Collanews

🔒
❌ À propos de FreshRSS
Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.
Aujourd’hui — 5 août 2020Vos flux RSS

Garden Party Cocorico, un royal After Work

Par : admin

Les Garden Party Cocorico Electro à la Ferté Saint-Aubin proposent aux amateurs de musique electro House/Tech de profiter d’Afterwork dans la cour du château jusqu’à fin août. Un véritable succès ! Lire la suite

L’article Garden Party Cocorico, un royal After Work est apparu en premier sur SoundLightUp..

À partir d’avant-hierVos flux RSS

FRAMETRUNK SUPPORTS REMOTE PRODUCTION PROJECTS DURING LOCKDOWN

– FrameTrunk, one of the leading suppliers in next generation broadcast solutions, today announced its recent successes in a variety of remote production projects despite obstacles in production due to Covid-19. These include, supporting BBC Three’s ‘Yung Filly’s Celeb Lock In’ and Globe Productions, ‘One Love Covid-19 Relief Auction’. Since 2014, FrameTrunk’s broadcast solutions have supported ...

The post FRAMETRUNK SUPPORTS REMOTE PRODUCTION PROJECTS DURING LOCKDOWN appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Pandemic reinforces value of partnerships

Aldermaston, UK, 29 July 2020: Having completed a number of projects in recent months despite the constraints of the global pandemic, SI Media and GB Labs reflect on the underrated value provided by global and regional partnerships. Based just north of Venice, Italy, SI Media is an international broadcast software solution provider – including its proprietary ...

The post Pandemic reinforces value of partnerships appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Interview to VJ Suave

Of course we couldn’t hold ourselves from interviewing this beautifully talented duo of audiovisual artists.

We have never hidden the fact we particularly love the playfulness and delicacy of their AV style. Their street art itinerant approach open the door to a myriad of creative opportunities.

Throughout the years (while keeping fit cycling their AV bikes) they have been engaging with audience of all ages and backgrounds. Here our interview to VJ Suave: enjoy it!

0. How did you meet and decide to work together on this beautiful project?

We met in 2009 in Buenos Aires, and we’ve decided to work together. Cecilia comes from animation and Ygor from painting and drawing. We mixed our best and created VJ Suave.

Interview to VJ Suave - Audiovisual artists
1. How have your techniques advanced since the beginning of your career? What specific technological tools have enabled you to express yourself in a different way because of this?

In the beginning, we took a class on how to use Modul8 and it blew our minds. Cecilia came up with the idea to animate Ygor’s drawings and. Using a small projector, we’ve projected the animations from the window on the street outside.

At that time, we used Adobe Flash, After Effects and Photoshop for animation. Later on we met Maki, and he introduced us to Tagtool, a tool to draw and animate in real time.

The first version of Tagtool was a DIY thing, you needed to have a wacom, arduino, knobs and sliders, ps2 controller, all connected to a computer and a controller box.

You needed to build it yourself, it was a bit complicated. Later on Maki and his crew started to develop Tagtool for iPads and we fell in love with it.

Most of our animations are made frame by frame, using Flash, and this takes time and people to work. Tagtool is easier. It’s a tool that allows us to create drawings and animation by ourselves in a short amount of time.

We also started to investigate virtual reality. In 2017 we’ve created Floresta Encantada / “Enchanted Forest”, an interactive VR experience.

The VR is a very immersive solo experience. You actually believe you are inside a different reality. In Floresta Encantada, together with our crew, we’ve created an experience where participants are teleported to a magical forest where they can interact with both characters and the scenery.

They can play instruments near a bonfire and even drink medicine from a shaman. Each experience is unique as the map is very big. Some people say that they saw a spaceship, others say they had a trip on mushrooms, experiences which are rare in the map. At thee end of the journey all travelers come back to reality with a big smile.

2. Your work with the Suaveciclo is possibly the one thing that you are most well known for in Europe. What was the original thought behind the idea and did you realise how successful the concept would be when it first occurred to you?

