Learn how to design animated corporate titles in After Effects for your video production projects.
Little Mix put into virtual stadium setting thanks to precision camera tracking Mo-Sys Engineering, a world leader in precision camera tracking solutions for virtual studios and augmented reality, took a central role in the Covid-safe production of a live online entertainment awards show. Normally held in a stadium venue, this year production company and media ...
ClassX CG applications updated for multi-channel 4K/UHD I/O support with KRONOS K8 North Melbourne, Australia, 24 November 2020 – Bluefish444, manufacturer of the professional video industry’s highest-quality uncompressed video interface cards and signal converters, announces official support for ClassX LiveBoard software version 6.6 with KRONOS K8. The ClassX LiveBoard family encompasses a broad range of ...
The post ClassX LiveBoard V6.6 supporting Bluefish444 KRONOS K8 SDI I/O with 4K/UHD 60p appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Découvrez RapidCompact, solution proposée par Darmstadt Graphics Group pour optimiser vos assets 3D.
L’outil, qui fonctionne directement dans un navigateur web, permet d’optimiser automatiquement vos modèles pour des usages tels que les plateformes mobiles ou la 3D temps réel.
En outre, une API est proposée pour le traitement par lots.
Une version d’essai gratuite est proposée ; plusieurs offres payantes sont aussi disponibles, avec un système d’abonnements mensuels. Pour les studios ayant des besoins très conséquents, des offres dédiées sont aussi proposées sur demande.
L’article RapidCompact : optimisez automatiquement vos assets 3D est apparu en premier sur 3DVF.
From vintage sound effects to custom animated transitions, here’s everything we released during this year’s Free Week. I think we can all agree that one of the ...
Add some captivating frame-by-frame animated texture to your videos and designs with this collection of 18 FREE animated textures. Download here.
These free hand-painted animated fonts were painstakingly painted frame-by-frame to give your titles and design a fun, energetic, and authentic feel.
With these FREE animated motion graphics templates for Premiere Pro, you can add some eye-catching animated titles to your edits — quickly and easily.
Otro homenaje a todos los involucrados en esta #pandemia estamos muy agradecidos. Gracias al @gobnau que nos dio la oportunidad de llevar este agradecimiento a más personas, fuimos los primeros en hacer #videomapping en las torres de Satelite y ahora en una basílica que tiene más de 500 años. @pluxstudio @omagicamx @eventosinlimites. Gracias a todos los que hacen posible esto. #video #homenaje #covid #doctores #bomberos #basilicadelosremedios #naucalpan #luces #colores #epson #reflects #lights #3D #millumin #watchout #resolume #aftereffects #motiongraphics #eventos #meetingplanners #meetings
It all begun in 2009. After quitting my job as an engineer I moved to Madrid to study a Master in Motion Graphics while making my first experiences in the world of video art.
In 2010 I started up several collaborations with art organizations in Madrid and they proposed to me to shoot a dance performance by the choreographer Iratche Ansa.
The performance was going to be held at the Matadero in Madrid. From that recording I put together my first video dance “Comunicación Interpretación Automática” which had a very good reception.
A few months later I made my first dance pieces with live visuals with choreographer Barbara Fritsche.
Thanks to those projects I was able to work on the musical “Hoy No Me Puedo Levantar” in 2013. In 2014 I directed my first proper theatre show: “Girasomnis”.
I try to “connect” the visuals with the dancers. Sometimes I encourage the dancers to “connect” or follow my visuals.
In this project I also composed the music. This is very useful as I have better control of the creative process. With this project I tried to evoke feelings in the audience without words: just images, dance and instrumental music.
This quarantine caused an abrupt stop in my job, but also gave me time to start imagining something new.
The idea was born during the first week of confinement. At the start, It was simple: I just wanted to publish some of our best projects and make them public. But I also felt a need for a change.
The last 3 years I was quite disconnected from my artistic side due to working mostly on commercial projects.
I was just focusing on making money to pay my bills and trying to have a stable team for audiovisual production. The outbreak of the Covid-19 has been an absolute shift in our work. We started questioning the possibility of doing our shows as we did before.
So, in April I started to visualize and write a synopsis of this new project. I then decided to publish “Dance Mapping Virtual Tour 2020” as a memorandum of all these years of physical shows.
