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Virtual DJ 2021 released, adds dynamic stems / signal separation mixing

Par : Dan White
Virtual DJ 2021 with Stems Mixing

Who would have thought two different DJ softwares would release the ability to isolate parts of a track on the fly on the exact same day? Today, Atomix Productions has released Virtual DJ 2021, with a signal separation functionality that allows DJs to “de-mix” finished tracks into the individual components. They join Algoriddim, who announced […]

The post Virtual DJ 2021 released, adds dynamic stems / signal separation mixing appeared first on DJ TechTools.

404.3

https://i.vimeocdn.com/video/876647485_960.jpg960540urn:ebu

The composition called “404.3” reveals the ritual depth of the album and is one of the most unusual pieces of the entire longplay. A mysterious and meditative, but at the same time dark and stormy track, where through the fragments of a granular sound, like a lonely singing of a whale, a long and echoing part of an analog synthesizer erupts. This exciting composition allows you to disconnect from external stimuli and transfer to the abstract space of pure sound.
404.zero’s first full-length album is out on June 5th.

Music and video by 404.zero

Here is a source project made with TouchDesigner
we.tl/t-YN58YGNXEA

It’s quite heavy to compute this video, so you may need something fast to run it on 30fps, like NVIDIA RTX 2080.
If you are not familiar with TouchDesigner, just download the latest build derivative.ca/download, sign up for free license and run the project.
The main container is locked and limited with 1080p but you are still free to tweak all parameters, make your own videos, or simply enjoy our piece without compression.

PHABRIX successfully passes ST 2110 and AMWA NMOS TR-1001-1 JT-NM Testing

(May 2020) — PHABRIX is pleased to announce that its Qx rasterizer and handheld Sx TAG were successfully self-tested against the criteria for AMWA NMOS TR-1001-1 and SMPTE 2110 at the recent JT-NM Spring 2020 self-test. The JT-NM Tested Program, designed by the Joint Task Force on Networked Media (JT-NM), offers prospective purchasers of IP-based ...

The post PHABRIX successfully passes ST 2110 and AMWA NMOS TR-1001-1 JT-NM Testing appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

DekTec’s New Quad 3G-SDI/ASI PCIe Card Can Boost Video Production And Distribution For Broadcasters

  Video has given content creation a whole new spin, and the distribution process only makes the act of building an audience even more exciting for creative developers. Professionals in the broadcast industry are always looking for new ways to craft better content and make it more accessible to their audience as it continues to ...

The post DekTec’s New Quad 3G-SDI/ASI PCIe Card Can Boost Video Production And Distribution For Broadcasters appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Matériaux PBR : l’outil Ptolemee s’améliore et étend sa compatibilité

Par : Shadows

En septembre dernier, nous vous présentions Ptolemee : un petit outil édité par le studio indépendant parisien 2112 Games destiné à organiser et visualiser des matériaux PBR. Il propose notamment aperçu visuel avec displacement, outils de classement et système de tags.

Depuis l’automne, Ptolemee s’est amélioré, avec un outil de matching d’image nettement plus rapide et efficace, nous explique 2112 Games. L’interface de l’outil a aussi été revue (attention, les vidéos de présentation en bas de l’article remontent au lancement initial et ne présentent donc pas les dernières avancées de ce côté). Enfin, en plus de Windows, Ptolemee est désormais disponible sous Mac OS.

Proposé pour quelques euros, Ptolemee est disponible sur Gumroad. Et si le tarif déjà très abordable vous semble encore trop élevé, 2112 Games nous a envoyé un code promo, 9ouhmrn, qui vous permettra d’économiser un tiers du prix affiché.

L’article Matériaux PBR : l’outil Ptolemee s’améliore et étend sa compatibilité est apparu en premier sur 3DVF.

