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Hier — 24 septembre 2020Vos flux RSS

NUGEN Audio Proves Ideal for Streamed Music Production

Nartan Records Utilizes NUGEN’s SEQ-S, MasterCheck, AB, ISL and LM-Correct Solutions to Create Pristine Audio to Meet All Streaming Standards MILAN, SEPTEMBER 23, 2020 – Located in the small town of Merano, South Tyrol, Italy, Nartan Records is an independent record label and recording studio owned and operated by musician and composer Nartan Savona. Nartan ...

The post NUGEN Audio Proves Ideal for Streamed Music Production appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Painting with Sound: Save Your Bad Shots with Good Sound Design

This video tutorial explores some crucial techniques used to heighten production value — replacing your audio with more dynamic, cinematic sounds.

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Starfish granted international patents for TS Splicer

Reading, UK, 19 August 2020: Starfish Technologies, a pioneer in transport stream processing and advertising insertion, has been granted European and US patents that cover a range of techniques employed within its TS splicer product. The TS Splicer is a software-based solution for clean switching of encoded transport streams and is used for media switching and ...

The post Starfish granted international patents for TS Splicer appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Sennheiser Enables Businesses Adapt to ‘New Normal’ with Touch-less Digital Audio Collaboration Solution

As Middle East businesses reopen offices, global audio solutions leader, Sennheiser, aims to enable organizations to deliver seamless virtual collaboration experiences in a reliable, safe and hygienic manner. The company’s offering centres around its TeamConnect Ceiling 2 solution which elevates web and video collaboration – making virtual meetings more effective by ensuring optimum audio quality ...

The post Sennheiser Enables Businesses Adapt to ‘New Normal’ with Touch-less Digital Audio Collaboration Solution appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

How Your Choice of Podcast Music Can Make or Break Your Success

So, you’re ready to start a brand new podcast. You’ve got the idea, the team, you already recorded an episode. Now to the one key ingredient – ...

Interview to Paco Gramaje

This is our interview to Paco Gramaje, art director of the Paco Gramaje Studio in Barcelona.

The studio creates immersive multidisciplinary AV shows, especially focusing on the fusion between projection mapping and dance performance.

We asked Paco a few questions about his background and creative career and also about the new projects he has been cooking up during the quarantine period.

1. When did you start working on the interaction between audiovisual and dance performance, and how did you get involved? What are the aspects that are more appealing to you about working in this interdisciplinary field?

It all begun in 2009. After quitting my job as an engineer I moved to Madrid to study a Master in Motion Graphics while making my first experiences in the world of video art. 

In 2010 I started up several collaborations with art organizations in Madrid and they proposed to me to shoot a dance performance by the choreographer Iratche Ansa.

The performance was going to be held at the Matadero in Madrid. From that recording I put together my first video dance “Comunicación Interpretación Automática” which had a very good reception.

I had discovered the potential of dance from an audiovisual perspective and the inner revelation of what I wanted to do in the next few years.

A few months later I made my first dance pieces with live visuals with choreographer Barbara Fritsche.

Thanks to those projects I was able to work on the musical “Hoy No Me Puedo Levantar” in 2013. In 2014 I directed my first proper theatre show: “Girasomnis”.

Interview to Paco Gramaje
2. You are the creator of “Girasomnis”, an itinerant project that has been traveling around the world. Can you tell us about the creative process behind the inception of this innovative project?

I try to “connect” the visuals with the dancers. Sometimes I encourage the dancers to “connect” or follow my visuals.

In this project I also composed the music. This is very useful as I have better control of the creative process. With this project I tried to evoke feelings in the audience without words: just images, dance and instrumental music.

Paco Gramaje - Audiovisual artist
3. Paco Gramaje Studio recently launched the “Dance Mapping Virtual Tour 2020” which it’s fundraising on Gumroad. This is in preparation for a new cutting-edge AV dance project in 2021 involving a 360 immersive environment . Can you give us some insights about the whole project?

This quarantine caused an abrupt stop in my job, but also gave me time to start imagining something new.

The idea was born during the first week of confinement. At the start, It was simple: I just wanted to publish some of our best projects and make them public. But I also felt a need for a change.

The last 3 years I was quite disconnected from my artistic side due to working mostly on commercial projects. 

I was just focusing on making money to pay my bills and trying to have a stable team for audiovisual production. The outbreak of the Covid-19  has been an absolute shift in our work. We started questioning the possibility of doing our shows as we did before.

Therefore I needed to devise another type of format for the new normal awaiting us: a fully immersive virtual Dance Mapping Show.