This new production is planned to be released in VR and physical 360 projection format in late 2021.
When I have the budget I can work with some powerful audiovisual freelancers from my network of collaborators. Failing that I work alone.
I also work with very talented dancers/choreographers from Barcelona. During the years they started to understand my ideas and transform them in beautiful choreographies.
I have mostly 2 ways of work. I compose a music draft and then I work on the visuals and choreography or vice versa: I make a draft of visual content with a draft choreography and I try to match the sounds and music.
Sometimes I give leeway to the dancer, so they can create their own choreography and then I create the visual content following their movements.
In the last few years I also worked with some talented musicians for a faster audiovisual production.
This was a concept from Roman Torre. In 2015 I shared a space with him and we collaborated together on a video mapping of a rotating stone. It was a nice project called Liquid Series.
In the video mapping area I also tried to develop innovative concepts, differing from the typical big projection on a building facade. 2 Years ago I started to develop the concept of “Holomapping”. I am planning to finish it next year as well.
Nowadays, it is possible to learn a lot following digital online courses, but it is always better if somebody guides you. As with everything in life the best way to learn is practice, making mistakes and improving.
Spain is not the best country for arts, I would say. As far as I know French artists or from other European countries have more grants and support from their governments, but everything is possible if you are passionate about your work.
From immersive VJ sets to operatic projection mapping, from AV live graffiti to cutting-edge interactive installations. Cosmic Lab always achieves to captivate the audience and mind-blow even the more AV experts.
As we said: no fear of experimenting. Here we see a very interesting fusion between hip hop and audiovisual culture.
At the opening event of MAGNET by SHIBUYA 109 “ShibuGekiSai”, Cosmic Lab and Doppel collaborated on a performance combining live painting and video projection.
The 3D video cubes are animated in motion graphics by the audiovisual artists guiding the graffiti artists on the patterns they will fill with their spray cans.
The DJ spins tunes throughout the performance linking graffiti and projection through the overall hip hop groove.
An audiovisual feast and a once-in-a-lifetime experience to celebrate the Koyasan’s 1200th anniversary (The center of Shingon Buddhism).
We see something truly remarkable and unique: a fusion among the vibrating tones of the Buddhist chant, Japanese drums and an elaborate projection mapping.
Under the musical inputs and the AV latest technologies the great Pagoda comes alive. The result is spectacular, mesmerizing and sumptuous to honor the ancient tradition of Japanese Buddhism.
Here Cosmic Lab went a few steps ahead by reinventing the way of making AV live performances through a new tool called QUASAR.
It loosely reminded us of the Reactable Machine, developed in Barcelona in 2003 to make music through physical interaction.
In this next-generation AV instrument, each musical measure is not interpreted in a linear fashion, but as an endless loop.
Also the tangible interface gives a physical structure to the AV content making possible to build rhythm and layers in all new intuitive physical way. Impressive!
London, UK, 16 July 2020: Mo-Sys, a world leader in precision camera tracking solutions for virtual studios and augmented reality, has brought virtual studio production within reach of everyone with StarTracker Studio, the world’s first pre-assembled production package. The system is scalable to any size production, and can support 4K Ultra HD. Critical for virtual studio ...
The post Crystal Vision reduces the cost of creating video graphics with M-WEBKEY appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric
KRONOS K8 and Epoch SDI I/O for real time 3D graphics for broadcast and entertainment North Melbourne, Australia, 23rd June 2020 – Bluefish444, manufacturer of the professional video industry’s highest-quality uncompressed 4K SDI, ASI, Video Over IP & HDMI I/O cards and mini converters, has announced SDI I/O support for real time 3D graphics ands ...
The post Bluefish444 Announces video I/O compatibility with Aximmetry’s Virtual Studio Software appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is today announcing the launch of its centralized web-based weather data management and curation solution, Ipsum Weather. This announcement follows the recent release of Ipsum 2.0, the company’s data aggregation and visualization platform for broadcast news, sports, weather and branding. ...
The post Polygon Labs Unveils Centralized Web-Based Weather Solution Ipsum Weather appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Cambridge, UK, 18 June 2020: Pixel Power, the global leader in graphics production and playout automation, has appointed Sarah Deas to its head office team. Deas will provide internal sales support to the sales teams in the Cambridge base and regional offices in North America, South-East Asia and the Middle East. “I am delighted to ...
