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Aujourd’hui — 14 juillet 2020Vos flux RSS


DEADLINE: 1 SEPT 2020 | 30 days Residence, Castelló (Spain).

European open call for audiovisual projects of art, science, technology and video games related to the climate emergency.

The Climate & Video Game artist in residence is part of the Living Lab Planeta Debug research project activities.

The purpose of this call is to grant two residency and production scholarships to develop an art project. The project will encompass science, technology, video games and ecology in order to address the climate emergency.

The Universitat Jaume I in Castello (Spain) will support two original projects in a one month residency where the audiovisual artists will get scientific assistance from the university research labs.

The unprecedented rate of global warming is melting the polar ice caps, raising sea levels and undermining food and water security for many of the world’s people.

The response to this situation is being too slow for what is probably the greatest challenge that the human species has ever had to face. In this global climate emergency situation it is necessary to raise awareness and act collectively to find solutions that can at least slow down the current climate change to avoid the foreseeable dystopian future that lies ahead.

In this context, this call raises the need to think collectively from art, science, technology, video games and ecology to raise awareness and articulate responses to climate change.

Through the composition of knowledge and interdisciplinary collaboration, this call proposes to use the capacity of contemporary art and the practices of visualization as a vehicle to raise awareness and propose responses that address the challenge of climate change and global sustainability.

The financial sum for each of the two artist residencies in UJI laboratories has a total budget of 3,830 euros divided as per the following installments:

– €1500 in fees, to which the applicable taxes will be applied.

– €1250 for production of the project selected subject to approval of its budget.

– €1080 for travel expenses.

From July 1, 2020, the call for artist residencies of the Planeta Debug Project is officially opened. Check the open call guidelines.

More about



The post PLANETA DEBUG: ARTIST IN RESIDENCE 2020 appeared first on Audiovisualcity.

Hier — 13 juillet 2020Vos flux RSS

Grass Valley’s EDIUS X Preview Events Continue

MONTREAL – July 13, 2020 –  The next version of Grass Valley’s award-winning editing solution, EDIUS X, will be released  in September 2020. Prior to release, the expert EDIUS teams from Grass Valley and EDIUS.NET are highlighting its top features and enhanced capabilities in three online events. The first session,  presenting the new core of ...

The post Grass Valley’s EDIUS X Preview Events Continue appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Densitron to pursue joint projects with broadcast consultancy Hawk Media Partnership

KENT, UK – 13 JULY 2020: Densitron, the global leader in innovative Human Machine Interaction (HMI) and display technology, has announced a new long-term collaboration with Hertfordshire-based consultancy Hawk Media Partnership. The new partnership will see the two companies actively seek joint projects in the broadcast and media environments that can fully utilise Densitron’s innovative technologies and ...

The post Densitron to pursue joint projects with broadcast consultancy Hawk Media Partnership appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

NDI Virtual Input for Mac works with Zoom but not with Skype

Par : mikaelb
Thanks so much for the free tools for the Mac and iPhone!

I am using NDIHXCamera on my iPhone and NDI Virtual Input 1.0 on my Mac (OS v10.15.5). Zoom can see and use my iPhone as a camera and microphone, but Skype (v8.62.0.85) cannot see the camera. It can only see the microphone. FaceTime can also only see the microphone and not the camera.

I've also installed NewTekNDIHXDriverForMac.pkg.

Any help would be appreciated!

Mikael Behrens
Austin, TX

NDI multicast or unicast

Par : abo
Having trouble with NDI unstability issues I am suspecting the network switch.
Sometimes some NDI sources disappear, sometimes the NDI video disappear from NDI Studio Monitor.
Most probably it is a multicast handling problem but I am not sure.
I know that NDI source auto discovery uses multicast UDP. This may explain that sometimes some source disappear.
But for video data flow ???
I am not a network expert nor a NDI expert.
Is there a way to know the type of NDI traffic used for a given source (multicast/unicast/..., UDP/TCP) ?
NDI analysis tool does not provide such information.
Is there a way to enforce the type of NDI traffic ? I am using NDI HX Camera and OBS NDI plugin.
All sources and consumers are connected to the same subnet. Is it becessary to configure something wit NDI Acess Manager ?

Many thanks for your help.

