L’agence Spectrum, lancée en 2011, propose depuis ses débuts des services classiques en visualisation architecturale. Qu’il s’agisse de créer images fixes ou animées, l’équipe d’une quinzaine de personnes a su séduire des clients aux quatre coins de la France.
Outre ce type d’offre, Spectrum a pris le virage de la réalité virtuelle et du temps réel. Néanmoins, là où de nombreux studios s’arrêtent à la visualisation temps réel et donc à la VR au service de l’architecture, Spectrum va plus loin et propose… De l’architecture au service de la VR.
En effet, via son offre Immersive Design, l’équipe du studio entend utiliser son expertise en architecture classique pour créer des espaces en réalité virtuelle qui n’ont pas forcément vocation à coller au réel. Concrètement, il pourra s’agir d’un espace de vente qui s’affranchit dès règles physiques, comme le montre cet exemple de boutique de skate :
Espace aux couleurs de la marque, murs pivotants, taille adaptée à l’expérience et non aux contraintes physiques d’un magasin : l’objectif ici est de repenser, réinterpréter l’architecture.
Autre exemple parlant, celui d’un musée VR : outre la possibilité de visualiser les oeuvres (issues de l’offre Spectrum Immersive Scanning de la société, dédiée au scan 3D) et les cartels, une zone du musée permet d’explorer la collection complète, d’appliquer des filtres et même de redistribuer les oeuvres sélectionnées dans le musée. Autrement dit, au lieu de copier le modèle d’un musée réel et ses contraintes (des kilomètres de couloirs et d’escaliers, une même exposition pour tous les visiteurs), Spectrum exploite les capacités de la VR ainsi que ses limites (les déplacements limités sont souvent préférables) et met l’accent sur la personnalisation de l’expérience.
Du côté pipeline, Spectrum s’appuie sans surprise sur des outils classiques, comme 3ds Max, les produits Substance ou encore Unity et Unreal.
Outre ces nouvelles perspectives en réalité virtuelle, Spectrum s’intéresse à l’international. Le studio était par exemple présent en Chine lors du dernier Laval Virtual Asia, et participera aux VR Days Europe début novembre à Amsterdam. Si les prospects issus de ce type de salon ne se concrétisent pas forcément immédiatement sous forme de contrats, Spectrum nous indique qu’ils sont aussi un moyen de renforcer l’image du studio. Ils permettent en outre de nouer des contacts avec des partenaires potentiels.
L’article Spectrum Immersive Design : l’architecture au service de la VR est apparu en premier sur 3DVF.
La solution de visualisation architecturale Lumion va se mettre à jour. Pour pré-annoncer la future version 10, l’équipe de développement dévoile un teaser censé montrer les avancées.
En pratique, on y découvre un modèle de Van Manen Architects au milieu d’une rue et entouré de végétation.
En l’absence de détails officiels, les utilisateurs semblent partagés dans les commentaires associés à la vidéo : certains affirment ne pas voir de différence avec la V9, d’autres au contraire pensent déceler dans les ombres le support du raytracing via RTX, l’ajout de modèles détaillés pour la végétation.
Voici la vidéo, pour vous faire votre propre idée :
L’article Lumion 10 en approche : un teaser pour découvrir ses capacités est apparu en premier sur 3DVF.
Septembre 2018, Chartres – France
This is the first time Pixel n’Pepper had the chance of creating an interactive installation for children and parents. They chose the Origami theme to create small 3D paper scenes. Using a touch screen of 42 inches, the user was able to choose between 4 different themes in which he could select different animations and apply them to the facade of the Chapel Ste Foy, which was divided into 5 zones. The players could also play with 3D objects such as a planet, a giant squid or a lion, and make them move in real-time, or change their textures and colors.
Septembre 2018, Paris – France
On the occasion of Japonismes 2018, the Eiffel Tower will be adorned for the first time with the colors of Japan by two world-renowned lighting designers: Motoko Ishii, Japanese pioneer in the world of lighting design and her daughter Akari-Lisa Ishii, a renowned Parisian designer.
