Ces dernières années, les technologies d’impression 3D ont pénétré l’industrie de la mode, en particulier le secteur de la haute couture, pour offrir plus d’innovation dans les designs. Compte tenu de la liberté de conception que permet la fabrication additive,…
Abstract waves 01 #videomapping #sculpture #digitalart #lightdesign #contemporaryart #interiordesign #visualart #kineticart #multimediaart #art #lightart #digitalinstallation #videoprojection #experiment #waves #millumin2 #aftereffects #motiongraphics #insitu #installation #abstractart #geometricart #triangles #stripes #hypnotizing #artwork #fold #geometric
Osaka, Japan - Panasonic Corporation announced today that it has received the highest accolade as Best of Best in the Brand Design category at the Automotive Brand Contest 2020, which is organized by German Design Council (Rat für Formgebung). The award was given in reco...
Fremont, CA – June 24, 2020 – Blackmagic Design today announced that its Pocket Cinema Camera 6K and URSA Mini Pro 4.6K G2 cameras, Blackmagic Web Presenters and more were used to stream SHEIN Together, a virtual showcase that combined music with beauty and fashion to benefit COVID-19 relief. Streamed exclusively on the SHEIN app to 1.6 ...
In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.
In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.
Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.
During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.
During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.
KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream.
KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.
We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.
Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!
We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.
In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us.
We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.
In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.
KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.
Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.
A tous les parents fans de motos, voici une nouvelle qui devrait vous intéresser : le designer néerlandais Roel van Heur a imaginé une draisienne à l’image de la célèbre moto BMW K75, créant ainsi la paire parfaite ! Si…
Who would have thought two different DJ softwares would release the ability to isolate parts of a track on the fly on the exact same day? Today, Atomix Productions has released Virtual DJ 2021, with a signal separation functionality that allows DJs to “de-mix” finished tracks into the individual components. They join Algoriddim, who announced […]
The post Virtual DJ 2021 released, adds dynamic stems / signal separation mixing appeared first on DJ TechTools.
Memo Akten describes himself as:
“an artist and researcher from Istanbul, Turkey. He works with emerging technologies as both a medium and subject matter, investigating their impact on society and culture – with a specific interest in the collisions between nature, science, technology, ethics, ritual and religion.”
His work goes much further your average visual artist, as he specialises in Artificial Intelligence, works with algorithms and large-scale responsive installations with image, sound and light. In AV culture’s layman terms he’s an audiovisual jack-of-all-trades and a true techy, oh and he’s studying for a PhD in AI as if that wasn’t enough. Here you can see a selection of his work in the very accurately named video, ‘Selection of work in 3 minutes’ (2017).
Akten received the Prix Ars Electronica Golden Nica – the most prestigious award in Media Art – for his work ‘Forms’ in 2013. He has exhibited and performed internationally at exhibitions including The Grand Palais’s “Artistes & Robots” in 2018 (Paris FR), The Barbican’s “More than human” in 2017 (London UK) and the Victoria & Albert Museum’s landmark “Decode” exhibition in 2009 (London UK). He has shown work at venues such as the Moscow Museum of Modern Art (Moscow RU), Shanghai Ming Contemporary Art Museum (Shanghai CN), Mori Art Museum (Tokyo JP), Royal Opera House (London UK), Lisbon Architecture Triennale (Lisbon PT), Itaú Cultural (Sao Paulo BR) and many others.
He has collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins, and brands including Google, Twitter, Deutsche Bank, Coca Cola and Sony PlayStation. Akten’s work is in numerous public and private collections around the world.
Alongside his practice, Akten is currently working towards a PhD at Goldsmiths University of London in artificial intelligence and expressive human-machine interaction, to deepen collaborative creativity between humans and machines and augment human creative expression. Fascinated by trying to understand the world and human nature, he draws inspiration from fields such as physics, molecular & evolutionary biology, ecology, abiogenesis, neuroscience, anthropology, sociology and philosophy.
Memo hasn’t just emerged on the scene by any means. In 2007 Akten founded The Mega Super Awesome Visuals Company (MSA Visuals), an art and tech creative studio. For some of those who have been following audiovisual culture since before even Audiovisual City was born, then they’ll recognise the name Marshmallow Laser Feast (MLF) – the evolution of MSA Visuals in 2011. In more recent years and a lot of success, Akten is now focusing on his own work and research, though his contribution to audiovisual culture and performance, must not go unmentioned. I strongly recommend that you explore his exceptionally wide and varied body of artwork and scientific investigations, as it takes you on a socia cultural journey that goes beyond audiovisual art.BUY US A COFFEE?