As my previous theatre production, without the pressure of a client and using the Girasomnis music.

So, in April I started to visualize and write a synopsis of this new project. I then decided to publish “Dance Mapping Virtual Tour 2020” as a memorandum of all these years of physical shows. 

Now it’s time to go further. I want to gather all the knowledge I gained during the last 10 years and apply it to a virtual reality show, where I can break the limits and make an immersive 360º visual performance with dancers.

This new production is planned to be released in VR and physical 360 projection format in late 2021.

4. When working on a project how do you pick your collaborators? What are the main roles you look for in your team? 

When I have the budget I can work with some powerful audiovisual freelancers from my network of collaborators. Failing that I work alone.

I also work with very talented dancers/choreographers from Barcelona. During the years they started to understand my ideas and transform them in beautiful choreographies. 

5. Can you describe your general creative approach when starting on a new project?

I have mostly 2 ways of work. I compose a music draft and then I work on the visuals and choreography or vice versa: I make a draft of visual content with a draft choreography and I try to match the sounds and music.

Sometimes I give leeway to the dancer, so they can create their own choreography and then I create the visual content following their movements.

In the last few years I also worked with some talented musicians for a faster audiovisual production.

6. In 2015, Paco Gramaje Studio won an award at the International Mapping Festival in Girona for the Micro-mapping category. Could you share with us your thoughts about the concept of “Micro-mapping”? 

This was a concept from Roman Torre. In 2015 I shared a space with him and we collaborated together on a video mapping of a rotating stone. It was a nice project called Liquid Series.

In the video mapping area I also tried to develop innovative concepts, differing from the typical big projection on a building facade. 2 Years ago I started to develop the concept of “Holomapping”. I am planning to finish it next year as well.

7. We are aware you regularly teach courses and masterclasses of video mapping applied to performing arts, in Spain and Latin America.


What specific training would you recommend for digital artists who have just started their career and why? Which are the countries with more opportunities for audiovisual arts, in your opinion?

Nowadays, it is possible to learn a lot following digital online courses, but it is always better if somebody guides you. As with everything in life the best way to learn is practice, making mistakes and improving. 

Spain is not the best country for arts, I would say. As far as I know French artists or from other European countries have more grants and support from their governments, but everything is possible if you are passionate about your work.

Website

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The post Interview to Paco Gramaje appeared first on Audiovisualcity.

TSL Products Launches Worldwide Virtual Training Program

TSL’s Support Engineers Launch Interactive Online Training for the TallyMan Control System Marlow, UK, August 4, 2020 – Following the success of its 2019 world tour, TSL Products is now offering a virtual training program for its TallyMan Advanced Broadcast Control System to customers around the globe. TSL’s TallyMan brings complex systems under a single ...

The post TSL Products Launches Worldwide Virtual Training Program appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

How to Sync Video with Professional Audio in Final Cut Pro X

With the explosion of the DSLR camera revolution, the workflow of separately recording professional audio has become very common—due to the relatively poor sound recording capabilities of ...

Is the New Zoom H8 Right for Your Film and Video Projects? Yup.

Explore how the new Zoom H8 audio recorder can work for your filmmaking and video production needs, with an intro to the product, its specs, and use ...

Stephen Arnold Music and TradeCafe™ Leverage the Power of Sonic Branding

Bassett & Walker’s new cloud platform for trading agricultural commodities has a sonic signature that says “confidence, reliability and security.” DALLAS— As part of the launch of its new cloud-based trading platform, TradeCafe™, international agricultural commodities trader Bassett & Walker Inc. asked Stephen Arnold Music to create sonic branding that was memorable, conveyed security, confidence ...

The post Stephen Arnold Music and TradeCafe™ Leverage the Power of Sonic Branding appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Best Practices for Video Editors Working with an Audio Team

If you're lucky enough to have audio pros on your team, you'll want to keep them happy. Here's how to prep your files and communicate clearly.

Journey to the Future Edited with NUGEN

Michael Phillips Keeley Utilized NUGEN Plug-Ins to Perfect the Sound for SpaceX Documentary and Other Video Elements That Aired Prior to Launch LOS ANGELES, JULY 27, 2020 – Discovery Network’s Journey to the Future, produced by Storied Media, is a documentary focused on the behind-the-scenes lead-up to America’s historic SpaceX Falcon 9 launch. Several packages ...

The post Journey to the Future Edited with NUGEN appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

⁣ ⁣⁣ ⁣#repost @nvs_av⁣ ⁣__________________⁣ ⁣⁣ ⁣Amazing...