Nov 2018, Jeju Island, South Korea
After the tremendous success of Atelier des Lumières in France, Culturespaces further deploys
the concept of immersive digital art exhibition with a new venue: Bunker de Lumières. The new
art center will be inaugurated on November 16 in South Korea. The new impressive project was
created using 28 media servers by Modulo Pi.
While Atelier des Lumières will soon celebrate 1 million visitors just 9 months after opening in
Paris, Culturespaces will inaugurate a new digital art center in South Korea. Bunker de Lumières
is established on the tourist island of Jeju, in a former command center which was transformed
to host the AMIEX® concept – Art & Music Experience – developped by Culturespaces.
Augustin de Cointet de Fillain, Multimedia Project Director at Culturespaces, explains: “We were
looking for more than a location. What matters to us is the character of the venue that will host
our digital art exhibitions.” The bunker of the Jeju island was found by TMONET, a South-Korean
company specializing in new technologies. Culturespaces has signed its very first licensing
agreement, granting TMONET the exploitation of the venue.
The former 1,600 sqm bunker was redesigned to host the future digital art exhibitions, in
accordance with the venue’s original character and volumes. Culturespaces was in charge of the
layout plan study and audiovisual material recommendation.
About the AV equipment, Augustin de Cointet de Fillain explains: “For consistency, userfriendliness,
and reliability reasons, Modulo Pi’s media server system is our chosen solution for all our digital art centers. The show we are playing in different sites has been encoded once in the Modulo Pi’s systems. Some adjustments are made to adapt the show to each venue, but the logic remains the same. This helps us save a great amount of time.”
A total of 28 x Modulo Kinetic were installed in the Bunker de Lumières’ control room. The
comprehensive solution designed by Modulo Pi was used from the study phase: “We import a 3D
model of the venue directly in Modulo Kinetic’s interface to do the simulation. This allows us to
choose the most appropriate video-projectors and lenses, and determine the projection area”,
comments Augustin de Cointet de Fillain.
Due to the low ceiling height, the simulation resulted in the selection of the EBLU1105 videoprojector by Epson. Chosen for their optical ratio, 90 video-projectors were installed.
The first exhibition will be dedicated to Gustav Klimt’s artwork to commemorate the 100-year
anniversary of the Austrian painter’s death. The show created by Gianfranco Iannuzzi, Renato
Gatto, and Massimiliano Siccardi can also be seen at Atelier des Lumières in Paris.
An important work was done in terms of scenography to adapt the show to the South-Korean
venue. To face the challenge offered the bunker’s architecture with its low ceiling height and
numerous pillars, Culturespaces’ teams joined several pillars together, hence creating cubes
used as new projection surfaces, completed by mirrors and reflection effects.
The 28 Modulo Kinetic and 90 video-projectors are feeding a 3,400 sqm projection area. Modulo
Pi’s media servers helped deal with all overlapping areas, and they centralize the control of the
architectural lighting, the 40 audio speakers, and the overall show control.
Augustin de Cointet de Fillain further details the choice for Modulo Kinetic for all their existing
and future digital art centers: “Modulo Kinetic is an all-in-one solution that enables us to manage
everything through one powerful system. With Modulo Kinetic, we know we have a steady system
working 24/7, which is also easy to setup and operate. Its flexible UI Designer allows the creation
of a show control interface tailored for the local teams who will be responsible for the running of
the site and its maintenance.”
Several user panels were created with Modulo Kinetic’s UI Designer. They include all relevant
information for an optimized and safe site operation, with the UPS status among other things. All
created panels are available on iPad for a friendly use.
The AV integration was done by Live-Lab, assisted by the French company Pixel N’Pepper. The
install was completed in 5 weeks, with teams working on the video-projectors installation, and
configuration of the media servers at the same time. Modulo Kinetic’s new show import feature
enabled several operators to work simultaneously on media transfer, timeline encoding, and show
control. A daily import then allowed to merge the last show versions.
Local teams were trained to learn how to use Modulo Kinetic to control the whole installation,
show, and maintenance tools.
Visitors will discover the Bunker de Lumières starting November 16. They will enjoy a unique art
experience around Gustav Klimt’s artwork, an immersive approach made possible through
Culturespaces keeps on rolling out its AMIEX® concept with new digital art centers that will open
in the city of Bordeaux in France, as well as the United States, and Asia. “Technology in service of
artworks enables us to offer a new approach to art. The immersive experience we create appeals
to senses, and relies on emotion. It seduces and brings a new audience to these works of art”
concludes Augustin de Cointet de Fillain.
