audiovisual artists coming soon on Audiovisual City, with great thanks to Creative Giants, for curating this mind blowing line-up, promising us a fully immersive digital art and music event.

“Taking the Gas Tower from the fields of the festival world into a groundbreaking new reality, Creative Giants are excited to be joining the team Shangri-La on their voyage of discovery to Lost Horizon, which redefines what a festival can be, creating ways for people to come together and experience music and art in a way we never would have previously imagined.”

Simon Vaughan, Creative Giants

A virtual audiovisual event



What’s more, is nothing sells a virtual festival like the mouthwateringly designed website by Manchester studio, Instruct Studio. If this website were food, I’ve already been eating with my eyes and gotten pretty fat.

“We are thrilled to showcase some of the world’s leading VJs and visual artists in this way. The physical structure of The Gas Tower has been recreated in exact detail in virtual reality, allowing viewers to look around in full 360 degrees to fully immerse themselves in beautiful visuals. We are proud to be leading the way into the digital domain, presenting ground-breaking artists with innovative and mind blowing visuals as part of this ambitious new form of live experience.”

Pete Thornton, More Eyes

Rebel Overlay

Light based minimalistic blade-runner-esque visuals that will make you feel retro futuristic, with everything from lasers to LED totems and 3D structures in the portfolio bag, all with a dash of Resolume control.

WeAreMidnight

No messing about, this studio based in London have done whopping great visual productions for the likes of Coachella, Boomtown and The Human League (for those of you who are old enough to know who they are).

Enjoy the Kaos

Interesting looking 3D abstract visuals that look like candy cane, sweet enough to hang off your Christmas tree. If you’re into 3D animation, mapping, photogrammetry, and art in general then Enjoy the Kaos should definitely be an audiovisual show on your AV hit-list.

blinkinLAB

Immersive tour visuals for Adam Beyer, and for Booka Shade, what’s not to inspire any keen audiovisual festival goer? Primarily focused on content creation, blinkinLAB is a motion graphics design studio based in London.

Their portfolio of work includes tour visual content creation, motion graphic design, music video, tv commercials, idents and title sequences, as well as live audiovisual performance, vj-ing and projection mapping installations.

Contact

Website

Youtube

The post LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online appeared first on Audiovisualcity.

Utiliser un clavier Rock Band MIDI sans fil sous Mac OS X

Depuis des années, je possède un clavier MIDI de console (prévu pour Rock Band 3) qui a un gros avantage : il possède une prise MIDI. C’est très pratique avec un iPhone ou un Mac pour s’amuser un peu quand on a un adaptateur USB vers MIDI. Mais je me demandais si je pouvais utiliser l’adaptateur d’origine, et la réponse est oui.

Le clavier a donc une prise MIDI, mais c’est une sorte de bonus. Par défaut, il se connecte sans fil à un petit dongle, qui fait aussi office de hub USB basique (c’est de l’USB 1.1). Le problème, c’est que si le clavier se connecte à son adaptateur, il ne transmet pas du MIDI, mais des commandes HID. D’ailleurs, il est reconnu en partie comme un joystick et une partie des boutons font réagir les commandes HID correspondantes.

Le dongle


Il est vu comme un joystick


C’est un hub USB 1.1

Heureusement, un développeur a proposé il y a de longues années un petit programme très simple, qui transforme les commandes HID en commandes MIDI. Après compilation, c’est fonctionnel… ou presque. En fait, ça fonctionne sur tous les OS d’Apple depuis Lion (je ne suis pas allé plus loin) mais pas sous Catalina. Plus exactement, le comportement est bizarre : seule une partie des touche réagit, et uniquement si une touche précise est enfoncée. Ce n’est donc pas très pratique.

Le clavier


Le programme n’affiche rien


MIDI monitor voit bien les notes

Avec tous les autres OS, ça fonctionne parfaitement : il suffit de brancher le dongle, allumer le clavier et choisir Keytar MIDI Source. Si vous voulez essayer, je mets la version compilée en téléchargement (elle n’est pas signée).

Sous Catalina, il reste évidemment la solution du MIDI, ça fonctionne parfaitement avec une connexion filaire.

La prise MIDI

What digital did next: Digital Arts and Social Distancing

Par : Marco Savo



How digital arts can unlock value and opportunity in a socially distanced cultural sector?

Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in person. Theirs is a true digital relationship born of the pandemic.

Cultural consultants who met over Zoom to explore where their world’s crossed-over, and how their mix of experience could help artists, freelancers, and the arts sector as a whole to combat this unsettling time.

Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. Connecting hundreds of digital artists from across the world, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.

The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.

Together with a multi-disciplinary group of experts who all have touch-points with digital arts experiences, Audiovisual City and The Revels Office ran a workshop to explore what role digital arts projects could play in the future of arts organisations.

At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.

We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…


Case Study: Enjambre Cellular

Developed by Mónica Rikić, Enjambre Celular is a project created and designed specifically for the Medialab-Prado interactive façade.

It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.


Case Study: Distances

Developed by Scenocosme, In this installation, two people in two separate physical spaces are filmed in real time by two devices.

They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.

  • Distances Scenocosme Audiovisual Artists
  • Distances Audiovisual Artwork


Digital art vs digital design.

To make informed choices about the use of digital, it is important to understand the distinction of digital art as an artform in its own right, and digital design as a tool for engagement.

Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.

“The importance of concept is key; you must start with your concept and then chose the technology to match”

Hayley Cantor

What digital art and digital design have in common is their ability to bridge between traditional cultural content and modern, digitally aware audiences, and allow people to fully interact with the arts.

No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.

While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.

Digital arts is the perfect solution for a hybrid cultural offering, connecting those experiencing it online and those there in person, allowing for smaller, safer groups to pass through it without losing the commercial, social and artistic benefits of scale.

Case Study: Virtual Archive.

Virtual Archive is a 3D, computer-generated environment open to interactive exploration by single users.

Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. Refik Anadol’s installation was displayed as an extension to the artist’s Archive Dreaming project.

  • Digital Archive - Audiovisual Artist
  • Digital Archive - Audiovisual Artwork


Case Study: Natural History Museum of Valparaisa.

In the Introductory Room at Natural History Museum of Valparaíso, Chile, visitors meet an installation of naturalistic illustrations of flora and fauna of the region, highlighting the work of Claudio Gay among others.

Developed by Delight Lab, this project was realised in partnership with the SUMO design and museum office for DIBAM.

  • Delight Lab - Museum Valparaiso - Audiovisual Artwork
  • Delight Lab - Museum Valparaiso - Audiovisual Artists


It’s time to set the price.

The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free.

Digital comes with development costs, artist costs and new software and/or infrastructure requirements, among other operational demands. Digital content is by no means free to create, and so why is it presented as free to consume? There are two ways of looking at this dilemma.

• Option 1 is to embrace the non-financial value that going digital presents: reaching new and much larger audiences, collecting insightful data, offering educational and social benefits, and adopting new methods in storytelling and human connection.

In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible.

In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.

• Option 2 is to revaluate and recommunicate the value of the digital experience, and set up platforms that give organisations the option to charge.

Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.

Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.


Case Study: Fulldome Festival

The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.

Case Study: Mutek San Francisco, Nexus Experience

Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.

  • MutekSF_Audiovisual_Event
  • Fulldome_Festival_Logo_Audiovisual_Event


Demystifying the digital process (and budget).

Digital arts experiences are impactful and memorable no matter what their size, from single exhibition displays through to city-wide festivals. While they can be huge and expensive, often a digital intervention is as cost-effective as a live experience due to the flexibility of the format, recouping investment costs over a far longer lifespan.

For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:

• Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.

• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.

• It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets.

• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data.

• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings.

• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.


Case Study: 400 Conejos.

As part of the Bahidora 2018 festival, Medusa Lab created a unique experience for Ache Producciones and its client: Mezcal 400 conejos.

Attendees received a complimentary drink of mezcal prior entering the dome, and once inside they discovered the mezcal making process through an immersive, colour-filled experience using animations and 360 video.

  • Medusa Lab - 400 Conejos - Audiovisual Artwork
  • Medusa Lab - 400 Conejos - Audiovisual Artist


Case Study: Pinata Tweet.

Piñata was a project made by MID for +Castro agency and the SAKE production company. The piñatas were installed as part of a collaboration with Trident Senses at Benicàssim International Festival.

The interactive piñatas are controlled via Twitter messages sent by the audience. Every tweet contained #TridentSensesPinata, which activated a device that inflated the piñata. As messages accumulated, eventually the piñata exploded over the audience!

