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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

FACTORY BERLIN: Artist Residency

Par : Marco Savo — 1 juin 2020 à 15:00

DEADLINE: 17 June 2020

PROGRAM: 27 July – 30 November 2020

Factory Berlin, Sónar+D, and Beats by Dr. Dre launch an open call for audiovisual artists who would like to participate to the 2nd edition of Artist in Residence program in the Creators Lab at Factory Gorlitzer Park.

The residency supports artists exploring new lines of inquiry intersecting technology & society. The aim of this program is to facilitate dialog, partnership, and collaboration at the intersection of technology and exploratory arts. By focusing on this synthesis, the program empowers artists to create work which inspires shifts in perspective and cross-collaboration.

These are the categories covered by the open call:

COMPUTATIONAL CREATIVITY & HUMAN-MACHINE COLLABORATION

EXPLORING NEW FORMATS & APPLICATIONS FOR FORWARD-THINKING MUSIC

BUILDING CREATIVE BUSINESSES

CREATING EXPERIENTIAL CONTENT

READ MORE AND APPLY

BUY US A COFFEE?BUY US A COFFEE?

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☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @ecmstagram⁣ ⁣__________________⁣ ⁣⁣ ⁣EXO/ENDO...

— 20 mai 2020 à 21:31



⁣⁣
⁣#repost @ecmstagram⁣
⁣__________________⁣
⁣⁣
⁣EXO/ENDO from six years ago. Still one of our favorite projects ever and some of the best music we’ve been able to work with from the amazing @andrelizyoung. Haunting, dark, and brooding just like we like it. We got to encase the entire ensemble in pods of scrim and projection while we went down a tunnel, through the trees, into the fire, and through the ash fall. Exothermic and endothermic reactions of sound and light. #productiondesign #projectiondesign #projection #videodesign #destruction #layers #noise #experimental #doom #metal #music #live #liveperformance #calarts #openframeworks #millumin
https://www.instagram.com/p/CAa-T6SpcQn/?igshid=y3iuy18wa1e4

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

ADAF 2020 – Call for Entries

Par : Marco Savo — 18 mai 2020 à 16:21

DEADLINE: 1 June 2020

The 16th international festival for digital arts of Greece, Athens Digital Arts Festival (ADAF) is evolving and launching an ONLINE version.

Since the new era is here the international festival for digital arts in Greece, Athens Digital Arts Festival has decided that its 16th edition titled Technotribalism, will also be presented online.

ADAF ONLINE | Technotribalism will take place from the beginning of July till September and will be accessible to everyone through the internet.

Under this framework all audiovisual artists will be able to submit applications till the 1st of June, developing the Technotribalism idea to an online version.

The audiovisual event will host artworks from Video Art, Animation, VR (360 video), Performances, Web Art, Games, Digital Image, talks, workshops, ADAF Kids for Children & their Parents and Festivals of the world that are eligible to be presented digitally.

READ MORE AND APPLY

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Illuart Festival – Call for Entries

Par : Marco Savo — 15 mai 2020 à 15:30

DEADLINE: June 30 2020

EVENT: 13 November – 8 December 2020

The ILLUART FESTIVAL is looking for video artists!

The audiovisual artists are given the opportunity to participate in one of the largest light shows in Switzerland and to present their works to thousands of visitors at one of the most traditional and important locations in Zürich.

Four different video artists will be selected from all applicants in this audiovisual call. The four winners will be commissioned to create a 5-minute audiovisual production and will receive a budget of CHF 10’000.

The creations will be shown during the festival from 13 November 2020 to 31 December 2020 daily from 8 p.m.

READ MORE AND APPLY

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

FullDome Festival

Par : Marco Savo — 12 mai 2020 à 15:02
Fulldome_Festival_Logo_Audiovisual_Event

Jena, May 13 – 16 2020 – EDITION IN STREAMING

The FullDome Festival is the oldest and only fulldome festival with an unbroken continuity. With about 800 contributions from 30 nations and more than 500 visitors per year, the audiovisual event is most probably the biggest international festival of its kind.

Visitors do not only see and evaluate a great variety of international fulldome films, they meet professional, student and independent producers and take part in paper sessions, workshops, diverse presentations and expert talks. Festival curators, an international jury and the festival directors evaluate the submitted works and select the most interesting and innovative productions for the festival from these submissions and determine the works for one of the festival’s awards.