More than 500,000 visitors are expected for the first year of the Bunker de Lumières.
August & September 2018, Avignon – France
Vibrations is the new summer creation for the Palais des Papes. This show has immersive touches and embarks visitors in a pictural panorama, as a tribute to the site’s beauty and environment.
Summer 2018, Nancy – France
Once again, the good old Stanislas invites visitors to admire the talent of Nancy city’s artists, and presents a new sequence dedicated to art, nature, and industry. Hosted on one of the most beautiful square in the world (listed as a UNESCO World Heritage site), this show has been renewed every year for the past 10 years, and has fired the imagination of more than 800 000 people in 2018 alone.
It is a short edit of our 6 min long artwork created for White Night Melbourne 2018 on the Royal Exhibition Building.
Buildings came to life and transformed?
Mythical, Magical creatures were real?
There was a 5th dimension?
Spirituality and higher consciousness had a visual presence?
There was a portal to another more perfect world?
Creative theme: David Atkins / White Night Melbourne
Creative concept: István Dávid, Csaba Világosi, Viktor Vicsek
Art Director: Csaba Világosi
Technical supervisor: Viktor Vicsek
3d modeling: Dániel Szalkó
Producer: István Dávid
András Nagy aka XYZ
Character animation: Bálint Benkovits
Sound design: Fine Cut Bodies
Projectors and technical execution: Electric Canvas
Musée d’Art et d’Histoire, Geneva, May 19th, 2012
Bordos.ArtWorks and Invited Artists
3D artists: Laszlo Zsolt Bordos, Ivo Kovacs, Daniel Szalko, Andras Miklos Balogh
Sound: Alva Noto. Courtesy of Alva Noto and Budde Music / Schubert Music Publishing Kft
Tracks: Kristallgitter/ Autorec2002; Uni Dia, Uni Deform, Uni Mode/Unvrs2011
Concept & Direction: Laszlo Zsolt Bordos / alias Bordos.ArtWorks
Video Edit: Fabien Jupille
Video Technician Master: Adrien Boulanger
Video by Fabien Jupille, Linda Cavaliero, Jérome Monnot, & Vania Jaikin Miyazaki.
The post 3D Architecture Mapping /// Bordos.Artworks & Invited Artists (HU) /// Mapping Festival 2012 appeared first on Video Mapping Blog.
We are one of the most experienced companies in Poland specializing in large scale 3D mapping technology spectacles. We create the illusion of giving life to the object, making it dynamic and undergoing amazing and intriguing transformations by designing animation for entire buildings or parts of scenography requiring precision, products, and even entire scenes with the aid of dedicated projectors.
We have an extensive equipment resources enabling us to carry through even the most complex projects. In our offer there are both small multimedia projectors with power of 3000 ANSI, projectors of average power 5,000 – 15,000 ANSI, projectors with 18,000 lumens of light power and the brightest available in the world with 40,000 lumens. We work on professional mediaservers and Watchout program, which allows us precisely correct the image geometry in real time.
N was born from the interest to explore, interpret and represent nature’s laws, in an attempt to recreate these processes and to trigger in the viewer the impression to be in front of a living organism. The physical system is controlled by real-time data captured live through a wind sensor.
More info on fuseworks.it/en/project/n-en/
Festival of Light: Porte de Paris
Music by PROJECT MARKA MARKA:
Petro Luk’anov (Lonelymanstudio) & Oleksandr Gladun (Dunaewsky69) –
Sound Design – Valeriy Khilobok
The post Warrior of Time – Projection Mapping Show for Festival of Light “Porte de Paris” appeared first on Video Mapping Blog.
For a second year in a row, we were invited by Nomada to participate at the Sharjah Light Festival 2017.
For this occasion we introduced Maestro, a new interactive video mapping, controlled by the user through a futuristic illuminated console.
The installation was set up on a half kilometer long building with 19 video projectors of 20,000 lumens and 8 sky-tracers.