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⁣#repost @nvs_av⁣
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⁣Amazing Experience at @fotonicafestival ⁣
⁣Thanks to all⚡️⁣
⁣@videosolid @nick_n__ck @fotonicafestival .⁣
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⁣#techno #experimentalmusic #experimental #video #visualart #visual #vj #liveset #eurorack #conceptstore #concept #videooftheday #postoftheday #fotonica #festival #cinema #audio #electronicmusic #electronic #modularsynth #drum #nvs #performance #performanceart #color #cinema #vdmx #millumin #
https://www.instagram.com/p/CDDwBuYpIdz/?igshid=gynsqrprm01f

⁣ ⁣⁣ ⁣#repost @u.machine⁣ ⁣__________________⁣ ⁣⁣ ⁣Deformation...




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⁣#repost @u.machine⁣
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⁣Deformation #Umachine #digitalart #dance #mapping #videoprojection #art #picoftheday #instadance #audiovisual #installation #umachine #artist #audiovisualperformance #show #interactiveart #generativeart #madewithsmode #millumin #realtimevideo
https://www.instagram.com/p/CDDvggnpXjn/?igshid=1wveao9nd64qb

SHAPE 2021 – Open Call

Par : Marco Savo

DEADLINE: 31 JULY 2020

SHAPE is a platform for audiovisual culture and innovative music from Europe.

It’s a three-year initiative co-funded by the Creative Europe programme of the European Union. The platform was formed by members of ICAS (International Cities of Advanced Sound) and involves 16 audiovisual events and cultural centres.

Each year they choose 48 audiovisual artists and musicians to participate in performances, workshops and residencies across the network.

Due the pandemic crisis we are living we are in need of a an internationally coordinated support to the new media arts, often slipping through the cracks of cultural funding due to their hybrid nature.

Of course every open call or artist residency is welcome, no matter where it comes from. But more coordination among venues and events will bring more opportunities and visibility for young and recognized artists.

Europe has the advantage (still, let’s see for how long) of a long-lasting infrastructure that connects different cultural scenarios across a myriad of different languages and beliefs.

SHAPE: Sound, Heterogeneous Art and Performance in Europe is the result of this network in action. By fostering audiovisual artists in showcasing their work internationally and audiences in experiencing a very diverse cultural offer.

Open call
WEBSITE
APPLY

The post SHAPE 2021 – Open Call appeared first on Audiovisualcity.

Mo-Sys introduces the one-stop 4K virtual studio

London, UK, 16 July 2020: Mo-Sys, a world leader in precision camera tracking solutions for virtual studios and augmented reality, has brought virtual studio production within reach of everyone with StarTracker Studio, the world’s first pre-assembled production package. The system is scalable to any size production, and can support 4K Ultra HD. Critical for virtual studio ...

The post Mo-Sys introduces the one-stop 4K virtual studio appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Calrec: A Craft Interview, Patrick Castonguay, A1

Par : Jump

As an accomplished A1 for almost 20 years now, Canada-based Patrick Castonguay loves the challenge of being creative with every live mix he produces. He’s worked on high-profile sports events including the Olympics (every year since 2002) and NHL and CFL games in Canada, as well as the JUNO Awards. The first Calrec console he ...

The post Calrec: A Craft Interview, Patrick Castonguay, A1 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

La disquette du disque Cyberpunk de Billy Idol

J’aime bien les disques avec du multimédia, et Cyberpunk de Billy Idol, qui date de 1993, est un des premiers qui propose une expérience de ce type. Contrairement à d’autres trucs testés ici, il ne s’agit pas d’un CD-ROM : le CD était livré avec une disquette pour Mac.

Sur la jaquette du CD, il est uniquement indiqué de trouver un Mac avec un écran couleur. La disquette elle-même indique qu’il faut un Mac avec un écran 12 pouces couleur (c’est du 512 x 384), 3 Mo de RAM et un Mac sous System 6.0.7 (et plus). Il s’agit d’une disquette de 1,44 Mo bien remplie (il reste 19 ko) avec un programme qui utilise Macromedia Director (une sorte d’ancêtre de Flash). La page Wikipedia indique qu’un CD-ROM avait été imaginé au départ, mais que le format – rare à l’époque – impliquait des coûts trop élevés. Et comme l’album a été mal reçu, il n’a jamais été réédité en CD-ROM, comme prévu initialement.