Fork : un voyage imaginaire et surréaliste

Par : Shadows

Fabrice Le Nezet nous présente sa dernière réalisation : Fork, un court-métrage qui nous invite à plonger dans l’imagination d’une femme lors de sa visite d’un musée. Face à une fourchette exposée comme oeuvre d’art, elle va laisser dériver ses pensées…

In a museum, a woman looking at a Fork exhibited as a piece of Art lets her imagination run wild.
The film is a surreal journey interrogating our perception of objects.

What happens when you take an object from daily life and move it outside of its original context?
What is left of an object when it loses its function? An abstract shape, a sculpture?
Can we deconstruct this object into simple elements and create variation of this object?
Can those objects be combined to form a larger structure?
Can those objects become alive to break free from human ownership?

Derrière ce concept destiné à interroger notre perception des objets, on retrouve le studio londonien Optical Arts. Nous vous invitons à découvrir leur site, puisqu’il propose des images des coulisses de ce court-métrage. L’équipe précise avoir utilisé Maya et Houdini, avec Redshift pour le rendu. Nuke, Flame et Resolve ont ensuite permis de gérer compositing et grading.

L’aspect procédural a évidemment été un atout pour mettre en oeuvre des idées et faire des essais. Du côté de l’animation, un mélange de physique et de procédural soigneusement contrôlé ont été employés.

Creative Direction & Production: Optical Arts
Direction & Design: Fabrice Le Nezet
Music & Sound Design: Niccolò Chotkowski at Smider
VFX Supervisor: Fabrice Le Nezet
2D Supervisor: Miguel Wratten
3D Artist: Max Johnson
Colourist: Martin Pryor
Live Action Producer: Caroline Kinch
Live Action DP: Joe Jackson
1st Assistant Camera: Elliott Lowe
Set Assistant: Jamie-Lee Harding
Model: Emma Norodom at W Models
Clothing: Studio Nicholson

L’article Fork : un voyage imaginaire et surréaliste est apparu en premier sur 3DVF.

À partir d’avant-hierVos flux RSS

JP Delport promoted Managing Director at Broadcast Solutions UK

Broadcast Solutions UK are pleased to announce the appointment of JP Delport as Managing Director. Broadcast Solutions UK is a subsidiary of Broadcast Solutions, one of Europe’s biggest System Integrators, headquartered in Germany. Having joined the UK company at the beginning of 2020 as Sales Director, JP Delport will now take the helm as Managing ...

The post JP Delport promoted Managing Director at Broadcast Solutions UK appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Confine NDI to a designated NIC

Par : MajoMedia
At this moment, i'm a bit disappointed.

Already in 2017 people pointed out that the way NDI taking every NIC in the system causes problems in certain setups.
Newtek answered this was understood and were working on this, even though it wouldn't be as easy as it seems.
I did speak with Kane at IBC about it and he told me it was on the todo list.

Now we are 3 years ahead from that point, and I still cannot use NDI in my setup, because this issue is still actual.

Problems using NDI on same network as dante:

A 2017 thread on this, the solution there is not working for me, as blocking bonjour would also block Dante:

So please, make me happy again by giving this some more priority.

6 Game-Changing FCPX Keyboard Shortcut Customizations

Get your edit wrapped faster with these FCPX keyboard shortcut customizations.   Since turning to FCPX,  I have grown to absolutely love using keyboard shortcuts. Each new one ...

Crystal Vision reduces the cost of creating video graphics with M-WEBKEY

Crystal Vision has introduced a unique new way to do broadcast graphics. Rather than using video sources for the key and fill signals like traditional linear keyers, the M-WEBKEY web page keyer can key a web page on to an IP or SDI video stream – using the power of HTML5, CSS3, JavaScript, AJAX, XML ...

The post Crystal Vision reduces the cost of creating video graphics with M-WEBKEY appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

6 ways DJs can get organized during lockdown (you’ll thank yourself later)

We all feel it – the COVID-19 burnout is real. Many of us are itching to get outside, to play clubs again, to be back on a dancefloor, and to play on a big soundsystem again. Yep, we miss it too. But we’re not quite there yet – particularly in the United States. That’s why so […]

The post 6 ways DJs can get organized during lockdown (you’ll thank yourself later) appeared first on DJ TechTools.