The users were offered to choose between three original Mappings: SAND, MOSAIC and ORGAN.
To complete this creative and technological challenge, Tigrelab teamed up with great talents: Hand Coded was in charge of the generative visuals and sounds, our technological partners ProtoPixel took care of the creative technology and the lighting control, Thomas Aussenac from SoundBox created the Music and Sound Design, and Joan Molins and Roger Amat were in charge of the Motion Design and Animation.
This project has been rewarded during the Sharjah Light Festival 2017 for “Best Installation”.
Original concept, Creative direction and Animation: Tigrelab
PM, concept, generative visual-audio Development: Hand Coded
Creative technology and lighting control: Proto-Pixel
Motion Design and Animation: Joan Molins, Roger Amat
Music & sound design: Thomas Aussenac – Sound Object
Making Of: Felipe Mejia
Sergio Garcia Arribas
Sharjah Light Festival 2017
Organized by Sharjah Commerce and Tourism Development Authority
Produced by Nomada Les Arts Nomades Cie
April 2018, Carrara, QLD – Australia
For the opening and closing ceremonies of the Gold Coast 2018 Commonwealth Games, The Electric Canvas, an award-winning Australian company specialized in large-scale projections, managed the AV projection relying on Modulo Pi’s high-end media server: Modulo Kinetic.
The 21st Commonwealth Games took place in April 2018 at the Carrara stadium in Queensland, Australia. Produced by Jack Morton Worldwide, the opening and closing ceremonies were spectacular shows with 4.000 volunteer performers. Combining theatre, dance, and music, the shows were created to reflect the Gold Coast culture, embodying its spirit and its energy.
After winning the tender, The Electric Canvas prepared the event over 6 months. To achieve such a large-scale video projection in the stadium, they chose 20 x Christie Boxer projectors, as well as Modulo Kinetic, a powerful media server with advanced features from Modulo Pi.
Peter Milne, Director of The Electric Canvas, explains: “I’ve been involved with Yannick Kohn – founder of Modulo Pi – and his technology for nearly 20 years now. When he launched Modulo Pi in 2010, we were very keen on adopting his latest system, Modulo Player”. Recognized internationally as a leader in large-scale and architectural projections, The Electric Canvas has relied on Modulo Player for several years now: “We use Modulo Player on many projects because we really like the X-map among other features.”
When entering the bid for the Gold Coast 2018, Milne chose Modulo Kinetic, Modulo Pi’s new media server solution: “We were very excited when Modulo Kinetic was launched, and now we have quite a lot of Modulo Kinetic servers. In fact, when we proposed Modulo Kinetic to the Commonwealth Games, we only had a few months experience with it. That was possible because we trust Modulo Pi when it comes to this type of software development. We were sure that their technology would be reliable and solid because of our previous experiences with Modulo Player.”
Working closely with the content producer, The Electric Canvas designed the projection overlay which determined how to cover the field of play, and how to project the other elements efficiently, while providing maximum creativity.
The main video projection was a visualization of Earth and its history, projected on the stadium playfield. This came with several challenges: “We had to put the 20 video-projectors at a height of 67 meters above the ground in the sports lighting towers. We did this because the stage was covered with sand, so there would have been a lot of unwanted texture, had we projected from a normal setting position. Especially as the sand was being constantly disturbed by the performers. Putting projectors so high was a difficult thing to do, particularly for technicians, who had to climb more than 200 steps every day to get to the top of the towers. But it was all worth it in the end, as the resulting image quality was very good” comments Peter Milne.
To handle all necessary changes, the flexibility in the video-projection programming brought by Modulo Kinetic was a must for both ceremonies of this major event: “Ceremony production is a very unique process. There are changes in the choreography or content every day, so you have to have a very flexible system to be able to cope with those changes and incorporate them, sometimes even within the same rehearsal.”
In a time-critical context, The Electric Canvas’ operators made the best of Modulo Kinetic’s capability to preview the show in 3D: “During the day, when we don’t have the benefit of darkness, we can run the show from the recording of the previous evening, using video of the rehearsal, to then further fine-tune the programming of the projection.”
