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Aujourd’hui — 24 septembre 2020Vos flux RSS

SMPTE Hollywood Section’s “Ask a Hollywood Expert” to Feature Award-Winning VFX Producer Brooke Noska

Ongoing webinar series offers behind-the-scenes career advice from the entertainment industry’s brightest young minds. LOS ANGELES — SMPTE Hollywood will feature Emmy-nominated VFX producer Brooke Noska in the next edition of its webinar series Career Advice:  Ask a Hollywood Expert. Noska will reveal how she got her start, discuss her work on such shows as ...

The post SMPTE Hollywood Section’s “Ask a Hollywood Expert” to Feature Award-Winning VFX Producer Brooke Noska appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

NewImages Festival ouvre ses portes, en physique mais aussi en ligne

Par : Shadows

La troisième édition du NewImages Festival s’est ouverte ce matin au Forum des Images (Paris), mais également en ligne.

Au menu, de la création numérique et des mondes virtuels : compétition VR/AR/MR, rencontres, évènements mais aussi un versant professionnel.

Si vous n’avez pas déjà une accréditation, il n’est pas trop tard pour s’inscrire ; l’accès aux journées pro en ligne est très abordable (20€), un billet « Mixed Access » (40€) vous permettant de son côté de participer aussi aux évènements physiques.
Notez que l’accréditation est gratuite pour les étudiants.

L’article NewImages Festival ouvre ses portes, en physique mais aussi en ligne est apparu en premier sur 3DVF.

À partir d’avant-hierVos flux RSS

Covid-19 : le Salon de la Photo rend les armes pour 2020

Par : Shadows

L’annonce était prévisible et semblait inévitable, elle vient de se concrétiser. Le Salon de la Photo, qui réunit chaque automne à Paris des milliers de passionnés, amateurs et professionnels, n’aura pas lieu cette année.

En cause, bien évidemment, la situation sanitaire en France. Sauf à restreindre considérablement l’affluence, il n’était pas envisageable que le salon ait lieu. On imagine aussi que des entreprises ont jeté l’éponge en amont, par mesure de sécuré envers leurs propres équipes.

Aucune version dématérialisée n’est prévue : il faudra donc attendre 2021 pour la prochaine édition.

En revanche, les « Zooms », remise de prix organisée durant le salon, sont maintenus : outre un vote par un jury, le public peut donc encore voter pour son artiste préféré, jusqu’au 4 octobre.

L’article Covid-19 : le Salon de la Photo rend les armes pour 2020 est apparu en premier sur 3DVF.

VR : Apple rachète la startup Spaces

Par : Loic D
spaces vr

Ces dernières années, il semble que la réalité virtuelle (VR) est dans le viseur de la marque à la Pomme. Récemment, Apple a racheté Spaces. Initialement spécialisée dans les applications de divertissement, cette startup avait développé une nouvelle technologie de vidéoconférence en VR permettant aux utilisateurs de prendre la forme d’un avatar en trois dimensions dans l’environnement de leur choix.

Pour le moment, le prix d’acquisition de la startup est inconnu. Toutefois, les experts affirment qu’il pourrait atteindre des centaines de millions d’euros.

Rappelons qu’il ne s’agit pas du premier rachat de la firme de Cupertino. La société californienne a déjà racheté NextVR en mai 2020. Le géant américain a également acquis des sociétés comme Cameria, Akonia Holographics ou Vrvana (qui produit des casques de réalité augmentée). De plus, les rumeurs qui circulent sur la toile indiquent que l’entreprise développerait des projets très ambitieux avec l’arrivée d’un casque de VR et de lunettes de réalité augmentée d’ici 2023.

Spaces en quelques mots

Depuis sa création en 2016 par des vétérans de DreamWorks Animation, la startup Spaces ne cesse de développer des produits de VR. Parmi les créations de son équipe, nous citons quelques expériences en VR autour de la saga Terminator, telles que « Terminator Genisys VR : Time Machines » et « Terminator Salvation : Fight For The Future ».

Avec la crise sanitaire, la startup a fermé ses centres de VR, a licencié plusieurs employés et a même contracté un prêt pour faire face à toutes les difficultés financières. Selon les dires du PDG de la société, le COVID-19 était une sorte de « tsunami » pour son business. C’est sans doute l’une des raisons qui a ouvert la porte au géant américain.

En août, le site de la société affichait un message mystérieux sur la page d’accueil : « Merci à nos utilisateurs et partenaires qui ont participé à notre formidable application de visioconférence en réalité virtuelle et aux nombreuses personnes qui ont apprécié nos attractions de divertissement basées dans des espaces VR situés dans les parcs à thème, les théâtres et plus encore ».

Rappelons que le rachat de la startup a été confirmé par la Pomme via un email envoyé au média Protocol : « Apple rachète de temps en temps de petites entreprises technologiques et nous ne discutons généralement pas de notre objectif ou de nos projets ».

Le casque VR d’Apple

Comme déjà précisé ci-dessus, la marque à la Pomme a confirmé le rachat au média Protocol. Toutefois, l’entreprise n’a pas donné de précisions sur les raisons ainsi que le montant d’acquisition.