Les microscopes professionnels utilisés dans les laboratoires sont généralement très chers, c’est pourquoi de nombreux établissements d’enseignement n’ont pas les moyens de les acheter. Parallèlement à la tendance du DIY – Do It Yourself – on observe une nouvelle culture […]
A small team creates magic installations and art projects, exploring mechanisms of interaction and inter-influence of inter-subjective reality and its digital projection.
Interacting with constantly changing projection, the viewer enters meditative state, turns from a passive observer into a co-creator. Thus, in “Symbiosis” installation the viewer literally merges with the alien creature, becoming a digital avatar that can be controlled by him or her.
Installations by Kuflex have been featured in many Russian and foreign exhibitions, festivals, museums, science and education centers in Moscow, Saint-Petersburg, Yekaterinburg, Krasnoyarsk, Tyumen, Abrau-Dyurso, Netanya (Israel), Antalya (Turkey), Athens (Greece, ADAF), Las-Vegas (USA, CES), Beijing (China,China Science and Technology Museum), Manila (Philippines) and others.
Just teasing you with a short #flashback of some of our shows from Festival of Lights Berlin 2019
#mpstudio #3dmapping #projectionmapping #videomapping #art #3dart #lightfestival #festivaloflights #cinema4d #c4d #octane #ae #adobe #aftereffects #motiondesign #event #best #digitalart #instaart #mappingprojection #3drender #millumin #watchout #catlover #artoftheday #festival #contemporaryart (at Berlin, Germany)
Game Only, association destinée à fédérer l’industrie du jeu vidéo dans la région Auvergne-Rhône-Alpes, a récemment organisé une vidéoconférence autour de trois solutions françaises utiles pour les studios de développement.
L’enregistrement vidéo de la présentation est désormais en ligne. Au menu :
L’article Substance, Akeytsu et PopcornFX se présentent en vidéo est apparu en premier sur 3DVF.
Il n’est déjà pas commun de vivre dans une maison qui flotte alors imaginez en plus si celle-ci est imprimée en 3D ! C’est le nouveau concept développé en République Tchèque : baptisée Prvok, cette petite structure possèdera non seulement […]
Finisterre est une marque britannique qui conçoit des vêtements et accessoires plus respectueux de l’environnement, particulièrement pour les surfeurs. L’entreprise a initié un nouveau projet autour de la fabrication additive : pourquoi ne pas imprimer en 3D tous les accessoires […]
Découvrez les travaux de Gnoumagbée Camara, jeune artiste 3D en recherche de stage. Issue de la formation ATI à Paris VIII, elle utilise Unreal Engine, Blender ou encore Substance Designer et souhaite s’orienter vers des projets typés environment artist ou généraliste 3D.
Au-delà de ce stage, elle recherche également une entreprise pour une alternance d’un an en tant qu’artiste 3D, à partir d’octobre.
Gnomon Workshop a lancé un nouveau tutoriel détaillé consacré à la modélisation et au rendu d’une araignée sauteuse, avec environ 9h de vidéo et un projet réalisé sous ZBrush, Substance Painter, Redshift, Maya et Yeti.
Les Salticidae ou araignées sauteuses sont une famille d’araignées regroupant environ 5000 espèces. Généralement assez petites, une de leurs caractéristiques est leur capacité d’effectuer des sauts pour capturer leurs proies, d’où leur nom. Leur paire d’yeux principale à l’avant de la tête et leurs couleurs très diverses selon l’espèce en font notamment un sujet de choix pour les amateurs de photo macro.
Payant, le tutoriel nécessite un abonnement à Gnomon Workshop.
Pour aller plus loin et appliquer ce tutoriel sur d’autres araignées, nous ne saurions trop vous recommander de faire un tour chez le photographe Thomas Shahan, qui prend régulièrement en photo des araignées sauteuses et pourra vous donner des idées de composition, espèces, éclairage. En complément, sa chaîne Youtube sera aussi une bonne ressource, d’autant qu’on y trouve des araignées sauteuses dans leur milieu naturel : si vous comptez animer ces charmantes créatures, ses vidéos seront donc d’une grande aide.
L’article Modélisation d’une araignée sauteuse : un tutoriel et des références pour vos arachnides est apparu en premier sur 3DVF.
Delight Lab is an audiovisual design and experimentation studio pivoting around the concepts of video, light and space.
Established in 2009, covering a variety of projects such as large-scale videomapping projections on architecture, museology audiovisual installations, audiovisual stage design for performing arts, audiovisual content for commercial events, and audio-reactive visuals for live shows among other things.
The origin of Delight Lab goes back when two brothers decided to make projects together at the university: Germán (Design) and Andrea (Art and Aesthetics).
