MID is an interaction design and technology studio, specializing in engineering, interactive design, and new media. They work with museums, marketing and communication agencies, architects, public institutions, companies, entrepreneurs, musicians, and artists.
Their studio was founded in Barcelona in 2009. MID’s origins are found in the arts production centre Hangar, a meeting point for creative professionals, artists, programmers, and designers. This background, along with the experience acquired by the management team, allowed MID to become an established studio.
Refik Anadol is a media artist and director born in Istanbul, Turkey in 1985. Currently lives and works in Los Angeles, California. He is a lecturer and visiting researcher in UCLA’s Department of Design Media Arts.
He is working in the fields of site-specific public art with parametric data sculpture approach and live audio/visual performance with immersive installation approach, particularly his works explore the space among digital and physical entities by creating a hybrid relationship between architecture and media arts with machine intelligence.
He holds a master of fine arts degree from the University of California, Los Angeles in Media Arts, master of fine arts degree from Istanbul Bilgi University in Visual Communication Design as well as bachelors of arts degree with summa cum laude in Photography and Video. Co-founder and Creative director at Antilop.
As a media artist, designer and spatial thinker, Refik Anadol is intrigued by the ways in which the transformation of the subject of contemporary culture requires rethinking of the new aesthetic, technique and dynamic perception of space. Anadol builds his works on the nomadic subject’s reaction to and interactions with unconventional spatial orientations with data and machine intelligence. Embedding media arts into architecture, he questions the possibility of a post-digital architectural future in which there are no more non-digital realities.
He invites the viewers to visualize alternative realities by presenting them the possibility of re-defining the functionalities of both interior and exterior architectural formations. Anadol’s work suggests that all spaces and facades have potentials to be utilized as the media artists’ canvases.
French digital artist, Mathieu Le Sourd (Maotik) focuses his work on the creation of immersive multimedia environments and generative visuals. His work has recently been presented in various festivals around the world, such as Mutek Festival, Live Cinema in Rio, Signal Festival in Prague, the British Film Institute in London and ARS Electronica in Linz.
As the lead of Moment Factory’s interactive team in 2011, Le Sourd produced several large-scale projects including a multimedia experience in the new terminal at Los Angeles International Airport as well as the visuals for Nine Inch Nails’ world tour. In 2013, he produced the critically-acclaimed immersive multimedia performance DROMOS, which was presented at the SATosphere in Montreal as part of Mutek festival.
Always in search of new challenges, Le Sourd designs his own visual tools; generating animations from algorithms and creating 3D worlds to transform perceptions of space. He collaborates with musicians, sound artists, and scientists in order to continue his research into the relationship between art, science, and technology.
NONOTAK studio is the collaboration between the illustrator Noemi Schipfer and the architect musician Takami Nakamoto. Commissioned by the Architect Bigoni-Mortemard to create a mural in the lobby of a public housing building in Paris, NONOTAK was created in late 2011.
In early 2013, they start to work on light and sound installations, creating an ethereal, immersive and dreamlike environment meant to envelop the viewer, capitalizing on Takami Nakamoto’s approach of space & sound, and Noemi Schipfer’s experience in kinetic visual.
They presented their first audiovisual installation at the Mapping Festival in May 2013. In summer 2013, NONOTAK comes up with a performance, LATE SPECULATION, where they are the creators and contents of the project.
Onionlab is a multidisciplinary studio. They create interactive products and experiences, motion design movies and audiovisual shows for companies that want to be related to technology, design, and art. Their works are based on the aesthetic attention to detail and the technical innovation.
Starting from graphic concepts and detailed ideas, they get lost in the development and find themselves again at the resolution. They usually make use of the power of scripting and the seduction of music and sound design. They are interested in learning in each project, that’s why they invest many hours researching. They like collaborations.
Music is a source of inspiration for them, and it is often the starting point of their work. VR (virtual reality) experiences, projection mapping, stage design, and music videos are some of the formats through which we relate to music.