Selon les experts, le rachat pourrait s’expliquer par le projet de casque et de lunettes de VR que le géant américain souhaiterait mettre sur le marché. Selon les informations partagées par Bloomberg, la firme de Cupertino pourrait lancer cette nouvelle technologie dès 2021.

« Nous ne serons plus à même d’imaginer nos vies sans la réalité augmentée » avait déclaré le PDG d’Apple en 2018. Actuellement, la société aurait pour priorité de lancer un casque de VR en 2022 et des lunettes de réalité augmentée en 2023. Le premier produit serait voué aux sessions de jeu vidéo, aux visionnages de vidéos et aux visioconférences. Quant au second, elles ressembleraient à des lunettes de soleil avec des armatures assez épaisses.

Le rachat de la startup Spaces confirme l’intérêt que porte le géant américain à la réalité virtuelle. Certes, l’entreprise américaine ne l’a jamais annoncé officiellement, mais elle s’intéresse de près à cet univers. D’ailleurs, Tim Cook, le patron d’Apple avait déclaré que la réalité augmentée était « the next big thing » en terme technologique.

Cet article VR : Apple rachète la startup Spaces a été publié sur Réalité-Virtuelle.com.

⁣ ⁣⁣ ⁣#repost @luis_satch⁣ ⁣__________________⁣ ⁣⁣ ⁣Otro...




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⁣#repost @luis_satch⁣
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⁣Otro homenaje a todos los involucrados en esta #pandemia estamos muy agradecidos. Gracias al @gobnau que nos dio la oportunidad de llevar este agradecimiento a más personas, fuimos los primeros en hacer #videomapping en las torres de Satelite y ahora en una basílica que tiene más de 500 años. @pluxstudio @omagicamx @eventosinlimites. Gracias a todos los que hacen posible esto. #video #homenaje #covid #doctores #bomberos #basilicadelosremedios #naucalpan #luces #colores #epson #reflects #lights #3D #millumin #watchout #resolume #aftereffects #motiongraphics #eventos #meetingplanners #meetings
https://www.instagram.com/p/CEaH9tbJAww/?igshid=iwtv4srol26x

⁣ ⁣⁣ ⁣#repost @vag1323⁣ ⁣__________________⁣ ⁣⁣ ⁣VAG ju...




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⁣#repost @vag1323⁣
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⁣VAG ju mirëpret edhe sot e në vazhdim te Sheshi “Skënderbej” ora 21:00 në datat 5-6-7 Gusht 👩‍🎨 @dardanstudio @raelvashabanaj @gentprizreni @gimpocari @bashkiatirane @julia.dhame @eurokontakt⁣
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⁣#artwork #event #tirana #visual #art #gallery #dardanstudio #vag (at Sheshi SKENDERBEJ)
https://www.instagram.com/p/CDgyudSpoAo/?igshid=1ix2aru566tsb

Post New York Alliance (PNYA) to Examine Post-Production in a Post-COVID World

Free sessions slated for Thursday, August 6 at 4:00 p.m. NEW YORK CITY— What lies ahead for New York’s post-production industry in the wake of COVID-19? A panel of industry experts will provide a roadmap to the post-pandemic world—and offer advice on how to navigate it—in the latest edition of Post Break, the weekly video ...

The post Post New York Alliance (PNYA) to Examine Post-Production in a Post-COVID World appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Review: Rane’s new Twelve MKII & Seventy-Two MKII

Par : DJ Soo

When DJ TechTools hit me up to do a review of the new Twelve MKIIs I was stoked, but not entirely surprised. Anybody following Rane and/or watching DJ Jazzy Jeff’s livestream knew this update was coming, thanks to Jeff sporting a pair of unreleased Twelve MKIIs on his livestream since April. But when I learned I would […]

The post Review: Rane’s new Twelve MKII & Seventy-Two MKII appeared first on DJ TechTools.

Rane releases MKII editions of Seventy-Two mixer, Twelve controller

Rane is making waves in 2020 with the announcement of two new gear releases today: refreshed versions of their iconic Seventy-Two mixer and Twelve controller. Both releases – deemed the Seventy-Two MKII and Twelve MKII respectively – expand on their previous iterations to explore more features available to DJs that have been long awaited. The Seventy-Two MKII […]

The post Rane releases MKII editions of Seventy-Two mixer, Twelve controller appeared first on DJ TechTools.

Local 695 to Host Livestream on “Diversity”

UCSB Professor Anna Everett to host sound and video engineers of color for a discussion on improving inclusion in Hollywood crafts. NORTH HOLLYWOOD, Calif.—On Saturday, August 1st , IATSE Local 695’s newly-formed Committee on Equity, Diversity & Outreach will host a live-streamed, public event on the challenges faced by sound and video engineers of color ...

The post Local 695 to Host Livestream on “Diversity” appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

GOGBOT: Enschede, 10 – 13 September 2020

Par : Marco Savo



Gogbot is an audiovisual event for creative technology, science, new media arts and music.

