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Excerpt_Fanzine Fest

Excerpt of the aftermovie of Fanzine Fest 2019 where I made a talk about how to create an AV Show, and play visuals with Alienatta, Roi and Lena Anderson (Kyoka and Eomac).

Complete Video:

Atomos records 4K 10-bit 422 ProRes or DNx from the Canon EOS R5 and EOS R6

The Atomos Ninja V, Shogun 7 and Sumo19 HDR monitor recorders will record 4kp59.94 10-bit 422 Apple ProRes or Avid DNx video from the new Canon EOS R5 and EOS R6 full-frame mirrorless cameras.  Both cameras offer exciting features for video creators and Atomos are delighted to support 4K and HD video recording from the ...

The post Atomos records 4K 10-bit 422 ProRes or DNx from the Canon EOS R5 and EOS R6 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.


A journey into the encounter-clash between a body and its transformation into data.

video: Alessandro Amaducci
dance: Stella
choreography: Anna Maria Bruzzese


About Kusmos Live by Kuflex Lab

Par : Marco Savo

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.

5G-Virtuosa project completes initial technical IP-based studio set-up

Par : Editor

The participants of 5G-Virtuosa, the EU-funded project exploring 5G and virtualization in broadcast production, announced today that the first technical step of the initiative has been completed at Nevion’s Service Operations Center (SOC) in Gdansk, Poland. The step involves the integration of multiple products from various vendors, with most of the work done remotely because ...

The post 5G-Virtuosa project completes initial technical IP-based studio set-up appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

PS5 : Sony présente la console et les manettes

Par : Shadows

Outre des jeux somptueux, Sony a dévoilé hier soir le design de la future PS5. Ou plutôt les designs : la console se déclinera en fait en deux versions, avec ou sans lecteur de disque. Attention toutefois, cette dernière version, la « Digital Edition », implique que vous ne pourrez pas revendre ou acheter des jeux d’occasion puisqu’elle ne s’appuiera que sur le dématérialisé. Son prix sans doute réduit impliquera donc un sacrifice.

Pour le reste, une robe blanche et futuriste a été choisie, avec des accents de bleu que l’on retrouve sur les nouvelles manettes sans fil DualSense. Ces dernières disposent notamment de détecteurs de mouvement.

De belles images nous sont proposées dans les vidéos ci-dessous, mais sans vraiment offrir plus de détails sur les caractéristiques techniques de la PS5. Nous devrions en savoir plus d’ici le lancement effectif, prévu pour la fin de l’année à un prix encore non officialisé.
On retrouvera évidemment en face la future Xbox Series X de Microsoft : un duel sans merci commencera alors. Quelle qu’en soit l’issue, une chose est certaine : ces nouveaux produits devraient permettre des avancées techniques majeures du côté des jeux, surtout si certaines promesses (comme une gestion particulièrement optimale du stockage chez Sony) sont tenues.

L’article PS5 : Sony présente la console et les manettes est apparu en premier sur 3DVF.

La PS5 dévoile ses jeux : des blockbusters aux indés, découvrez-les tous

Par : Shadows

Sony a organisé hier soir une conférence en ligne autour de la future console PlayStation 5. L’occasion de dévoiler de nombreux jeux dans des styles et genres variés. Voici les bandes-annonces de ces derniers. Exclusivités PS5 ou non, titres surprenants ou prévisibles, photoréalisme ou univers stylisés : vous devriez y trouver votre bonheur, quels que soient vos goûts.

