After a long (or, rather, far too long) period of beta testing, we are happy to introduce you our new 2.3.0 release. It contains a bunch of new features, important changes, and improvements, so we´d better name it the new major 3.0 version. However, we value our users. Especially as for the 3.0 version we have planned even more awesome changes. That’s why this is the 2.3.0 version.
Crucially, this release includes full documentation for the software both in English and in Russian. It has so badly lacked it since the first releases!
Unfortunately, the new version is released for Windows platform only. We had to focus on one platform to be able to provide the highest quality product. Furthermore, the news on Apple’s professional hardware haven’t been optimistic in recent years, and this became an extra push to stop supporting macOS platform (probably, temporarily).
Before long we are going to share several video clips to conveniently show you all the new features. Stay tuned!
Highlights of the 2.3.0 version:
We have two news for You.
First, Mapio has been updated to version 2.2.9.
Second, very soon will be available Mapio 2.3 Beta. These are some of the new features: synchronized video playback local and across multiple machines in a network; Customized Keyboard and MIDI control; Snapshots of mapping configuration; Audio files support; Free-form sensor based on lines and bezier curves (for pixel-mapping); Mixer with crossfader; NDI support; Kinect 2 support.
At the moment, will be available Windows version only. There is a desire at all stop supporting macOS platform.Unfortunately, we do not have enough resources to provide proper quality on both platforms. What do you think? Please vote here, it will help us make the right decision.
-removed support for hardware acceleration of DXV codec.
*fixed vertical flipped video files with raw codecs (not compressed).
*fixed multi-segment output for one strip of Pixelpusher.
*fixed auto-pixel-mapping with some skipped pixels when scanning.
*fixed duplication of pixels number in auto-sensors after each loading or refresh state of UI.
*fixed preset’s loading of matrix sensors in Pixel-Mapping panel.
*fixed rare QML crash (more accurate sync of threads).
*fixed copy&past elements in a group and added “copy” word for the name of elements
*fixed network video stream did not resume after stopping.
*fixed ALT and SHIFT modifier for the transform tool.
*fixed a white rectangle on a label of the slice when enter name shorter than 3-4 symbols. Added check on the empty name of the slice.
*fixed antialiasing of slices.
*tuned the timing of loops (time between the last and the first frame)
*fixed crash on DX/GL interop feature testing for DXVA codec and AMD GPUs
*fixed GUI playing state in the playlist after loading and in some other cases.
*fixed in performance settings window the default number of decoding threads for the video file. And was set the max value equals to the number of logical cores minus one.
*the window of Multi-Display and Pixel-mapping do not show now after loading a project.
*fixed behavior of tools with hidden slices.
*fixed mouse hover detection of masks contour.
*fixed muted sound on the first start of a clip in some cases.
*fixed muted sound of new network source.
*fixed muted clips starting with sound.
*fixed media files buffering and audio playing sub-system(it fixed sound clicks in some cases) [win] *fixed aspect ratio in 3d import.
*fixed hang of sending a feedback report in some cases.
*fixed leak of mutex in syphon source [mac os] *fixed lost FFGL [mac os] *fixed multi-display window is not topmost window[mac os] *changed FPS count behavior (side effects – FPS is not displayed if there is no output.)
*updated Qt to 5.6.2
*updated Decklink SDK to 10.7