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☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

DejaSoft releases DejaEdit 3.1

Par : RadianceC — 2 juillet 2020 à 16:18

  DejaSoft supports in-house hosted S3 server in DejaEdit 3.1 For Immediate Release, 2 July 2020, Gothenburg, Sweden – Hot on the heels of the launch of DejaEdit 3, and in direct response to client requests, DejaSoft announces the release of version 3.1 to support private cloud environments using the open source MinIO object storage ...

The post DejaSoft releases DejaEdit 3.1 appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ CreativeApplications.Net

Silk Pavilion II – Mediated Matter Group at the MoMA

Par : Filip Visnjic — 29 juin 2020 à 18:47
Silk Pavilion II –  Mediated Matter Group at the MoMA
Latest in the series of groundbreaking projects by Mediated Matter Group (MIT Media Lab) is the new successor to the Silk Pavilion (2013) project, results currently on show (subject to COVID-19 restrictions) at the Museum of Modern Art in New York. The project utilizes an integrated kinetic mandrel designed to guide the natural spinning motion […]

☑ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

360 GALLERY ARTIST IN RESIDENCE 2020 – Krakow

Par : Marco Savo — 30 juin 2020 à 13:00



DEADLINE: 15/07/2020


We love to discover and share juicy opportunities for audiovisual artists such as this open call promoted by Photon Foundation in Krakow.

Their hybrid solution is an effective response to the uncertainty of our current situation and a great compromise. We are sure audiovisual artists worldwide will massively appreciate their effort!

Photon Foundation is pulling off a great home edition this year. The organizers of Patchlab Festival are giving the chance to three selected artists to create a 360 second long rendered audiovisual projects, specifically designed for the projection system at the Gallery 360°.

The audiovisual installation will be recorded and publicly presented online as the culmination of the residence. Later on, when audiovisual events will kick back on the projects will be actually presented in the 360° Gallery with participation of the audience.

Open call for audiovisual artists

The 360° Gallery features a mind-boggling set up with 10 projectors displaying images with 16910×1080 pixels resolution. That opens up immense creative opportunities to generate a fully immersive environment.

During the 31-day #home edition residence, between 15/09/2020 – 18/10/2020, the selected audiovisual artists (or artistic groups) are going to work in their home or studio on their own audiovisual project.

The selected artists will have remote contact with the organizational and technical team and co-residents, as well as the possibility of conducting 2 remote attempts to display the work on the projection system in the 360° Gallery in order to check the accuracy and allow for possible corrections.

The following criteria will be taken into account in the selection of the winning projects:

  • artistic values ​​of the concept (e.g. originality, ingenuity)
  • consistency and accuracy in preparing the project concept
  • project feasibility according to the technical specification of the 360​​° Gallery projection system
  • artistic portfolio

APPLY HERE

The post 360 GALLERY ARTIST IN RESIDENCE 2020 – Krakow appeared first on Audiovisualcity.

☑ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online

Par : Hayley Cantor — 29 juin 2020 à 13:00



Glastonbury, VJ showcase and a virtual reality event. Did I get your attention yet?


That’s right, in a moment where the ‘new normal’ is beginning to establish new ways of working in the world of audiovisual events, Lost Horizon Festival presents us with some of the world’s first responses to Corona Virus brought to us via the Gas Tower.

The team behind Glastonbury’s Shangri-La presents Lost Horizon festival, with 360º immersive visual shows from a healthy list of audiovisual artists that will make you forget we were in the middle of a pandemic, just like Woodstock (hip-hip-hooray!)

With the branding slightly reminiscent of a Madonna track ‘A REAL FESTIVAL, IN A VIRTUAL WORLD’ we are in for a treat, not to mention a fantastic list of VJing sumptuousness to explore and discover!

From the likes of Bertie Sampson, blinkinLAB, Bob Jaroc, DDL, Delta Process, Dr and Quinch, Enjoy Kaos, Fade In Fade Out, Greenaway & Greenaway, Joëlle, Koolik, L’Aubaine (check out the our interview with her) Lazershaft, Lazersonic, LEDS Akimbo, Limbic Cinema, Matt Lee Vs The Positronic Man, More Eyes, Primary Visual Cortex, Rebel Overlay, REM Visuals, WeAreMidnight.

Audiovisual artists



Yes, that’s a lot of new, fresh audiovisual artists coming soon on Audiovisual City, with great thanks to Creative Giants, for curating this mind blowing line-up, promising us a fully immersive digital art and music event.

“Taking the Gas Tower from the fields of the festival world into a groundbreaking new reality, Creative Giants are excited to be joining the team Shangri-La on their voyage of discovery to Lost Horizon, which redefines what a festival can be, creating ways for people to come together and experience music and art in a way we never would have previously imagined.”

Simon Vaughan, Creative Giants

A virtual audiovisual event



What’s more, is nothing sells a virtual festival like the mouthwateringly designed website by Manchester studio, Instruct Studio. If this website were food, I’ve already been eating with my eyes and gotten pretty fat.