To celebrate the bicentenary of the Prado Museum, on November 24th, 2018, Onionlab projected a video mapping organized by the events agency Ciudadano Kien on the facade of the building. The video mapping transformed the inert facade of the building into something organic thus creating an immersive visual journey of lights, shadows, and optical illusions.
Nick Verstand (1984) is a contemporary artist exploring human behavior and perception through spatial audiovisual compositions. His autonomous installations and live performances investigate the materialization of internal emotional experiences and are created through collaborative design processes aimed at breaking down social boundaries.
The resulting intuitive experiences, co-creations of artist and audience, generate a hypnotizing environment for the subconscious mind.
Nick has exhibited and performed at Stedelijk Museum Amsterdam, Dutch Design Week, Art Central Hong Kong, SXSW and collaborated with artists such as Fatima Yamaha, Joep Beving and Suzanne Ciani. Dezeen selected his project AURA as one of the top 10 art installations of 2017, alongside Olafur Eliasson, Ai Weiwei, and Anish Kapoor.
A fond believer of the concept of Homo Ludens, Daan’s interactional works are always based on the expressive potential of the spectator. The audiovisual elements within such a piece are used as a means to achieve a new kind of social experience.
Other pieces strive to be perceptual explorations. Light, sound & kinetics flood the senses, to see what remains.
His work has been shown at renown art places such as the Stedelijk Museum, but it can just as well be found in public space or at techno parties. His work has been shown at venues in Amsterdam, London, São paulo, Monaco, Paris, Berlin, Ghent, Warsaw, Ljubljana and Bucharest. He has received grants and prizes from the Dutch Institute for Media Arts, Stroom, the Foundation for Visual Arts and the City of The Hague.
Mowgli has been passionate about all things creative since a very young age. He’s always painted and made things and he had the fortune of having DJ as his first ever job after finishing school. Mowgli graduated in Scientific and Natural History Illustration in 1996, a field in which he worked on a freelance basis for a short time.
Since then he had worked using a vast range of media. He completed an apprenticeship in the ancient crafts of Cordoban and Guadameci in 1997 after which he worked for Arte 2 on interior design projects incorporating the craft while also co-founding MIX, a Madrid based workshop and shop specialized in the upcycling of furniture and decorative objects, an endeavor that was way ahead of its time as the term “upcycling” wasn’t even in use then.
Mowgli started Vjing in 2004 alongside the band Detwiije, this led to more VJ gigs and visual creation for world-class artists and festivals including Above & Beyond, Astrix, Roisin Murphy, Infected Mushroom and Greg Wilson. He was classed amongst the top 8 European VJs in 2008 at the London International Music Show.
Soon after and as a natural progression from Vjing, Mowgli developed an interest in audiovisual performance which he’s been developing since 2010 when the show MAYA was created with producer Silverio Funk. It was premiered at the BFI Southbank as part of Dark Fibre and has since been performed at several venues in London and Rome. During this time he also developed a piece for the Musion holographic projection system which was screened at Kinetika Art Fair in London.
Throughout his career, he’s been involved in organizing and promoting various music and arts events including Stylistik, Sound on Vision, The Nozzle and AV Depot while also being a director of VJ London, a community-focused monthly event dedicated to the diffusion of audiovisual and technology based art forms.
Ouchhh is a creative new media studio with expertise in AI, data paintings, data sculpture, and public art. The studio integrates art, science, and technology in every work they create. A multidisciplinary creative hub focused on new media platforms, offering direction and art direction and also producing video mapping projections.
Skilled in animation, design, illustration, 3D, 2D, interactivity, interaction, and live-action -and seamlessly combining some or all of these- OUCHHH considers each project as a challenge and takes a fresh and unique approach to each other. They have an office in Istanbul, and partnerships in L.A., Vienna, Barcelona, Paris, and Berlin.