Out and about robots, hard-techno futuristic music, crazy bonkers live performances, audiovisual extravaganza with a general cyberpunk attitude to bond it all together.

All of this and much more is offered by Gogbot Festival, the techno-hardcore-sci-fi audiovisual event based in Netherlands.

Basically the kind of event we would go on a normal weekend if we were living in the Mad Max universe. The main aim of the event is showcasing the most avant-garde and cutting edge trends in the audiovisual and new media world. And then push a little further!

Gogbot - Audiovisual Event - Robotics
Compressorhead - Animatronics Band

There is nothing quite like Gogbot on the audiovisual scene: AI meets AV, Science meets music, art meets activism during 4 intense days of multidisciplinary activities across Enschede.

Every year, the organizers propose a controversial and thought-provoking theme set to trigger reflection in the community and cutting-edge experimentation by the selected artists. Innovation in digital creativity is key and the festival creates a sonic space for this.

Every year, the result is an insanely powerful and immersive artistic rendez-vous that leaves a lingering impact awhile after the end of the festival.

This year theme is Quantum Supremacy, a mind-blowing, controversial, but extremely urgent theme.

Big companies such as Google, Microsoft, and IBM are competing to build the first quantum computer, a ‘supercomputer’ expected to be a staggering one billion times faster than today’s best computer. What will the quantum future hold?

In this Age of Pandemic, we are made acutely aware of our dependence on digital technology for work, education, and healthcare. Now more than ever, the growth of digital technology demands critical reflection.

Globalization and economic growth have brought us pandemic and environmental destruction. How can we break this cycle? Can we harness quantum technology to protect ourselves and the world we live in?

Pubblicato da GOGBOT su Domenica 12 luglio 2020

Contact

Website

Facebook | Twitter| Instagram | YouTube

The post GOGBOT: Enschede, 10 – 13 September 2020 appeared first on Audiovisualcity.

RenderMan : une conférence ce vendredi, entre avenir technique et rendu stylisé

Par : Shadows

Dans le cadre des « PreVIEW » de la VIEW Conference (qui se tiendra en Italie en Octobre), une conférence en ligne gratuite est organisée ce vendredi.

Le technical artist Dylan Sisson de Pixar (qui est notamment à l’origine des fameuses théières Pixar) et le journaliste Ian Failes évoqueront RenderMan. Au menu, deux grands volets :

  • l’utilisation du moteur de rendu dans le film Onward/En Avant ;
  • les dernières avancées techniques de RenderMan et son avenir, notamment en ce qui concerne le rendu non photoréaliste (NPR). Le studio Pixar planche en effet sur des outils qui vont étendre les capacités graphiques de RenderMan, du photoréalisme absolu à des approches plus stylisées.

L’inscription est gratuite mais obligatoire, et il est aussi possible d’envoyer des questions à info@viewconference.it pour que Dylan Sisson y réponde durant la présentation.

La conférence sera par contre relativement tardive depuis la France, puisqu’elle débutera demain 24 avril à 23h30 CET, et donc à minuit 30 en France.

RenderMan

L’article RenderMan : une conférence ce vendredi, entre avenir technique et rendu stylisé est apparu en premier sur 3DVF.

Nouvelle bande démo lighting et look-dev pour Mirko Zambataro

Par : Shadows

Mirko Zambataro nous présente sa nouvelle bande démo lighting/look-dev, avec ses derniers projets personnels.

On y retrouvera notamment la locomotive qu’il avait mise en scène dans le cadre du dernier concours 3DVF : un projet qui lui avait valu de remporter une carte graphique et pour lequel nous vous avions proposé un making-of.

Enfin, n’hésitez pas à découvrir les autres créations de Mirko Zambataro sur Behance et Artstation.

L’article Nouvelle bande démo lighting et look-dev pour Mirko Zambataro est apparu en premier sur 3DVF.

SATIS-Screen4All : ouverture des accréditations, mesures spéciales pandémie pour les exposants

Par : Shadows

Le SATIS-Screen4All annonce son retour les 3 et 4 novembre à La Plaine-Saint-Denis, à côté de Paris.

Le salon couvre le secteur de la création et de l’audiovisuel « de la production à la diffusion des contenus » et se compose de trois volets principaux :

  • le SATIS, avec une vision d’ensemble du secteur, technologies, outils, services ;
  • Screen4All, davantage axé sur les start-ups et les innovations ;
  • enfin, le 360 Film Festival avec des contenus immersifs en réalité virtuelle, augmentée, mixte et une remise de prix.

Outre des stands d’exposants, les volets SATIS et Screen4All comportent chacun des conférences, keynotes, ateliers ou encore séances de formation.
Nous vous invitons d’ailleurs, si vous n’aviez pas suivi la couverture du salon par 3DVF l’an passé, à découvrir sur le site officiel les conférences majeures de 2019 : de quoi vous donner une bonne idée des contenus proposés.

Accréditations et informations pratiques

Les accréditations sont désormais ouvertes pour venir assister à l’évènement ; Il est également encore possible de contacter le salon si vous souhaitez exposer.