“We are thrilled to showcase some of the world’s leading VJs and visual artists in this way. The physical structure of The Gas Tower has been recreated in exact detail in virtual reality, allowing viewers to look around in full 360 degrees to fully immerse themselves in beautiful visuals. We are proud to be leading the way into the digital domain, presenting ground-breaking artists with innovative and mind blowing visuals as part of this ambitious new form of live experience.”

Pete Thornton, More Eyes

Rebel Overlay

Light based minimalistic blade-runner-esque visuals that will make you feel retro futuristic, with everything from lasers to LED totems and 3D structures in the portfolio bag, all with a dash of Resolume control.

WeAreMidnight

No messing about, this studio based in London have done whopping great visual productions for the likes of Coachella, Boomtown and The Human League (for those of you who are old enough to know who they are).

Enjoy the Kaos

Interesting looking 3D abstract visuals that look like candy cane, sweet enough to hang off your Christmas tree. If you’re into 3D animation, mapping, photogrammetry, and art in general then Enjoy the Kaos should definitely be an audiovisual show on your AV hit-list.

blinkinLAB

Immersive tour visuals for Adam Beyer, and for Booka Shade, what’s not to inspire any keen audiovisual festival goer? Primarily focused on content creation, blinkinLAB is a motion graphics design studio based in London.

Their portfolio of work includes tour visual content creation, motion graphic design, music video, tv commercials, idents and title sequences, as well as live audiovisual performance, vj-ing and projection mapping installations.

Contact

Website

Youtube

The post LOST HORIZON FESTIVAL – GAS TOWER: 3 – 4th July, Online appeared first on Audiovisualcity.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Polygon Labs Unveils Centralized Web-Based Weather Solution Ipsum Weather

Par : Jump — 23 juin 2020 à 11:21

Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is today announcing the launch of its centralized web-based weather data management and curation solution, Ipsum Weather. This announcement follows the recent release of Ipsum 2.0, the company’s data aggregation and visualization platform for broadcast news, sports, weather and branding. ...

The post Polygon Labs Unveils Centralized Web-Based Weather Solution Ipsum Weather appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

About Kusmos Live by Kuflex Lab

Par : Marco Savo — 22 juin 2020 à 16:00

During these tough and uncertain times it has been inspiring to see so many audiovisual artists and events coming up with tools and formats to overcome the quarantine restrictions and social distancing.

A few weeks back the guys from Kuflex Lab reached out to showcase their latest tool that stands out among all the virtual/hybrid solutions we have seen so far. Kusmos Live allows to turn online concerts into interactive digital shows. Pretty neat uh?

Kusmos - Kuflex Lab - Audiovisual Interactive Tool

Let’s dive in and explore how it works. Down to the nitty-nerdy-gritty Kusmos is a custom VJ software written on openFrameworks + VDMX5 + Syphon.

In spring 2020 Kuflex studio began an experimental project Kusmos Live. The purpose of the experiment was to upgrade the Kusmos system in order to create a interactive online home shows.

In 2018-2019 the Russian audiovisual studio experimented with the innovative tool together with SILA SVETA studio on the Therr Maitz concert, Caprices Festival 2018, Nina Kraviz experimental performance at Coachella 2019.

OK, really cool but how exactly does interactivity work? We gave some feedback to Kuflex lab with a few tricky questions to better understand the whole potential of this new audiovisual tool.

KUFLEX: The Tracker program receives depth-sensor data, calibrates a point cloud as we need it (we can rotate the cloud, cut off everything you don’t need keeping only the data of the artist oneself and merge point clouds from two sensors) and sends it to the renderer (UE4 scene).

Scene functions build a 3D model using the data provided by the Tracker and then we can layer all kinds of features with effects on the model and also transform and distort it according to the artistic concept. We also captured video from the laptop’s webcam and sometimes showed its picture. 3D scene acting as the artist surrounding, a set of virtual cameras for capturing from different viewpoints and visual effects were set up in advance in the Unreal Engine. Then the OBS program captures the video of the launched scene and sends it to the video streaming server.

Kusmos Live - audiovisual tool

During our second live experiment we tested some new features for the viewers interactive communication with the stream. While Leksha (Smolensk, Russia) was playing his ambient-set, a VJ (Moscow, Russia) was controlling visual effects with the use of commands via YouTube chat in real-time mode. Our team has implemented this function between the concerts and decided not to tell the viewers about it.

During the stream, noticing weird messages in the chat, some of the viewers started to realize that they could not only send a message to the chat but to even affect visualization. In the end the concert has turned into a digital quest. Some viewers picked up effect control by sending particular commands to the chat. We have yet to comprehend how to develop this function in the future.

 AVC: We think it’s a really interesting and innovative project responding to the challenges of the pandemic. In terms of appeal for VJs there is the risk of potentially being extremely limited for the audiovisual artists creativity, and the aesthetic I guess would always be the same.

It would be key for the tool to have a wider range of possibilities of customization for the artists otherwise they might get tired soon. I guess they all want to leave their unique mark in the scene.