In 2011 we created 2 short movies, Run and Homeless. They were very experimental because it was our first time trying to move the projections. The videos have been showcased by MTV and received a great response.

We were happy and we wanted to keep doing moving projections. Instead of keeping on creating videos we wanted to try the performance format, so people on the streets could see it live. 

Instead of a car, we thought of a way that could be affordable to us, first a bicycle, and then finally the tricycle as our moving base to project from.

Interview to VJ Suave - Audiovisual artists

Suaveciclo was created to be able to move our animations throughout the city, bringing joy to everyone who happens to be around. As we don’t use background in the projection the characters look more alive, with a digital graffiti style.

The idea was to take the characters out of the TV screen and make this colorful universe that was inside our heads to merge it with the real world.

When we started VJ Suave back in 2009, we did a lot of research into the VJ world and, at that time, it seemed to us there was no character animation in the VJing scene.

It felt like a perfect gap for us to fit in. From then till now, we keep on doing what we love, what is true for us and we believe anything made like that will always be successful.

3. What technical issues did you encounter when you first came up with the suaveciclo setup? How do you feel about other artists using this idea in their performances?

There have been a lot of adaptations till we got to the actual version of Suaveciclo. First version was very heavy, had small sound speakers and an overall flimsy structure for the projector.

We also had issues as we bought the wrong batteries (now we only use deep cycle batteries). We now have 2 tricycles in São Paulo, one for Ygor and one for Cecilia. What we use now is actually the 5th version.

A few months ago we finally installed an electric battery to help us doing the cycling. It’s also equipped with great sound speakers and a tripod head adapted for the projector.

We like the idea of more visual artists working with images in movement throughout the city. We encourage and help people around the world to build an audiovisual tricycle to express themselves. 

4. Do you remember what first drew you to the audiovisual world? What do you think you would be doing now if you hadn’t discovered the art of video projection?

Ygor: VJ Suave was the starting point for me. Thanks to that I developed my career in animation, creative technology, virtual reality and music. If it wasn’t for it I would still be doing graffiti on the city walls, or maybe working in the forest.

Ceci: I would be applying technology to some other area, maybe holistic health.

5. How is the world of video art in Brazil? Is there a big scene, or is it something quite unusual? Is there anything about your artistic context that you feel influences your work?

Nowadays it is blooming. During the isolation, many audiovisual artists from all over Brazil started to project videos on building walls outside their windows. They have come together and created a group called Projetemos. Thanks to this group, we can share our animations to be projected in different cities. 

Great artists have come out of Brazil like VJ Spetto, VJ Vigas, United VJs, and there’s definitely a scene for vjing and videomapping!

6. What has been the most exhilarating experience or biggest achievement for you? What are you most proud of?

We are proud of having been able to show our art in more than 20 countries at different kinds of audiovisual events: film, street art, animation, music, bike, art technology and light festivals.


If VJ Suave had a little bit of each event, we would be defined by this mix which is something new with technology, animation and movement. 

With Suaveciclo we can create magical moments. We gather people to see the city in a different way, more imaginative. We colour the path with light, expressing love. We think this can open people’s hearts, at least for a second. 

7. A lot of your animation work has an infantil theme with bright colours, organic shapes and friendly faces. Would you say that children are your main audience, or at least, that they are who you most have in mind when you come up with the narratives for your work?

Interview to VJ Suave - Audiovisual artists

We don’t have a specific audience in mind. We create what we are able to express. Sometimes it is naive with simple forms, sometimes it can be more complex. 

Regarding the colours, we have the limitation of the projector. For Suaveciclo performances we carry a 5.500 lumen projector, which is very bright and powerful for a tricycle. However darker colours can be difficult to project. That’s why our colour pallet is always bright, with high contrast and saturation. 

Kids are essential for our performances, because they appreciate magical beings. They want to play with the characters. When they do, adults start to believe in that magical moment too: when kids are yelling and chasing our enchanted characters. 

