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Aujourd’hui — 18 janvier 2021Keijiro's Dev Log

I’m trying an emotion recognition model with Unity...



I’m trying an emotion recognition model with Unity Barracuda, but it doesn’t seem to work correctly. I’m not sure if the model is wrong or my facial expression is. https://github.com/keijiro/EmotionFerPlus

I’m trying an emotion recognition model with Unity...



I’m trying an emotion recognition model with Unity Barracuda, but it doesn’t seem to work correctly. I’m not sure if the model is wrong or my facial expression is. https://github.com/keijiro/EmotionFerPlus

À partir d’avant-hierKeijiro's Dev Log

Waifu2x implementation with Unity Barracuda (left: bilinear,...



Waifu2x implementation with Unity Barracuda (left: bilinear, right: waifu2x). It gives impressive results in most cases. https://github.com/keijiro/Waifu2xBarracuda

Waifu2x implementation with Unity Barracuda. It also works well...



Waifu2x implementation with Unity Barracuda. It also works well with monochrome images (left: bilinear, right: waifu2x) https://github.com/keijiro/Waifu2xBarracuda

Trying the Waifu2x super-resolution scaler with Unity Barracuda....



Trying the Waifu2x super-resolution scaler with Unity Barracuda. Left: Bilinear filter. Right: Waifu2x https://github.com/keijiro/Waifu2xBarracuda

I added faster MobileNetV1 models to NNCam (virtual background...





I added faster MobileNetV1 models to NNCam (virtual background with BodyPix on Unity Barracuda). Now it runs at 60fps on my RTX2060. I also fixed the pre/post-processing code to improve image quality. https://github.com/keijiro/NNCam

I added faster MobileNetV1 models to NNCam (virtual background...



I added faster MobileNetV1 models to NNCam (virtual background with BodyPix on Unity Barracuda). Now it runs at 60fps on my RTX2060. I also fixed the pre/post-processing code to improve image quality. https://github.com/keijiro/NNCam

Implemented a virtual background filter with the Unity Barracuda...





Implemented a virtual background filter with the Unity Barracuda inference engine. I converted the BodyPix person segmentation model to ONNX and run it on Barracuda. It still needs tweaks and optimizations, but I think the proof-of-concept worked well. https://github.com/keijiro/NNCam

Implemented a virtual background filter with the Unity Barracuda...



Implemented a virtual background filter with the Unity Barracuda inference engine. I converted the BodyPix person segmentation model to ONNX and run it on Barracuda. It still needs tweaks and optimizations, but I think the proof-of-concept worked well. https://github.com/keijiro/NNCam

Converted the BodyPix person segmentation model (based on...



Converted the BodyPix person segmentation model (based on ResNet50) to ONNX and run it with Unity Barracuda. This is the first step to implement a virtual background feature. https://github.com/keijiro/NNCam

Converted the BodyPix person segmentation model (based on...



Converted the BodyPix person segmentation model (based on ResNet50) to ONNX and run it with Unity Barracuda. This is the first step to implement a virtual background feature. https://github.com/keijiro/NNCam

Started trying the Unity Barracuda NN inference library. For a...



Started trying the Unity Barracuda NN inference library. For a starter, I created a fork of SynMcJ’s TFClassify project and modified it to run Tiny-YOLO without CPU-side overhead. Now it runs fast and smoothly. https://github.com/keijiro/TFClassify-Unity-Barracuda

Started trying the Unity Barracuda NN inference library. For a...



Started trying the Unity Barracuda NN inference library. For a starter, I created a fork of SynMcJ’s TFClassify project and modified it to run Tiny-YOLO without CPU-side overhead. Now it runs fast and smoothly. https://github.com/keijiro/TFClassify-Unity-Barracuda

Bought Hue light bulbs and strips. Expensive but nice products.



Bought Hue light bulbs and strips. Expensive but nice products.

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