Le CD


La disquette


Un Mac couleur


Un peu plus de détails

Le premier problème a été de faire fonctionner le logiciel. J’ai d’abord testé sur un Power Mac G3 (sous Mac OS 9), sans succès. Le programme indiquait un problème de mémoire. Ensuite sur un Macintosh LC III, et là j’ai eu des erreurs de l’OS (error 3). La machine a le maximum de RAM aussi, peut-être le problème. Enfin, ça a fonctionné sur un Macintosh IIsi. Pour la capture en vidéo, je l’ai fait depuis une image disque de la disquette. En dehors du fait que je n’avais pas envie de l’abîmer vu son âge, c’est surtout extrêmement lent à charger. La capture du son a aussi été compliquée : la sortie du Mac est vraiment mauvaise. Et pour l’image, j’ai dû chercher un adaptateur capable de forcer le 512 x 384 demandé (ils ne proposent pas tous l’option), pour une capture en 1 024 x 768 (ma carte d’acquisition double).

Avec 128 Mo de RAM.

C’est une expérience assez particulière, et c’est plutôt impressionnant pour un truc stocké sur une disquette. C’est un peu psychédélique, le son est finalement assez correct même si on sent bien les boucles, etc. Le programme propose les paroles des chansons, quelques informations sur l’auteur et sur la disquette, ainsi que quelques animations assez bizarres. C’est un peu compliqué à expliquer, donc j’ai enregistré le tout.

Voici quelques captures (elles sont doublées par ma carte d’acquisition).










TSL Products Improves Production Quality and Simplifies Operator Workflow for Freaks 4U Gaming

The International Gaming and eSports Agency Turns to TSL’s TallyMan Advanced Broadcast Control and Flashboard Display Systems Berlin, Germany, July 13, 2020 – Freaks 4U Gaming GmbH, a full-service marketing agency specialized in targeting PC and console gamers worldwide, has produced some of the most vital and vibrant gaming and eSports events in the industry. ...

The post TSL Products Improves Production Quality and Simplifies Operator Workflow for Freaks 4U Gaming appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Pro audio and lighting specialist Group One creates nationwide US Calrec distribution network

Par : Jump

Farmingdale, NJ, July 8th 2020— Group One Ltd., professional audio and lighting distributor, has today announced that it has incorporated SCI’s – Studio Consultants Inc. – operations of Calrec business to create a nationwide distribution network for Calrec’s complete range of market-leading professional audio solutions. The deal was completed on July 1st. SCI, which is based ...

The post Pro audio and lighting specialist Group One creates nationwide US Calrec distribution network appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Onomatopoeia Club

Audiovisual art doesn’t just have to be about performing, in fact, this year in light of the global pandemic, we’ve begun to see progressively more innovative and creative ways of the culture of sound and image begin to trickle into new realms and industries.

An AV Webzine

Presenting Onomatopoeia Club. As audiovisual culture vultures, way back in 2011, we saw a need to document, curate and to explore audiovisual culture as a whole as we saw it begin to unravel into its very own discipline.

Onomatopoeia Club have done something much in the same vain. They’ve created an online creative space where sound and visual artists can come together to collaborate on a short 30 second project. The project is a collaboration between Coda to Coda and Rosie Lee.

The most curious thing about this from a visual artist’s point of view is the fact that they have turned traditional VJ and music video culture on its head – rather than the visual artist creating content based on sound, they’ve taken a more soundtrack approach to the project.

How the artist collaboration works

The visual artist creates a 10 second loop, which the Onomatopoeia team turn into 30 seconds and THEN pass them on to a sound artist for the mini projects to be completed. The result? A quarterly webzine of 10-15 audiovisual collaborations and a lot of fun and inspiration.

They’e just launched their first edition (6th July) with a great mix of 12 artists’ collaborations. It’s really curious way to discover new visual and sound artists, and warning, it’s quite addictive. Maybe it’s just me, but I certainly can see and hear the difference of the sound being created after the visual… can you?

Top 3 Audiovisual Collaborations

Here are my faves from this month’s edition:

Cumi Na Gatandu: By Emily Evans (Visuals) & Auclair (Sounds)



This Place: By Catherine Repko (Visuals) & Luisa Gerstein (Sounds)



I cannot fly but I will not hit the floor: by Sophie Clements (Visuals) & Suitman Jungle (Sounds)

Check out the first edition and let us know your thoughts, and get in touch with them if you’d like to participate and have some fun, whilst meeting new artists!

Website

Twitter

Join the community and see new episodes via the Instagram channel!

The post Onomatopoeia Club appeared first on Audiovisualcity.

