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Aujourd’hui — 20 janvier 2020Keijiro's Dev Log
À partir d’avant-hierKeijiro's Dev Log

Added an interpolator to the VAT (Vertex Animation Texture)...



Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

Added an interpolator to the VAT (Vertex Animation Texture)...



Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation. https://github.com/keijiro/HdrpVatExample

I renamed the VAT example repository (VfxVatExample ->...



I renamed the VAT example repository (VfxVatExample -> HdrpVatExample) and added a cloth (soft body) VAT shader graph example. https://github.com/keijiro/HdrpVatExample

Trying to implement a soft body VAT (vertex animation texture)...



Trying to implement a soft body VAT (vertex animation texture) shader using Shader Graph.

Another example of vertex animation using C# Job System and the...



Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

Another example of vertex animation using C# Job System and the...



Another example of vertex animation using C# Job System and the new Mesh API. This time I managed to put full load on the CPU cores. https://github.com/keijiro/VertexAnimationJob

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...



Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to...



Ported NoiseBall5 (Unity 2019.3 new Mesh API example) to Universal Render Pipeline. Now it works on iPhone. https://github.com/keijiro/NoiseBall5/tree/urp

Measuring energy consumption during ray tracing feature tests.





Measuring energy consumption during ray tracing feature tests.

  • 1 janvier 2020 à 17:07

The same scene with path tracing.



The same scene with path tracing.

Testing Unity real-time ray tracing effects (ray-traced...



Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

Testing Unity real-time ray tracing effects (ray-traced...



Testing Unity real-time ray tracing effects (ray-traced reflections and global illumination) https://github.com/keijiro/UnityDxrTest

The same scene with real time ray tracing. A bit less accurate...





The same scene with real time ray tracing. A bit less accurate but works without noise.

The same scene with real time ray tracing. A bit less accurate...



The same scene with real time ray tracing. A bit less accurate but works without noise.

Trying the NoiseBall scene with DXR path tracing.



Trying the NoiseBall scene with DXR path tracing.

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