A core mission of the FullDome Festival has always been to encourage students to stretch the envelope of what’s possible in the dome. It is amazing to see completely new approaches to the medium at each festival. Many are really creative, some even can compete with professional works. For most students, the FullDome Festival not only offers an introduction to the medium, it is often the only way to present, and is one of the few public venues.

Contact

Website

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☐ ☆ ✇ MiniMachines.net

MNT Reform : l’ordinateur portable ouvert et modulaire

Par : Pierre Lecourt — 11 mai 2020 à 19:26

Le MNT Reform n’embarque pas de processeur Intel ou AMD, il n’est pas fourni sous Windows et, à vrai dire, il ne peut pas être commandé d’un clic de souris. C’est une autre optique de l’informatique qui est visée ici. Celle d’un outil totalement réapproprié par son utilisateur. 

MNT Reform

Le MNT Reform est une machine 100% Open Hardware, elle est conçue pour des gens qui veulent comprendre comment marche un outil informatique, comment c’est construit et quels rouages logiciels sont en jeu pour fonctionner. La machine pourra donc être démontée, modifiée et l’ensemble des éléments qui la constitue sont totalement documentés. Les schémas de conception et les pilotes sont accessibles, ce qui permettra de se servir de l’engin comme d’une base évolutive vers d’autres composants. Si à l’avenir vous voulez changer la batterie, faire évoluer son stockage ou augmenter ses performances, cela sera donc parfaitement possible.

MNT Reform

Sa batterie, par exemple, est constituée de 8 modules standardisés 18650 que l’on pourra modifier. Une solution qui apportera 5 heures d’usage à l’engin. Certains éléments n’étant pas possibles en Open Source, ils ont été contournés, c’est le cas du HDMI et du contrôleur de mémoire vive DDR4 par exemple.

MNT Reform

Autre point fort, le duo mémoire et processeur sont montés sur un port SoDIMM 200 broches totalement documenté. Puisque le coeur de la machine n’est pas soudé  à sa carte mère, il sera possible de le faire évoluer avec un nouveau module d’extension de son choix. Soit une solution maison pour les plus compétents, soit par une solution commercialisée dans le futur. D’autres éléments peuvent être choisis ou modifiés dans le futur comme la possibilité d’employer un classique pavé tactile ou un trackpad pour piloter le pointeur à l’écran.

MNT Reform

Autant de possibilités permettant d’adapter des modifications sur mesures pouvant convenir à des usages spécifiques. Le clavier est rétro éclairé et existe en QWERTY comme en AZERTY.

MNT Reform

Car il faut bien le dire, le rapport performances/prix de l’engin n’est pas bon. A son bord, on découvre un SoC NXP i.MX8MQ, une solution quadruple coeurs ARM Cortex-A53 identique à ce que l’on peut trouver dans des TV-Box entrée de gamme. Cette solution est associée à un chipset graphique Vivante GC700Lite et 4 Gigaoctets de mémoire vive. Des choix qui s’expliquent par la volonté de pouvoir partager les ressources et documentations des composants. Ce qui exclut des solutions plus haut de gamme pour le moment. Totalement passif, l’engin dissipe la chaleur dégagée par la puce ARM grâce à un simple radiateur en aluminium.

Des choix particuliers ont également été faits sur cette machine. Par exemple, elle ne propose ni webcam ni microphone par défaut. Une volonté qui s’explique par la possibilité d’ajouter ces composants via le support de l’USB facilement et protéger la vie privée par défaut. Le Wifi est disponible en option grâce à une classique carte d’extension MiniPCIe et le stockage pourra également être l’objet d’un choix. En PCIe M.2 NVMe ou en exploitant le lecteur de cartes SDXC intégré. 

MNT Reform

La connectique comprend trois ports USB 3.0 Type-A classiques ainsi que deux brochages USB 2.0 en interne. Un port Ethernet Gigabit est présent par défaut ainsi qu’une sortie HDMI et un jack audio stéréo 3.5 mm. Une paire d’enceintes stéréo est intégrée. 

MNT Reform

L’écran du MNT Reform est un 12.5″ en FullHD IPS non tactile connecté en eDP. Il propose également un petit écran secondaire OLED en 128 x 32 pixels qui informera l’utilisateur de messages concernant le fonctionnement de la machine. La charnière proposera une ouverture à 180°.