Calrec: Craft Interview, John Hunter, A1 Mixer

Par : Jump

A freelance audio engineer (A1) for Dome Productions in Canada, John Hunterfirst discovered his passion for audio with live music. Eventually, his path led him to sports and he (in normal times) mixes every Toronto Raptors home game on TSN and Sportsnet and has travelled with the production team to work every playoff game, including ...

The post Calrec: Craft Interview, John Hunter, A1 Mixer appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

TSL Products Appoints Tom Dickinson as President of U.S. Division

Appointment Strengthens Ongoing Integration of its U.S. and UK Operations Northridge, CA, June 23, 2020 – TSL Products announces the appointment of Tom Dickinson as president of the company’s U.S.-based operations, TSL Products Inc. With 39 years of experience holding leadership positions in sales, operations and engineering at Bexel, one of TSL’s main partners, Dickinson ...

The post TSL Products Appoints Tom Dickinson as President of U.S. Division appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

About Kusmos Live by Kuflex Lab

Par : Marco Savo

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.

Dear Adobe, Please Change the App Icons Back to Their Individual Colors

Meet Adobe’s latest update — the most baffling design choice in recent memory. Let’s take a look at why it’s the complete opposite of optimal. If you ...

Rafael

Par : Marco Savo

One of the main aspects we love about audiovisual culture is its diversity of concepts and aesthetics, spread across a variety tools and techniques.

What struck us immediately about the audiovisual artist Rafael are his powerful messages conveyed through conceptually dense live cinema performances.

Rafael manages to deliver delicately intense artworks where the audiovisual narrative and a strong political message are constantly shaped and kept in balance throughout the performance.

Rafael - Audiovisual Artist

Rafael has been living in Asia for 10 years where he merged his own European artistic and sociocultural background with the Asian aesthetics and political issues, especially within South Korea.

His phography academic background heightened his sensibility towards the image, with special reference to the body within the space.

Suggesting the movements and space exploration within his photos pushed him to experiment with videos and eventually with VJing tools such as Resolume, in order to enhance the interaction with his artworks. Transforming the still images into audio and video performance.

This is an extract of a live performance named “BOM” which is part of an ongoing day-by-day project made in Korea: KYOULBOMYOELEUMGAEUL.

The performance took place at the SEMA: Seoul Museum of Art. KYOUL means Winter in Korean, BOM is Spring, YOELEUM is Summer and GAEUL is Autumn.

The four season piece is a video reportage of Rafael experience in South Korea, presented in chronological order throughout different audiovisual mediums such as Live Cinema performance, Installation and screening.

Contact

Website

Facebook | Instagram | Vimeo

The post Rafael appeared first on Audiovisualcity.

Calrec announces Andrew Munt as Software Manager driving the company’s development expertise

Par : Jump

Hebden Bridge, 17th June 2020 — Calrec has invested in further expansion of its R&D department with the appointment of Andrew Munt as Software Manager. In this role, Munt will oversee all Calrec’s software expertise from architecting, design and development of all new and existing products, continuing to drive and expand Calrec’s renowned R&D output. ...

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Pliant Technologies Continues to Expand its Reach With Three New Manufacturer’s Reps

AUBURN, AL, JUNE 16, 2020 — Pliant Technologies, a leading provider of professional wireless intercom solutions, adds three additional firms as part of its expanded manufacturer’s representatives initiative, with the appointment of Audio Biz, Mainline Marketing, and Pro Tech Marketing. By signing new manufacturer’s reps, Pliant has increased its scope of coverage and can offer ...

The post Pliant Technologies Continues to Expand its Reach With Three New Manufacturer’s Reps appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

SHARJAH LIGHT FESTIVAL: 05 -15 February 2020



Sharjah Light Festival illuminates the Emirate once a year showcasing local talent and internationally renowned audiovisual artists.

The audiovisual event features eye-opening displays of colors, images and lights inspired by a variety of subjects such as beauty, science, creativity and knowledge. 

The yearly festival attracts hundreds of thousands of visitors and takes them on a tour of cultural heights, music, artistic ingenuity and technical skills. Projection mapping artworks and lighting installations illuminate the beautiful architecture of Sharjah.

The festival fuses all the components of beauty, art, culture, education, innovation and higher thinking into one glorious event. 

It includes rich programmes, grouped into clusters based on up to 20 locations with new highlights every year showcase the architectural splendour of Sharjah and the beauty of its buildings.