KUFLEX: Kusmos is a universal software tool, with the possibility of variability of visual and interactive solutions. As a rule, our team creates a virtual stage specifically for the performance of the musician. Of course, we want to upgrade the program creating a database with different scenes, effects. In this case, the user will be able to construct the scene himself and combine the effects for his live/stream. 

AVC: It’s a bit unusual to keep promoting the idea of “God is DJ”. Is the DJ persona so relevant the viewer wants to watch during the entire show in a virtual environment?

KUFLEX: Regarding Kusmos Live project, the Kuflex team is collaborating with various musicians. We wanted to support the performers. So this approach determined the emphasis on the figure of the musician on the virtual stage, under whose musical personality, sound we come up with a visual solution. We do not just shoot a video with a musician, as is often done in broadcasts, but create a digital avatar that changes depending on the script, music and VJ control.

At the same time, Kusmos Live is primarily a show, a kind of mix of live performance, a computer game and fantastic movie. The virtual camera can fly through digital space, we can switch to different visual elements of the scene and include additional visual effects to the music.

Kusmos Live - Audiovisual Tool

We try to achieve the effect of real interaction with the viewer as well. Our team is developing a function of interaction through chat – viewers’ comments fall into the scene, they can affect the content through certain chat commands. But Kusmos can be used by artists of other genres. In the near future we want to try to create a dance performance. Now we are discussing this idea with one Russian choreographer.

We will explore the topic of distances – where physical space ends, digital begins, the relationship of body and sound. Both dance and music will take place in live format.

Technically, the performer will find himself in different areas of camera scanning, on the screen we will observe how his digital avatar changes. Again, it will all be like shooting a movie in one shot and in real time!

360 Visual Festival - audiovisual event
AVC: We truly appreciate the viewers becoming active, participating and communicating with the stream. That creates a collective experience. Could people really tell if this was a live performance or not? It feels like the interaction should be more meaningful somehow, with a bigger impact to the overall audiovisual artwork.

KUFLEX: Our team worked on a concert from different cities. We thought about how best to organise remote control of virtual cameras and effects. And suddenly our creative director had an idea to manage content through Youtube chat. During the broadcast, he wrote commands like cam1 (switching camera 1), stars ( the star effect was launched).

We intentionally did not talk about this function in advance to get the quest. As a result, some viewers guessed and began to help in managing the scene. We explore different possibilities about other ways of interaction.

In the future we want to create a client application for connecting to the broadcast via a mobile phone, desktop PC screen or VR. We intend to develop Kusmos as an art tool. Our team believes in a power of collective interaction. We want to give a palette of visual solutions, effects. Let’s all together create beauty here and now! This idea is a sincere inspiration for us. 

AVC:  We would like to know more about how the collaboration you have done with Leksha where the viewers were controlling visual effects with the use of commands via YouTube chat in real-time mode.” How does the input of data modify the visuals? is it like a live coding or common human language and how it is related to the VR software?

kusmos live - kuflex and leksha - audiovisual artists

KUFLEX: Usually in an offline format, we work like this: musicians play music, and VJ manages visual content live using MIDI controllers. Some effects are linked to the amplitude of the sound. But in a situation where we did not have the opportunity to be onsite will all team, we decided to make control through chat commands.

We wrote a special function for our software that receives data from chat on YouTube using the Google API. We came up with several commands, for example: cam1, cam2, skin1, skin2, electric noise, lasers and the like. And when someone in the chat wrote one of these words, then a certain visual effect or a corresponding camera was included in our program.

In general, we have an idea to expand the number of commands and their appearance, so that it looks more like live coding. For example, add numerical arguments to the commands, which will additionally specify the parameters of a particular visual effect.

As for virtual reality, we have plans to create our own application for viewers who can watch live broadcasts using VR devices, thus more deeply immersing themselves in the atmosphere of the digital scene and additionally receive personal effects. 

Kusmos Live - audiovisual tool
 AVC: Fascinating this idea of “universal tool” for content in real time and interactive show. We think it’s important now to dig more into the idea of how it can involve more people in the creative process. It opens new ways of investigation on how to make every audiovisual experience unique, not only in terms of the aesthetics of the piece but also regarding the narrative.

KUFLEX: Yes, this is the main object of research for us. Usually, a limited number of people can come to the offline exhibition. So we want to overcome any space frames. With Kusmos we don’t have any restrictions online! We can find ourselves in amazing digital worlds that are impossible in the physical world.

Now that Kuflex Lab and its creation Kusmos entered our radar we will most definitely keep following their progression, as always supporting innovation and creativity in the audiovisual art world.

The post About Kusmos Live by Kuflex Lab appeared first on Audiovisualcity.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

What digital did next: Digital Arts and Social Distancing

Par : Marco Savo — 4 juin 2020 à 12:00



How digital arts can unlock value and opportunity in a socially distanced cultural sector?

Marco Savo from Audiovisual City and Kate Rolfe from The Revels Office have never met in person. Theirs is a true digital relationship born of the pandemic.

Cultural consultants who met over Zoom to explore where their world’s crossed-over, and how their mix of experience could help artists, freelancers, and the arts sector as a whole to combat this unsettling time.