MediaKind appoints Matt McConnell as Chief Executive Officer

Former SVP & General Manager of Comcast Technology Solutions will drive product-led growth in MediaKind’s cloud-based SaaS offering and a focus on the power of streaming media McConnell will accelerate MediaKind’s strategy execution and the delivery of the innovative solutions its customers need to successfully create competitive media businesses Angel Ruiz becomes Chairman of the ...

The post MediaKind appoints Matt McConnell as Chief Executive Officer appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Tatsuru Arai

Par : Marco Savo

The spectrum of audiovisual artists is as broad as the tools and different languages available.

Each artist explores a particular audiovisual area. The sum of all their artwork is what defines audiovisual culture.

Of course the definition is fluid and ever-changing due to the technological evolution and the constant offspring of new artistic languages.

Tatsuru Arai investigation embraces one of the most important aspect of the audiovisual culture: the synesthesia, the condition under which two or more senses are perceived simultaneously. In his specific case by visualizing the geometric structure that rigs the musical composition.

Tatsuru Arai - Audiovisual artist

One of the first artists to investigate the relations between music and imagery was Kandinski. He explored how different shapes and colours relate to each other by communicating different movements to the viewer. Same as different notes, rhythm and music patterns relate to our inner soul, triggering different emotional movements.

The Japanese artist (currently living in Berlin) features an interesting background of music composition, computer programming and multimedia art. Arai’s generative art is highly complex and goes beyond the audiovisual genre. It takes on a profound reflection around the universe and its structure based on vibrations, as advocated by the theoretical framework of the string theory.

His series “Principle of Hyper Serial Music” starts a direct dialogue with the Serialism movement developed by René Leibowitz and Pierre Boulez. The series adds “innovation” to the three main points of the serial music: “structural”, “complex” and “noisy”. Arai achieves this by incorporating AI within the musical composition and the visualization of its structure.

The result is an audiovisual duet between human and machine with the two elements constantly learning from each other in his ever-evolving investigation. Ultimately, Tatsuru uses the sound and its visualization as a key to make experience of the nature of the universe, even if just a small part of it.



Facebook | Vimeo

The post Tatsuru Arai appeared first on Audiovisualcity.

Virtual Input/Scan Converter Causing Odd Monitor Behavior (Windows 10)

Par : Brotuulaan
I just swapped out our broadcast computer at my church for the new one we ordered, and now there's some odd behavior going on.

The streaming computer has OBS running along with Virtual Input so we can import the lyrics from our other computer, which has Scan Converter running. This is the same setup that we had on our old computer, but no for whatever reason, any time there's an NDI connection change on our streaming computer, the lyric monitor on the OTHER computer is affected.

When this status changes, the monitor in question zooms to something like the top-left 1/3 of the original image. Sometimes it stays that way and sometimes it fixes itself after a few seconds. Other times it requires me clicking around some on that computer to which it belongs. I'm unsure how resolution may be tied to zoom in the process, but the computer seems to show that the resolution does not change. I'm not sure whether Windows updates the resolution listing immediately or if it only updates upon refreshing the settings window.

Sometimes instead of zooming in, the screen just flashes and stays at the same zoom level.

This behavior has popped up in various situations but is now being inconsistent thus hard to list. Initially, it happened when opening/closing OBS while VI is running, sometimes (but not always) when changing scene collections in OBS between collections which do not both have VI set as a source, and when at least closing VI while OBS was running (possibly starting as well, but I'm not sure now that it's inconsistent).

Any thoughts as to why this is happening and how I might stop it? The only thing I can think of is that Scan Converter is doing something funky with the display driver on the host computer, but I don't know enough about display drivers or NDI to say for sure. We're expecting our other computer to come in any day now, so I'll be swapping that computer out as well. I very much hope this inconsistent behavior doesn't become consistent behavior with the new pairing.

HPA Awards Announce Call for Entries in Creative Categories

The Hollywood Professional Association (HPA®) has opened the call for entries in creative categories for the 2020 HPA Awards. Celebrating its 15th anniversary this year, the HPA Awards shine a light on the creative brilliance of the HPA community, honoring artistry in color grading, editing, sound, and visual effects in feature film, episodic, and commercials. ...