The show also included 3D mapping on Migaloo, a 30 meters long inflatable white whale, handled by 12 puppeteers. The whale floated into the arena, with content projected onto it after it reached its final position. The projection on the whale then transferred to the field of play at the end of the sequence.
The show video was synchronized to timecode, which was delivered with the music, but sometimes had to run independently from the timecode, as Milne explains: “In the case of having to hold entries and exits by the cast, or other unplanned factors, you need programming strategies, creating loops in the content so you don’t have any unexpected result in the picture when the timecode stops, or when something unexpected happens in the show. There are a lot of media servers who don’t cope with this very well. Having a strategy whereby you can, at some point in the music, ignore the timecode, allowing the music to stop and to loop, waiting for something else to happen when there’s a mechanical breakdown on the field, or when somebody falls over, is crucial. These contingent loops are a major and important part of these live shows, so having a system like Modulo Kinetic that deals with those contingencies, in a very fluid and flexible way, is essential.”
Operators could also rely on the backup capabilities of Modulo Kinetic: “On a show this size, you have many departments involved, with everybody running from the timecode. One other important feature of Modulo Kinetic is the automatic reversion to back-up systems, should we have a computer problem or failure. That is also something Modulo Kinetic is good at.”
In the end, the projection was impressive and looked very good in both ceremonies, with The Electric Canvas receiving lots of positive comments. About the utilization of Modulo Kinetic on this international multi-sport gathering, Milnes concludes: “It was reliable, flexible, and easy-to-use in a situation that can sometimes change dramatically every day. The Modulo Pi media servers are very specifically built for technicians and for the creatives that do the type of work that we do. Because the Modulo Pi team listens to technicians and creatives that work on projects, they modify and improve their software specifically on that feedback. For us, that’s an enormous advantage compared to other much larger companies.”
The Electric Canvas
April To September 2018, Le Puy En Velay – France
2018, Ruinart House, Reims – France
In the heart of the Champagne region, in Reims, is the Ruinart house. A prestigious place where the art of receiving is intimately linked to the art of champagne. In this context, My little Paris asked Holymage to realize a unique video mapping creation, a visual display of their dinner discovered. The main character “Petit R” takes us for 4 minutes through the history of the brand. On the border of the animation film and the video mapping, this visual gem is to be discovered on site, all year long during seminars or exceptional dinners.
Opened on April 13, Atelier des Lumières, created by Culturespaces, is the very first Digital Art Centre in Paris. The 2,000 sqm venue, a 19th century disused foundry, received a complete make-over to allow the hosting of immersive digital art shows on a monumental scale. Its first exhibition is a fantastic immersive digital experience around Gustav Klimt’s work. It’s a stunning show bringing together monumental projection and music for a new artistic experience. Visitors are completely immersed into the work of the Austrian painter thanks to a massive AV set-up: more than 130 Barco PGWU-62 video-projectors were installed together with 35 Modulo Kinetic media servers by Modulo Pi.
A fine-tuned show with spectacular results : animated images of Klimt’s work are projected on the floor, on the walls (who can reach up to 12m) as well as on the ceiling and other typical elements of the venue, such as the foundry’s former chimney. Images flow in rhythm to the music, and appear perfectly moulded to the Atelier’s architecture.
Faced with the technical challenge of equipping such a venue to achieve a 300 million pixels projection, Culturespaces and Cadmos, the integrator for the project, opted for Modulo Pi’s systems from the project study phase.
Relying on his experience with the Carrières de Lumières based in Les Baux-de-Provence, South of France, Augustin de Cointet de Fillain, Multimedia Project Director at Culturespeaces, explains: “We initiated this type of exhibition in 2012 in Les Baux-de-Provence. This was achieved with a lighter AV system since the remarkable venue was already doing the show. However, we quickly realized that we would need a system with much higher potential and stability.”
Roman Hatala, Cadmos’ Director, further adds: “When Culturespaces told us about Atelier des Lumières, opting for Modulo Pi’s systems was evident as they are the most effective and adaptive systems on the market. We wouldn’t have done this project without it.”
After choosing video-projectors with higher resolution for better image quality, the teams of Culturespaces decided to rely upon Modulo Pi’s solutions to better answer their requirements for Atelier des Lumières, but also for their upcoming installations in France and abroad: “We are dealing with installations based on 90 to 130 video-projectors, which is huge. Therefore, we needed a reliable, comprehensive and powerful system that would allow us to work from site to site.”