Audiovisual City is a digital magazine that promotes and supports audiovisual artists and events worldwide. Connecting hundreds of digital artists from across the world, it is the go-to place for inspiration and information when it comes to the application of digital technologies in artistic expression.

The Revels Office is a cultural consultancy who specialises in finding new revenue for the arts, advising organisations on commercial opportunities and uniting them with funding partners who value the unique, high quality content that only the cultural sector can produce. Together with a network of consultants -The Catalyst Network – the team at The Revels Office manage a range of projects at the intersection between arts and commerce.

Together with a multi-disciplinary group of experts who all have touch-points with digital arts experiences, Audiovisual City and The Revels Office ran a workshop to explore what role digital arts projects could play in the future of arts organisations.

At a time when the sector is anxiously remodelling their core operations to survive months of low visitor numbers, reduced income through established business lines, and a new, uneasy socially distanced experience, we wanted to investigate what untapped value digital arts might offer.

We share with you here a summary of our findings, designed to inspire you at a critical time, to offer valuable ideas to consider in your re-modelling plans, and to decipher the role that digital can play in a sector based almost entirely on live and tangible experiences…


Case Study: Enjambre Cellular

Developed by Mónica Rikić, Enjambre Celular is a project created and designed specifically for the Medialab-Prado interactive façade.

It is a collective strategy game in which different levels and challenges must be overcome, based on the idea of a labyrinth. Controlled externally by passers-by, Enjambre Celular offers an example of a pandemic-proof artistic installation.


Case Study: Distances

Developed by Scenocosme, In this installation, two people in two separate physical spaces are filmed in real time by two devices.

They are invited to have contact virtually within the same image, bringing them together face to face. The head-to-head image created by the software is trying to constantly reduce the proxemic distance between the two people, creating unique and ephemeral meetings with the other and making a connection even when physically apart.

  • Distances Scenocosme Audiovisual Artists
  • Distances Audiovisual Artwork


Digital art vs digital design.

To make informed choices about the use of digital, it is important to understand the distinction of digital art as an artform in its own right, and digital design as a tool for engagement.

Put simply – do you need to move your live content online for commercial, audience or safety reasons, or do you want to create a new interpretation of your content that will explore your stories in an entirely new way? Neither choice is right or wrong, but it will impact the outcomes you achieve, as well as the process you go through.

“The importance of concept is key; you must start with your concept and then chose the technology to match”

Hayley Cantor

What digital art and digital design have in common is their ability to bridge between traditional cultural content and modern, digitally aware audiences, and allow people to fully interact with the arts.

No solution is quicker for overcoming an image of being elitist, static or uninteresting than a digital initiative, so long as it is done well, has a clear purpose and audience, and so long as it incorporates some kind of live and/or unique element that ensures the digital is not simply a mimic of the live experience.

While digital design is fantastic for bringing to life educational and historic content, and is arguably simpler for translating to an online platform, where digital arts stands out is in the sensorial, emotive experience that they can create, lasting longer in people’s memories and creating a sense of community and harmony even if you encounter the art alone.

Digital arts is the perfect solution for a hybrid cultural offering, connecting those experiencing it online and those there in person, allowing for smaller, safer groups to pass through it without losing the commercial, social and artistic benefits of scale.

Case Study: Virtual Archive.

Virtual Archive is a 3D, computer-generated environment open to interactive exploration by single users.

Via a VR headset, the user flies through a 3D data-point cloud formed, visualizing more than 1,700,000 documents present in SALT Research archive collections. Refik Anadol’s installation was displayed as an extension to the artist’s Archive Dreaming project.

  • Digital Archive - Audiovisual Artist
  • Digital Archive - Audiovisual Artwork


Case Study: Natural History Museum of Valparaisa.

In the Introductory Room at Natural History Museum of Valparaíso, Chile, visitors meet an installation of naturalistic illustrations of flora and fauna of the region, highlighting the work of Claudio Gay among others.

Developed by Delight Lab, this project was realised in partnership with the SUMO design and museum office for DIBAM.

  • Delight Lab - Museum Valparaiso - Audiovisual Artwork
  • Delight Lab - Museum Valparaiso - Audiovisual Artists


It’s time to set the price.

The price we have paid for the vast amounts of thrilling, comforting and informative digital content that has been dispersed throughout the global lock-down, is the expectation that digital means free.

Digital comes with development costs, artist costs and new software and/or infrastructure requirements, among other operational demands. Digital content is by no means free to create, and so why is it presented as free to consume? There are two ways of looking at this dilemma.

• Option 1 is to embrace the non-financial value that going digital presents: reaching new and much larger audiences, collecting insightful data, offering educational and social benefits, and adopting new methods in storytelling and human connection.

In this way there is still value, there are no barriers to audiences engaging with you, and you can use data and reach to collaborate with new funding partners, upsell products and services, and request donations wherever possible.

In this way we have seen a really positive response during the pandemic, with culture-lovers willingly paying for online experiences, seeing this as a charitable donation to save something they love rather than a charge for valuable entertainment. However this has not yet translated into a consistent approach that audiences and funders recognise, or indeed made up the huge gap in revenue that arts organisations face.

