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Hier — 18 juin 2019Keijiro's Dev Log

Added an interpolator to the volumetric capture setup. You...



Added an interpolator to the volumetric capture setup. You don’t have to buy a gimbal to stabilize the camera motion. V-SLAM works like a charm.

À partir d’avant-hierKeijiro's Dev Log

Play, scrub, tweak, and replay. My editing workflow of SMF (.mid...



Play, scrub, tweak, and replay. My editing workflow of SMF (.mid file) based animation was much improved. https://github.com/keijiro/MidiAnimationTrack

Released the first version of MidiAnimationTrack that imports...



Released the first version of MidiAnimationTrack that imports .mid files into Unity Timeline. It allows creating musically synchronized animation using DAWs. https://github.com/keijiro/MidiAnimationTrack

Several UI improvements to MidiAnimationTrack. Now you can...



Several UI improvements to MidiAnimationTrack. Now you can fold/unfold them, enable/disable them, move them up/down and copy/paste them.

https://github.com/keijiro/MidiAnimationTrack

Added AnimationCurve support to MidiAnimationTrack. It’s...



Added AnimationCurve support to MidiAnimationTrack. It’s simply triggered by key-ons. Although it’s less expressive than ADSR (as it ignores key-offs), it’s convenient to make complex animation.

In this example, I also used the Timeline Signal feature to trigger the particle effect from MIDI notes on the timeline. It’s not scrub-friendly, but handy to invoke events in play mode.

https://github.com/keijiro/MidiAnimationTrack

Adding Timeline Signal support to MidiAnimationTrack. Now it can...



Adding Timeline Signal support to MidiAnimationTrack. Now it can trigger UnityEvents from MIDI notes on a timeline. https://github.com/keijiro/MidiAnimationTrack/tree/dev-signal

Tested the LED light in a dark room. RealSense T265 Tracking...



Tested the LED light in a dark room. RealSense T265 Tracking Camera doesn’t work in darkness, but it can be solved by adding a light to the camera rig.

Added a LED video light to the RealSense rig.



Added a LED video light to the RealSense rig.

Tested an HDMI EDID emulator adapter. It emulates a HDMI display...



Tested an HDMI EDID emulator adapter. It emulates a HDMI display connection for a computer, so that I can connect/disconnect a display without interrupting a system. It’s handy to maintain a headless rendering system. https://www.lindy-international.com/HDMI-EDID-Emulator.htm?websale8=ld0101.ld020102&pi=32103&ci=20

  • 7 juin 2019 à 08:25

Refurbished the real time volumetric capturing system....



Refurbished the real time volumetric capturing system. It’s optimized for RealSense T265/D415 combo. Now it runs more stable and performs better. https://github.com/keijiro/Rsvfx

Implemented a frame synchronizer that matches inputs from T265...



Implemented a frame synchronizer that matches inputs from T265 (tracking camera) and D415 (depth camera). It’s needed to remove jitter because the refresh rates of these devices vary widely. It’s still a bit noisy but stable enough for my application. https://github.com/keijiro/Rsvfx

I bought Newnex screw locking cables. I also attached iPhone to...



I bought Newnex screw locking cables. I also attached iPhone to this rig to control effects via TouchOSC.

  • 3 juin 2019 à 15:56

PoC of a portable volumetric capturing system. RealSense...



PoC of a portable volumetric capturing system. RealSense T265/D415 + backpack PC. Rendered frames are sent via WiFi using NDI. https://github.com/keijiro/Rsvfx

Realtime volumetric capturing with a RealSense T265/D415 combo....



Realtime volumetric capturing with a RealSense T265/D415 combo. It works like a free-floating camera in a 3D scene. Previously I used my hand to “mount” them. Now it’s stable and easy to move around. https://github.com/keijiro/Rsvfx

This is my first time using a 3D printer to make a thing....





This is my first time using a 3D printer to make a thing. Multi-camera mount for RealSense T265/D415 combo. https://www.tinkercad.com/things/aN96pWSNAF9

I tested the alpha channel image quality of the NDI video codec....



I tested the alpha channel image quality of the NDI video codec. I wondered if it could contain additional information like depth values in volumetric videos. https://github.com/keijiro/NdiQualityTest

Real time scene capture with RealSense D415 depth camera and...



Real time scene capture with RealSense D415 depth camera and T265 tracking camera. Visualized using VFX Graph. https://github.com/keijiro/Rsvfx

In Evp3, I used a small script to present rendered frames on a...



In Evp3, I used a small script to present rendered frames on a secondary display. It uses the customRender delegate of HDRP, so that it can skip most part of the render pipeline. This is a small thing but useful when using HDRP for live visuals. https://github.com/keijiro/Evp3/blob/master/Assets/Script/SimpleBlit.cs

I added a project description to Evp3 – a Unity project...



I added a project description to Evp3 – a Unity project that was used in the demonstration at Unite Shanghai last week. https://github.com/keijiro/Evp3

From the demonstration at Unite Shanghai. VFX Graph, RealSense...



From the demonstration at Unite Shanghai. VFX Graph, RealSense with a Chinese traditional instrument (pipa).

I’m still working on the slides for the upcoming Unite...



I’m still working on the slides for the upcoming Unite talks. It contains tons of GIFs.

  • 7 mai 2019 à 15:43
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