The post HPA Awards Announce Call for Entries in Creative Categories appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Pro audio and lighting specialist Group One creates nationwide US Calrec distribution network

Par : Jump

Farmingdale, NJ, July 8th 2020— Group One Ltd., professional audio and lighting distributor, has today announced that it has incorporated SCI’s – Studio Consultants Inc. – operations of Calrec business to create a nationwide distribution network for Calrec’s complete range of market-leading professional audio solutions. The deal was completed on July 1st. SCI, which is based ...

The post Pro audio and lighting specialist Group One creates nationwide US Calrec distribution network appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

PATCHLAB FESTIVAL: Krakow, 23-25 October 2020

Par : Marco Savo

Patchlab Digital Art Festival is an annual audiovisual event showcasing digital art created with the latest technologies and new media.

The theme of the 2020 edition is CONNECTED. It explores the implications of the digital revolution we are undergoing in our lives due to the pandemic. The head-spinning rise of the internet based communication during the last months is still quite hard to grasp.

The internet was created originally as an effective and immediate form of communication. With the evolution of social media platforms, the world wide web is now a primary channel to express our emotions.

Audiovisual artists can help us understand the fast-changing environment we live in by visualizing the Nietzsche’s unsaid. Anything that is too complex for a total comprehension can be grasped by living the artistic experience.

Immersive installations, interactive artwork and live performance communicate complex statements through sensorial experience, giving us the chance to digest information slowly, at our own pace. Generative art as an antidote to the overwhelming data dump we experience everyday.

Patchlab festival - Audiovisual event
Matteo Zamagni, Nature Abstraction

Due to the uncertainty of in-person attendance, the organizers are planning the audiovisual event through virtual platforms. It will be therefore accessible to a wider audience through the experimental use of new technologies.

Patchlab will present art projects online and via AR (augmented reality). There will be experimental computer animations presented in the virtual cinema, remotely accessible workshops and also a dystopian multi-person computer game allowing the exploration of a post-apocalyptic New York. There will also be AV NIGHT, during which we will see unique audiovisual projects in 360° format.

OPEN CALL – DEADLINE: 30th of July 2020

All audiovisual artists are invited to submit their project proposals for this year’s program to be implemented online in an unexpected way.

Proposals can only be submitted via the online form.



Facebook | Vimeo | Instagram

The post PATCHLAB FESTIVAL: Krakow, 23-25 October 2020 appeared first on Audiovisualcity.

How to Create Digital Crowd Duplication in Premiere Pro

Need to have a crowd in a scene? Here's a tutorial on how you can duplicate small groups of people to create a crowd in Premiere Pro ...

Onomatopoeia Club

Audiovisual art doesn’t just have to be about performing, in fact, this year in light of the global pandemic, we’ve begun to see progressively more innovative and creative ways of the culture of sound and image begin to trickle into new realms and industries.

An AV Webzine

Presenting Onomatopoeia Club. As audiovisual culture vultures, way back in 2011, we saw a need to document, curate and to explore audiovisual culture as a whole as we saw it begin to unravel into its very own discipline.

Onomatopoeia Club have done something much in the same vain. They’ve created an online creative space where sound and visual artists can come together to collaborate on a short 30 second project. The project is a collaboration between Coda to Coda and Rosie Lee.

The most curious thing about this from a visual artist’s point of view is the fact that they have turned traditional VJ and music video culture on its head – rather than the visual artist creating content based on sound, they’ve taken a more soundtrack approach to the project.

How the artist collaboration works

The visual artist creates a 10 second loop, which the Onomatopoeia team turn into 30 seconds and THEN pass them on to a sound artist for the mini projects to be completed. The result? A quarterly webzine of 10-15 audiovisual collaborations and a lot of fun and inspiration.

They’e just launched their first edition (6th July) with a great mix of 12 artists’ collaborations. It’s really curious way to discover new visual and sound artists, and warning, it’s quite addictive. Maybe it’s just me, but I certainly can see and hear the difference of the sound being created after the visual… can you?