MNT Reform

Livré sous Debian, le 12.5″ proposera une foule d’autres choix logiciels compatibles ainsi que tous les logiciels classiques du monde linux de Gimp à LibreOffice en passant par Firefox.  Le châssis en aluminium mesure 29 cm de large pour 20.5 cm de profondeur et 4 cm d’épaisseur pour un poids global de 1.9 Kg. Des dimensions et un poids assez élevés pour un 12.5″ évidemment mais c’est la première conséquence de l’ouverture du dispositif.

La seconde est le prix de l’ensemble. Vendu en financement participatif, l’engin n’est vraiment pas donné au vu de ses composants embarqués. Un résultat logique au vu de la confidentialité de l’objet et des choix internes. 

1300$, c’est le prix du MNT Reform pré-monté et prêt à l’emploi. Pour 999$, vous pourrez recevoir le même engin en kit a monter vous même. Si le coeur vous en dit ou si vous voulez parfaitement adapter la machine à vos besoins, vous pourrez choisir le kit le moins cher. Pour 550$ vous  recevrez la carte mère de la machine ainsi que sa carte d’extension SoDIMM contenant le SoC ARM et la mémoire vive. Les autres éléments indispensables comme le bloc d’alimentation et le dissipateur en aluminium seront évidemment fournis. La livraison des portables devrait avoir lieu en Décembre. 

MNT Reform

Je ne pense pas que ce type de machine va convaincre le grand public mais uniquement séduire les gens déjà convaincus. Pour autant, et si ce n’est pas le premier engin du genre, je suis bien obligé de constater l’évolution notable de la qualité de ce type de proposition. Des bricolages tarabiscotés d’il y a quelques années, on est aujourd’hui sur des solutions assez haut de gamme et dont l’intégration est impressionnante. La carte mère de ce projet, par exemple, est tout à fait remarquable. Il en faut peu – et il s’agit probablement plus d’une question de financement que de compétences – pour proposer un engin totalement abouti et plus abordable.

MNT Reform : l’ordinateur portable ouvert et modulaire © MiniMachines.net. 2020.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Genius Loci Weimar

Par : Marco Savo — 27 avril 2020 à 15:33

04 – 06 September 2020, Weimar

MAKE WALLS TALK!

The international GENIUS LOCI WEIMAR Festival for audiovisual projections was launched in 2012 as part of the ‘Weimar Summer’ initiative.

Optimally located in this city of poets, musicians and thinkers, as well as the birthplace of the Bauhaus movement, the festival has become an important cultural event for Thuringia, and is now in its ninth edition.

Through the technique of videomapping, Genius Loci Weimar redefines historical buildings and renders history and architecture as tangible for visitors. Every year, three new buildings and structures in and around the city of Weimar are chosen to become a part of the competition and festival.

The winning concept submissions, which must be in a medial narrative form, expressed at the highest technical level through the art of projection mapping, are developed and produced for one of the selected competition facades. Alongside the classic projections, an additional facade represents an interface with the media architecture in the form of a permanent installation. 

2020 is set to be a significant year for Germany, with jubilees and anniversaries that could hardly be more contrasting. The “Year of Music 2020” is celebrating Ludwig van Beethoven, Franz Liszt and numerous other composers whose great works could not have been created without the acclaim and support that they enjoyed in Germany.

For this year’s edition of the festival, GLW is expressly encouraging makers of short films, motion graphic artists and video and film artists of all backgrounds and genres to apply for the selected locations through the medium of their disparate visual aesthetics, animation techniques and narrative concepts.

MXPerience gUG / Goetheplatz 9b / D-99423 Weimar

Contact

Website

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Intro’s Online Exhibition Open Call 2020

Par : Marta Minguell — 23 avril 2020 à 12:08

DEADLINE: 24 APRIL 2020

EVENT: 01 – 03 MAY 2020

INTRO is an online event. During three days, we will get to know projects that have been developed in response to the situation that is currently ongoing. Three days of talks, concerts and an online exhibition to enjoy in a relaxed mood. The event is organized by Booleans and Matics.

The event is looking for artists, creators, and programmers who are developing creative proposals during the COVID-19 lock-down and who would like to share during INTRO’s Online Exhibition. The participation is free. Projects will be shared via link.

The deadline to submit your proposals is April 24 at 24h CEST to info@escape.cat with the following info: Full name, Bio, Summary of the project and link of the project.

Conscious of the cultural economic situation, they will use the PayPal platform so the assistants will be able to make donations online and it will be distributed among the artists and speakers of the event.

