Collanews

🔒
❌ À propos de FreshRSS
Il y a de nouveaux articles disponibles, cliquez pour rafraîchir la page.
À partir d’avant-hierKeijiro's Dev Log

It’s also useful for debugging a VFX graph.



It’s also useful for debugging a VFX graph.

It’s also useful for debugging a VFX graph.



It’s also useful for debugging a VFX graph.

Added “FloatToLabel” subgraph that can be used to...



Added “FloatToLabel” subgraph that can be used to print a floating point value in a shader graph. https://github.com/keijiro/ShaderGraphAssets

Ported my old chroma keying shader to Shader Graph. It supports...



Ported my old chroma keying shader to Shader Graph. It supports fast YCoCg keying and basic spill suppression. https://github.com/keijiro/ShaderGraphAssets

I made a simple image encrypting/decrypting sample with Burst...



I made a simple image encrypting/decrypting sample with Burst direct call for benchmarking. https://github.com/keijiro/BurstTestbed

Trying the Arm intrinsics with the Unity Burst compiler. I can...



Trying the Arm intrinsics with the Unity Burst compiler. I can count bits of a 64-bit value by this one-liner.

Testing System.Span<T> support with the Unity Burst...



Testing System.Span support with the Unity Burst compiler. It was added in Burst 1.6.1. https://github.com/keijiro/BurstTestbed

Now VFX Graph supports skinned mesh sampling, so I updated an...



Now VFX Graph supports skinned mesh sampling, so I updated an old sample project (Smrvfx) to use the built-in feature. https://github.com/keijiro/Smrvfx

Now VFX Graph supports skinned mesh sampling, so I updated an...





Now VFX Graph supports skinned mesh sampling, so I updated an old sample project (Smrvfx) to use the built-in feature. https://github.com/keijiro/Smrvfx

Now VFX Graph supports vertex modification via Shader Graph, so...





Now VFX Graph supports vertex modification via Shader Graph, so I can use vertex animation in VFX particles. https://github.com/keijiro/VfxGraphTestbed2

Now VFX Graph supports vertex modification via Shader Graph, so...



Now VFX Graph supports vertex modification via Shader Graph, so I can use vertex animation in VFX particles. https://github.com/keijiro/VfxGraphTestbed2

Added Ring and Disc shapes to Metamesh (procedural mesh...



Added Ring and Disc shapes to Metamesh (procedural mesh generator as null data importer) https://github.com/keijiro/Metamesh

❌