Notez par ailleurs que le site officiel vous donnera tous les détails pratiques : horaires, accès. Le salon est facilement accessible en transports en commun (via métro 12 mais aussi via les RER B et D) ou en Vélib. Des parkings sont aussi disponibles à proximité immédiate.

La pandémie prise en compte

Pour les entreprises exposantes qui auraient peur d’une potentielle annulation, l’organisation a mis en place une politique spécifique liée à l’actualité : si le SATIS-Screen4All venait à être annulé, les arrhes versées pourront, au choix, servir de crédit pour l’édition 2021, ou être remboursées (mais sans les frais d’inscription). Enfin, si vous décidez d’annuler en tant qu’exposant sans que le salon ne soit lui-même annulé, les frais d’annulation sont de 30% jusque fin septembre, 40% ensuite.

Par ailleurs, l’organisation indique que l’application permettra de faire du chat et des visioconférences avec les visiteurs ne pouvant être physiquement présents sur le salon. Le fonctionnement des conférences pourrait même être revu, selon l’état de la situation à la rentrée :

En fonction de la politique sanitaire de la rentrée, nous prendrons aussi la décision de proposer une partie ou la totalité des conférences en présentiel. Certaines conférences seront online pendant les deux jours du salon et seront accessibles via le site et l’application du SATIS, ce qui nous permettra de toucher de nouveaux publics.

Pour en savoir plus

Pour tous les détails sur le SATIS-Screen4All 2020, vous pouvez consulter le site officiel.

L’article SATIS-Screen4All : ouverture des accréditations, mesures spéciales pandémie pour les exposants est apparu en premier sur 3DVF.

VFX Legion, A Fully Remote Company Since Inception, Expands its Preproduction Services

Par : SJ Golden

Working Entirely with a Home-Based Global Collective of Talent for Almost a Decade, The End-to-End Company Continues Providing Feature Films and TV Shows with Road-Tested, Streamlined Workflow, and Quality VFX as Guidelines Established for Future Production in Controlled Spaces VFX Legion, the architect of a pioneering remote pipeline with seven years’ experience working exclusively with ...

The post VFX Legion, A Fully Remote Company Since Inception, Expands its Preproduction Services appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Nightmares in Clubland: Alex Nepa’s Worst DJ Gig Ever

DJTT author Matthew Takata sits down with veteran club DJs to ask them about their dreaded “worst night ever.” Often in life, our best lessons come from our biggest blunders, and also leave us with a few funny stories all the while. This month, he spoke with Alex Nepa, a mixed format DJ operating out […]

The post Nightmares in Clubland: Alex Nepa’s Worst DJ Gig Ever appeared first on DJ TechTools.

MIPCOM, MIPJunior 2020 : à la fois physique et en ligne, l’évènement s’adapte à la pandémie

Par : Shadows

Le MIPCOM (Marché International du Film Audiovisuel) et le MIPJunior (son versant centré sur les contenus pour le jeune public) annoncent leur édition 2020, qui aura bel et bien lieu malgré la pandémie, mi octobre à Cannes.

Bien évidemment, des aménagements sont prévus : l’organisation insiste sur la mise en place de mesures de sécurité sanitaire : régulation des flux avec marquage au sol, masque obligatoire, gel hydroalcoolique disponible à divers points du salon, renforcement des mesures classiques de désinfection, ou encore nouveaux espaces de rencontres/conférences pour faciliter la distanciation.

D’autre part, les deux volets prennent une forme hybride, à la fois en physique et sous forme dématérialisée : un aménagement qui sera évidemment utile pour répondre au problème des restrictions de déplacements dans certains pays.

Pour le reste, la recette reste la même : zone d’exposition avec sociétés de production, opportunités de networking, conférences, projections en avant-première.
Le MIPCOM attire habituellement environ 14 000 personnes, 4700 entreprises dont 2000 exposantes, 4700 acheteurs.

En pratique, MIPJunior aura lieu les 10 et 11 octobre au JW Marriott, MIPCOM du 12 au 15 octobre au Palais des Festivals.
Il est déjà possible de s’accréditer, sachant qu’en cas d’annulation de dernière minute ou de nouvelles restrictions de déplacement, le montant sera intégralement remboursé ou utilisable sous forme d’avoir pour le MIPCOM Online ou l’édition 2021.

L’article MIPCOM, MIPJunior 2020 : à la fois physique et en ligne, l’évènement s’adapte à la pandémie est apparu en premier sur 3DVF.

PATCHLAB FESTIVAL: Krakow, 23-25 October 2020

Par : Marco Savo



Patchlab Digital Art Festival is an annual audiovisual event showcasing digital art created with the latest technologies and new media.

The theme of the 2020 edition is CONNECTED. It explores the implications of the digital revolution we are undergoing in our lives due to the pandemic. The head-spinning rise of the internet based communication during the last months is still quite hard to grasp.

The internet was created originally as an effective and immediate form of communication. With the evolution of social media platforms, the world wide web is now a primary channel to express our emotions.