VJ Suave on Audiovisual City

Website

The post Interview to VJ Suave appeared first on Audiovisualcity.

Clubbing in the COVID-19 era: How 5 Eastern European countries are reacting to coronavirus

If there has been one event in the past 25 years that has been absolutely catastrophic to the nightlife industry, it’s COVID-19. With a death toll that is now well over 600,000, stringent travel restrictions, and even a few all-out lockdowns, it is easy to see why many local nightlife scenes have been totally decimated. […]

The post Clubbing in the COVID-19 era: How 5 Eastern European countries are reacting to coronavirus appeared first on DJ TechTools.

Xite Labs

Par : Marco Savo

Xite Labs is an audiovisual creative studio working at the intersection of art and technology, digital media and interaction design.

The team is formed by top-notch audiovisual artists who have left an unparalleled mark in the world of electronic music.

They have delivered off-socks-knocking 3D mapping installations since 2000, working with internationally renowned musicians such as Tame Impala, Infected Mushroom, Steve Aoki, Skrillex and Amon Tobin to name a few.

Audiovisual artist - projection mapping

We have been lucky enough to attend their mind-blowing audiovisual experience developed with Amon Tobin, for his international tour following the release of the album ISAM. That was back in 2012 at Sonar Festival in Barcelona.

Tobin’s avant-garde IDM soundscapes lead the way for the audiovisual storytelling who took the audience on a unforgettable journey. The show started with an otherworldly cube-shaped structure coming to life.

The stage then turned into a ship launched into space with Tobin residing in a hyper-sleep pod. After dream-like hallucinations Tobin comes out actually wearing the suits shown in the animation.

A complex audiovisual narrative that blurs the boundaries between real and digital world, firing all sorts of trickery to cleanse out the audience of all their spatial references. Only when we lose all the anchor points we are truly primed to experience the digital voyage.

ISAM takes us on a journey through the unexplored universe generated by the EDM soundscape of Amon Tobin to the bring us back to the core of the action: the musician and his performance.

In my opinion, Xite Labs major breakthrough is their ability to truly animate their installation, snapping out of the static AV sculpture by delivering an immersive experience where all senses are captured within the space.

Their audiovisual world is disorienting and astonishing as it builds up in front of our eyes, departing far away from the bidimensionality of the screen experience.

Audiovisual artists

Formed in the year 2000 as V Squared Labs by Vello E Virkhaus they have then merged with Tandem Digital Entertainment in 2018 to form XiteLabs.

Through the leadership of Greg Russell and Vello Virkhaus the audiovisual studio continuously executes next level experiential visual artistry.

The duo is always taking “never been done” concepts and turning them into reality. This process always starts with the blank page, and working with clients to define the words, scenery, illumination, content, interactivity, and the means to deliver it all.

Contact

Website

Facebook | Vimeo | Instagram

The post Xite Labs appeared first on Audiovisualcity.

Il y a 9 ans : la fin des Nabaztag

Le 27 juillet 2011, il y a neuf ans, Mindscape fermait les serveurs des Nabaztag. C’était la fin officielle d’une belle aventure, d’un produit qui a séduit le monde (si) grâce à son design. Et qui est à l’origine de ce site.

Le 27 juillet, donc, les serveurs fermaient. Mais les lapins ne disparaissaient pas pour autant. Certains n’ont pas voulu que les Nabaztag se transforment en presse-papiers, et donc il existait – et existe toujours – des serveurs alternatifs. Le plus utilisé, le plus suivi (et sûrement le plus complet) est OpenJabNab. C’est open source, il est possible de l’installer en interne (sur un Raspberry Pi) et le site gère pas mal de lapins. Et il existe aussi d’autres serveurs, disponibles sur nabatzag.com (certains n’existent plus).

La seconde solution, c’est TagTagtag. C’est une carte qui rend le lapin indépendant, avec un Raspberry Pi interne. J’ai installé la mienne et c’est plutôt efficace.

Dans tous les cas, les lapins sont morts officiellement il y a neuf ans, mais ils vivent toujours dans le coeur des geeks.