  • MID - Pinata Tweets - Audiovisual Artists
  • MID - Pinata Tweets - Audiovisual Artwork



Audiovisual City and The Revels Office plan to now work together.

We aim to connect arts organisations with digital artists and commercial partners, creating inspirational and viable projects in a time of pandemic.

Together we will champion the skills, value and authenticity that digital art and digital tools can bring those looking to find new audiences and new revenue. Get in touch to discuss how these ideas could be applied to your own organisation – hello@therevelsoffice.co.uk

This article was written by Kate Rolfe from The Revels Office and Marco Savo from Audiovisual City with contributions from Hayley Cantor (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), Marta Minguell Colomé (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.

BUY US A COFFEE?BUY US A COFFEE?

The post What digital did next: Digital Arts and Social Distancing appeared first on Audiovisualcity.

⁣ ⁣⁣ ⁣#repost @loeilaguillaume⁣ ⁣__________________⁣ ⁣⁣ ⁣Y’a des...




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⁣#repost @loeilaguillaume⁣
⁣__________________⁣
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⁣Y’a des formations comme ça… #logicielregievideo #millumin2 #millumin #qlab #maitrise #perfectionnement #ocs #midi #hap #vp #mediaserver #reseau #imagination #mapping #projectionmapping #lepied #espacevirtuel #media #artnumerique #pixels #creation #regisseurvideo (at CFPTS)
https://www.instagram.com/p/B-MHrvwJsAA/?igshid=gr5tkudoxsap

How I Play: Satori

Par : Ean Golden

When a producer makes the move from DJ to live performer, interesting things happen. In today’s new How I Play video, we’re sharing a behind-the-booth, onstage interview with Satori. In the video, Satori shares a ton of insight into how he’s able to manipulate his performance in real time, reacting to the crowd and the […]

The post How I Play: Satori appeared first on DJ TechTools.

NINETNINE and Samira TV Launch Original Cooking Show with top French-Arab Influencers

Par : Jump

NINETNINE, the leading content provider to Cable and OTT platforms, has partnered with Samira TV, an Arabic channel available in Middle-East, North Africa and France, which specializes in cooking TV shows focusing on local cuisine. The two companies have produced the first French-Arab TV show, ‘Ezawj Errahal’ presented by French travel and food social media ...

The post NINETNINE and Samira TV Launch Original Cooking Show with top French-Arab Influencers appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

35 piges plus tard, mise à jour du MIDI 2.0

MIDI 2.0

Officialisation du MIDI 2.0 par le MIDI Manufacturer Association (MMA), 35 ans après la version du MIDI 1. Une harmonisation des fabricants d’instrument électroniques pour ce standard du MIDI 2.0, une résolution 32 bit, une communication bidirectionnelle, l’introduction du MIDI-CI (MIDI Capability Inquiry). La communication d’un instrument en MIDI 2.0 cherche un autre appareil pour s’auto-configurer, simplification des presets ajout du JSON, si c’est du MIDI 1.0 il fait comme d’hab. Changement du câble Din 5 en USB, mise en réseau de plusieurs instruments.

MIDI 2.0

35 piges plus tard, mise à jour du MIDI 2.0 est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Contrôleur MIDI TheoryBoard à deux mains

TheoryBoard

Irijule propose un contrôleur MIDI original avec une ergonomie à 96 touches sensibles à la vélocité avec aftertouch polyphonique à LED RGB, le TheoryBoard est clairement orienté composition musicale et offre une expérience synesthésique sur les gammes diatoniques, les groupes d’accord exprimés par la couleur.

Fiche technique

– 96 touches sensible à la vélocité à LED RGB

– 24 touches pour la modulation directe à la volée

– Affichage avec écran OLED tactile

– Augmentation d’accords à la volée

– Système de balance Pentatronic

– Technologie de guitare synthétique

– Technologie d’empilage d’octave FatChord

– USB MIDI, TRS Sustain In, TRS A MIDI Out

– Compatible Win/mac, synthé et appareils mobiles

Irijule présente le TheoryBoard à 699$.