The studio has created the “POETIC AI” Solo Exhibition at Atelier des Lumières, it’s a world’s largest AI exhibition which will last for 6 months. It uses 50K pixels and in total 136 projectors, 1 million people visited the exhibition in 7 months.
The studio worked with many brands such as Google, Cern, Nike, Wired, their collaborators transcend all industries and all continents. Their works have received multiple accolades and awards in the international arena. Ouchhh has been featured at Ars Electronica 4 times and will be attending for the 5th time this year.
They became Istanbul’s first new media agency to win Reddot design awards, German Design Award, 10th Annual IDA Awards (The International Design Awards) and ADC Awards ( The Art Directors Club), in addition to an Honorable Mention from the City University of Hong Kong.
Marta Radecka is a visual artist, VJ, surface pattern designer, graphic designer and an illustrator. Her artistic development has been initially shaped in an Art College and later she mastered my skills studying graphic design at university.
Marta creates video projections, mappings and LED installations for audiovisual performances, concerts or live DJ sets. She is a VJ at recurring gigs in Krakow and London. For her the starting point of any creative concept is always music.
She uses her own drawings, graphics and animations to design unique loops. Her artistic creations are characterised by multiple dissolving and intertwining layers and monochrome colour palette. Her live shows are never 100% planned; there is always lots of space for improvisation. She was born in Poland, currently live in London.
Covarrubias received a Bachelor of Music Composition degree in 2006 from the National School of Music at the UNAM in Mexico City. She earned a Master’s degree in Musicology, Creation, and Society in 2010 from the University of Paris 8 (France), where she specialized in Computer-assisted composition and Ethnomusicology.In 2016, she received a Ph.D. degree in Esthetics, Science and Technology of the Arts from the University of Paris 8.
Sabina has also studied and trained to program with languages such as Java and C++, among others, at the National Polytechnic Institute in Mexico. She studied “Mastering Techniques” at Berklee Music College. Today she is an associated researcher of the CICM (Centre d’Informatique et Création Musicale), Paris, France; besides, she is part of the SNCA program (Art Creators National System) from Mexico, for this program, she is composing acousmatic, octophonic music, financed by FONCA.
Her works encompass a wide array of genres, which have been shown in highly renowned concert halls and festivals in Mexico, the United States, and France. Performances of her compositions have taken place in the International Festival for Women in Art in the Palacio de Bellas Artes in Mexico City and in the International Forum of New Music Manuel Enríquez in Mexico City.
L’Aubaine started performing live visuals in 2005 while studying a master in Digital Arts in Barcelona. From her study, she got interested in real-time performances and exploring different forms of narrative.
All elements she uses in her work are self-produced, mixing different techniques, analog and digital, as hand-drawn animations, 2D and 3D animations, graphical elements, photography, and videos. Her creations have that handmade feel, imperfect, bold and very colorful. Laurie crafted her unique style over the years by superimposing layers, interlinking shapes, and colors, mixing elements from different techniques in an unusual and elegant way.
Her VJ sets are evolving compositions, audio-reactive, created live and flowing with the crowd and the music. Each set never look the same, she shares emotions, playfulness and she feels like a painter and his canvas. She is since 2015, part of VJ London, organizing monthly meet-up & showcase and bigger events with interactive installations and AV performances with artists based in the London area and international.
Jeremy Oury combines audio and visual skills to make singular mapping or digital installation and promote a fresh vision of audiovisual arts. He also pursues explorations into intermedia forms with creative programming and electroacoustic compositions with minimalist and abstract touch.
He experiments with different variables that can work together to create a synaesthetic partition in various ways (architectural mapping, led screen, mapping immersive, full-dome, …).
Jeremy loves visual distortions and unexpected narrations. Sound partitions are generally inspired by abstract or minimalist textures with several sound layers, radically transformed sounds and electronic music playing with the full width of the spectrum and the dynamics of the diffusion system. Video contents combined different forms that impact on the viewer with tension between light and dark, and between geometric and organic figures using generation of digital images.