Audiovisual artists can help us understand the fast-changing environment we live in by visualizing the Nietzsche’s unsaid. Anything that is too complex for a total comprehension can be grasped by living the artistic experience.

Immersive installations, interactive artwork and live performance communicate complex statements through sensorial experience, giving us the chance to digest information slowly, at our own pace. Generative art as an antidote to the overwhelming data dump we experience everyday.

Patchlab festival - Audiovisual event
Matteo Zamagni, Nature Abstraction


Due to the uncertainty of in-person attendance, the organizers are planning the audiovisual event through virtual platforms. It will be therefore accessible to a wider audience through the experimental use of new technologies.

Patchlab will present art projects online and via AR (augmented reality). There will be experimental computer animations presented in the virtual cinema, remotely accessible workshops and also a dystopian multi-person computer game allowing the exploration of a post-apocalyptic New York. There will also be AV NIGHT, during which we will see unique audiovisual projects in 360° format.

OPEN CALL – DEADLINE: 30th of July 2020

All audiovisual artists are invited to submit their project proposals for this year’s program to be implemented online in an unexpected way.

Proposals can only be submitted via the online form.

Contact

Website

Facebook | Vimeo | Instagram

The post PATCHLAB FESTIVAL: Krakow, 23-25 October 2020 appeared first on Audiovisualcity.

June 2020 TOP 5 Engagement

Have you missed any popular Panasonic news? Here are the TOP 5 most engaged posts for June 2020.

Onomatopoeia Club

Audiovisual art doesn’t just have to be about performing, in fact, this year in light of the global pandemic, we’ve begun to see progressively more innovative and creative ways of the culture of sound and image begin to trickle into new realms and industries.

An AV Webzine

Presenting Onomatopoeia Club. As audiovisual culture vultures, way back in 2011, we saw a need to document, curate and to explore audiovisual culture as a whole as we saw it begin to unravel into its very own discipline.

Onomatopoeia Club have done something much in the same vain. They’ve created an online creative space where sound and visual artists can come together to collaborate on a short 30 second project. The project is a collaboration between Coda to Coda and Rosie Lee.

The most curious thing about this from a visual artist’s point of view is the fact that they have turned traditional VJ and music video culture on its head – rather than the visual artist creating content based on sound, they’ve taken a more soundtrack approach to the project.

How the artist collaboration works

The visual artist creates a 10 second loop, which the Onomatopoeia team turn into 30 seconds and THEN pass them on to a sound artist for the mini projects to be completed. The result? A quarterly webzine of 10-15 audiovisual collaborations and a lot of fun and inspiration.

They’e just launched their first edition (6th July) with a great mix of 12 artists’ collaborations. It’s really curious way to discover new visual and sound artists, and warning, it’s quite addictive. Maybe it’s just me, but I certainly can see and hear the difference of the sound being created after the visual… can you?

Top 3 Audiovisual Collaborations

Here are my faves from this month’s edition:

Cumi Na Gatandu: By Emily Evans (Visuals) & Auclair (Sounds)



This Place: By Catherine Repko (Visuals) & Luisa Gerstein (Sounds)



I cannot fly but I will not hit the floor: by Sophie Clements (Visuals) & Suitman Jungle (Sounds)

Check out the first edition and let us know your thoughts, and get in touch with them if you’d like to participate and have some fun, whilst meeting new artists!

Website

Twitter

Join the community and see new episodes via the Instagram channel!

The post Onomatopoeia Club appeared first on Audiovisualcity.

ARS ELECTRONICA: 9 -13 September 2020, Linz

Par : Marco Savo



Ars Electronica is THE new media arts festival: a core reference for audiovisual events and artists worldwide.

The festival and its audiovisual artists embrace new technology as a tool for artistic expression rather than the main factor of spectacularization.

This critical approach unlock the infinite creative possibilities within new technologies rather than fetishize them, as we have seen happening a lot with projection mapping and more recently with virtual reality.

ars electronica -audiovisual event

The festival was founded in 1979 by cyberneticist/physicist Herbert W. Franke, electronic musician Hubert Bognermayr, music producer Ulli A. Rützel and Hannes Leopoldseder. It has come a very long way since then but it has always kept its main focus on the intersection of art, technology and society.

One of the most appealing elements of the festival is The Prix Ars Electronica: the most prestigious prize in new media arts, with hefty prizes up to 10.000€. Every year the Golden Nica is awarded to the ground-breaking fruits of artistic experimentation from audiovisual artists worldwide.

Prix Ars Electronica - Audiovisual event - open call

Ars Electronica features a wide variety of activities every year: Symposia, exhibitions, performances, concerts and interventions spanning a broad arc from speculative futuristic scenarios to analytical considerations, from provocative actionism to philosophical debate.

Combining amazing artworks with fruitful conversations is the perfect recipe to create a meaningful experience that constantly scans the new media landscape to find the most inspiring projects. The projects are not simply chosen based on their technical realization but most importantly because the social and artistic innovation they incorporate.