Utilising creative and innovative light technology and specifically curated music, the architectural landmarks of the emirate, such as Al Noor mosque, Al Hisn Fort, Sharjah University City Campus as well as others can literally be seen in a new light.

Many of the designs are poetic and inspired by local culture, stories and traditions or incorporate nature and space, some are based on more modern art and design, all are beautiful and thought provoking.

The Sharjah Light Festival extends to the east coast towns of Dibba, Khorfakkan and Kalba. The 2019 edition featured well known artists and curators such as Larent Langlois, Cindy Lo, Studio Halpeji and Group F

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Interview to Genius Loci Weimar

Par : Marco Savo

We have supported Genius Loci Weimar and promoted their open call for audiovisual artists since their early start.

We felt now was the perfect time to interview the organizers of the projection mapping festival. One of the fastest growing audiovisual events in Europe. (German version below)

1. Can you tell us about the history, concept ans goals of Genius Loci Weimar?

The history of Genius Loci Weimar began 8 years ago, in 2012, when, as part of various regional development initiatives, we were looking for a concept that could combine modern media and historical heritage.

This is how the Genius Loci Weimar Festival came into being, initially on a smaller scale, which has since developed into an event with up to 50,000 visitors annually. The concept has always been to deal with the “spirit of the place” and its individual history, the “Genius Loci”.

We want to achieve several things with GLW: Always present is the goal of presenting aesthetically pleasing and high-quality artworks in Weimar. In addition, we also want to create a positive public and to address audiences of all ages and backgrounds throughout the festival.

As already mentioned, the “Genius Loci” is the focus of our artistic works. It is therefore also the goal to discuss history and to stimulate historical-cultural reflection, which certainly also has political and social aspects.
Another goal is to create and develop our own format, a brand that can provide a framework for the production of artistic works in this field.

The projection mapping scene is still quite young. Visibility, communication and networking are therefore also important concerns of our festival. Especially through the programme formats TALK, CLUB and LAB. There, in the LAB, the support and encouragement of young talents is increasingly taking place.

The AV media are to be further established as an art form and artistic format and to move away from the “avant-garde” or even “nerd corner”, in which they are still often located. To emphasize their potential as an aesthetic direction with different artistic styles and tastes is the goal of Genius Loci Weimar.



2. The festival advocates the importance of video mapping as an audiovisual tool to deliver relevant contents, rather than mere entertainment gimmick. How do you think GLW have been impacting the relationship between the community and the architectonic heritage of the city?



Thanks to the festival, a considerable exchange takes place every year on several levels within the city. The citizens of Weimar have become real “fans” of the festival and its formats and are curiously looking forward to seeing which new locations will be played at each year and can be experienced in new ways.

Thus, in addition to very prominent buildings such as the National Theatre or the Herderkirche in the city centre, the Ilmpark and a squatted house in Gerberstraße have already been in the spotlight.

Especially at controverse locations, such as Gerberstraße 3, exciting exchanges can arise: There, the “bourgeoisie” became observer of the usually sceptically eyed façade of the squatted house, the inhabitants of the house project became hosts at the same time – also for the otherwise avoided “establishment”. An exciting situation for everyone, which can only arise during a live event and on-site.

Genius Loci Weimar 2015 Winner - Audiovisual Event

However, in any case, reflection is always encouraged: exchange and examination of past times and other lifestyles. The buildings also appear in new contexts, the library was once filled with fictitious visions or the theatre was shown as an important place of democracy. The selection and the type of performance should always have a very specific effect.

The fact that the concept is sustainable can be seen from the fact that other projection festivals are following up, launching similar strategies or even asking for a transferable concept.

In the end, the awareness for places and cities is always sensitized by the unique, site-specific spectacles.



3. GLW Open Call is the core of the festival. Can you explain the complex decision process you undertake every year to award the three prizes? Are there any project that have been particularly relevant for you in the past editions?


The audiovisual event starts already in spring with the publication of our Open Call and the announcement of the three competition buildings. A prize money of 15.000 Euro per building is awarded and we receive applications with artistic projects from all over the world during the competition period.

At the end of the competition, the applications will be judged by a jury of experts, while the public will also be able to vote at this early stage to decide who will perform their work in late summer.

During the past eight festival editions, a wide range of artistic styles were chosen as competition winners. Exciting, for example, was last year’s masterfully implemented, seemingly interactive audiovisual performance by Jonas Denzel on the façade of the newly opened Bauhaus Museum in Weimar.



Of 2016, the combination of live performance and video projection on a surface of water from Dieselqueen is also remembered.