It is interesting to see different projects that will come out of the current quarantine situation. At audiovisualcity we are looking forward to see more events of this kind!

READ MORE

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☐ ☆ ✇ 3dvf.com - Actualité quotidienne

L’Open Shading Language rejoint l’initiative ASWF

Par : Shadows — 20 avril 2020 à 15:58

L’Academy Software Foundation (ASWF), initiative portée par l’Academy of Motion Picture Arts & Sciences (AMPAS, qui organise également les Oscars), ne cesse de prendre de l’ampleur.
Lancée en 2018, l’ASWF est pour rappel une fondation destinée à améliorer la qualité et la quantité des contributions open source aux industries des effets visuels et de l’animation, en lui offrant une structure complète : modèle de gouvernance, cadre légal, infrastructure de communauté.

En clair : l’ASWF cherche à centraliser, coordonner et faciliter les contributions aux outils utilisés par toute l’industrie de l’image. Elle rassemble déjà OpenVDB, OpenColorIO, OpenCue, OpenEXR, OpenTimelineIO.

Cette liste vient justement de s’étoffer avec l’Open Shading Language (OSL). Initialement développé par Sony Pictures ImageWorks et utilisé sur des projets tels que les films Angry Birds 2 ou Spider-Man : Far From Home, OSL a été open-sourcé en 2010 avant de devenir une référence dans le secteur VFX. Il est désormais intégré dans plusieurs moteurs de rendu largement employés par les studios, de RenderMan à V-Ray en passant par Arnold ou Blender.

Cette annonce devrait assurer l’avenir d’OSL, mais conforte également un peu plus d’importance de l’ASWF au sein de l’industrie.

L’article L’Open Shading Language rejoint l’initiative ASWF est apparu en premier sur 3DVF.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Genius Loci Weimar Open Call 2020

Par : Marco Savo — 18 avril 2020 à 15:15

DEADLINE: 17 MAY 2020

EVENT: 04 – 06 SEPTEMBER 2020

Genius Loci Weimar is an annual festival for site-specific audiovisual art, especially façade, space and object projections.

The festival combines the historical spirit of Weimar and the contemporary technique of video mapping, a projection technique that incorporates the object into the image design, giving objects multi-layered dimensions and audiovisual narratives.

Applicants have until the 17th of May to apply with a 30 sec video clip for the projection of one of the following locations: Marstall , Goethe- und Schiller-Archiv and Altenburg.

The three winning artists will be awarded prize money totaling € 45,000 for the realisation of a 05–10 min high-resolution audio-visual production, to be presented during the festival as a video mapping on the respective facade.

READ MORE AND APPLY

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☐ ☆ ✇ CreativeApplications.Net

Expressions – Paint and pixel matière at micro-scale

Par : Filip Visnjic — 15 avril 2020 à 12:37
Expressions – Paint and pixel matière at micro-scale
Created by Kynd in collaboration with Yu Miyashita (Sound), 'Expressions' is a series of artworks exploring the physicality of thick and bold paint-like dynamic constructs that emerge from illuminated digital space revealing an intricate play of shapes, light and shadow.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Light Move Festival Open Call 2020

Par : Marco Savo — 14 avril 2020 à 15:07

DEADLINE: 15 APRIL 2020

The international Call for Concepts for the 10th edition of „Festival of Kinetic Art of Light” Light.Move.Festival. is still open for submission!

LMF is looking for the artistic works that will unconventionally change the existing space of the city. Large-format projections on facades of urban buildings, light installations or interdisciplinary projects.

Present your work in an open urban space to hundreds of thousands of visitors of the festival of lights in Łódź!

The theme of 10th Light.Move.Festival. is: FUTURE

The call is divided into three categories:

  1. Large-scale projections (2D/3D mapping, animation, light shows)
  2. Art in public spaces (light installations, interactive projects, performing arts)
  3. Debut/Experiment

READ MORE AND APPLY

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Eufònic / Lo Pati Open Call 2020

Par : Marco Savo — 8 avril 2020 à 16:40

Deadline: 3 May 2020

Residence: July – August 2020

The artist residence offered by Eufònic and Lo Pati Art Centre will take place at Delta de l’Ebre between July and August.

The call aims at experimental music and video, visual and sound arts projects related to the landscapes and soundscape of the natural area of Ebre river Delta, fostering dialogue and interaction between natural space and creativity.