Both audiovisual artists had developed investigations and experimentation with light, the phantasmagoria, the video-projection and the intervention of spaces. All different experiments culminated in a projection mapping on the facade of The Contemporary Art museum of Santiago.
This projection realized in January, 2009 was one of the first mapping projections in Chile. This milestone opened the way to further investigation, artistic and technological experimentation, interdisciplinary exchange and cultural management. These values are still present in every project carried out by the duo.
EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
Copyright University of Warsaw 20 May 2020, Warsaw, Poland – IABM-member PBT EU is pleased to confirm that the Department of Interpreting Studies and Audio-visual Translation (ISAT), as part of the University of Warsaw’s Institute of Applied Linguistics – selected SubtitleNEXT for their subtitling courses. The Institute of Applied Linguists at the University of ...
The post SubtitleNEXT chosen by University of Warsaw for live subtitling courses – appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Los Angeles, CA – May 20, 2020 – Audio Design Desk, an entirely new breed of Digital Audio Workstation that uses AI-assisted content creation tools to enable filmmakers, editors, sound designers and creators to produce cinema-quality sound in seconds, today announced the official launch of its award-winning software along with an incredible free version of ...
The post Audio Design Desk Announces Official Launch of its Award-Winning Audio Tools with Free Version for Creators appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Paris, France – May 20, 2020 – Dalet, a leading provider of solutions and services for broadcasters and content professionals, continues its commitment to the highest security standards, attaining the DPP Security Marks for Production and Broadcast under ‘The DPP Committed to Security’ program. The marks certify that all Dalet products and solutions are developed, ...
The post Dalet Solutions Earn DPP 2020 Security Certification for Production and Broadcast appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Fremont, CA – May 20, 2020 – Blackmagic Design today announced that MultiCAM Systems, a supplier of integrated video production systems, is using DeckLink PCIe capture and playback cards with their MultiCAM line of all in one video systems. The DeckLinks are used in conjunction with a Medialooks video SDK which has allowed MultiCAM to build easy to use ...
The post Blackmagic Design DeckLinks Used With Joint MultiCAM and Medialooks Video Production Systems appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Since 2002, the Parliament of Catalonia has produced an institutional television feed as a free public service and educational resource for its citizens and media organizations. Overseen by a tight-knit team of in-house broadcast and engineering specialists, the Barcelona-based Parliament manages all aspects of production and delivers 150 hours of live video content on a ...
The post Parliament of Catalonia Powers Live HD Broadcasts with AJA Solutions for Recording, Conversion and Frame Synchronization appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Fremont, CA – May 19, 2020 – Blackmagic Design today announced that C&I Studios used its ATEM Television Studio Pro 4K live production switcher and more to capture video from SiriusXM’s live broadcasts from Radio Row for the biggest yearly event in football. Radio Row gathers sports talk radio stations broadcasting from the media center the week ...
The post Blackmagic Design Used to Capture SiriusXM’s Live Broadcasts from Radio Row appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Unique collaboration between MediaKind, Microsoft Azure, Evergent, Slalom and VisualOn to deliver digital version of the Chattanooga Film Festival, supporting the festival’s community of independent content creators Four-day online festival to playout live and on-demand content to a limited audience of 30,000 attendees, powered by MediaFirst TV Platform, with Microsoft Teams offering interactive functionality Enables ...
The post MediaKind and collaborators support the Chattanooga Film Festival with unique arts-focused digital event appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
Fremont, CA – Monday, May 18, 2020 – Blackmagic Design announced today that Award winning visual effects facility Stargate Studios utilized a wide range of Blackmagic Design products in creating “ThruView”, the company’s cutting edge, proprietary real time virtual production system. Stargate founder and award winning visual effects creator Sam Nicholson, A.S.C., originally developed the concept of real ...
The post Stargate Studios Creates Real Time Virtual Environments using Blackmagic Design appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
New York City, NY – May 18, 2020 – Pond5, the world’s largest marketplace for footage and music, announced today that every video clip and music track, as well as tens of millions of sound effects, images, and 3D models from world-class artists will now be available with the broadest licensing rights in the stock ...
The post Pond5 Launches New Expansion of Distribution Rights and Legal Protection for All Creators appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.
(May 2020) Atomos released a behind-the-scenes video about the making of short film ‘Blind Love’, a fast-moving drama which showcases the amazing full-frame 5.9K RAW shooting capabilities of the Panasonic LUMIX S1H and Ninja V 5″ HDR monitor-recorder. You can watch it here: youtu.be/ZBOtL4q5d0U ‘Blind Love’ was shot on location by Polish director of photography Krzysztof ...
The post Atomos provides a behind the scenes look ‘Blind Love’, a short film shot in 5.9K ProRes RAW using the LUMIX S1H and Ninja V appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.