Or the already mentioned mapping with the title “Grain Metal Punk” by VJZARIA on the façade of the squatted house in Gerberstraße.



4. During these uncertain times many audiovisual events decided to implement hybrid or online formats. Can you tell us about GLW position in the current scenario?


Genius Loci Weimar continues to believe in the presence and magic of live events. We continue to believe in video mapping as a unique, ephemeral and sensual event, accompanied by overwhelming sound and an immense size that can be experienced collectively in public space. This is why we continue to focus on the live event on-site.


5. How do you see Genius Loci Weimar in the next 10 years?


Genius Loci Weimar aims to further extend its constant growth path of recent years. As a festival and brand, GLW will continue to grow in breadth, but also in depth.

The reflective formats such as the relatively new TALK will continue to be expanded and refined. AV hybrids as a stage format, as has been the case with AV cinema in recent years, are also to be further developed and refined.

In the middle and long term, closer cooperation with universities is also conceivable, for example in the form of the creation of a new institute or similar. However, the core will always be the video and its connection to the historical heritage of the city!


Discover more about the audiovisual event




GERMAN VERSION

Können Sie uns etwas über die Geschichte, das Konzept und die Ziele von Genius Loci Weimar erzählen?

Angefangen hat die Geschichte von Genius Loci Weimar bereits vor 8 Jahren, im Jahr 2012. Im Rahmen verschiedener Initiativen zur Regionalentwicklung suchten wir nach einem Konzept, das es schafft, moderne Medien und historisches Erbe miteinander zu verbinden. Dabei entstand das Genius Loci Weimar Festival, zunächst in kleinerem Umfang, das sich inzwischen zu einer Veranstaltung mit bis zu 50.000 Besucher*innen jährlich entwickelt hat. Das Konzept war dabei schon immer die Auseinandersetzung mit dem „Geist des Ortes“ und seiner individuellen Geschichte, dem „Genius Loci“ eben.

Wir möchten mit GLW mehre Dinge erreichen: Immer präsent ist natürlich das Ziel, ästhetisch ansprechende und hochwertige Kunstwerke in Weimar zur Aufführung zu bringen. Dazu kommt aber auch der Anspruch, eine positive Öffentlichkeit zu schaffen und mit dem Festival milieu- und altersübergreifend Zuschauer*innen anzusprechen.

Wie schon eben gesagt steht der „Genius Loci“ im Mittelpunkt unserer künstlerischen Arbeiten. Es ist also auch Ziel, Geschichte zu thematisieren und zu einer historisch-kulturellen Reflexion anzuregen, die durchaus auch politische und gesellschaftliche Facetten in sich trägt.

Ein weiteres Ziel ist das Erschaffen und Weiterentwickeln eines eigenen Formats, einer Marke, die der Produktion von künstlerischen Arbeiten in diesem Bereich einen Rahmen geben kann.

Die Videomapping-Szene ist noch recht jung. Sichtbarkeit, Kommunikation und Vernetzung sind also auch wichtige Anliegen unseres Festivals, insbesondere durch die Veranstaltungsteile TALK, CLUB und LAB. Dort, im LAB, findet auch verstärkt die Nachwuchsförderung statt. Die AV-Medien sollen als Kunstform und als künstlerisches Format noch weiter etabliert werden und heraus aus der „Avantgarde-“ oder sogar „Nerd-Ecke“, in der sie noch teilweise verortet werden. Ihr Potenzial als eine ästhetische Richtung mit unterschiedlichen künstlerischen Stilen und Geschmacksrichtungen herauszustellen, ist Ziel von Genius Loci Weima

Das Festival befürwortet die Bedeutung von Video-Mapping als audiovisuelles Instrument zur Vermittlung relevanter Inhalte und nicht als bloßen Unterhaltungsgag. Wie hat GLW Ihrer Meinung nach die Beziehung zwischen der Gemeinschaft und dem architektonischen Erbe der Stadt beeinflusst?

Innerhalb der Stadt findet dank des Festivals jedes Jahr aufs Neue ein erheblicher Austausch auf mehreren Ebenen statt. Die Weimarer*innen sind inzwischen zu richtigen „Fans“ des Festivals und seiner Formate geworden und erwarten gespannt, welche neuen Orte jedes Jahr bespielt und auf neue Weise erfahren werden können.

So war neben sehr prominenten Gebäuden wie dem Nationaltheater oder der Herderkirche in der Innenstadt auch schon der Ilmpark und ein besetztes Haus in der Gerberstraße im Rampenlicht.