  • Commençons doucement avec Astro’s Playroom, un jeu de plateformes qui sera livré avec la console. Sony indique avoir voulu proposer un gameplay innovant et qui soulignes les capacités de sa nouvelle manette.
  • Stray, prévu pour l’an prochain et développé par l’équipe française de BlueTwelve Studio « principalement faite de chats, et d’une poignée d’humains » comme l’indique le site officiel, est un jeu d’aventure à la troisième personne. Vous y incarnerez un chat de gouttière au sein d’une cité cyberpunk peuplée de droïdes et de créatures dangereuses.
  • Pragmata : Capcom présente ici un titre qui ne sera pas disponible avant 2022. Un mystérieux personnage en scaphandre, une petite fille, des technologies dépassant l’imagination, la Lune : un concept atypique et encore bien mystérieux.
  • Marvel’s Spider-Man: Miles Morales : après nous avoir offert un film d’animation brillant et visuellement époustouflant, Miles Morales renfile son costume dans une aventure signée Insomniac Games.
  • Returnal : entre shooter à la troisième personne et rogue-like, vous devrez survivre sur une planète hostile qui changera à chaque mort.
  • Project Athia : un jeu d’action-aventure tout droit venu de Luminous Productions, le nouveau studio de Square Enix. Si le teaser est court, les images semblent prometteuses.
  • Kena: Bridge of Spirits : là encore un titre d’action-aventure. Ce projet indépendant vous invitera à faire grandir une équipe de compagnons-esprits qui amélioreront vos capacités et vous permettront de manipuler votre environnement pour mieux accomplir une quête intimement liée à un village.
  • Grand Theft Auto V, que l’on ne présente plus, aura droit a sa version PS5 de même que Grand Theft Auto Online. Sony promet une amélioration visuelle tirant parti des capacités de sa console. Une version standalone de Grand Theft Auto Online sera proposée gratuitement aux joueurs PS5 durant les trois premiers mois.
  • Ratchet & Clank: Rift Apart : la célèbre licence sera de retour en next-gen.
  • Oddworld Soulstorm : là encore une licence bien connue, pour un titre qui devrait proposer de nouvelles mécaniques de jeu.
  • Horizon Forbidden West signe le retour de l’univers du jeu Horizon Zero Dawn, avec une cinématique somptueuse.
  • Demon’s Soul, remake du jeu Playstation, nous est proposé par JAPAN Studio et Bluepoint Games.
  • Gran Turismo 7 poursuit 22 ans de mécanique bien huilée, pour toujours plus de vitesse.
  • NBA 2K21 : toujours du sport, mais autour d’un ballon de basket.
  • Sackboy A Big Adventure : le retour du fameux personnage dans un jeu d’aventure 3D à jouer seul ou à plusieurs.
  • Destruction AllStars : action et automobiles dans un jeu de combat en arène.
  • Resident Evil Village : Les fans de survival horror n’ont pas été oubliés et auront droit à un nouveau chapitre.
  • Godfall : un jeu de combat en mêlée incorporant une bonne dose de RPG.
  • JETT : The Far Shore : dans ce titre d’action-aventure, partez à la conquête des étoiles et créez un avenir pour un peuple entier.
  • Bugsnax : un jeu d’aventure loufoque et coloré par les créateurs d’Octodad: Dadliest Catch.
  • Little Devil Inside : un jeu mêlant action, aventure et RPG dans un monde semi ouvert. Le tout est signé Neostream.
  • Deathloop : un FPS tout droit venu d’Arkane Studio, déjà derrière la franchise Dishonored.
  • Solar Ash : un univers stylisé et surréel vous attend, de même que des adversaires redoutables…
  • Ghostwire: Tokyo : la ville de Tokyo est submergée par des forces surnaturelles, et la quasi totalité de la population a disparu. Il vous faudra battre une menace paranormale à l’aide de pouvoirs mais aussi découvrir le secret derrière la disparition de la population.
  • Goodbye Volcano High : un titre mêlant narration et aventure, sur la fin d’une ère et le début d’une histoire d’amour. Titre développé par KO_OP.

Ces titres sauront-ils vous convaincre d’acheter une PS5 les yeux fermés ? N’hésitez pas à nous donner vos impressions dans les commentaires.

L’article La PS5 dévoile ses jeux : des blockbusters aux indés, découvrez-les tous est apparu en premier sur 3DVF.

Majority of broadcasters optimistic about 5G

Par : Editor

A global poll of broadcasters conducted by OnePoll on behalf of Nevion, the architects of virtualized media production, has found that over a third (39%) of respondents expect their organization will be ready to adopt 5G within a year, while a further 53% believe they will be able to do so within the following year. ...

The post Majority of broadcasters optimistic about 5G appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Lost in Space finds contrast in the darkness with Cooke 5/i Lenses

(June 2020) — DP Sam McCurdy, BSC chose Cooke 5/i lenses to shoot the second season of Lost In Space, the popular Netflix sci-fi TV show which follows the adventures of a family of space-colonists whose spaceship veers off-course. More than sci-fi wizardry, the focus of the show has always been firmly on the Robinson ...

The post Lost in Space finds contrast in the darkness with Cooke 5/i Lenses appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.


Touchdesigner Experiment creating infinite traveling landscapes with FBX animated characters and particles simulations

Un moteur de jeu dans votre navigateur : gadget ou révolution ?

Par : Shadows

L’équipe du moteur de jeu libre et gratuit Godot vient d’annoncer une belle surprise : grâce au sponsoring de la fondation Mozilla (également responsable de Firefox), l’éditeur de Godot 4.0 va être accessible directement dans un navigateur web, sous forme d’application HTML.

L’annonce explique que la version web a été rendue possible grâce aux dernières avancées des standards du web, et a plusieurs avantages théoriques :

  • une barrière d’entrée plus faible pour les nouvelles personnes utilisant le moteur, puisqu’il deviendra possible de tester l’éditeur sans rien installer ;
  • l’éditeur web étant lui-même conçu comme un jeu Godot, ses améliorations se retrouveront aussi dans le support de l’export HTML5 pour les projets créés avec Godot ;
  • enfin, la fin de l’installation rend possible un usage dans des cas où l’installation d’un logiciel est exclu, comme sur des tablettes ou ordinateurs appartenant à une école : de quoi s’implanter plus facilement dans le secteur de l’éducation.

Attention, il s’agit bien ici d’une option : l’équipe Godot est très claire sur ce point, l’éditeur natif reste à l’ordre du jour et restera le coeur du produit.

Enfin, une démonstration est d’ores et déjà accessible en ligne. Il vous faudra disposer d’un navigateur reposant sur Chromium ou de Firefox Nightly pour accéder à ce prototype. L’annonce donne quelques conseils d’usage et liste les limitations actuelles, ainsi que les améliorations à venir.