For its first exhibition, Atelier des Lumières offers a three-part work around paintings of Gustav Klimt, the vision of the artistic director, and the former foundry now hosting the Atelier. “The exhibition is tailor made to the venue”, explains Augustin de Cointet de Fillain.
It’s as much creation as it is staging, with a certain complexity due to the perspectives and different depth levels in the venue. In this context, you need a really flexible operating system.”
The 35 units of Modulo Kinetic showed their efficiency at every stage of the project. Augustin de Cointet de Fillain provides more details about the crucial role played by Modulo Pi’s media servers prior to setting up : “We load a 3D plan of the venue, fill in the type of video-projector we’ll be using and what we want for each wall in terms of image pixel size and luminosity. Then, the Modulo Kinetic tells us where the VPs should be positioned, what the image distortion will be, the luminosity rendering on each area… Once this simulation phase is done on Modulo Kinetic, we move on to the venue.”
When at the venue, the installation and fine-tuning stages – central to the immersive effect – are done so as to give the impression of projecting one single image over the whole surface. Among other things, Modulo Kinetic helped handle the overlaps and soft edges, and made warping easy with the Xmap mode. The result was a seamless projection over the entire show surface.
Installation and fine-tuning had to be done within a limited time frame as Roman Hatala explains: “The audiovisual work comes at the very end. That was a real challenge to have everything set up and adjusted while the renovation work of the venue was still going on.” In this context, the features offered by Modulo Kinetic, allowing several users to work on settings at the same time, was key: “Modulo Kinetic allows shared and mutualized work on geometry. It helped us save a great deal of time by having someone working on a wall on one side, a second person on another side, and a third person working on the floor. To achieve all the fine-tuning in a shortened time, that was a real advantage.”
Once the set-up was over, Modulo Kinetic was then used as a show controller to handle and sequence all media that are part of the show: videos, music, images,… “That is the true force of Modulo Kinetic. It’s a comprehensive system in which anything can be centralized and controlled: videos, lights, sound, and interactive lasers”, comments Augustin de Cointet de Fillain. “Without Modulo Kinetic, we would have had no choice but to manage a string of not very reliable different systems, multiplying the overall system’s fragilities. We needed a super stable system with full and permanent control. We cannot afford to have a huge black wall.”
To make everyday management and maintenance easier, Modulo Kinetic comes with an app that handles the shows through pre-programmed loops, while also giving regular feedbacks ensuring the overall AV system is operating accurately at all times.
The show control and remote maintenance system was programmed by Cadmos’ teams, who have been working with Modulo Pi’s media servers for several years: “Modulo Pi was the best choice for this project. Their systems bring reliability, scalability and an image quality that cannot be reach with any other system”, explains Roman Hatala. “In our museum and contemporary art projects, Modulo Pi’s media servers allow us to work with Apple ProRes or uncompressed contents for better image quality. We also enjoy the capability of integrating custom show control and management options so that our clients can benefit from fully controllable and autonomous systems.”
To pursue its mission of bringing to the public a new way to discover Art, Culturespaces is currently working on the launch of new immersive art exhibitions in the United States and Korea.
These new large-scale projects will also rely upon Modulo Kinetic for the simulation, set-up, show control and maintenance operations. “We were looking for a reliable partner for our upcoming projects, and it will be Modulo Pi”, states Augustin de Cointet de Fillain. “We confirmed that choice due to our requirements in terms of reliability, but also because these systems allow us to anticipate and transpose the creation of our upcoming exhibitions.”
An anticipation made possible thanks to a vignette system that enables to export and work with low definition versions of the media involved in each show. “It helps us anticipate future creations which is very important. This way, we don’t have to close our venues for too long. That gives us a very enjoyable anticipation base.”
Lines is an abstract architectural mapping show which took place on the facade of the Palace of Parliament in Bucharest, which is the second largest administrative building in the world, with usage of more than 104 projectors over 2.000.000 ANSI lumens, on 23.000 square meters of projection surface. It has been billed as the biggest projection […]