Top 3 Audiovisual Collaborations

Here are my faves from this month’s edition:

Cumi Na Gatandu: By Emily Evans (Visuals) & Auclair (Sounds)

This Place: By Catherine Repko (Visuals) & Luisa Gerstein (Sounds)

I cannot fly but I will not hit the floor: by Sophie Clements (Visuals) & Suitman Jungle (Sounds)

Check out the first edition and let us know your thoughts, and get in touch with them if you’d like to participate and have some fun, whilst meeting new artists!



Join the community and see new episodes via the Instagram channel!

The post Onomatopoeia Club appeared first on Audiovisualcity.

NDI Central Management for Private Content Live Streaming Online

Par : MylesOSS
We have successfully managed to get NDI working on Zoom by sending the output from an offline Avid Media Composer system to a streaming pc running Zoom. Great solution for people wanting to preview their content during a meeting. :) Audio isn't so great though, even with 'Original Sound' active, it still sounds kind of underwater, as if Zoom is up to some sort of signal processing we have no control of.

Moving forward I would like to achieve the following:

- Centralize all NDI Outputs to a single live streaming device
- Host multiple live streams simultaneously from the streaming device
- Ability to view the live streams within a web browser from anywhere

I'd be interested to hear about free, low cost and also the premium solutions that can handle this. Any suggestions?

Thanks in advance.

Roland Sound Space, le son 3D en stéréo

Récemment, j’ai trouvé un LaserDisc intéressant : il contient de l’audio en Roland Sound Space. C’est quoi ça encore ? De l’audio en « 3D » en stéréo.

La technologie est parfois présentée comme un concurrent du Dolby Surround, mais c’est un peu plus compliqué. Le Dolby Surround contient les données pour les enceintes arrières dans l’audio et nécessite bien les enceintes en question (et un décodeur) alors que le RSS (Roland Sound Space) ne nécessite que deux enceintes. Le positionnement est généré au moment de l’enregistrement, pour simuler la présence des enceintes. En 2020, ce n’est pas vraiment mort, d’ailleurs : comme l’explique une des vidéos, c’est du binaural, une technologie revenue à la mode.

Le Roland Sound Space ne fait pas de miracles, ce n’est que du stéréo, mais l’impression de positionnement reste assez présente. Je vous mets les deux versions du contenu du LaserDisc à la fin, il y en a une pour les casques audio et une pour les enceintes. Parce que oui, le LaserDisc permet parfois deux pistes audio : c’est un disque NTSC, donc avec de l’audio en analogique et de l’audio en numérique. On trouve aussi un extrait d’un CD de démo sur YouTube. Le RSS a été un peu utilisé dans les CD Audio (une liste partielle est là) mais aussi dans quelques jeux vidéo. Sega a utilisé le RSS dans quelques jeux Mega CD et Mega LD. Mega LD ? Oui, Sega a proposé, en partenariat avec Pioneer, un lecteur de LaserDisc intégrant une console, le LaserActive, et quelques jeux – sur LaserDisc – contiennent de l’audio en Roland Sound Space. Il y a aussi un disque pour la version NEC de la même console (il y avait plusieurs modules) et quelques LaserDisc de démonstrations, dont le mien.

Le Roland Sound Space, comme le QSound de la même époque, sonne tout de même un peu artificiel en 2020, pour différentes raisons. La première, c’est évidemment qu’on a l’habitude d’entendre du vrai positionnement, que ce soit avec les systèmes home cinema ou avec les solutions modernes pour l’écoute au casque. La seconde, c’est que le positionnement semble exagéré à cause des contraintes de l’époque, notamment dans les jeux vidéo. Les utilisateurs écoutaient beaucoup moins de la musique avec un casque que maintenant, et les téléviseurs en format 4:3 offraient une image stéréo bien plus étriquée que maintenant (et le stéréo n’était pas généralisé). Un téléviseur correct en ~1990 avait une diagonale de ~55 ou ~70 cm (en gros, 45 ou 60 cm entre les deux haut-parleurs) alors qu’un modèle moderne de 55 pouces en 16:9 est bien plus large, avec ~120 cm entre les deux enceintes.

Après, je trouve ça assez convaincant tout de même, vous en pensez quoi ?

D’abord, la version pour les enceintes.

Ensuite, celle pour les casques.