• Option 2 is to revaluate and recommunicate the value of the digital experience, and set up platforms that give organisations the option to charge.

Given the high value outlined by option 1, it seems reasonable that – just like the expectation to pay for the cinema or a gig – you will have to pay to participate in digital cultural experiences. This transactional view may not sit well alongside arts experiences that are traditionally free, such as museum-entry, but this demonstrates the opportunity presented by digital arts as opposed to digital design; by creating a new experience on a new platform, arts organisations can create something of value to their audiences (and new ones), one which better warrants a participation charge.

Ultimately this is an argument of supply and demand, but what we endorse is a collective reassessment of how and when to charge for digital experiences, thereby protecting arts organisations and artists from giving away valuable content for free, especially when for a time this might be one of their only viable sources of revenue.


Case Study: Fulldome Festival

The oldest full dome projection festival has been held virtually for the first time this year due to the pandemic, charging a ticket price for the online experience. A courageous decision from the organisers who decided to go full steam ahead, offering a 360 view of the festival using VR headsets.

Case Study: Mutek San Francisco, Nexus Experience

Mutek is one of the top audiovisual events worldwide, born in Montreal and then expanded through an international network. The San Francisco edition has been online this year with their ‘Nexus Experience’, hosting live AV performers on two stages, offering digital galleries, online workshops, and ‘viewing party’ film screenings. The event was free and open to donations, with 100% of the festival proceeds going directly to the artists.

  • MutekSF_Audiovisual_Event
  • Fulldome_Festival_Logo_Audiovisual_Event


Demystifying the digital process (and budget).

Digital arts experiences are impactful and memorable no matter what their size, from single exhibition displays through to city-wide festivals. While they can be huge and expensive, often a digital intervention is as cost-effective as a live experience due to the flexibility of the format, recouping investment costs over a far longer lifespan.

For those who want to consider digital as part of their future plans, digital arts producer Steph Clarke shares some considerations:

• Once a digital installation, artwork or exhibition is installed, it can often run 24/7 with minimal staffing and low running costs. Not only can this make valuable budget savings, it also accommodates far higher audience numbers over time, and can easily be adapted to allow for social distancing measures.

• Digital works can easily have their content re-purposed to suit different objectives. Content can be refreshed regularly to suit seasonality, adapted for VIP or stakeholder events, and used for advertising purposes if required.

• It is relatively easy to scale digital work depending upon size of venue or audience size, meaning this approach can be considered for a variety of projects, places and budgets.

• Digital can be used to extend and enhance audience engagement before and after the event/exhibition itself, through engagement online and via apps, creating more touchpoints with your intended audience and opportunities to capture insights and data.

• By digitalising the content for a digital installation, you are simultaneously archiving it too, preserving it for future generations and achieving important cost-savings.

• Given the huge range of digital formats available – apps, projection, light shows, VR, AR – there will always be a format suitable for your budget, timescale and objectives.


Case Study: 400 Conejos.

As part of the Bahidora 2018 festival, Medusa Lab created a unique experience for Ache Producciones and its client: Mezcal 400 conejos.

Attendees received a complimentary drink of mezcal prior entering the dome, and once inside they discovered the mezcal making process through an immersive, colour-filled experience using animations and 360 video.

  • Medusa Lab - 400 Conejos - Audiovisual Artwork
  • Medusa Lab - 400 Conejos - Audiovisual Artist


Case Study: Pinata Tweet.

Piñata was a project made by MID for +Castro agency and the SAKE production company. The piñatas were installed as part of a collaboration with Trident Senses at Benicàssim International Festival.

The interactive piñatas are controlled via Twitter messages sent by the audience. Every tweet contained #TridentSensesPinata, which activated a device that inflated the piñata. As messages accumulated, eventually the piñata exploded over the audience!

  • MID - Pinata Tweets - Audiovisual Artists
  • MID - Pinata Tweets - Audiovisual Artwork



Audiovisual City and The Revels Office plan to now work together.

We aim to connect arts organisations with digital artists and commercial partners, creating inspirational and viable projects in a time of pandemic.

Together we will champion the skills, value and authenticity that digital art and digital tools can bring those looking to find new audiences and new revenue. Get in touch to discuss how these ideas could be applied to your own organisation – hello@therevelsoffice.co.uk

This article was written by Kate Rolfe from The Revels Office and Marco Savo from Audiovisual City with contributions from Hayley Cantor (Audiovisual City Creative Director, Multidisciplinary Graphic Designer and VJ), Sean Carroll (Business Improvement Project Manager), Nicola Casperson (Brand Marketing, Events and Place-Making Consultant), Steph Clarke (Digital Arts Producer), Marta Minguell Colomé (New Media Artist, VJ and Photographer), Amy O’Brien (Events Producer), and Mónica Rikic (New Media Artist). Collectively our experience includes roles at the National Gallery, Natural History Museum, Secret Cinema, Battersea Power Station, Westfields, and London’s Philharmonia Orchestra.

BUY US A COFFEE?BUY US A COFFEE?

The post What digital did next: Digital Arts and Social Distancing appeared first on Audiovisualcity.