The result of this consistent endeavour is the creation of a loyal community of audiovisual artists, researchers and visitors from all over the world that every year reunites in Linz to inspire and get inspired.

 deep space live - fata morgana - audiovisual artists
Deep Space LIVE – Fata Morgana

Since its inception, the festival has been dedicated to develop new themes for each edition and the organizers are also constantly on the lookout for interesting new venues.

Indeed, the ongoing effort to break out of the narrow confines of conventional conference rooms and artistic spaces, and to stage cultural and scientific encounters in the public sphere has become something of an Ars Electronica trademark.

Stay tuned: Ars Electronica 2020 theme will be released soon!

Contact

Website

Facebook | Twitter | Instagram | YouTube

The post ARS ELECTRONICA: 9 -13 September 2020, Linz appeared first on Audiovisualcity.

LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online



Glastonbury, VJ showcase and a virtual reality event. Did I get your attention yet?


That’s right, in a moment where the ‘new normal’ is beginning to establish new ways of working in the world of audiovisual events, Lost Horizon Festival presents us with some of the world’s first responses to Corona Virus brought to us via the Gas Tower.

The team behind Glastonbury’s Shangri-La presents Lost Horizon festival, with 360º immersive visual shows from a healthy list of audiovisual artists that will make you forget we were in the middle of a pandemic, just like Woodstock (hip-hip-hooray!)

With the branding slightly reminiscent of a Madonna track ‘A REAL FESTIVAL, IN A VIRTUAL WORLD’ we are in for a treat, not to mention a fantastic list of VJing sumptuousness to explore and discover!

From the likes of Bertie Sampson, blinkinLAB, Bob Jaroc, DDL, Delta Process, Dr and Quinch, Enjoy Kaos, Fade In Fade Out, Greenaway & Greenaway, Joëlle, Koolik, L’Aubaine (check out the our interview with her) Lazershaft, Lazersonic, LEDS Akimbo, Limbic Cinema, Matt Lee Vs The Positronic Man, More Eyes, Primary Visual Cortex, Rebel Overlay, REM Visuals, WeAreMidnight.

Audiovisual artists



Yes, that’s a lot of new, fresh audiovisual artists coming soon on Audiovisual City, with great thanks to Creative Giants, for curating this mind blowing line-up, promising us a fully immersive digital art and music event.

“Taking the Gas Tower from the fields of the festival world into a groundbreaking new reality, Creative Giants are excited to be joining the team Shangri-La on their voyage of discovery to Lost Horizon, which redefines what a festival can be, creating ways for people to come together and experience music and art in a way we never would have previously imagined.”

Simon Vaughan, Creative Giants

A virtual audiovisual event



What’s more, is nothing sells a virtual festival like the mouthwateringly designed website by Manchester studio, Instruct Studio. If this website were food, I’ve already been eating with my eyes and gotten pretty fat.

“We are thrilled to showcase some of the world’s leading VJs and visual artists in this way. The physical structure of The Gas Tower has been recreated in exact detail in virtual reality, allowing viewers to look around in full 360 degrees to fully immerse themselves in beautiful visuals. We are proud to be leading the way into the digital domain, presenting ground-breaking artists with innovative and mind blowing visuals as part of this ambitious new form of live experience.”

Pete Thornton, More Eyes

Rebel Overlay

Light based minimalistic blade-runner-esque visuals that will make you feel retro futuristic, with everything from lasers to LED totems and 3D structures in the portfolio bag, all with a dash of Resolume control.

WeAreMidnight

No messing about, this studio based in London have done whopping great visual productions for the likes of Coachella, Boomtown and The Human League (for those of you who are old enough to know who they are).

Enjoy the Kaos

Interesting looking 3D abstract visuals that look like candy cane, sweet enough to hang off your Christmas tree. If you’re into 3D animation, mapping, photogrammetry, and art in general then Enjoy the Kaos should definitely be an audiovisual show on your AV hit-list.

blinkinLAB

Immersive tour visuals for Adam Beyer, and for Booka Shade, what’s not to inspire any keen audiovisual festival goer? Primarily focused on content creation, blinkinLAB is a motion graphics design studio based in London.

Their portfolio of work includes tour visual content creation, motion graphic design, music video, tv commercials, idents and title sequences, as well as live audiovisual performance, vj-ing and projection mapping installations.

Contact

Website

Youtube

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Assises Éthique et technologies du futur : Laval Virtual nous invite à la réflexion

Par : Shadows

Le 1er décembre prochain, Laval Virtual et Ouest France organiseront un évènement commun : la première édition des Assises Éthique et technologies du futur.

Le concept : une journée pour échanger et débattre sur les questions éthiques soulevées par les nouvelles technologies telles que réalité virtuelle et augmentée. Des questions que nous avions déjà eu l’occasion d’aborder dans nos précédents comptes-rendus de Laval Virtual, la réalité virtuelle soulevant de nombreuses questions, qu’il s’agisse de sensibiliser, aider des victimes d’évènements traumatisants ou tout simplement nous plonger dans des univers visuels inédits avec ce que cela peut impliquer.