Blanca Regina is an artist, teacher, and curator based in London. Her research and practice is heterogeneous and encompass expanded cinema, free improvisation, graphic and moving image, photography and performance art.
In 2010, she received a doctorate in Humanities from University Rey Juan Carlos, Madrid, with the thesis The VJ and audiovisual performance: towards a radical aesthetic of postmodernism.
She has performed with various artists, including Terry Day, Leafcutter John, Beresford, and Matthias Kispert and curated a number of events and installations in London and internationally. Her last exhibition: ‘Expanded and Ephemera Audiovisual’ was presented at MUPO, Oaxaca, México in November 2015.
In 2013 along with Steve Beresford she created Unpredictable Series. During 2015 and 2016, Regina and Beresford presented via Unpredictable Series, a series of exhibitions looking at free improvisation and the art of improvisers in London engaging audiences with the story of free improvisation in the UK and its connections to other art practices.
Last works also include Unpredictable, a film about musician and artist Terry Day. In 2016 she curated LED in Oaxaca, Mexico a festival that brings together tradition and innovation and focuses in free improvisation, audiovisual art, and multimedia performances.
Marpi is a Polish-born San Francisco based Digital Artist. His artworks are interactive, scalable, and multiplatform, giving anyone the ability to shape them and create their own. By building windows into the same universe Marpi provides an empty canvas where the art does not exist until people create it.
Marpi’s creative work revolves around building 3D worlds, creating immersive AR, Virtual Reality experiences, Interactive Art events, and storytelling in style and difference. Currently, he is working with Obscura as Director of Web and Experiential Design, previously working on projects for clients including Disney, Google, Magic Leap, and Adobe.
His artwork has exhibited internationally including ArtFutura Roma, Contemporary Istanbul, Burning Man, and Oregon Eclipse has been publicly and professionally recognized, receiving nominations and winning several awards including Golden Lions, SXSW Interactive and .NET Magazine site of the year.
The German creative label Ruestungsschmie.de specializes in 3D immersive projects and motion and media design. In 2010, Kristian Andresen, Michał Banisch and Philip Modest Schambelan were originally established as artistic groups, but over time their roles moved closer to digital design and research. Because of the architectural background of its members, Label is often dedicated to architecture.
With the name ruestungsschmie.de, they want to point out the discrepancy in the financial resources of the defense industry and the cultural sector.
SOFTlab is a design studio based in New York City. The studio was created by Michael Szivos shortly after receiving a graduate degree in architecture from the Graduate School of Architecture, Planning, and Preservation at Columbia University.
The studio has since been involved in the design and production of projects across almost every medium, from digitally fabricated large-scale sculpture, to interactive design, to immersive digital video installations. As the studio adjusted to a wide range of projects, they began to focus less on the medium and style and more on ideas.
As a studio, SOFTlab, embraces projects through a mix of research and ideas. On one hand, the studio is invested in projects that require significant research and experimentation. These projects provide a testing ground for us to help germinate a studio environment that is ripe with creativity.
Through the studio’s unique blend of backgrounds as designers, artists, architects, and educators we are able to approach every project from a fresh perspective to create rich spatial, graphic, interactive and visual experiences. By mixing research, creativity, and technology with a strong desire to make working fun, SOFTlab attempts to create new and unique experiences.
The group was founded as a project of the Technical University in Liberec and other contemporary culture connoisseurs from the north.
From its very beginning in 2014, the visual studio _STROY has created a design on the borderline of art and technology.
Nowadays, this brand gives rise to the projects ranging from web-design, motion or 3D graphic design to installations and mapping.
They are unique, primarily due to the common work of experts in different fields with insight from many perspectives and mingling of various expertise.
His primary focus is to create tangible, offline art installations. Something he doesn’t consider as digital art. He also does creative and art direction, plus art consulting. Romain Tardy designs still and animated things. Not wanting to be limited to the screen size, he makes big and small artworks.