☑ ☆ ✇ 3dvf.com - Actualité quotidienne

Infiniment petit : les fascinantes créatures de l’Arilab

Par : Shadows — 5 juin 2020 à 10:59

L’Unité de biodiversité et biocomplexité de l’nstitut des Sciences et Technologies d’Okinawa, ou Arilab, se focalise entre autres sur la recherche scientifique autour de la biodiversité chez les insectes. L’équipe a mis en ligne une impressionnante collection de modèles détaillés de fourmis, obtenus par des techniques d’imagerie de pointe à partir de vrais sujets. Vous en trouverez une sélection ci-dessous.

L’occasion de constater que ces animaux, loin de se limiter aux formes qu’on leur connaît en France, font preuve d’un foisonnement anatomique extraordinaire.
Outre l’aspect scientifique, vous trouverez sans nul doute dans la collection de quoi vous inspirer pour de prochaines créatures. Notez également que l’Arilab n’est pas opposé à un usage de ses modèles : certains sont directement téléchargeables, et l’équipe invite les entités intéressées à les contacter directement pour un accès à ses ressources.

L’article Infiniment petit : les fascinantes créatures de l’Arilab est apparu en premier sur 3DVF.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

DejaSoft launches DejaEdit Version 3 –

Par : RadianceC — 28 mai 2020 à 18:11

DejaEdit Version 3 takes file synchronizing to a new level with enhanced user experience, additional security features and improved workflow management For Immediate Release, 28 May 2020, Gothenburg, Sweden – Dynamic tech start-up DejaSoft has launched Version 3 of its cutting-edge media file synchronising software tool –  DejaEdit. An essential application vital for film productions, DejaEdit ...

The post DejaSoft launches DejaEdit Version 3 – appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Polygon Labs Unveils Ipsum 2.0 Integrated with Epic Games’ Unreal Engine 4 and Pixel Streaming

Par : Jump — 26 mai 2020 à 15:32

New York, USA – 26th May 2020 – Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has today announced the latest version of its data aggregation and visualization platform for broadcast news, sports, weather and branding, Ipsum 2.0. This significant update includes integration with Epic Games’ powerful real-time ...

The post Polygon Labs Unveils Ipsum 2.0 Integrated with Epic Games’ Unreal Engine 4 and Pixel Streaming appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

DejaEdit rated an essential collaborative innovation for productions by film producer Anna Knochenhauer

Par : RadianceC — 22 mai 2020 à 21:19

DejaEdit is the way forward for efficient production workflows Film Producer Anna Knochenhauer outlines why DejaEdit is an essential collaborative innovation all productions need 22 May 2020, Gothenburg, Sweden –  Anna Knochenhauer is a well-respected Stockholm-based film producer / post-producer with an exhaustive catalogue of impressive titles to her name which include the likes of ...

The post DejaEdit rated an essential collaborative innovation for productions by film producer Anna Knochenhauer appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

GB Labs qualifies ATTO 360 Tuning, Monitoring, and Analytics Software to achieve even faster performance

Par : Manor Marketing — 18 mai 2020 à 12:57

Aldermaston, UK, 18 May 2020: The leader in intelligent storage solutions, GB Labs, has announced a development partnership with ATTO Technology, Inc., a global leader of network, storage connectivity and infrastructure solutions, and has qualified ATTO 360™ Tuning, Monitoring, and Analytics Software with GB Labs CORE.4 operating system. A network built with ATTO FastFrame™ Ethernet ...

The post GB Labs qualifies ATTO 360 Tuning, Monitoring, and Analytics Software to achieve even faster performance appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

iSIZE Technologies graduates from inaugural Oxford CDL and raises £740k from notable Silicon Valley angel and institutional investors

Par : Manor Marketing — 14 mai 2020 à 14:31

London, UK, 14 May 2020: Deep-tech company iSIZE Technologies has today announced the closure of its first seed funding round, raising a total of £740k from figures including Patrick Pichette, partner at Inovia Capital and ex- Google CFO; TD Veen AS, a notable Norwegian family office; and a number of other CDL investors. This round brings iSize ...

The post iSIZE Technologies graduates from inaugural Oxford CDL and raises £740k from notable Silicon Valley angel and institutional investors appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Audiovisualcity » Audiovisualcity | Audiovisualcity

L.E.V. Festival

Par : Marco Savo — 8 mai 2020 à 15:00
LEV-festival-Audiovisual-Events

Gijon, September 10 –  13 2020

L.E.V. (Laboratorio de Electrónica Visual) is a platform specialized in the production and promotion of electronic sound creations, and its relationship with visual arts. It was a European pioneer in this field, and since more than 13 years ago, it tries to converge the natural synergy between image and sound, and the new artistic trends, making special emphasis on live actions.

LEV develops the L.E.V. Festival (in Gijón) and specific, de-localized shows called LEVents. Through both proceedings, the platform reaches its goal: to provide an eclectic, panoramic vision of the current state of creation and all its connections, in an ever-evolving environment.

That is why LEV focuses its work both on international artists that are leaders in audiovisual creativity and local artists, both pioneers and new talents.