TheoryBoard
TheoryBoard

Contrôleur MIDI TheoryBoard à deux mains est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

Introducción a la programación visual con touchdesigner · Sevilla · Del 10 al 12 de febrero

Par : volatil

El taller de introducción a la programación visual con touchdesigner tendrá lugar en Sevilla (EPFCA Sevilla) del 10 al 12 de febrero.

Os dejamos aquí toda la información.

Objetivos:

– Adentrar a los alumnos en el mundo de la programación visual con TouchDesigner.
– Conocer las diferentes familias de Operadores, las funciones de cada uno y cómo crear redes de trabajo.
– Abordar diferentes proyectos de generación de gráficos animados 2d/3d en tiempo real, crear efectos de vídeo personalizados.

Profesor: Azael Jesús Ferrer Gordo.

Artista multimedia y profesional de las artes escénicas. Su trabajo incluye instalaciones audiovisuales, performances en vivo, sesiones Vj y diseños de iluminación y video.

CONTENIDOS

Día 1

– Introducción a la programación modular.

– Conceptos básicos de la interface.

– Analizar la familia de operadores

(TOP,CHOP,SOP,DAT,COMP).

– Configuración básica y parámetros de render.

– Trabajando con geometría.

– Componiendo y texturizando.

Día 2

– Conectividad de OSC, MIDI, DMX para el control de

parámetros.

– Trabajando con sensores (Kinect.y leadmotion)

– Visualización de audio reactivo.

– Creación de Interfaz de usuario.

– Creación de ejemplos prácticos.

La entrada Introducción a la programación visual con touchdesigner · Sevilla · Del 10 al 12 de febrero aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

What is MIDI 2.0, and why does it matter?

Par : Dan Cole
MIDI 2.0 makes a first appearance

With Roland’s new 88-key controller announced this week, a lot of attention has been directed its compatibility with MIDI 2.0. This makes it the first company to have developed such functionality. For gear buyers, it might seem confusing – so today DJTT contributor Dan Cole tackles the future of MIDI. What is MIDI 2.0, and […]

The post What is MIDI 2.0, and why does it matter? appeared first on DJ TechTools.

Mine S Contrôleur MIDI modulaire et multi protocole

Special Waves Mine S

Le Mine S est un contrôleur MIDI modulaire multi protocole et intelligent conçu pour donner le pouvoir de créer et piloter vos logiciels de musique, de VJing, show lumière ou montage vidéo. Le Mine S permet de créer votre propre ergonomie en fonction du logiciel utilisé, il est compatible MIDI, HID, OSC, DMX et Art-Net. 6 types de modules encastrables avec du potentiomètre, du bouton sensitif à LED RGB et double bouton toggle et on/off, du jog infini, du slider et du bouton blank. Mine S est capable de reconnaître la position, l’orientation et le type de module inséré. Opérationnel sur Windows et Mac via USB et MIDI IN et OUT, la bestiole est proposée sur Indiegogo en ce moment pour 285 $ en configue minimum. Sortie prévue en novembre de cette année, la campagne vient de dépasser les objectifs à 122 %, il reste 16 jours. Special Waves est une compagnie italienne, elle proposera des mises à jour du firmware régulièrement.

Special Waves Mine S
Special Waves Mine S
Special Waves Mine S
Special Waves Mine S
Special Waves Mine S
Special Waves Mine S
Special Waves Mine S
Special Waves Mine S

Mine S Contrôleur MIDI modulaire et multi protocole est un billet de LeCollagiste VJ.
LeCollagiste VJ - Mag du LeCollagiste, actu sur la culture VJING, Vidéo Mapping, info video et high tech.

The Midnight Special (FULL VERSION)

Studio ENESS transformed an old-school bus to take you on a trippy journey to stillness for their latest art installation, The Midnight Special.

Commissioned by Strawberry Fields Festival

Design and production: ENESS

Visuals: Hyper Reelist (Jobe Williams)

The post The Midnight Special (FULL VERSION) appeared first on Video Mapping Blog.

New VJs: 5 Distractions That Actually Keep You From Starting

There are a lot of threads from new VJs asking about the best way to get started VJing. While some of the advice may be useful, it can quickly become an overwhelming avalanche of information. What’s Projection Mapping?? Midi vs. OSC?? Is there a standard when it comes to VJing?? Instead of giving you more things to learn, I’m […]

The post New VJs: 5 Distractions That Actually Keep You From Starting appeared first on Zero To VJ.

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