Hi guys! Thank you for your questions and your interest in my work. Let’s get started! Here my main influences:
In the 80s: whilst growing up in France, I was very inspired by the vast amount of Japanese anime on TV, especially the Cobra series (funny that it was just on kids TV back then in France, where it would be rated 12 or 15 here in UK now) and films like Videodrome, Nightmare on Elm Street, Evil Dead 2, 2001, The Thing, Altered States, Blazing Saddles, Monty Python films and such like.
I was massively into MTV’s Aeon Flux series and non verbal films like Baraka, Koyananskatsti, Atlantis and such like. The Day Today / Brass eye have been quite important as well in terms of absurdity and “OTT-ness”, especially the Brass eye Infographics. Then in late 90’s & early 00s once I moved to London I was massively into Ryoji Ikeda / Dumb Type / Semi-conductor Films / Ukawa.
In terms of key experiences, I’d say it was seeing Daft Punk live multiple times in the mid 90’s & their Audiovisual show in the 1997 tour. That was definitely the main experiences that pushed me to do what I do in the audiovisual world.
It was like a “smack in the face”. So bold, minimal and sync-ed to the music, it totally blew me away. I remember thinking back then, I wanted to blow people away in the same way someday.
Good question, that I’m not sure how to answer as I don’t really think about it in that way. I’d say I very much differentiate my live & studio work. To me, my live visuals are technically made in similar ways to how my friends make music.
I position myself in the same category as lighting/laser designers, in a sense that I’m there merely complementing/enhancing the audio experience. As in my studio work I very much try to recreate the kinda vibe of an anime intro or 80s music video, which in my opinion were far more entertaining. For me, it’s all about visual impact and entertaining the audience.
This is a tricky question for me, as I find it hard to categorize anything I see on my computer screen or at a party as art. For me it’s more like graphics or entertainment. Call me old fashioned but for it to be Art is has to be in an art context (whatever that is), and as my work isn’t in galleries or such like (yet) i don’t really consider myself as an artist.
Actually I find the words art/artists are used way too sparingly in this day and age, so I’m not really sure as to where I fit in all this. I’d rather not think about it and just carry on doing my thing & let other people define me as they see fit…
I’m very much into specific/custom made/location-based designs. My ideas tend to be finding a way to best fit the “where” and “what”. My concepts are very driven by discussions (or lack of) with the artist/clients, which is why my work tends to vary in style (or quality, if the client/artist has too little input or dictates too much)
Firstly I figure the possibilities and limitations and work within those boundaries, then I discuss with artist/client to figure a rough direction to aim for, it then it generally snowballs from there.
I generally try to deliver what the artist/client & target audience wants, but not necessarily what they expect, so I tend to avoid the obvious options.
I don’t think I approach a project that differently depending on what genre of music it is. I just try and do whatever feels right for that category of music, BUT the workflow is vastly different depending of the type of artists they are.
Some artist are way more approachable than others regardless their music genres and when I can bounce ideas back and forth with them that is when I can go deep into what they truly want and get the best results. I can’t say the same when there’s a sea of management/label/producers between me and the artist.
It’s fair to the results are far more fruitful when I work with artists who don’t take themselves too seriously as I’m not a yes-man nor my specialty is making people like prim & proper.
London based WEIRDCORE is half English, half French and results in a director and collaborator who is one hundred percent out there.
Weirdcore’s work is the result of years of experimental design and animation work that pushes the boundaries of consciousness and visual interpretation.
Adopting a method used more often by artists and music producers rather than by visual directors, Weirdcore helps both advise and visualise others initial ideas, facilitating their progress through until the finished form, whilst also creating his own stunning individual projects.
With a unique blend of formats, colors, designs and mediums, the audiovisual artist has collaborated with some of the most exciting modern artists and directors such as Aphex Twin, M.I.A, Tame Impala, Radiohead, Nabil, Hype Williams, Charlie XCX, Smerz, Onetrix Point Never, Sophie Muller, Diane Martel and Miley Cyrus.
Weirdcore performed live in the most important festivals worldwide such as Glastonbury, Sonar, Fuji Rock, Coachella, Club2Club, Future Music, Field Day, Mira, Unsound, Melt, Lowland, Dour and more.