L.E.V. is a co-production between the Principado de Asturias Government, the Gijón City Council and LABoral Art and Industrial Creation Centre and it was designed and conceived by the Asturian collective Datatrón. The festival honors by its acronym to Lev Thermen (Russian scientist father of the present-day synthesizers).

Laboral, Camino de los Prados 121,

Gijon, Spain

Contact

Website

Facebook | Twitter | Vimeo | Instagram

The post L.E.V. Festival appeared first on Audiovisualcity.

☐ ☆ ✇ The Beat: A Blog by PremiumBeat

How Creatives Use Video Collaboration Apps During Lockdown

Par : Paula Goldberg — 30 avril 2020 à 13:00

Even in times like these, the show must go on. Let's have a look at the video collaboration apps that creatives use while working from home.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

DejaEdit half-price licensing extends through to end of July –

Par : RadianceC — 28 avril 2020 à 16:10

DejaSoft assists with remote editing collaboration by offering 50% off the price to help industry professionals –    DejaSoft further assists with the impact of the COVID-19 outbreak, by extending its 50% discount on all DejaEdit licenses until the end of July. The offer was introduced in March and was due to expire at the ...

The post DejaEdit half-price licensing extends through to end of July – appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Polygon Labs Launches Flexible On-Demand Subscription-Based Graphics Services Creative Hub and Training Lab

Par : Jump — 28 avril 2020 à 10:11

Polygon Labs, an innovative creative studio pushing the boundaries of interactive data applications and visual branding, has today launched two work at home service initiatives, Creative Hub and Training Lab. Every day global media companies are faced with the challenge of quickly producing graphic content across a variety of platforms. This requires large teams that ...

The post Polygon Labs Launches Flexible On-Demand Subscription-Based Graphics Services Creative Hub and Training Lab appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost...

— 17 avril 2020 à 18:34



⁣⁣
⁣#repost @gm_videolab⁣
⁣__________________⁣
⁣⁣
⁣[VIDEOMAPPING] PRIVACIDAD (México 2017) Timelapse de la obra de teatro completa con @diegoluna_⁣
⁣y @luisgerardom .⁣
⁣.⁣
⁣》》•SUSCRIBETE EN YOUTUBE PARA VER ESTE Y MAS VIDEOS COMPLETOS• •LINK EN BIO•《《⁣
⁣.⁣
⁣#GM #gm_videolab #privacidad #privacy #teatro #theatre #theatreworks #theatrelife #theatrephotography #interactivetheatre #videoprojection #projectionmapping #millumin #videomapping #video #timelapse #visualartist #gopro #goprohero4 #goprotimelapse #gopromx #mexico #cdmx (at Teatro de los Insurgentes)
https://www.instagram.com/p/B_FqMTuJHkX/?igshid=1tdgjpo9q0kx4

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

GB Labs Appoints Howard Twine as Chief Product Officer and Announces Duncan Beattie’s Move to Chief Solutions Officer

Par : Manor Marketing — 2 avril 2020 à 12:29

Aldermaston, UK, 02 April 2020: GB Labs, the global leader in intelligent storage solutions, has today announced the appointment of Howard Twine as Chief Product Officer. Twine joins GB Labs from EditShare where he held the post of Director of Software Strategy for the QScan Brand. Twine’s experience spans many different sectors of the industry. ...

The post GB Labs Appoints Howard Twine as Chief Product Officer and Announces Duncan Beattie’s Move to Chief Solutions Officer appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ DJ TechTools

Meet Endlesss, the iOS app for collaborative music making

Par : Rachel Black — 2 avril 2020 à 23:00
Endlesss Tim Exile app

Tim Exile, longtime producer, performer, synth designer, and all-around musical aficionado, has finally released his much-awaited Endlesss app. And honestly, he couldn’t have timed it any better (though we’re sure he’s probably thinking the same thing). Endlesss is a new program that allows you to make music in real time with friends around the globe, […]

The post Meet Endlesss, the iOS app for collaborative music making appeared first on DJ TechTools.

☑ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

IPV’s CuratorNow powers remote video production for Trailer Park Group

Par : Page Melia PR — 1 avril 2020 à 11:20

New media asset management software enables Hollywood’s leading movie trailer producers to securely collaborate and create without constraint from home CAMBRIDGE, UK, 1 April 2020: Trailer Park Group, the award-winning global entertainment marketing company, which counts many of the world’s most prestigious and successful companies, brands, media properties and film franchises among its clients, is ...

The post IPV’s CuratorNow powers remote video production for Trailer Park Group appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Anomes / Créateurs de Possibles

⁣ ⁣⁣ ⁣#repost @loeilaguillaume⁣ ⁣__________________⁣ ⁣⁣ ⁣Y’a des...