Dans l’ensemble, cette nouvelle nous semble positive pour Godot. N’ayant pas vocation à être un compétiteur frontal de Unity ou Unreal, il doit trouver des atouts alternatifs pour se faire une place. Cette version web pourrait bien en être un, et pourra faciliter les ateliers de découverte ou game jams autour du produit.

L’article Un moteur de jeu dans votre navigateur : gadget ou révolution ? est apparu en premier sur 3DVF.

~ n o w w w w w w w w w w w w w w w w w w w w w w w w ~

Find the full real-time application, the live stream and the contextual frame work here:

This real-time online installation deals with the examination of concepts focused on how to generate, describe and modulate the very moment of “now”. Embedded in a contextual framework spanning from 1972 (-48 years / longest year ever / World3 [The Limits to Growth / Club of Rome]), to 1996 (-24 years / It’s all coming back to me now / The Long Now Foundation), to 2020 (-/+ 0 years / real-time installation), to 2044 (+24 years / expected [by World3] peek death rates), this installation adopts this narrative to a durational, experimental sonic arrangement, using several small, digital and physical applications, that work together, feed and support each other to generate a constant audio stream lasting exactly one year. A 5 second long recording of the word now from Celine Dion’s 1996 hit “It’s All Coming Back To Me Now” (money note at 5:09) is the main source of this sonic arrangement and is stretched in real-time to a duration of 31556952 seconds. This sonically magnifies the sound in between sounds and creates enormously slow oscillating harmonics.

The CTM Radio Lab is an initiative by Deutschlandfunk Kultur – Radio Art/Klangkunst and CTM Festival, in collaboration with ORF musikprotokoll im steirischen herbst festival, Ö1 Kunstradio, Goethe-Institut, and The Wire magazine

Tags: now, celinedion, unity and real-time

Holymage Showreel

Holymage Showreel : Video design, Projection mapping, Immersives experiences.
Many thanks to all our partners, agencies and clients.
Music : Worakls / By the brooks - Album Orchestra
Thanks to Hungry music;

Tags: show, video, video-mapping, design, cheval, projection-mapping, spectacle, chantilly, history, culture, horse, holymage, immersive, histoire, immersif and experience


“Call For Dreams” takes part in official selection of Cannes Art Film Festival and will be streaming free here during May 21-22
Don’t miss ✨no registration. share.

In the scene: Oleg Levin, Olga Kurkulina, Mami Shimazaki
Music: Greenmachine

Le Catcheur, La Pute & Le Dealer - The After - Feat Mr Eleganz

Le Catcheur, La Pute & Le Dealer - The After - Feat Mr Eleganz.

The ultimate music video from Le Catcheur, La Pute & Le Dealer (The Wrestler, The Slut and The Dealer ) !
I made this music video with à part of the footage i used to play in live during our show.Seat belt, push up the volume and enjoy.

Tags: le catcheur la pute et le dealer, mr eleganz, le catcheur la pute le dealer, citizenjif, bass music, dubstep and electroclash

PASSAGE - Behind the scenes

Behind the scenes of PASSAGE movie.

PASSAGE is an artistic short movie involving elements of dance and new technologies. The first of its kind, it has been shot with a special mixed reality technique developed specifically by THEORIZ studio. In this movie, we follow the journey of two individuals uploading their minds in surreal worlds and getting lost in the layers.

Watch the movie :

Creative Direction
David-Alexandre Chanel

Technique Direction
Jonathan Richer

Oob - Exocé Kasongo
Félicia Dotse

Art Direction
Julien Rivoire
Mathieu Courbier

Film Direction
Simon Pierrat

Camera operator
Joris Fleurot

Camera assistant
Pierre-Marie Charbonnier

R&D Direction
David-Alexandre Chanel

Tech lead
Benjamin Kuperberg

Creative engineers
Félix Cote
Alex Bourgeois
Olivier Meyer

Rodolphe Martin

Mathieu Courbier

Aude Jeanneau

Simon Pierrat

Color grading
Baptiste Noyé

PMGN - Thomas Blanc

Thanks to

Gwendoline Jacquemin
Maëva Moreau
Juliette Planche
Camille Roy
Denis Kuperberg
Fabrice Bounin
Paul Pagès
Julien Dragon
Alban Delacourt
Yves Richer
Sophie Rossi
Arnaud Douchet
Dominique Lassarat
Tom Duchêne
Baptise Moizard
Pôle Pixel

This video was shot using a new mixed reality technology developped by THEORIZ Studio.

Shot in Studio Pagès
Video equipment provided by Compose it Prod
Crane provided by Locacine
Lighting equipment provided by Fa musique and Transpalux
Beamers provided by Panasonic, Alabama-media and Les grands Ateliers
Computers, performer tracking technology, Beamers provided by THEORIZ Studio


Fa Musique
Studio Pagès
Lumières & associé
Les grands Ateliers
Compose it Prod
Lumières numériques


Tags: passage, theoriz, mixed reality, mr, vr, ar, behind the scenes, making of, digital, art, movies, tracking, unity, real time, film, augmenta, augmented and mixed