Gerade an kontroversen Orten, wie beispielsweise der Gerberstraße 3, können spannende Begegnungen entstehen: Das „Bürgertum“ wurde dort zum Betrachter der sonst so skeptisch beäugten Fassade des besetzten Hauses, die Bewohnerinnen des Hausprojekts wurden gleichzeitig zu Gastgeberinnen – auch für das sonst gemiedene „Establishment“. Eine spannende Situation für alle, die so nur im Moment eines Live-Events vor Ort entstehen kann.

Auf jeden Fall wird aber immer zur Reflexion angeregt: Austausch und Auseinandersetzung mit vergangenen Zeiten und anderen Lebenswelten. Auch die Gebäude treten in neuen Kontexten auf, die Bibliothek wurde einmal mit fiktiven Gebäudevisionen bespielt oder das Theater als Ort der Demokratie thematisiert. Die Auswahl und die Art der Bespielung sollen dabei immer eine ganz bestimmte Wirkung erzielen.

Dass das Konzept trägt, sieht man auch daran, dass andere Projektionsfestivals nachlegen und ähnliche Konzepte an den Start bringen oder sogar nach einem übertragbaren Konzept anfragen.

Letztlich wird immer das Bewusstsein für Orte und Städte durch die einmaligen, ortsgebundenen Spektakel sensibilisiert.

Der GLW Open Call ist das Herzstück des Festivals. Können Sie den komplexen Entscheidungsprozess erklären, den Sie jedes Jahr für die Vergabe der drei Preise durchführen? Gibt es Projekte, die für Sie in den vergangenen Ausgaben besonders relevant waren?

Das Festival beginnt bereits im Frühjahr mit der Veröffentlichung unseres Open Calls und der Bekanntgabe der drei Wettbewerbsgebäude. Pro Gebäude ist ein Preisgeld von 15.000 Euro ausgelobt und uns erreichen im Wettbewerbszeitraum Bewerbungen mit künstlerischen Projekten aus der ganzen Welt ein.

Nach Ende werden die Bewerbungen zum einen von einer Expert*innenjury beurteilt, und zum anderen kann auch das Publikum bereits an dieser frühen Stelle mit Hilfe des Public Votes mitbestimmen, wer im Spätsommer seinen Wettbewerbsbeitrag zur Aufführung bringen wird.

Während der vergangenen acht Festivaleditionen konnte eine große Bandbreite an künstlerischen Stilen als Wettbewerbssieger*innen gekürt werden. Spannend war zum Beispiel im letzten Jahr die gekonnt umgesetzte, scheinbar interaktive, audiovisuelle Performance von Jonas Denzel auf der Fassade des neu eröffneten Bauhaus-Museums in Weimar.

Aus 2016 ist aber auch die Kombination aus Live-Performance und Video-Projektion auf eine Wasserfläche von Dieselqueen in Erinnerung geblieben.

Oder das schon angesprochene Mapping mit dem Titel „Grain Metal Punk“ von VJZARIA an der Fassade des besetzten Hauses in der Gerberstraße.

In diesen unsicheren Zeiten haben sich viele audiovisuelle Veranstaltungen entschieden, hybride oder Online-Formate einzusetzen. Können Sie uns über die Position des GLW im aktuellen Szenario berichten?

Genius Loci Weimar glaubt auch weiterhin an die Präsenz und die Magie des Live-Events. An das Videomapping als einmaliges, vergängliches und sinnliches Ereignis, begleitet von überwältigendem Sound und einer immensen Größe, das kollektiv im Stadtraum erfahren werden kann. Deshalb fokussieren wir uns auch weiterhin auf die Live-Veranstaltung vor Ort.

Wie sehen Sie Genius Loci Weimar in den nächsten 10 Jahren?

Genius Loci Weimar will seinen konstanten Wachstumspfad der letzten Jahre weiter ausbauen. Als Festival und Marke soll weiter in die Breite, aber auch in die Tiefe gewachsen werden. Die reflektiven Formate wie etwa der noch recht neue TALK sollen auch weiterhin ausgebaut und verfeinert werden. Auch die AV-Hybride als Bühnenformat, wie beim AV-KINO in den letzten Jahren schon geschehen, soll noch weiter verfeinert werden.
Mittel- und Langfristig ist aber auch eine engere Kooperation mit Hochschulen, etwa in Form der Schaffung eines eigenen Instituts oder ähnliches denkbar

Kern wird aber immer das Video und seine Verknüpfung mit dem historischen Erbe der Stadt bleiben!

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