SAP ‘Sapphire Now’ Conference Transports Workforce to Virtual Worlds with disguise xR

disguise supported partners Live Legends and Purple to build a customised xR experience for remote edition of SAPs annual conference – disguise xR technology (Extended Reality) has helped deliver the virtual edition of the ‘Sapphire Now’ conference, hosted by worldwide enterprise application software company SAP, who offer tools to enable easier virtual working for users. ...

The post SAP ‘Sapphire Now’ Conference Transports Workforce to Virtual Worlds with disguise xR appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

The Future Group Unveils Significant Mixed Reality Advances in Pixotope Version 1.3

  Our object tracking software integration allows users to reach new levels of freedom while interacting with virtual elements on set   OSLO, NORWAY — 23 July 2020: The Future Group, creators of live photo-realistic virtual production system Pixotope®, today unveils its latest Version 1.3 software featuring a wide range of advances that significantly improve ...

The post The Future Group Unveils Significant Mixed Reality Advances in Pixotope Version 1.3 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

OWNZONES BECOMES NEWEST MEMBER OF THE TPN: TRUSTED PARTNER NETWORK

The TPN establishes a single benchmark of security preparedness for media and entertainment vendors OWNZONES Entertainment Technologies, the leading cloud-based video supply chain company, has announced today its appointment as the newest member of the Trusted Partner Network (TPN). The TPN is a new, global and industry wide film and television content protection initiative. The ...

The post OWNZONES BECOMES NEWEST MEMBER OF THE TPN: TRUSTED PARTNER NETWORK appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

IMT Expands Software Division; Introduces Intelligent Data Mover with Predictive Cost and Data Transfer Speed Analytics

IMT’s new enterprise software product, SoDA, provides real-time, actionable insights into customers’ data management strategies LOS ANGELES, Calif. – July 22, 2020 – Integrated Media Technologies, Inc. (IMT), a leading media technology provider, today announced the expansion of its advanced software development division to bring to market innovative software tools and applications that automate and ...

The post IMT Expands Software Division; Introduces Intelligent Data Mover with Predictive Cost and Data Transfer Speed Analytics appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Love is in the Hair : l’amour impossible d’une puce et d’un pou

Par : Shadows

Clorinde Fesentieu, Jonathan Beaudry, Jordan Francfort, Mathias Borie, Manon Fournié, Isaure Thouvenot présentent Love is in the Hair, leur court de fin d’études à l’ESMA (promotion 2019). Un film qui met en scène deux petites créatures qui, malgré leur coup de foudre, ne peuvent se rejoindre…

Dans un Freakshow américain, un pou qui vit sur une femme à barbe rencontre l’amour de sa vie, une puce qui elle vit sur un chien ; mais l’incompatibilité de leurs environnements respectifs les empêchent de vivre leur amour.

Musique : Thérence Guillerme
Voix : Emmanuel Curtil / Sophie Boyer (chant / sing) / Solange Boulanger / Benoît Allemane
Son : José Vicente, Yoann Poncet – Studio des Aviateurs

L’article Love is in the Hair : l’amour impossible d’une puce et d’un pou est apparu en premier sur 3DVF.

Les trois diamants : un conte animé venu de l’Atelier de Sèvres

Par : Shadows

Faustine Ferrara et Iris Winckler dévoilent leur court de fin d’études (promotion 2019) à l’Atelier de Sèvres : Les trois diamants. Un film dans lequel un marchand fait usage de son art afin d’inviter ceux qui l’entourent à la tolérance…

Dans un royaume musulman, un marchand de tapis Juif et sa fille sont contraints par les autorités de quitter le quartier ou de se convertir à l’islam. Le marchand doit alors réfléchir à une réponse qui lui évitera de perdre son statut et de pouvoir conserver sa propre croyance. Grâce à sa fille, il décide d’utiliser son art et de raconter une histoire à propos d’un père qui veut léguer son diamant à ses trois fils pour défendre sa place.