Romain Tardy co-founder the European visual label ANTIVJ. He’s been active as an artist int hat group from 2008 until late 2013. The alias he used whilst playing live visuals in clubs (2005-2011) was Aalto / livevisuals.
After living in Paris for several years, he moved to Brussels, Belgium, where he’s currently based.
From the release: Sept. 4, 2018, New York, London—Award-winning animation studio Golden Wolf, headquartered in London, is pleased to announce the launch of its first stateside location in New York City. The expansion comes on the heels of an exciting year for the studio, which in May aligned with renowned animation/VFX/live-action studio Psyop, a minority investor […]
King Tut met 21st century design and technology at the California Science Center. Projection Designer Bart Kresa mapped the space shuttle Endeavor with images of King Tut’s spectacular golden sarcophagus for the Science Center’s recent Discovery Ball fundraiser. Bart Kresa, who heads the international Bart Kresa Studio, transformed the space shuttle into the boy king’s tomb by projection mapping the fuselage and vertical tail with […]
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Wu Tsang’s voice is cheerful, if a little winded, when she answers the phone: “I’m in a fitting, but I can talk.” The New York– and Berlin-based artist is a week into filming a 23-minute experimental documentary about the origins of house music, which will premiere at Frieze New York. Tomorrow, she is scheduled to […]
The post ARTIST WU TSANG PARTNERS WITH GUCCI ON A SHORT FILM ABOUT THE ORIGINS OF HOUSE MUSIC appeared first on LUMEN.
Ahead of Houston’s third-annual Day for Night festival—which brings together music and forward-thinking art—we’re visiting some of the New York-based artists in their studios. As an artist, Matthew Schreiber is drawn to the possibilities of light—including its ability to disappear completely. “I like the ephemeral nature of the material,” he says. “I have a few […]
The post THE LASER AND HOLOGRAPHY EXPERT CHALLENGING THE LIMITS OF LIGHT appeared first on LUMEN.
June 12th 2018, Los Angeles, London – Ridley Scott has brought together all RSA Films affiliated companies in a multi-business restructure to form the Ridley Scott Creative Group. The Ridley Scott Creative Group strengthens the network across the affiliated companies to take advantage of emerging opportunities across all entertainment genres as well as their existing work in film, television, […]
Brooklyn studio MoSoMoS combine their many animation/production talents (including stop motion and motion control) into a delightful promo for NBC’s summer competition series called “Making it” starring Nick Offerman and Amy Poehler. About Mosomos: “We specialize in stop motion, motion control, mixed media, 2D animation, live action, and practical visual effects. We direct and produce […]
VJ Fader started his VJing career while he was studying art in California. Now he’s based in Berlin, working on a new marketplace for visual artists all over the world. Also, James compares popular festivals, shares his most memorable live mixing experience, and fantasizes about the nearest future of VJing. Don’t miss this conversation! Lumen: […]
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Marcelo Vidal lives and works in Montevideo, where people don’t really care about media art. But our hero managed to create his video mapping company, develop the field from a scratch, play with Ricardo Villalobos and visit a lot of international festivals. In this interview, Marcelo describes the most important steps in his career and […]
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Bio Ritmo (Roberto Montiel) is an iconic character from the international VJing community, who’s truly passionate about visuals and their meanings. Luckily for Lumen, Roberto was very open to share stories and insights on his audiovisual education, partnership with LPM festival, baby project Medusa Lab, sources of inspiration, local shamanic practises, possibilities of AI, and […]
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Pradeep Mohan came from Chennai, India to become one of the moving forces of commercial VJing in Dubai. Working in the big event management company, this guy knows how things work inside out. Keep reading to learn from his experience! Lumen: You’re a video engineer and it sounds extremely cool but could you please describe […]
Yochanan Rauert a.k.a Yo Yochi knows how things work inside the international VJing community. In this interview he opens the secrets of successful networking, shares his software story, recommends the best sources of new media art related information, gives a brief yet ultimate guide on glitch art for beginners and so much more. Continue reading! […]
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