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Hier — 15 avril 2021Keijiro's Dev Log
À partir d’avant-hierKeijiro's Dev Log

The Face Mesh model is impressively fast. It runs smoothly with...





The Face Mesh model is impressively fast. It runs smoothly with 60 fps video input. (BlazeFace + Face Mesh on Unity Barracuda) https://github.com/keijiro/FaceMeshBarracuda

The Face Mesh model is impressively fast. It runs smoothly with...



The Face Mesh model is impressively fast. It runs smoothly with 60 fps video input. (BlazeFace + Face Mesh on Unity Barracuda) https://github.com/keijiro/FaceMeshBarracuda

Implemented face region cropping. Now the pipeline works with...



Implemented face region cropping. Now the pipeline works with real time video input. (BlazeFace + Face Mesh on Unity Barracuda) https://github.com/keijiro/FaceMeshBarracuda

Implemented face region cropping. Now the pipeline works with...



Implemented face region cropping. Now the pipeline works with real time video input. (BlazeFace + Face Mesh on Unity Barracuda) https://github.com/keijiro/FaceMeshBarracuda

Generative music from a dark tunnel (Bitwig Grid)



Generative music from a dark tunnel (Bitwig Grid)

Finally, the MediaPipe Face Mesh model worked on Unity...



Finally, the MediaPipe Face Mesh model worked on Unity Barracuda.

Generative music for crickets (Bitwig Grid)



Generative music for crickets (Bitwig Grid)

Trying the MediaPipe Face Mesh model.



Trying the MediaPipe Face Mesh model.

Looking into the MediaPipe hair segmentation model. I think I...



Looking into the MediaPipe hair segmentation model. I think I have to replace this ScatterND node to add Barracuda support.

Added key point tracking to the Barracuda BlazeFace...



Added key point tracking to the Barracuda BlazeFace implementation. I haven’t implemented the weighted suppression yet, but it already looks good enough to me. https://github.com/keijiro/BlazeFaceBarracuda

Added key point tracking to the Barracuda BlazeFace...



Added key point tracking to the Barracuda BlazeFace implementation. I haven’t implemented the weighted suppression yet, but it already looks good enough to me. https://github.com/keijiro/BlazeFaceBarracuda

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