En pratique l’évènement devrait rassembler « élus, professionnels, chercheurs, philosophes, religieux », entre autres, mêler tables rondes, séances en face-à-face, interviews, opportunités de networking. 450 personnes environ sont attendues.
Yves Coppens, paléontologue et paléoanthropologue, sera le « grand témoin » de cette édition.

Le programme détaillé n’est pas encore en ligne, mais on peut déjà trouver une description du concept chez Laval Virtual et Ouest France. Laval Virtual précise que le tout aura lieu à la fois à Laval et dans le Laval Virtual World, l’espace virtuel qui avait permis de proposer une édition Laval Virtual plus tôt dans l’année malgré la pandémie.

Nous aurons l’occasion de reparler de l’évènement lorsque le programme détaillé sera annoncé.

L’article Assises Éthique et technologies du futur : Laval Virtual nous invite à la réflexion est apparu en premier sur 3DVF.

Jokyo HAP Encoder : des performances en hausse et un support étendu

Par : Shadows

Nous avions déjà eu l’occasion d’évoquer Jokyo HAP Encoder, un plugin After Effects permettant d’encoder des contenus avec le codec HAP pensé pour le secteur évènementiel (en particulier, il gère les vidéos multi-calques très haute résolution). Son objectif principal est de proposer un encodage plus rapide, sans sacrifier la qualité.

Une nouvelle version est disponible, avec deux avancées majeures :

  • un gain net en performances (jusqu’à 40% à qualité identique) ;
  • une déclinaison du produit pour Media Encoder et Premiere Pro.

Jokyo HAP Encoder est donc désormais proposé en trois versions : After Effects, Media Encoder/Premiere Pro, et enfin un pack comportant les deux déclinaisons à prix réduit.

Le tout est compatible Mac OS et Windows 10.

L’article Jokyo HAP Encoder : des performances en hausse et un support étendu est apparu en premier sur 3DVF.

Enfin des dates pour la version dématérialisée du SIGGRAPH

Par : Shadows

Après une longue attente puis une annulation de l’édition physique, nous sommes enfin fixés sur l’édition 2020 du SIGGRAPH.

La version dématérialisée prévue cette année en raison de la pandémie (qui ne montre malheureusement pas de signe d’amélioration aux USA) débutera le 17 août prochain.

Concrètement, la conférence s’étalera sur deux semaines et même davantage :

  • A partir du 17 août, une série de contenus à la demande qui resteront disponibles jusqu’au 27 octobre :
    • On-demand Art Gallery
    • On-demand Courses
    • On-demand Emerging Technologies
    • On-demand Immersive Pavilion
    • On-demand Posters
    • On-demand SIGGRAPH Labs
    • On- demand Talks
    • On-demand Technical Papers
    • On-demand Technical Papers Fast Forward
    • On-demand VR Theater
  • du 24 au 28 août, un second volet avec des sessions prévues selon un calendrier précis, mais qui resteront elles aussi disponibles à la demande jusqu’au 27 octobre :
    • Appy Hour
    • Art Gallery
    • Art Papers
    • Community Chats
    • Courses
    • Electronic Theater
    • Exhibitor Interaction
    • Featured Speakers
    • Frontiers Talks
    • Keynote
    • Panels
    • Peer-to-peer Networking
    • Posters
    • Presentations From Emerging Technologies
    • Presentations From Immersive Pavilion
    • Presentations From VR Theater
    • Production Sessions
    • Q&A and Interaction With Presenters
    • Real-Time Live!
    • SIGGRAPH Labs Hands-on Classes
    • Technical Papers
    • Technical Papers Fast Forward

Tous les évènements en direct de la conférence seront donc enregistrés et pourront être vus selon vos disponibilités : le décalage horaire ou les vacances ne seront donc pas un obstacle.

En outre, et comme pour le Festival d’Annecy 2020, un système d’exposition virtuelle sera mis en place : il sera donc possible d’échanger avec éditeurs, startups et autres studios, malgré l’absence de stands physiques.

Notez enfin que plusieurs niveaux d’inscription seront proposés : selon le cas, vous pourrez accéder à une portion plus ou moins grande des contenus. Comme l’indique la page d’enregistrement (les tickets seront « bientôt » disponibles), il vous faudra débourser 50 à 550 dollars selon le pallier, avec pour certains niveaux des réductions pour les personnes en études ou sans emploi. Le festival d’animation (Computer Animation Festival) nécessitera un accès dédié : 20$ pour 48h de visionnage illimité.

L’article Enfin des dates pour la version dématérialisée du SIGGRAPH est apparu en premier sur 3DVF.

KEEP YOURSELF CLEAN Exhibition: Online

Par : Marco Savo



Virtual Reality and gaming tools are rapidly becoming the essential vehicles of expressions for audiovisual artists during the Covid-19 imposed restrictions on public events.

We know, we know: no virtual experience can substitute the actual audiovisual event. But that is not the point. The point is experimenting and evolving beyond boundaries accordingly to the contingencies we face in a particular given time.


