Collanews

🔒
❌ À propos de FreshRSS
Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.
À partir d’avant-hierRenderosity Magazine

Six HUGE Features Coming to Blender 2.9

Blender 2.9 is due to release around the 26th of this month. I've been testing the alpha release of 2.9 for some time now, so here is my rundown of the hottest new features.  Decoded youtube cha...

The Maxon 3D & Motion Design Show Next Wednesday Aug 12th!

  Join us for our next online event for The Maxon 3D and Motion Design Show (formerly C4DL...

Artist Profile: Tomasz Opasinski

Tomasz Opasinski has become an exemplar for creative cinematic graphics and poster design. Over a 20+ year career he has contributed to over 560 entertainment brand campaigns for theatrical, streaming...

Chaos Group releases V-Ray 5 for Maya

Chaos Group released V-Ray 5 for Maya, a major new version of its Academy-Award winning production renderer. For more than a decade V-Ray has been used by the world’s leading studios to render o...

New AMD Radeon™ Pro 5000 Series GPUs Bring Strong Performance to Updated 27-inch iMac

ANTA CLARA, Calif., Aug. 04, 2020 (GLOBE NEWSWIRE) -- AMD (NASDAQ: AMD) today announced availability of new AMD Radeon™ Pro 5000 series GPUs for the updated 27-inch iMac. The new GPUs...

Epic Games announces $1.78B funding round

Epic Games announced on Aug. 6 a $1.78 billion round of funding consisting of primary capital and secondary purchases from employee equity holders. Epic's post-money equity valuati...

Making The Hulk in CC3

After getting some time under my belt with Character Creator 3.3, Headshot 1.1. and the Premium SkinGen Plugin I decided to create a character using the new Human Anatomy characters as a base. Most of...

How to create Morph Targets out of Sculpting Layers in Cinema 4D

In this Quick Tip, Jonas Pilz shows you the workflow of using Cinema 4D’s Sculpting to create face poses. You will learn how to export your sculpts to the Pose Morph tag so you can set keyframes...

Unity user explores Unreal Engine 4: part 11

Being a high-end game development engine, Unreal Engine 4 has a lot of different features I have not covered yet. One of the things I would recommend is to download the "content examples" project. Th...

Reallusion releases Character Creator 3.3 and SkinGen

Reallusion is devoted to the digital human design pipeline and now adds another link in the chain of tools to design the ultimate digital human, the company said in a press release.  Character C...

How to build a world for your video game, Part 1

Previously I shared some thoughts about writing characters. However, that is just part of the entire process. This time I thought it would be a good idea to talk about world building. World building...

Artist of the Week - DangerUsLeArtist

Our pick for the August 3, 2020, Artist of the Week is the very talented DangerUsLeArtist. We love the drawing style and subjects of this artists work. Their bold use of color is also really great. Th...

Blender Tutorial: How to Create a Fire Trail

Hello everyone! In this tutorial, we will be creating a fire trail Blender logo! We will be learning about curve constraints, dynamic paint and Mantaflow. If you enjoyed this tutorial make sure to com...

V-Ray 5 gives great renders and is getting better

I have always had an "almost there" relationship with V-Ray over the years. When I was fulltime freelancing my main contracts were to 3DS Max shops, so V-Ray was always in the mix. Trouble was…...

Restream: Maxon's 3D Motion & Design Show Siggraph 2020

 Maxon’s 3D & Motion Design Show (formerly C4DLive) featuring the world’s top motion graphics and VFX artists showcasing 3D techniques and real-world production workf...

AI systems using Unreal Engine 4: part 6

Over the past few weeks, I have been testing my AI, adding a few things and making some changes. Here I will share some final thoughts on what I've been doing. In previous articles I had created loop...

Paint Across UV Tiles (UDIMs) in Substance Painter

A new workflow for VFX artists and optimizations for everyone! This is it. The moment you have been waiting for. Today, Substance Painter reaches new heights of definition, opti...

Character writing ideas: marks, personality, contrast

Last time I shared some thoughts about visual design and backstory of the characters. This time I want to go a little deeper into using biography elements to write other parts of the characters. Stil...

Interview with Illustrator/Designer, Isabel Aracama

Meet Isabel Aracama, an experienced illustrator and designer with an incredible portfolio of varied and exceptional works, including her wonderful foray into scientific illustration. Isabel is also an...

Artist of the Week - Dandene

Dandene is our choice for the July 27 2020 Artist of the Week. It's obvious this artist has talent to spare. We love the dramatic quality of her scenes. Colors are rich and bold. Her characters have a...

Transfiguration, a Wild VFX Video

Transfiguration (2020) is a reworking of the Universal Everything studio classic from 2011, The Transfiguration. The Transfiguration was first shown at the studio's first major solo exhibition Super-C...

Neoscape creates new worlds with Autodesk 3ds Max and Shotgun Software

Neoscape has perfected the art of envisioning worlds that don’t yet exist, from futuristic skyscrapers to picturesque landscapes. Spread across the globe, its team thrives on problem-solvi...

Review: Portrait Pro Studio Max is amazing

A few days ago, I stumbled upon this piece of software that sparked my interest, so I decided to give it a try and review it. A quick spoiler: it is amazing! PortraitPro claims to be the world's easi...

Unity 2020.1 is now available

Our first TECH stream release of the year is available as of today. Unity 2020.1 includes a wide range of features and improvements that make Unity workflows even more intuitive and make you more prod...

Quick Look at Reallusions SkinGen Plugin for CC3

I hate to say it, but I might as well. This new plug-in from Reallusion has me excited as a teenager at a Beatles concert in the '60s. OK ... at my age I can't really get that physically excited, but...

2 Easy Ways to Improve Your Image Composition

A long time ago, in a place not that far away a wise person took me aside and asked if I would like to make compelling image renders instead of "show off" renders. A "show-off" render comes naturally...

Unity releases first TECH stream release of the year

Unity's TECH stream release of the year is now available. Unity 2020.1 includes a wide range of features and improvements that make Unity workflows even more intuitive and make you more productiv...

David McGavran Keynote at the Maxon 3D & Motion Design Show

Maxon CEO David McGavran delivers the opening keynote address for the ongoing Maxon 3D & Motion Design show. He's got some interesting news for future Cinema 4D developments like Project Neutron,...

Amazon Releases Lumberyard Version 1.25 of their Game Engine

Let's kick off the start of summer with the release of Lumberyard 1.25! It may not be sparkling white beaches and the gentle murmur of palm trees swaying in a soft coastal breeze, but it's fresh and n...

Character writing ideas: visuals and background

My journey into computer graphics, then video, then game development, was mainly driven by two things. First, I like technology and visual arts. Second, I like stories and writing. I've talked abou...
❌