Cannes XR : avec The Great C, Philip K. Dick débarque en réalité virtuelle

Par : Shadows

A l’occasion du festival Cannes XR, que nous vous avions annoncé il y a quelques jours, nous avons pu découvrir The Great C : l’adaptation en réalité virtuelle d’une nouvelle de Philip K. Dick. La réalisation est signée Steve Miller, la direction artistique Stephen Bosco.

Chaque année, un sacrifice

Se déroulant dans un univers post-apocalyptique, The great C met en scène une humanité qui a renoncé de force aux technologies modernes. Nous suivons ici un village gouverné par une mystérieuse entité toute-puissante, qui maintient les humains à un niveau technologique minimal et exige, chaque année, qu’un membre du village vienne la rejoindre. Aucun n’en est jamais revenu.
Et justement, un jeune homme vient d’être choisi. Clare, sa compagne, décide de l’accompagner…

Notre avis

The great C propose une trentaine de minutes de contenu, à découvrir en 3D temps réel : le spectateur est donc plongé dans le scénario avec 6 degrés de liberté, ce qui renforce évidemment l’immersion par rapport à un simple film 360° relief, et permet en prime d’admirer chaque détail de l’univers en s’en rapprochant physiquement.

Si l’on regrettera malgré tout une réalité virtuelle pas forcément pleinement exploitée (l’essentiel de l’action se passe devant le spectateur, l’aspect 360° est donc moins présent que dans d’autres projets), The great C n’en est pas moins une oeuvre réussie, notamment en ce qui concerne le character design soigné de ses personnages principaux (le côté rond et doux du visage des humains contrastant d’ailleurs avec la mystérieuse créature qui vient rappeler la volonté de The Great C, cette dernière ayant des traits plus fins et un traitement alliant SF et horreur).
Nous avons également apprécié le jeu d’acteurs et l’animation, des éléments encore malheureusement négligés dans certains projets VR alors qu’ils sont indispensables pour créer un attachement. Enfin, l’univers visuel est crédible, avec des éléments permettant d’imaginer le quotidien et le passé de cette humanité en perdition.
Cannes XR ne s’y est d’ailleurs pas trompé, et lui a décerné le Positron Visionary Award.

Actuellement proposé en promotion sur Steam (2€), The Great C mérite d’être découvert, si vous ne l’avez pas déjà fait. A noter : l’oeuvre ne nécessite pas d’aire de jeu « room scale » et est plutôt pensée pour être vue assis. Par ailleurs, un mode spécial est proposé pour les personnes souffrant de cinétose (le fameux motion sickness, mal de mer de la VR). Une option sans doute dispensable pour la majorité d’entre vous (la caméra reste assez sage durant le film) mais qui reste néanmoins très appréciable.

The Slide : un toboggan vertigineux signé Uri Lotan

Par : Shadows

Nous avions déjà eu l’occasion de relayer les travaux du réalisateur Uri Lotan au fil des ans, qu’il s’agisse de son court-métrage de fin d’études The Ballad of Poisonberry Pete au début des années 2010 ou de son animation plus récente pour l’Imaginary Friends Society (une initiative en faveur des enfants atteints de cancer). Vous pouvez d’ailleurs retrouver ces deux animations en fin d’article.

Uri Lotan nous présente désormais son dernier projet, le court-métrage The Slide : l’histoire d’un enfant qui va tenter de surmonter sa peur face au terrible Black Slide, un toboggan aquatique particulièrement terrifiant.

Directement inspiré par un souvenir d’enfance d’Uri Lotan, le projet est arrivé à mi production et fait l’objet d’une campagne kickstarter pour financer la finalisation du film. La vidéo ci-dessous donne un aperçu du court et de ses coulisses : un style visuel mêlant inspiration stop-motion et livres d’illustration, une équipe répartie entre Tel-Aviv, Los Angeles ou encore Biarritz, et la volonté de proposer un court-métrage universel.

A 21 jours de la fin de la campagne, 16 000€ ont été levés sur l’objectif de 27 000€ environ. Soutenir le film vous donnera accès à divers goodies : coulisses, échanges avec l’équipe ou encore poster et accès au court-métrage en avant-première.

Mac Virtual Input .pkg missing from NDI Tools installation bundle

Par : masieroi
I've downloaded the Mac NDI Tools package from but when I open the .dmg file I can't find the Virtual Input .pkg inside it. See Click image for larger version. 