L’article Les trois diamants : un conte animé venu de l’Atelier de Sèvres est apparu en premier sur 3DVF.

L’Européen avec Studio Novum devient Pur

Par : admin

Les mois passent et faute de vaccin, les idées fusent pour aider le spectacle vivant à le redevenir. Studio Novum propose Pur, une solution astucieuse pour tuer les virus dans une salle. Reportage au Théâtre de l'Européen qui en dispose et a servi d'incubateur. Lire la suite

L’article L’Européen avec Studio Novum devient Pur est apparu en premier sur SoundLightUp..

Disney repense la manière de modéliser des visages réalistes

Par : Shadows

Les outils comme ZBrush sont particulièrement puissants pour créer des visages humains 3D, mais nécessitent des compétences importantes pour y parvenir, qu’il s’agisse de maîtriser l’anatomie ou le logiciel.

A l’inverse, des outils simple d’accès permettent de créer facilement des visages, mais il s’agit typiquement d’approches très contraintes avec peu de liberté, comme on en croise dans les jeux vidéo pour choisir un avatar.

Face à ce constat, Disney Research dévoile (dans le cadre de l’Eurographics Symposium on Geometry Processing 2020) une voie alternative : une approche intuitive même pour les débutants et qui produit des visages plausibles sur le plan anatomique, tout en proposant une plus grande liberté de création.

La vidéo ci-dessous, qui accompagne la publication (Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm), done une idée des résultats possibles et de la méthode de travail. L’artiste dispose d’une part d’une série de curseurs, d’autre part d’outils permettant de manipuler facilement et directement la géométrie : ajout de points de déformation, de régions d’influence pour modifier physiquement le modèle mais aussi pour appliquer l’influence des curseurs à une zone réduite.
En coulisses, le système s’appuie sur un modèle anatomique local construit à partir de centaines de scans 3D de personnes aux caractéristiques variées (origine, genre, taille, poids, etc). Les modifications de l’artiste sont mises en relation avec ce modèle, qui apporte des contraintes assurant un résultat qui reste plausible. Le tout s’appuie sur le GPU, avec des performances suffisantes pour un usage interactif.

Comme le montre la fin de la vidéo, il est possible de créer en une dizaine de minutes un visage unique et plausible. Un temps similaire à celui pris par des artistes confirmés, mais qui ne nécessite justement pas de disposer de compétences avancées.
Disney explique que cette méthode pourra être utilisée pour des projets de type animation/VFX à budget réduit. Le modèle anatomique pourra aussi être employé dans le secteur du jeu vidéo.

Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for consumer-level avatar creation, such as in game engines. We propose a novel interactive method for the creation of digital faces that is simple and intuitive to use, even for novice users, while consistently producing plausible 3D face geometry, and allowing editing freedom beyond traditional video game avatar creation. At the core of our system lies a specialized anatomical local face model (ALM), which is constructed from a dataset of several hundred 3D face scans. User edits are propagated to constraints for an optimization of our data-driven ALM model, ensuring the resulting face remains plausible even for simple edits like clicking and dragging surface points. We show how several natural interaction methods can be implemented in our framework, including direct control of the surface, indirect control of semantic features like age, ethnicity, gender, and BMI, as well as indirect control through manipulating the underlying bony structures. The result is a simple new method for creating digital human faces, for artists and novice users alike. Our method is attractive for low-budget VFX and animation productions, and our anatomical modeling paradigm can complement traditional game engine avatar design packages.

Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm
Auteurs :
Aurel Gruber (DisneyResearch|Studios/ETH Joint M.Sc.) 
Marco Fratarcangeli (Chalmers University of Technology/DisneyResearch|Studios)
Gaspard Zoss (DisneyResearch|Studios/ETH Joint PhD)
Roman Cattaneo (DisneyResearch|Studios)
Thabo Beeler (DisneyResearch|Studios)
Markus Gross (Disney Research/ETH Zurich)
Derek Bradley (DisneyResearch|Studios)

L’article Disney repense la manière de modéliser des visages réalistes est apparu en premier sur 3DVF.

