SIGNAL festival invited us to come to the festival in Prague which was on the 11th until the 14th of October, 2018. We are very grateful to have been invited and that they have taken such good care of us.
SIGNAL is a relatively young festival but made a huge impact on the audiovisual culture since the very beginning. It has a great offer of video mapping, interactive installations, and generative art. The last edition attracted around 600.000 people.
Every year, SIGNAL puts together an audiovisual journey across the beautiful backdrop that is the city of Prague. It gives the chance to locals and international visitors to really discover the city under a new light.
This is what we saw during our visit.
Event feature here.
Rococo is a totem made of 124 projectors shooting light beams. As soon as viewers step in, they are bombarded by powerful audiovisual inputs transforming the beautiful ‘Colloredo-Mansfeld Palace’ in an ever-changing space. The surrounding soundtrack makes you progressively forget where you are, bringing you in a captivating trance as you stare at the beams.
An impressive use of video mapping projection to document amongst the darkest moments in the last one hundred years of European history. Avoiding the spectacularization, ‘Memory of the Nation‘ enthralled the viewers, thanks to clever use of real video and audio footage
3dsense offered an impressive projection with two synchronized screens. It showed a creatively put and well-thought-out black hole’s gravitational field in the universe. That mixed with an intense soundtrack displayed a complex unity that immerses you into the piece.
A wonderful piece of interaction design, where the users had the chance to create their own lighting performance by the simple motion of their hands. Highly involving and easy to approach. It created an instant connection with the audience and the art.
_STROY is a multi-creative studio based in the Czech Republic. In their pioneering project, they combine graffiti with video mapping and sound art. Aesthetically astounding and captivating, they’re taking video mapping to a whole new level.
Quite new to the scene, the AV collective Hotaru Visual Guerrilla managed to capture the viewers’ senses from the first instant. An amazing 3D video mapping, dragging us in a future world where microorganism, bioforms, breathes and expands from the façade of the surrounding space. A must-see in the audiovisual culture.
Hyperbinary proposed a very mature and cutting-edge video mapping made of pure lights. The building Kooperative has been animated from the inside instead of being projected on it using LED strips. A thoughtful investigation about how particles are set in motion and spread across the space creating energy. The result is a calm and monumental wave.
On the Church of St. Ludmila Ruestungsschmie.de delivered a video mapping masterpiece, empowered by a stunning sound design. Every single element of the façade comes alive under the audiovisual thunderstorm. Our senses are constantly tickled and moved restlessly following the projective narrative across the service.
‘Watch 2,1/18’ is an ambitious and innovative art piece picturing a dystopian future under constant surveillance. The immersive installation used moving lights across the Vinohrady square to track the viewers. Microphones recorded their sounds to eventually combine them with an eerie soundtrack. No matter where you moved, you were always watched.
Simona Chládková & Matyáš Skalický
Simona and Matyáš are two students of ‘the Czech Technical University’. They created an LED interactive gateway connecting the train station to their university. Enjoyable and effective. We hope to see more from these young and upcoming artists.
Organik triggers an intense dialogue between new media, art, music, and architecture, in the beautiful Salvator church. The gothic constructive elements are gradually revealed and enhanced by the moving lights, while the compelling music from the organ surrounds the viewers. Our senses are fully absorbed in this powerful audiovisual symphony.
Future Ruins, a beautifully crafted video mapping dialoguing with the LED installations which decomposes the architectural elements of the Neo-Romanesque church of St. Cyril and Methodius.
Ruins of a dystopian future lie upon us and come back to life through the use of lights and video mapping.
An interactive installation with mirrors following the viewers, bouncing their reflection across the space together with the beautiful decorations of the ‘Mirror Chapel’.
A buoyant interactive piece immediately connects with the audience of all ages and backgrounds.
An interactive simulation that shows the sea life under a microscope. It’s a never-ending generative art project.
An interesting representation of the natural elements using new media. A piece with stormy clouds made of foam, lights, and sounds.
An overall high quality and several innovative art pieces, setting new trends and standards in audiovisual culture. Congratulations to the organizers and see you next year!
This is how it all went down.
The article about our time at SIGNAL is here.
The post Audiovisual City interviews SIGNAL CEO Martin Posta appeared first on Audiovisualcity.
This is how it all went down.
The article about our time at SIGNAL is here.
Marpi is a Polish-born San Francisco based Digital Artist. His artworks are interactive, scalable, and multiplatform, giving anyone the ability to shape them and create their own. By building windows into the same universe Marpi provides an empty canvas where the art does not exist until people create it.
Marpi’s creative work revolves around building 3D worlds, creating immersive AR, Virtual Reality experiences, Interactive Art events, and storytelling in style and difference. Currently, he is working with Obscura as Director of Web and Experiential Design, previously working on projects for clients including Disney, Google, Magic Leap, and Adobe.
His artwork has exhibited internationally including ArtFutura Roma, Contemporary Istanbul, Burning Man, and Oregon Eclipse has been publicly and professionally recognized, receiving nominations and winning several awards including Golden Lions, SXSW Interactive and .NET Magazine site of the year.
The German creative label Ruestungsschmie.de specializes in 3D immersive projects and motion and media design. In 2010, Kristian Andresen, Michał Banisch and Philip Modest Schambelan were originally established as artistic groups, but over time their roles moved closer to digital design and research. Because of the architectural background of its members, Label is often dedicated to architecture.
With the name ruestungsschmie.de, they want to point out the discrepancy in the financial resources of the defense industry and the cultural sector.
SOFTlab is a design studio based in New York City. The studio was created by Michael Szivos shortly after receiving a graduate degree in architecture from the Graduate School of Architecture, Planning, and Preservation at Columbia University.
The studio has since been involved in the design and production of projects across almost every medium, from digitally fabricated large-scale sculpture, to interactive design, to immersive digital video installations. As the studio adjusted to a wide range of projects, they began to focus less on the medium and style and more on ideas.
As a studio, SOFTlab, embraces projects through a mix of research and ideas. On one hand, the studio is invested in projects that require significant research and experimentation. These projects provide a testing ground for us to help germinate a studio environment that is ripe with creativity.
Through the studio’s unique blend of backgrounds as designers, artists, architects, and educators we are able to approach every project from a fresh perspective to create rich spatial, graphic, interactive and visual experiences. By mixing research, creativity, and technology with a strong desire to make working fun, SOFTlab attempts to create new and unique experiences.
The group was founded as a project of the Technical University in Liberec and other contemporary culture connoisseurs from the north.
From its very beginning in 2014, the visual studio _STROY has created a design on the borderline of art and technology.
Nowadays, this brand gives rise to the projects ranging from web-design, motion or 3D graphic design to installations and mapping.
They are unique, primarily due to the common work of experts in different fields with insight from many perspectives and mingling of various expertise.
His primary focus is to create tangible, offline art installations. Something he doesn’t consider as digital art. He also does creative and art direction, plus art consulting. Romain Tardy designs still and animated things. Not wanting to be limited to the screen size, he makes big and small artworks.
Romain Tardy co-founder the European visual label ANTIVJ. He’s been active as an artist int hat group from 2008 until late 2013. The alias he used whilst playing live visuals in clubs (2005-2011) was Aalto / livevisuals.
After living in Paris for several years, he moved to Brussels, Belgium, where he’s currently based.