Weirdcore has also lent his emotive expertise to larger collectives, organisations and labels such as Warp, XL, Sony, Ninja Tunes and Domino, whilst keeping a dynamic and fluid focus across a range of other diverse industry’s such as Fashion, Theatre and Opera.
London, UK, 4 May 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, is proud to announce a collaboration with Panasonic. The AW-UE150 and the Mo-Sys StarTracker module will empower AR and virtual studio graphics by together creating engaging content with natural depth and changing the perspective of the virtual ...
Cambridge, UK, 1 May 2020: Well known, highly experienced project manager Kit Barritt has joined Pixel Power in the newly created role of training manager. Bringing with him a wealth of experience in creating and delivering training and induction processes to broadcasters and production facilities worldwide, Barritt will bring a fresh slant on training: internal and ...
GRIDSPACE is a multimedia entertainment studio specializing in the conception and production of creative environments.
From state-of-the-art temporary installations to permanent locations, physical and digital worlds collide through our signature scenography, motion graphics, set design, and technological innovation.
One of their main projects is Wavv – mood modulator:
Wavv is an integrated multimedia proprietary eco-system that uses light, video and sounds, that transforms space perception and enhances emotions. It can be integrated into various contexts and settings, from gym and yoga classes to public transit areas and corporations.
Their various backgrounds mean they’re not only experienced but inspired to explore original ways of implementing storytelling with technology to bring locations to life.
Polygon Labs, an innovative creative studio pushing the boundaries of interactive data applications and visual branding, has today launched two work at home service initiatives, Creative Hub and Training Lab. Every day global media companies are faced with the challenge of quickly producing graphic content across a variety of platforms. This requires large teams that ...
The post Polygon Labs Launches Flexible On-Demand Subscription-Based Graphics Services Creative Hub and Training Lab appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
It’s fascinating to witness how much technology has progressed, particularly in the area of smartphones and the creative applications that can be applied in producing the type of visual content a viewer would normally see come from a camera or computer. Today, pretty much any professional working in the broadcast industry can create amazing ...
The post Ross’ Ultritouch Can Help Blend Your Smart Phone With DashBoard’s PanelBuilder appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Cambridge, UK, 23rd April 2020: Pixel Power is hosting a massive personalised customer engagement programme with a series of over a hundred one-to-one online meetings over the next six weeks. The aim is to replicate the best and most important aspects of a tradeshow – conversations with customers about their projects and how our technology ...
LONDON UK, 24 March 2020 — Polar Graphics, a UK leading distributor for the broadcast, post and pro-AV industries, has announced the appointments of Alexandros Galanos and Christopher Stone to further enhance ongoing business growth. Galanos joins Polar Graphics as a product support specialist with responsibility for providing technical liaison with resellers and end users ...
The post Polar Graphics announces product support and technical sales appointments appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Cypress, CA, Feb. 19, 2020 – FOR-A Corporation of America today announced PBS39/WLVT‑TV, part of Lehigh Valley Public Media based in Bethlehem, Penn., upgraded its control room last August with a FOR-A HVS-2000 HANABI video production switcher and ClassX broadcast graphics system. The new equipment has improved the on-air look of the station’s original programming ...
The post With New FOR-A HVS-2000 Switcher and ClassX Graphics, WLVT-TV Improves Production Workflows and On-Air Look appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
#videomapping #digitalart #projectionmapping #vj
#motiongraphics #millumin #backtothefuture
#art #visual #artwork #graphic #doc #aftereffects
#immersive #mapping3d #motiondesign
#qraphicdesign #videomapping3d #element3d #eventi
#eventinapoli #eventicampania #newmedia #installation #installationart #animation #proloco #prolocoditalia
Projection Mapping Workshop - Ecole de Design Nantes Atlantique - MO3
#millumin #millumin2 #teaching #videomapping #installation #motiondesign #motiongraphics #vjing #ecolededesignnantesatlantique
Bloomington, Minnesota – 16 January 2020 — Scale Logic, the global leader in advanced media workflow solutions, announced today that it is embarking on a new agreement and relationship with industry veteran Polar Graphics, a leading UK-based manufacturer’s representative for the broadcast, post-production, and professional audiovisual industries. Under the newly forged partnership, Polar Graphics will ...
The post Scale Logic announces official partnership with UK-based Polar Graphics to manage European sales operations appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.