— 26 mars 2020 à 09:04



⁣⁣
⁣#repost @loeilaguillaume⁣
⁣__________________⁣
⁣⁣
⁣Y’a des formations comme ça… #logicielregievideo #millumin2 #millumin #qlab #maitrise #perfectionnement #ocs #midi #hap #vp #mediaserver #reseau #imagination #mapping #projectionmapping #lepied #espacevirtuel #media #artnumerique #pixels #creation #regisseurvideo (at CFPTS)
https://www.instagram.com/p/B-MHrvwJsAA/?igshid=gr5tkudoxsap

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

IPV Names Highly Experienced Broadcast Media Leader Philip McDanell as Chairman

Par : Page Melia PR — 23 mars 2020 à 13:05

CAMBRIDGE, UK, 23 March 2020: Industry leading media asset management software provider IPV today announced the appointment of Philip McDanell as Chairman of the Board. McDanell is a highly knowledgeable executive director with extensive experience in the media and technology sector, having held senior board positions at MTV, Chrysalis Group, and most recently Peach, formerly ...

The post IPV Names Highly Experienced Broadcast Media Leader Philip McDanell as Chairman appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ CreativeApplications.Net

Passifolia — Lightscape / Soundscape

Par : beatrice.lartigue — 23 mars 2020 à 12:58
Passifolia — Lightscape / Soundscape
Passifolia is a collective experience, made-to-mesure for La Gaîté Lyrique in Paris and made up of 16 interactive modules organically set up in space.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

DejaEdit empowers multiple remote editors to work together –

Par : RadianceC — 18 mars 2020 à 16:45

DejaSoft offers 50% off DejaEdit licenses to assist with Remote Working   For Immediate Release, 18 March 2020, Gothenburg, Sweden  – To help assist with the COVID-19 outbreak measures, IABM-member DejaSoft is offering editors 50% off all their DejaEdit licenses over March and April. DejaEdit plays an essential role in increasing productivity such as allowing ...

The post DejaEdit empowers multiple remote editors to work together – appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo

CONVOCATORIA ABIERTA – Processing Community Day 25 de abril · Medialab-Prado (Madrid)

Par : volatil — 6 mars 2020 à 12:21

El próximo 25 de abril, durante todo el día, en Medialab-Prado (Madrid) se celebrará el Processing Community Day; una iniciativa impulsada desde la Processing Foundation con la finalidad de hacer más visible y divulgar sobre temas relacionados con la programación creativa, el arte y la tecnología en diferentes ciudades del mundo; para crear más comunidad. En Madrid está impulsada desde el grupo de Creative Coding Madrid.

La convocatoria estará abierta hasta el día 10 de marzo. Propuestas de charlas, talleres, demos y performances. Encontrarás toda la info aquí.

Se abrirá una convocatoria para crear contenido para ser mostrado en la pantalla exterior de Medialab-Prado, sobre la plataforma de programalaplaza.

Está confirmada la presencia de Alba G. Corral y Jaime Munárriz, que nos hablarán sobre su trabajo y procesos creativos en torno al arte y la tecnología.

La entrada CONVOCATORIA ABIERTA – Processing Community Day 25 de abril · Medialab-Prado (Madrid) aparece primero en Vjspain Comunidad Audiovisual, Mapping, Vj, Diseño Interactivo.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Kintronic Laboratories, Inc. Will Showcase High Powered Transmission Systems at 2020 NAB Show

Par : Andres Benetar — 3 mars 2020 à 18:44

  The scope that the broadcast industry tackles is vast and beyond simply the content a creator puts out there. Any creative, whether their specialty lies in technology, media, or podcasting will understand that as good as their content is, getting it out there is the next step. Kintronic Laboratories, Inc. specializes in this field ...

The post Kintronic Laboratories, Inc. Will Showcase High Powered Transmission Systems at 2020 NAB Show appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

SoundWhale’s New Audio Collaboration Platform

Par : Andres Benetar — 2 mars 2020 à 23:32

  With the 2020 NAB Show coming up, it’s important for attendees to get in on SoundWhale’s new Audio Collaboration Platform. SoundWhale is a remote collaboration solution for audio post and music production that allows users to create content and exchange ideas. Users with little or no audio experience can connect with voice talent and ...

The post SoundWhale’s New Audio Collaboration Platform appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

Rock Paper Scissors’ SoundWhale Solution

Par : Andres Benetar — 2 mars 2020 à 21:25

  SoundWhale operates as a remote collaboration solution for audio post and music production that allows users to create content and exchange ideas during a session. This solution is meant for clients and collaborators that cannot be in the same room. Users can connect over the network and listen to the same audio, communicate, and ...

The post Rock Paper Scissors’ SoundWhale Solution appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

☐ ☆ ✇ Broadcast Beat Magazine: 2015 NAB Show News

DejaSoft becomes an IABM member –

Par : RadianceC — 25 février 2020 à 17:55

DejaSoft confirms IABM membership to help further strengthen global industry presence of innovative film tool DejaEdit   For Immediate Release, 25 February, 2020, Gothenburg, Sweden – Software development firm DejaSoft announces its membership of IABM, the international trade association for broadcast and media technology suppliers. IABM is highly regarded for providing its partners with a ...

The post DejaSoft becomes an IABM member – appeared first on NAB Show News | 2020 NAB Show Media Partner and Producer of NAB Show LIVE. Broadcast Engineering News.

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