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Views:	8 
Size:	56.2 KB 
ID:	148271
Can anyone confirm that?
Attached Thumbnails
Click image for larger version. 

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ID:	148271  

Techtel integrates Bluefish444 IngeSTore Server with Inflo™ for network control of Tasmanian Parliament’s centralised SDI ingest

Australian-based systems integrator, Techtel, is a leading independent broadcast technology systems specialist, providing hardware and software industry solutions in the Asia-Pacific region. Techtel recently worked with the Tasmanian Parliament to develop an integrated recording solution to manage their seven HD-SDI camera video feeds from their House of Assembly, Legislative Council, and smaller committee meeting rooms. ...

The post Techtel integrates Bluefish444 IngeSTore Server with Inflo™ for network control of Tasmanian Parliament’s centralised SDI ingest appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Steve Gerges

Par : Marco Savo

Steve Gerges has developed an impressive portfolio of commercial projects with top-tier brands, delivering powerful audiovisual storytelling across multiple formats and media.

Nevertheless, we can only appreciate his true artistic self through his mesmerizing audiovisual projects, both conceptually profound and technically advanced.

Many audiovisual artists have to balance their design gigs with their artistic work. When companies hire an artist (rather than a mere designer) they gain an unique creative input empowering the whole marketing campaign. But the actual artistic expression is restricted by the brand identity.

When artists are free to work on the concept as they are on the technical implementation, they deliver a much more powerful and meaningful experience to the viewer.

Steve Gerges began to take an interest in Digital Art in 2000 when he created Visual-Delight, the first collective of VJ’s (visual-jockeys) in Luxembourg. This project allowed him to take his first steps in this innovative art form for that time.

Following a trip to Montreal to the Elektra Festival in 2012, he created his first interactive digital artwork entitled LAN 1.0 at the Carré Rotondes in 2014. Here a few projects we felt best showcased his main features as an audiovisual artist.


ONE is a generative art sculpture that develops in real time. The audiovisual totem grows and evolves while progressively revealing its organic essence to the viewer.

One tells us the story of the creation of the universe, from the big bang, to energy flows, creation of planets and humankind.

Steve Gerges


We love this amazing kinetic sculpture that exploits the use of machine programming. Light is the main course of this audiovisual feast. An ethereal force that contours the surrounding space in a beautiful ephemeral moment.


This is an immersive and impressive projection mapping representing the creation of the universe, a recurring them in Steve Gerges work. The audiovisual storytelling features abstract patterns slowly turning into figurative elements.

The viewers is invited to reflect upon the strive of mankind to understand and explore the unattainable complexity of the universe.

There is so much more to explore about Steve Gerges. We strongly invite you to dive deeper into his audiovisual world.



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The post Steve Gerges appeared first on Audiovisualcity.

DejaSoft releases DejaEdit 3.1

Par : RadianceC

  DejaSoft supports in-house hosted S3 server in DejaEdit 3.1 For Immediate Release, 2 July 2020, Gothenburg, Sweden – Hot on the heels of the launch of DejaEdit 3, and in direct response to client requests, DejaSoft announces the release of version 3.1 to support private cloud environments using the open source MinIO object storage ...

The post DejaSoft releases DejaEdit 3.1 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Avid Media Composer to Streaming PC to Zoom

Par : MylesOSS
Hi All,

I am very new to NDI, and so far cannot see a way to get the audio from Avid Media Composer routed into Zoom via a streaming PC. On the editing PC, I have the HW/SW button on the avid timeline broadcasting over OpenIO_NDI, and the streaming PC receives A/V through NDI Studio Monitor without issue. However, Virtual Input seems to only allow the video to go out onto zoom. Is it possible for Virtual Input to also do the same for the audio? Choosing to run 'Audio Only' in Studio Monitor and then sharing the audio in Zoom results in out of sync issues.

The only options I have within Virtual Input are:
Audio Only
NVIDIA Quadro K2200 1

username@hostname.AVID is what i use to get Studio Monitor working perfectly on the streaming PC, but i simply cannot get the both video and audio out onto Zoom via Virtual Input. I can only get video only. Am I missing something?

Big thanks to all who are involved in what is clearly a brilliant piece of software.