This year the open call has a special focus in fragility: after the storm Gloria devastated much of the Iberian peninsula last January, the Ebre river Delta was one of the most affected areas. Highlighting the fragility of this natural area and the need for urgent actions.

This 2020 edition wants to emphasize these parameters from a creative point of view: a fragile system, constantly subjected to changes, erosion and subsidence, added to an irreversible phenomenon such as the sea level rise.

READ MORE AND APPLY

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

IN PROGRESS 2020 – OPEN CALL

Par : Marco Savo — 6 avril 2020 à 18:22

Deadline: 31.05.2020

Event: Gdansk, 4 – 5 September 2020

Are you a creator of generative art and would like to present your art project to a wider audience?

You are invited to participate in the Open Call for In Progress 2020 Immateriality.

You can submit your audiovisual projects incorporating generative art. Projects should use real-time audio and video tools.

Among the submitted propositions, the jury will select two finalists who will perform during one of the festival days. As a reward winners will receive a remuneration of PLN 1000 gross.

READ MORE AND APPLY

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Elektra Festival: Open Call

Par : Marco Savo — 4 avril 2020 à 15:30

Deadline: 1st June 2020

Since it first opened in 2019, the ELEKTRA Gallery regularly hosts exhibitions. Located in the heart of the Mile-End, this new venue supports the artistic community, focusing on originality and embracing contemporary aesthetics in research and experimentation.

www.audiovisalcity.org/elektra

This is a call for projects for digital contemporary artists who wish to exhibit works between September 2020 and June 2021. The selected projects will be part of the gallery’s official program.

To submit an exhibition proposal, please send the following elements to zhamila@elektramontreal.ca:

  • Artists’ curriculum vitae
  • Description of the project and the artistic approach (maximum 2000 words)
  • Technical rider of the artwork
  • Up to 10 images and/or videos of your art project or closely related projects

The gallery offers professional technical assistance to set-up and has limited but high-quality equipment. Works with audio content can only be presented with headphones.

ELEKTRA pays artist fees for each selected exhibit.

The ELEKTRA Gallery is located at the Pôle de Gaspé at 5445 avenue de Gaspé #104, Montréal, QC, H2T 3B2.

READ MORE

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☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

Punto y Raya 2020 // Call for Entries

Par : Marco Savo — 30 mars 2020 à 16:31

DEADLINE: August 3rd 2020 (inclusive)

Event: 8-11 October 2020, Vienna

Punto y Raya Festival, the “most abstract in the world”, launches its NINTH international Call for Entries open to Short Films built up ENTIRELY with non-representational imagery. Only Dots & Lines as ends in themselves!

Authors are invited to focus on the expressiveness of audiovisual art in its purest state: Colour, Form, Motion, Sound. Participation is FREE and the films can be submitted ONLINE.

The post Punto y Raya 2020 // Call for Entries appeared first on Audiovisualcity.

☐ ☆ ✇ CreativeApplications.Net

Antivanity Mirror

Par : neilmendoza — 30 mars 2020 à 11:14
Antivanity Mirror
The Antivanity Mirror by Neil Mendoza is a robotic mirror that won’t let you look at yourself.

☐ ☆ ✇ CreativeApplications.Net

Avatar Mythology – Technology as metaphorical “alter-beings”

Par : Filip Visnjic — 25 mars 2020 à 09:58
Avatar Mythology – Technology as metaphorical “alter-beings”
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Intinor joins SRT Alliance

Par : Manor Marketing — 17 janvier 2020 à 11:05

Umea, Sweden, 16 January 2020: Intinor, Sweden’s leading developer of products and solutions for high-quality video over internet, has joined the Secure Reliable Transport (SRT) Alliance. SRT is an open source video transport protocol that optimizes streaming performance across unpredictable networks, enabling the best quality live video to be transported over even the most questionable ...

The post Intinor joins SRT Alliance appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE.

☐ ☆ ✇ CreativeApplications.Net

SFPC Fall 2019 Student Showcase

Par : Celine Wong Katzman — 14 janvier 2020 à 14:49
SFPC Fall 2019 Student Showcase
SFPC tutor Celine Wong Katzman reflects on yet another successful session at the artist run school in New York.

☑ ☆ ✇ CreativeApplications.Net

TAMI – An intuitive approach to the learning of trigonometry

Par : franzel — 11 octobre 2019 à 10:58
TAMI – An intuitive approach to the learning of trigonometry
TAMI (Tangible Mathematics Interface) is an interface that facilitates the learning of the basics of trigonometry. Comprised of a tabletop display and a series of physical controllers, users can manipulate mathematical parameters and see the results on-screen in real-time.

☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @rotorstudio⁣ ⁣__________________⁣ ⁣⁣ ⁣Hace ya 5...

— 27 septembre 2019 à 11:39



⁣⁣
⁣#repost @rotorstudio⁣
⁣__________________⁣
⁣⁣
⁣Hace ya 5 años que producimos (@roman.tower y @felipel.nv) la técnica, interactividad y el software de esta pieza escénica para niños de 18 meses a 3 años para la productora Imaginart. Toda una experiencia y creo que todavía sigue girando 😁⁣
⁣____________________⁣
⁣#openframeworks #interactivemedia #kids #millumin #interactive #projectionart #rotorstudio #code #c++ #infraredcamera #motiontracking #interactivefloor #visualarts
https://www.instagram.com/p/B26O-ShnDvP/?igshid=x39z3ogwokyb

☐ ☆ ✇ CreativeApplications.Net

OpenDataCam 2.0 – An open source tool to quantify the world

Par : Filip Visnjic — 30 août 2019 à 14:27
OpenDataCam 2.0 – An open source tool to quantify the world
OpenDataCam is a open source tool to quantify the world. It consists of a camera attached to a mini computer that is running an object detection algorithm that counts and tracks moving objects.

☐ ☆ ✇ CreativeApplications.Net

Algorithmic Drive – Spectacular car(au)tonomy

Par : Filip Visnjic — 20 août 2019 à 18:03
Algorithmic Drive – Spectacular car(au)tonomy
'Algorithmic Drive' is an interactive installation and performance inspired by inspired by autonomous cars and dash cam compilations. The work plays with the tension generated by confronting the technologies used by mobile robotics with the unpredictable nature of the world.

☐ ☆ ✇ CreativeApplications.Net

Vectoglyph – Vector forms as a foreign language

Par : Filip Visnjic — 19 août 2019 à 16:03
Vectoglyph – Vector forms as a foreign language
Created by Nicolas Boillot, 'Vectoglyph' is a project exploring both the behaviour and implications of GPT-2 AI, a text generating model developed by OpenAI that is able to generate coherent texts in English on demand (including "fake news").

☐ ☆ ✇ Unreal Engine 4 & Blender, 3D RT, VR & AR

2 nouvelles présentation sur UE4 et les Open Worlds

Par : greg — 19 juillet 2019 à 08:45

2 présentations réalisées dans le cadre de l’Unreal Fest Europe 2019, soit plus d’une heure trente de vidéos sur le thème d’UE4 et des Open Worlds. Dans cette vidéo de 45 min, les membres de l’équipe Frogwares partagent leurs 3 années d’expérience dans le développement d’un jeu en monde ouvert avec Unreal Engine 4, en … Continuer la lecture de 2 nouvelles présentation sur UE4 et les Open Worlds

☐ ☆ ✇ Passionné de jeux vidéo et de programmation

2 nouvelles présentation sur UE4 et les Open Worlds

Par : greg — 19 juillet 2019 à 08:45

2 présentations réalisées dans le cadre de l’Unreal Fest Europe 2019, soit plus d’une heure trente de vidéos sur le thème d’UE4 et des Open Worlds. Dans cette vidéo de 45 min, les membres de l’équipe Frogwares partagent leurs 3 années d’expérience dans le développement d’un jeu en monde ouvert avec Unreal Engine 4, en … Continuer la lecture de 2 nouvelles présentation sur UE4 et les Open Worlds

☐ ☆ ✇ CreativeApplications.Net

Blackberry Winter – Artificial human motion in asymmetry

Par : Filip Visnjic — 10 juillet 2019 à 12:26
Blackberry Winter – Artificial human motion in asymmetry
Created by Christian Mio Loclair (Waltz Binaire), 'Blackberry Winter' is an investigation into the possibilities of identify motion as a continuous walk in a latent space of situations.

☐ ☆ ✇ CreativeApplications.Net

SFPC Spring 2019 Student Showcase

Par : Celine Wong Katzman Taeyoon Choi — 21 juin 2019 à 15:34
SFPC Spring 2019 Student Showcase
SFPC tutors Celine Wong Katzman and Taeyoon Choi reflect on yet another successful session at the artist run school in New York. SFPC Fall 2019 Open Call is live now!

❌