Audiovisual art as every form of art expression is driven by the tools available, the internal factors such as time and budget, and the external ones, such as venue restrictions or the total lack of them.

Now a lot of digital artists are facing the same problem and they are responding in different ways. The Russian audiovisual art collective VOLNA decided to turn their first solo exhibition: KEEP YOURSELF CLEAN into a virtual reality experience using Unreal Engine.

Keep Yourself Clean Exhibition - Audiovisual Event

The video gaming tool is being widely use in audiovisual art and virtual events. It allows you to simulate real-time scenes and lighting effects.  Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.

The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020).

Rotor - audiovisual installation
Neubau -audiovisual installation

Despite the site-specific nature of the works, the overarching artistic principle behind all of them is the search for a universal language of pure forms. These forms, which correspond to the abstract subjects of the installations, are refined during an extensive detailing process, minimalist in their expressiveness and often even have a functional nature.

The eight installations generate intimate spaces where the viewers sits in contemplation of the structural semiotic elements that compose them: light, sound, movement. Each room triggers different emotions slowly revealing themselves while we explore the space and embrace its unique atmosphere.

Duel -audiovisual installation

The primary expressive element in VOLNA’s work is light and its various characteristics, its interaction with space, as well as its movement, the rhythm of chiaroscuro and the way chiaroscuro scenarios unfold in relation to time. Some works include synchronized sound, created to interact closely with the light’s dramaturgy.  

The virtual exhibition space itself is hetero-topic and at the same time proportional to the original exhibition locations. The model exhibits displayed inside it are as close as possible to their real prototypes and preserve the original structural details, including the nature of the lighting and scenarios behind each of the live installations.

The original sound design and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text.

Powerline -audiovisual installation
Octave - audiovisual installation

In conclusion the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception.

Each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation.

Contact

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ATHENS DIGITAL ARTS FESTIVAL: 10 July – 10 September 2020 ONLINE

Par : Marco Savo



ADAF is an audiovisual event constantly evolving along with the new creative trends and breakthroughs within the digital arts, without loosing the core vision of its foundation days.

Every year the organisers finetune their artistic program through their open call for audiovisual artists, to keep themselves up to date with the ever-evolving new media art landscape.

From the initial focus on video art, installations and live performances they have been widening their program up to include Virtual Reality experiences (VR), Web Art, Video Games and more.

adaf 2020 - audiovisual event

The Athens Digital Arts Festival has been founded in 2005 and it is the pioneer longest living institution in Greece dedicated to audiovisual culture and digital arts. This year, as other audiovisual events, ADAF is responding to the Covid19 crisis with resilience and creativity.

Their 16th edition ADAF ONLINE| TECHNOTRIBALISM will be accessible to everyone through the internet. More than 5,500 audiovisual art proposals from 100 countries around the world are the source for the ADAF 2020 program selection.

adaf 2020 - open call for audiovisual artists

The 2020 year theme reflects upon our primitive status in the foundations of the new hyper-informational world, where the data-flux is absorbing the entire existence reaching the status of God.

Is technology serving us or we are serving the data-totem by providing our more sensible information, giving up our privacy for a greater good?

Algorithms, already present everywhere in the digital realm, are reading us better than ourselves, better than our friends and siblings and in the name of  optimization of our virtual experience, we are gradually letting them make decisions for us, filter our perceptions predict our behavior, our bio metrics, our emotions.

adaf 2020 - audiovisual event

All manifestations of culture can now be experienced on a digitized basis, translated to a language (code, DNA) and stored for everyone who possess it to experience regardless the circumstances. Markets and Money are transfiguring into intangible algorithmic byproducts. Everything to serve the information flow.

Close your eyes and connect to your data-doppelganger your mirrored algorithmic self to your digital footprint. You are part of techno-tribalism, you are part of ADAF 2020.

Contact

Website

Facebook | Twitter | Vimeo | Instagram | Youtube

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About Kusmos Live by Kuflex Lab

Par : Marco Savo

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

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Autodesk University 2020 : appel à présentations

Par : Shadows

L’édition 2020 d’Autodesk University sera sans surprise 100% numérique, en raison du contexte actuel. Exit, donc, l’évènement traditionnel à Las Vegas en Novembre. La conférence aura néanmoins bel et bien lieu, et le groupe Autodesk est bien décidé à proposer comme chaque année conférences, retours d’expériences, workshops et tables rondes. Le tout se fera donc en ligne.

Dans le cadre des préparatifs de cette future édition, un appel a été lancé pour les personnes qui souhaiteraient proposer leur expertise qu’il s’agisse de présenter un cours en ligne (60-90 minutes), d’écrire un article voire de mettre en avant un cas inspirant ou une vision de l’avenir de l’industrie (15 minutes pré-enregistrées).

La date limite pour envoyer une proposition de contenu francophone est fixée au 9 juillet. Après un vote communautaire, vous serez averti début août de l’acceptation de votre projet.

L’article Autodesk University 2020 : appel à présentations est apparu en premier sur 3DVF.

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