Mo-Sys introduces the one-stop 4K virtual studio

London, UK, 16 July 2020: Mo-Sys, a world leader in precision camera tracking solutions for virtual studios and augmented reality, has brought virtual studio production within reach of everyone with StarTracker Studio, the world’s first pre-assembled production package. The system is scalable to any size production, and can support 4K Ultra HD. Critical for virtual studio ...

The post Mo-Sys introduces the one-stop 4K virtual studio appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Blackmagic Announces the URSA Mini Pro 12K

Blackmagic goes big with the jaw-dropping new URSA Mini Pro 12K. Yes, you read that right. It’s that time of the year again, when a cryptic teaser ...

Blackmagic Design Announces UltraStudio Monitor 3G and UltraStudio Recorder 3G

Fremont, USA – July 16, 2020 – Blackmagic Design today announced UltraStudio Monitor 3G and UltraStudio Recorder 3G, two new capture and playback solutions featuring 3G-SDI and HDMI connections plus high speed Thunderbolt™ 3 technology. UltraStudio Monitor 3G and UltraStudio Recorder 3G are extremely portable, pocket sized products powered by their Thunderbolt connections so they can ...

The post Blackmagic Design Announces UltraStudio Monitor 3G and UltraStudio Recorder 3G appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Blackmagic Design Announces New Blackmagic Video Assist 3G

Fremont, CA, USA – Thursday, July 16, 2020 – Blackmagic Design today announced Blackmagic Video Assist 3G which are lower cost models versions of the company’s portable monitoring and recording solutions. These new models feature built in scopes, upgraded batteries, 3G-SDI and HDMI for all SD and HD formats, all at a more affordable price. Blackmagic Video Assist ...

The post Blackmagic Design Announces New Blackmagic Video Assist 3G appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Blackmagic Design Announces Blackmagic URSA Mini Pro 12K

Fremont, CA, USA – Thursday, 16 July 2020 – Blackmagic Design today announced Blackmagic URSA Mini Pro 12K, a new digital film camera with an advanced 12,288 x 6,480 12K Super 35 image sensor, 14 stops of dynamic range and high frame rate shooting at up to 60 frames per second in 12K at 80 ...

The post Blackmagic Design Announces Blackmagic URSA Mini Pro 12K appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

An Incredible Adventure : un court-métrage enneigé et décalé signé CG-Animation

Par : Shadows

Basé à Annecy, le studio CG-Animation se spécialise dans les prestations de rig et animation 3D. L’équipe a récemment mis en place un nouveau pipeline de production GPU à base de Redshift, et souhaitait l’éprouver afin de vérifier son efficacité : CG-Animation a donc lancé un projet interne.

Le résultat : An Incredible Adventure, un court-métrage qui nous fait suivre deux alpinistes escaladant les pentes d’une montagne enneigée un peu particulière…

La réalisation est signée Manon Carrier, Johan Cayrol, Etienne Fagnère, Pauline Grégoire et Ludovic Habas.

Voici également un aperçu de projets sur lesquels a travaillé CG-Animaton :

L’article An Incredible Adventure : un court-métrage enneigé et décalé signé CG-Animation est apparu en premier sur 3DVF.

PEBBLE CHOSEN BY BRAZIL’S TV BANDEIRANTES FOR NEW AGRIBUSINESS CHANNEL AGRO+

New agribusiness channel launched with the combined power of Pebble Marina automation and Dolphin integrated channel technology WEYBRIDGE, UK, 16 JULY 2020: Leading playout automation and channel in a box specialist, Pebble Beach Systems, today announced that Brazilian broadcaster TV Bandeirantes (known as Band) has launched its new Agro+ channel with Pebble’s Marina and Dolphin ...

The post PEBBLE CHOSEN BY BRAZIL’S TV BANDEIRANTES FOR NEW AGRIBUSINESS CHANNEL AGRO+ appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

❌