Geo_Abyss (FRAMED Preview)

https://i.vimeocdn.com/video/873987746_960.jpg960540urn:ebu

Sound art by Han ChengYeh 韓承燁
Viusal art by aka_chang 張方禹
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“GEOS: Audiovisual Sculpture Collaboration Project” is a series of audiovisual works created by media artist aka_chang and different sound artists. Based on the geometrical visual elements such as the circular sphere and block-shaped cubic structures. Artist aims to make the three-dimensional objects that are constantly rotating themselves are structured and particleized by analyzing and quantifying the values of audio volume, pitch, and high low spectrum, then deconstruction and re-structured with audio in advance. To achieve the point of balance between chaos and order, and try to create a simple visual sculpture series that chained with the sound.

Cast: mwva

Passifolia — Lightscape / Soundscape

Passifolia — Lightscape / Soundscape
Passifolia is a collective experience, made-to-mesure for La Gaîté Lyrique in Paris and made up of 16 interactive modules organically set up in space.

Mediaproxy to focus on future of IP-based solutions and OTT monitoring with LogServer at NAB 2020

Melbourne, Australia: 3 March 2020 – Mediaproxy, the leading provider of software-based IP broadcast solutions, will highlight recent upgrades to its industry leading LogServer logging, monitoring, and analysis system on Booth SU8502 at NAB Show 2020, taking place in Las Vegas from April 18-22. With a growing change in direction by broadcasters away from SDI ...

The post Mediaproxy to focus on future of IP-based solutions and OTT monitoring with LogServer at NAB 2020 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

Crystal Vision now shipping IP gateways that work with both ST 2022 and ST 2110

Crystal Vision has released three IP gateways which work with ST 2110 video as well as ST 2022, increasing their usefulness in broadcast systems. IP inputs and outputs are individually selectable between ST 2022 and ST 2110, allowing use with both protocols at the same time if required. Designed for transporting uncompressed video over 10GbE ...

The post Crystal Vision now shipping IP gateways that work with both ST 2022 and ST 2110 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

JW WINCO: Standing Strong

  JW Winco’s standard machine components are strong and they will be even stronger at the 2020 NAB Show this April. Machine feet, articulated feet, leveling feet, corrosion-resistant stainless steel, and elegant forms: The range of leveling feet available in the JW Winco portfolio is extensive. And it continues to grow because the requirements only ...

The post JW WINCO: Standing Strong appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

Interview: Composer Brian H. Kim Talks BH90210 and More

Premium Beat sat down with Brian H. Kim of BH90210, Hello, My Name is Doris, and G.B.F. to gain a unique perspective on working in these transverse ...

Unreal Engine 4 et MakeHuman

Par : greg

Un petit correctif pour les cahiers d’Unreal Engine tome 2 qui peut servir à d’autres… comment exporter de Make Human 1.1.1 à Unreal Engine 4.21 :

Unreal Engine 4 et MakeHuman

Par : greg

Un petit correctif pour les cahiers d’Unreal Engine tome 2 qui peut servir à d’autres… comment exporter de Make Human 1.1.1 à Unreal Engine 4.21 :

Sortie de la Unreal Engine 4.21 Preview

Par : greg

Bon, nous traiterons plus en détail des éléments de la v4.21 d’Unreal Engine quand elle sortira, mais nous pouvons d’ores et déjà discuter des principaux éléments qu’on devrait y retrouver. Ben oui, la 4.21 preview est dispo en téléchargement depuis quelques jours ! Je vous rappelle qu’une Preview n’est pas utilisable en production, elle n’est … Continuer la lecture de Sortie de la Unreal Engine 4.21 Preview

Sortie de la Unreal Engine 4.21 Preview

Par : greg

Bon, nous traiterons plus en détail des éléments de la v4.21 d’Unreal Engine quand elle sortira, mais nous pouvons d’ores et déjà discuter des principaux éléments qu’on devrait y retrouver. Ben oui, la 4.21 preview est dispo en téléchargement depuis quelques jours ! Je vous rappelle qu’une Preview n’est pas utilisable en production, elle n’est … Continuer la lecture de Sortie de la Unreal Engine 4.21 Preview

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